Category:Moonsedge creatures: Difference between revisions

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===Divergence===
===Divergence===
{{:Divergence}}
{{#section:Divergence|changes}}


[[Category: Icemule Trace Hunting Areas]]
[[Category: Icemule Trace Hunting Areas]]

Revision as of 16:53, 10 November 2022

This category lists all creatures found in the Moonsedge hunting area. Moonsedge hunting area is nearest to the town of Icemule Trace and contains creatures creatures beyond the level 100.

Story

Moonsedge is a farming community located in the Crawling Shore, off the Olbin Pass near Icemule Trace. The area is represented by Marquis Barlan Kane .

In 5122, Moonsedge and, its immediate vicinity, was stricken by an unknown illness.

Behind the Scenes

An informational recap from Opalina's perspective can be found at Exploration of Moonsedge.

Mechanics

Divergence

Divergence was a balancing mechanic for hunting areas to have spells behave differently in the affected areas. The abilities impacted are in a state of flux. Refer to the Dev team Divergence proposal document for more information.

On January 25th, Divergence was removed. The changes to melee roundtime, PSM AoE setups, and short duration spell cooldowns (except 240) were made live across the game, while the changes to bards and wizards were suspended.

Spell Change
Bard Spellsong Hindrance Drains mana and incurs CastRT
Song of Sonic Disruption (1030) reduced damage (similar to Grimswarm)
Song of Tonis (1035) Enforces a 2 second minimum RT with exceptions for certain weapon types which are limited to 1 or 3 seconds, including aimed attacks. Proc rates on standard flares are reduced, inclusive of script-based flares that utilize standard Cat B damage types. Song of Tonis no longer provides a group bonus, unless under temporary 'Wings of Tonis' effect.
Spirit Slayer (240) "60" second cooldown
(shows up as 90 since it's applied when the spell is cast and runs concurrent with the base 30 second duration of the spell).
Rapid Fire (515) When CAST, it lowers the caster's cast roundtime down to 2 seconds and has no cooldown.
When EVOKEd, it lowers the caster's cast roundtime down to 1 second, and applies a 2 minute cooldown to the base spell and a 10 minute cooldown to the evoked version. The evoked cooldown is lowered by -1 second per EMC rank, down to -300 (making it a 5 minute cooldown).
Core Tap (950) 5 minute cooldown
Can still be activated multiple times during the cooldown with EL:E training.
Minor Steam (1707) Increased mana cost to 5 mana.