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'''Aura''' measures a character's connection to the magical nature of Elanthia, in all forms. This includes the [[elemental]], [[spiritual]], and [[mental]] spheres of magic. Aura also determines the number of [[spirit point]]s a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points. |
'''Aura''' measures a character's connection to the magical nature of Elanthia, in all forms. This includes the [[elemental]], [[spiritual]], and [[mental]] spheres of magic. Aura also determines the number of [[spirit point]]s a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points. |
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Aura is the [[prime requisite]] of the [[Bard]], [[Sorcerer]], and [[ |
Aura is the [[prime requisite]] of the [[Bard]], [[Sorcerer]], and [[Wizard]] professions. Aura also is a factor in the initial [[mana]] capacity of the bard, [[rogue]], sorcerer, [[warrior]], and wizard professions. |
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== Systems and Skills Affected by Aura == |
== Systems and Skills Affected by Aura == |
Revision as of 10:56, 19 November 2006
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Aura measures a character's connection to the magical nature of Elanthia, in all forms. This includes the elemental, spiritual, and mental spheres of magic. Aura also determines the number of spirit points a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.
Aura is the prime requisite of the Bard, Sorcerer, and Wizard professions. Aura also is a factor in the initial mana capacity of the bard, rogue, sorcerer, warrior, and wizard professions.
Systems and Skills Affected by Aura
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External Links
- Stats: Aura, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |