Toasting Stein: Difference between revisions
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(No clue on where the "May your days be merry and bright!" toast comes from.) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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Drinkin' Steins were released in [[Ebon Gate 2016]] in their [[EGShop:Drinkin' Steins|eponymous shop]], sold and customized by the dwarf Steinmaker Purjus. They hold liquids, and are scripted to let the bearer give a toast. Unlocked steins have "over 30" toasts and can store a custom toast. |
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'''Toasting Steins''' or '''Drinkin' Steins''' were created by GM Palvella and released at [[Ebon Gate 2016]] in the [[EGShop:Drinkin' Steins|Drinkin' Steins shop]], sold and customized by the dwarf Steinmaker Purjus. As of the 2017 move to Caligos Island the steins are available in [[EGShop:Down the Gullet|Down the Gullet]]. |
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They hold liquids, and are scripted to let the bearer give a toast. Unlocked steins have "over 30" toasts and can store a custom toast. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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==Analyze== |
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{{TOC limit|2}} |
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<pre{{log2}}> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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You analyze your silver stein and sense that the item is largely free from merchant alteration restrictions. |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= You analyze your silver stein and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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You get the distinct impression that this toasting stein may be altered fairly freely -- it just must make sense as a drink container that you can toast with! Additionally, it cannot be a drink container that can logically be opened/closed (flask, drinking horn, etc.), as this item is stuck open! |
You get the distinct impression that this toasting stein may be altered fairly freely -- it just must make sense as a drink container that you can toast with! Additionally, it cannot be a drink container that can logically be opened/closed (flask, drinking horn, etc.), as this item is stuck open! |
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Currently, this stein is Tier |
Currently, this stein is Tier 1 (of 2), and you can PUSH, and RAISE it. |
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Special merchant services may be able to customize the toast wording for you.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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This stein is currently set with a custom toast for TILT. Special merchant services may be able to customize the toast wording for you. |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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</pre> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Profession <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|Toast |
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|- |
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|colspan="3"|<div style="text-align: center;">''Untargeted, your profession is used. Targeted, the target's profession is used.''</div> |
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|- |
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! scope="row" role="rowheader" rowspan="12"|PUSH |
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|- |
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! scope="row" role="rowheader"|Bard |
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|Here's to lore, song, and dance. And here's to drinking every chance! |
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|- |
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! scope="row" role="rowheader"|Cleric |
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|May your faith never falter, and your deity's favor always be fair. |
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|- |
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! scope="row" role="rowheader"|Empath |
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| May your wounds serve to always strengthen you. |
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|- |
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! scope="row" role="rowheader"|Monk |
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|In battle, may your mind always play in concert with your body. |
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|- |
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! scope="row" role="rowheader"|Paladin |
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|May your weapon be true, and your arms never tire. Pray your spirit never loses its fire. May you know little fear, and keep it at bay. And when it doesn't, charge forward anyway! May you live long enough to tell your tale... or at least long enough to enjoy this ale! |
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|- |
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! scope="row" role="rowheader"|Ranger |
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|May the thorns of life never entangle you, especially those of your own making. |
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|- |
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! scope="row" role="rowheader"|Rogue |
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|Here's to never getting caught when doing what we naught. |
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|- |
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! scope="row" role="rowheader"|Sorcerer |
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|May pestilence never touch you... at least not uninvited. |
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|- |
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! scope="row" role="rowheader"|Warrior |
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|May your weapon be true in service to you, when battles are fought and winning comes ought. |
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|- |
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! scope="row" role="rowheader"|Wizard |
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|May time with good friends never pass as quickly as time without. |
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|- |
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! scope="row" role="rowheader"|Unknown - targeted only |
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|May your days be merry and bright! |
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|- |
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|colspan="3"|<div style="text-align: center;">''A limited number of random toasts are available off-the-shelf. Examples include:''</div> |
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|- |
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! scope="row" role="rowheader" rowspan="3"|RAISE |
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! scope="row" role="rowheader" rowspan="3"|Random toast |
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|- |
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|To alcohol! The cause of... and solution to... all of life's problems. |
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|- |
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|May the roa'ters of life always miss when they come to surface. |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Location <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|Toast |
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|- |
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! scope="row" role="rowheader" rowspan="10"|PULL |
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! scope="row" role="rowheader"| Default |
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|To here and now. There's no bad place nor time to enjoy a drink! |
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|- |
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! scope="row" role="rowheader"|Four Winds Isle |
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|Here's to Four Winds Isle! May the winds always carry you safely here. |
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|- |
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! scope="row" role="rowheader"|Icemule Trace |
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|Though the frost of the trail may freeze your bones, may the fires of a good drink always warm your heart. |
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|- |
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! scope="row" role="rowheader"|River's Rest |
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|Here's to Rivers Rest! May we never be thirsty enough to drink its waters! |
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|- |
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! scope="row" role="rowheader"|Solhaven |
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|May the waters of the bay always wash clean the detritus of the storms of life. |
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|- |
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! scope="row" role="rowheader"|Ta'Illistim |
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|Here's to Ta'Illistim! May the beauty of this city be surpassed only by the beauty of this time. |
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|- |
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! scope="row" role="rowheader"|Ta'Vaalor |
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|To Ta'Vaalor! May all who pass through our fair lands never fail to do so. |
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|- |
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! scope="row" role="rowheader"|Teras Isle |
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|{{addmetext}} |
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|- |
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! scope="row" role="rowheader"|Wehnimer's Landing |
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|To Sleepy. May Helga someday succumb to his inept flirting. |
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|- |
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! scope="row" role="rowheader"|Zul Logoth |
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|{{addmetext}} |
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|- |
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| colspan="3"| <div style="text-align: center;">''According to Purjus, over 30 random toasts are available for an unlocked stein. For example:''</div> |
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|- |
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! scope="row" role="rowheader"|RAISE |
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! scope="row" role="rowheader"|Random-er toast |
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|When the bottle is full, drink up, drink up. This may be the last time we see this cup. If [[Cholen]] wanted us sober, he'd knock our glass over, so while it is full, we drink up! |
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|- |
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! scope="row" role="rowheader"| TILT |
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! scope="row" role="rowheader"|Custom toast |
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| style="text-align:left"|''Steinmaker Purjus (and perhaps other merchants) can add a custom toast to unlocked steins.'' |
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|} |
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==Example Messaging== |
==Example Messaging== |
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Regardless of the verb used to activate the toast, the messaging essentially is the same: |
Regardless of the verb used to activate the toast, the messaging essentially is the same: |
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'''First person untargeted''': |
'''First person untargeted''': |
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<pre{{log2}}> |
<pre{{log2}}> |
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>raise stein |
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You lift your silver stein upwards in a toast and proclaim: |
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You raise your silver stein upwards in a toast and proclaim: |
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"While we are here, let us enjoy this drink so dear, and for those who are not, let them know they'll ne'er be forgot." |
"While we are here, let us enjoy this drink so dear, and for those who are not, let them know they'll ne'er be forgot." |
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'''First person targeted''': |
'''First person targeted''': |
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<pre{{log2}}> |
<pre{{log2}}> |
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>raise stein at farain |
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You raise your silver stein in a toast for Farain and proclaim: |
You raise your silver stein in a toast for Farain and proclaim: |
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"While we are here, let us enjoy this drink so dear, and for those who are not, let them know they'll ne'er be forgot." |
"While we are here, let us enjoy this drink so dear, and for those who are not, let them know they'll ne'er be forgot." |
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</pre> |
</pre> |
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</td><td> |
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{{iteminfo |
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==Verb Traps== |
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|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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{| {{prettytable|background:#F0F8FF;height:15px;text-align:center;}} |
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|itemtype= Drinking container<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|- style="background:#000080; vertical-align: top; font-size: larger; color:white" |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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!TIER||style="width: 5em;white-space: nowrap;"|VERB||TOAST TYPE||TOASTS |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|- |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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!rowspan=2 style="white-space: nowrap;"|''Off-the-Shelf''<br />''Tier 1'' |
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|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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!PUSH |
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|custom= Toast <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|style="white-space: nowrap;"|Profession-based toast |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|style="text-align:left"|''Untargeted, your profession is used. Targeted, the target's profession is used.'' |
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|releasevenue= Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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*'''Bard:''' Here's to lore, song, and dance. And here's to drinking every chance! |
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|releaseyear= 2016<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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*'''Cleric:''' May your faith never falter, and your deity's favor always be fair. |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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*'''Empath:''' May your wounds serve to always strengthen you. |
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|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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*'''Monk:''' In battle, may your mind always play in concert with your body. |
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|tiersnumber= 2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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*'''Paladin:''' May your weapon be true, and your arms never tire. Pray your spirit never loses its fire. May you know little fear, and keep it at bay. And when it doesn't, charge forward anyway! May you live long enough to tell your tale... or at least long enough to enjoy this ale! |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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*'''Rogue:''' Here's to never getting caught when doing what we naught. |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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*'''Sorcerer:''' May pestilence never touch you... at least not uninvited. |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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*'''Warrior:''' May your weapon be true in service to you, when battles are fought and winning comes ought. |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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*'''Unknown - targeted only:''' May your days be merry and bright! |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|- |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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!RAISE |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|Random toast |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|style="text-align:left;"|''A limited number of random toasts are available off-the-shelf. For example:'' |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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* To alcohol! The cause of... and solution to... all of life's problems. |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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* May the roa'ters of life always miss when they come to surface. |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|- |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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!rowspan="3"|''Unlocked''<br />''Tier 2'' |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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!RAISE |
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}} |
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|Random-er toast |
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{{itemverb |
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| style="text-align:left"|''According to Purjus, over 30 random toasts are available for an unlocked stein. For example:'' |
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|verb= PULL |
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* When the bottle is full, drink up, drink up. This may be the last time we see this cup. If [[Cholen]] wanted us sober, he'd knock our glass over, so while it is full, we drink up! |
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|verb2= PUSH |
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|- |
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|verb3= RAISE |
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!PULL |
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|verb4= TILT <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|Location-based toast |
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}} |
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| style="text-align:left"| |
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</td></tr></table> |
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*'''Default:''' To here and now. There's no bad place nor time to enjoy a drink! |
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*'''Ta'Illistim:''' Here's to Ta'Illistim! May the beauty of this city be surpassed only by the beauty of this time. |
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*'''Ta'Vaalor:''' To Ta'Vaalor! May all who pass through our fair lands never fail to do so. |
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|- |
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! TILT |
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| Custom toast |
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| style="text-align:left"|''Steinmaker Purjus (and perhaps other merchants) can add a custom toast to unlocked steins.'' |
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|} |
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[[Category:Item Scripts]] |
Latest revision as of 21:01, 10 November 2022
Toasting Steins or Drinkin' Steins were created by GM Palvella and released at Ebon Gate 2016 in the Drinkin' Steins shop, sold and customized by the dwarf Steinmaker Purjus. As of the 2017 move to Caligos Island the steins are available in Down the Gullet. They hold liquids, and are scripted to let the bearer give a toast. Unlocked steins have "over 30" toasts and can store a custom toast. Tier 1AnalyzeYou analyze your silver stein and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: You get the distinct impression that this toasting stein may be altered fairly freely -- it just must make sense as a drink container that you can toast with! Additionally, it cannot be a drink container that can logically be opened/closed (flask, drinking horn, etc.), as this item is stuck open! Currently, this stein is Tier 1 (of 2), and you can PUSH, and RAISE it. Special merchant services may be able to customize the toast wording for you. Usage
Tier 2Usage
Example MessagingRegardless of the verb used to activate the toast, the messaging essentially is the same: First person untargeted: >raise stein You raise your silver stein upwards in a toast and proclaim: "While we are here, let us enjoy this drink so dear, and for those who are not, let them know they'll ne'er be forgot." First person targeted: >raise stein at farain You raise your silver stein in a toast for Farain and proclaim: "May you live as long as you want, and never want for as long as you live." Third person: Toaster raises his silver stein in a toast and proclaims: "While we are here, let us enjoy this drink so dear, and for those who are not, let them know they'll ne'er be forgot." |
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