Camouflage (608): Difference between revisions
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<div class="alert alert-danger" style="text-align:center">'''Rangers received an update in December 2020. Until this article is updated, be sure to read the [[Ranger Base/saved posts|saved posts]].</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--> |
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| name = Camouflage |
| name = Camouflage |
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== Resources == |
== Resources == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#608 Ranger Base Spell Circle: Camouflage], on Play.net |
Revision as of 15:02, 30 December 2020
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Camouflage blends the caster into the surroundings, placing them into hiding and adding +30 to attack strength (AS) on the next attack. It also provides a bonus to remaining unseen while hidden, and a level-based bonus to UNHIDing unseen. If the ranger is discovered from hiding, or if the ranger moves or sneaks, the +30 AS bonus no longer applies. Archers may use this spell for a bonus to remain hidden while sniping.
Camouflage also provides a bonus to the ranger who has acquired the Shadow Mastery Combat Maneuver (CMAN) skill. While sneaking, the caster retains 10% of the AS bonus per Shadow Mastery rank. The results are cumulative, so every room that the ranger sneaks will reduce the AS bonus retained until it reaches zero.
The TRACK verb works with Camouflage in the following way: You lose the Camouflage AS Boost while tracking, just like you do when moving or sneaking normally, but you do not get automatically revealed from hiding like normal. When tracking successfully, you stay hidden unless a creature discovers you.
Camouflage can be used indoors if the ranger first casts the spell Nature's Touch (625).