Quickstrike (combat maneuver): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
m (Deprecated.)
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{deprecated|combat maneuver}}
{{Cman
{{Player System Manager
| cost = Base 8, Max 25; see [[Quickstrike#Stamina Cost|below]] for details
| mnemonic = QSTRIKE
|mnemonic = qstrike
|type = Attack
| available = [[Warrior]]s, [[Rogue]]s, [[Monk]]s
|roundtime = ATTACK
| requirements = None
|stamina = Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
| prereqs = None
|requirements = None
| sq1 = 2
|attributes = Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
| sq2 = 4
|availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s
| sq3 = 6
|availablein = Combat Maneuvers
| sq4 = 8
}}
| sq5 = 10
{{PSMcosts
| se1 = 3
|sq1 = 2|se1 = -|pu1 = -
| se2 = 6
| se3 = 9
|sq2 = 4
| se4 = 12
|sq3 = 6
| se5 = 15
|sq4 = 8
| pu1 = -}}
|sq5 = 10
}}
{{TOC limit|2}}
{{PSMinfo
|description = You are able to exert yourself and perform an attack much quicker than normal.
|mechanics = Reduces the [[roundtime]] for one swing with a penalty to [[Attack Strength]]. Can be used in an unarmed attack by specifying the unarmed attack type (e.g. "cman qstrike kick kobold").
|additionalinfo = At rank 5 the AS penalty is eliminated. This cman also functions with [[Two Weapon Combat|two weapon combat]] and [[Closed fist|closed fist]] attacks. There is an increasing [[stamina]] cost with higher weapon base speeds.


Characters in the [[Striking Asp Stance]] can perform quickstrikes with less of a stamina cost.
[[Quickstrike]] is a [[Combat Maneuver]] that reduces the [[roundtime]] for an attack with a tradeoff of reduced [[AS]]. This skill may be also used with [[Two Weapon Combat]] with respective [[stamina]] costs.


===AS Penalty and RT Bonus===
Additional ranks in [[Quickstrike]] will yield greater roundtime reductions and decreased AS penalties, as shown below:

*Rank 1: -20 [[AS]] and -1 [[RT]]
This table lists the [[Attack strength|AS]] penalties and [[RT]] bonuses for each [[cman]] rank.
*Rank 2: -15 [[AS]] and -1 [[RT]]

*Rank 3: -10 [[AS]] and -2 [[RT]]
{{qstrikepenalty}}
*Rank 4: -5 [[AS]] and -2 [[RT]]
*Rank 5: No [[AS]] penalty and -3 [[RT]]


===Stamina Cost===
===Stamina Cost===
[[Quickstrike]]'s stamina cost is determined by the weapon's [[base speed]].


Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
If a weapon's base speed is ''less than or equal to'' +5, add 2 per point. For example, a player swinging a [[longsword]] (base speed +4) will incur a stamina cost of '''16''':

'''16''' = (8 + [2 * 4]).
For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For example, a player swinging a [[longsword]] (base speed +4) will incur a stamina cost of 16.

:<tt> 8 base + (2 &times; 4) penalty = 16 stamina</tt>

For weapons with a base speed greater than 5, an increasing penalty of 1 stamina per base speed over 5 seconds is applied. For example, an attack with a [[katana]] gripped with two hands (base speed of +6) will incur a stamina cost of 21.

:<tt> 8 base + (2 &times; 5) + (3 &times; 1) = 21</tt>

====Stamina Cost Table====

This table lists the stamina cost for each weapon base speed.

{{qstrikestaminacost}}

<nowiki>*</nowiki>There is no additional weapon base speed penalty with [[Closed fist|closed fist]] attacks, therefore, only the base (8 stamina) cost applies.

====[[Two Weapon Combat]]====

When wielding [[Two Weapon Combat|dual weapons]] the base speed value to determine stamina cost is calculated as follows:

:<tt>1 + primary weapon base speed + [(round up)secondary weapon's base speed &divide; 2]</tt>

Use this value in the base speed column in the above [[Qstrike#Stamina Cost|table]] to determine the stamina cost.

'''Example 1'''

Primary Weapon: Scimitar (base speed 4 sec)<br>
Secondary Weapon: Rapier (base speed 2 sec)

:<tt> 1 + 4 + (2 &divide; 2) = 6 sec. base speed</tt>

From the table above a 6 sec. weapon base speed has a stamina cost of 21.

'''Example 2'''


If the weapons in EX. 1 are swapped the combined weapon base speed used to calculate stamina cost would be:
If a weapon's base speed is greater than 5, For weapons with a base speed greater than 5, an increasing penalty 1 stamina per base speed over 5 seconds is applied. This is applied on top of each previous second's stamina penalty. For example, swinging a [[katana]] with two hands (base speed of +6) will incur a stamina cost of '''24''':
'''24''' = (8 + [2 * 5] + 6).


:<tt> 1 + 2 + (4 &divide; 2) = 5 sec. base speed</tt>
When using [[Two Weapon Combat]], the stamina cost is determined by the sum of the primary weapon's base speed and half of the secondary weapon's base speed (rounded up), plus one. For example, using [[Quickstrike]] with a primary [[short sword]] (base speed +3) and a secondary [[main gauche]] (base speed +2) will cost '''17''' stamina:
'''17''' = (8 + [2 * (3 + (0.5 * 2)] + 1).


In this example, the 5 sec. weapon base speed will have a stamina cost of 18.
The stamina cost for [[Quickstrike]] will never exceed 25.


==Resources==
{{stub}}
*[[Mind over Body (1213)]] (a group focus spell which decreases stamina costs)
*[[List of combat maneuvers by profession]]
}}
{{top}}

Latest revision as of 14:33, 25 July 2021

This combat maneuver is deprecated and is no longer implemented. Information in this article is presented for historical reference only.


Quickstrike (combat maneuver)
Mnemonic [qstrike]
Type Attack
Roundtime ATTACK
Stamina Cost Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
Requirements None
Attributes Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Monks
Available In Combat Maneuvers
Rank Square
1 2  
2
3
4
5 10

Description

You are able to exert yourself and perform an attack much quicker than normal.

Mechanics

Reduces the roundtime for one swing with a penalty to Attack Strength. Can be used in an unarmed attack by specifying the unarmed attack type (e.g. "cman qstrike kick kobold").

Additional Information

At rank 5 the AS penalty is eliminated. This cman also functions with two weapon combat and closed fist attacks. There is an increasing stamina cost with higher weapon base speeds.

Characters in the Striking Asp Stance can perform quickstrikes with less of a stamina cost.

AS Penalty and RT Bonus

This table lists the AS penalties and RT bonuses for each cman rank.

Rank AS Penalty RT Reduction
1 -20 -1 sec
2 -15 -1 sec
3 -10 -2 sec
4 -5 -2 sec
5 0 -3 sec


Stamina Cost

Quickstrike has a minimum stamina cost of 8 and a maximum of 25. Costs within this range are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.

For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied. For example, a player swinging a longsword (base speed +4) will incur a stamina cost of 16.

8 base + (2 × 4) penalty = 16 stamina

For weapons with a base speed greater than 5, an increasing penalty of 1 stamina per base speed over 5 seconds is applied. For example, an attack with a katana gripped with two hands (base speed of +6) will incur a stamina cost of 21.

8 base + (2 × 5) + (3 × 1) = 21

Stamina Cost Table

This table lists the stamina cost for each weapon base speed.

Weapon
Base Speed
Stamina Cost
1 sec 10*
2 sec 12
3 sec 14
4 sec 16
5 sec 18
6 sec 21
≥ 7 sec 25


*There is no additional weapon base speed penalty with closed fist attacks, therefore, only the base (8 stamina) cost applies.

Two Weapon Combat

When wielding dual weapons the base speed value to determine stamina cost is calculated as follows:

1 + primary weapon base speed + [(round up)secondary weapon's base speed ÷ 2]

Use this value in the base speed column in the above table to determine the stamina cost.

Example 1

Primary Weapon: Scimitar (base speed 4 sec)
Secondary Weapon: Rapier (base speed 2 sec)

1 + 4 + (2 ÷ 2) = 6 sec. base speed

From the table above a 6 sec. weapon base speed has a stamina cost of 21.

Example 2

If the weapons in EX. 1 are swapped the combined weapon base speed used to calculate stamina cost would be:

1 + 2 + (4 ÷ 2) = 5 sec. base speed

In this example, the 5 sec. weapon base speed will have a stamina cost of 18.

Resources

Return to the top of this page.