Garish gold-buckled leathers: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(Updated to current item templates) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
|||
Some '''garish gold-buckled leathers''' was sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. |
Some '''garish gold-buckled leathers''' was sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. |
||
{{TOC limit|2}} |
|||
== |
==Analyze== |
||
<pre{{log2}}> |
|||
⚫ | |||
{{addmetext}} |
|||
⚫ | |||
</pre> |
|||
⚫ | |||
==Additional Information== |
|||
⚫ | |||
===Properties=== |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
*Lightened |
|||
⚫ | |||
<pre{{log2}}> |
|||
Exposed golden stitches bind together a plethora of boiled leather pieces to create a suit of armor that is garish and accented with crimson straps joined by gold buckles. Each strip of leather is different in size and hue from its neighbor, while the straps and buckles are elegantly designed with images of jesters, tumblers, or mummers moving through crowds. A labyrinthine weave of various lute strings winds around the sturdy vambraces and shin guards in a chaotic pattern of blended colors. You also notice a small enchanter's glyph. |
Exposed golden stitches bind together a plethora of boiled leather pieces to create a suit of armor that is garish and accented with crimson straps joined by gold buckles. Each strip of leather is different in size and hue from its neighbor, while the straps and buckles are elegantly designed with images of jesters, tumblers, or mummers moving through crowds. A labyrinthine weave of various lute strings winds around the sturdy vambraces and shin guards in a chaotic pattern of blended colors. You also notice a small enchanter's glyph. |
||
</pre> |
|||
⚫ | |||
{| {{loresong}} |
|||
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;" |
|||
! Loresong |
|||
! Reaction |
|||
|- |
|||
⚫ | |Crimson lights swirl across your vision as you sing to the leathers in your hand. Slowly, your vision clears to display a young woman standing before a mirror. She slowly turns her body to profile and pulls her white linen dress against her body, her waif-like frame leaving the barest of silhouettes in the reflective glass. With a slow, impish grin, she snatches up a dagger and begins to cut away at her long, luxurious golden locks. As they flutter in thin ribbons to the ground, the vision fades. |
||
| |
|||
|- |
|||
⚫ | |Golden lights dance together with crimson hues to create a dazzling display of color and light that briefly obscures your vision. As the light recedes, you find yourself gazing a young woman as she carefully wraps layer after layer of linen about her chest. Turning herself in profile, she nods and quickly buckles on some garish gold-buckled leathers transforming, herself into a young man as you watch. With a final glance over her shoulder at the shorn locks and the simple dress, the woman departs and your vision fades. |
||
| |
|||
|- |
|||
⚫ | |The sound of dozens of iron-clad hooves pounding upon the ground rises to meet your song, and the image of a young man wearing some garish gold-buckled leathers appears astride a brown horse. With sword raised, he fights off a variety of foes, but his soft blue eyes always seem to linger on the captain, who fights near at hand and wears a bright crimson plume in his golden helm. Countless battles play before your eyes, the youth always near the captain, each always managing to keep the other safe. Slowly, the vision dims. |
||
| |
|||
|- |
|||
⚫ | |The sound of men laughing fills the air, and you see a tent, its interior filled with the smoky haze of a campfire. You notice some garish gold-buckled leathers cast upon the ground, a rent in its side and blood speckling its surface. A man carrying a golden helm fitted with a bright crimson plume rushes into the tent and suddenly stops short as he gazes at the scantily clad form of the young woman that stands over the leathers. Blushing, she begins to faint from blood loss and falls into the captain's arms. Slowly, the image fades. |
||
| |
|||
|} |
|||
⚫ | |||
</td><td> |
|||
⚫ | |||
{{iteminfo |
|||
⚫ | Crimson lights swirl across your vision as you sing to the leathers in your hand. Slowly, your vision clears to display a young woman standing before a mirror. She slowly turns her body to profile and pulls her white linen dress against her body, her waif-like frame leaving the barest of silhouettes in the reflective glass. With a slow, impish grin, she snatches up a dagger and begins to cut away at her long, luxurious golden locks. As they flutter in thin ribbons to the ground, the vision fades. |
||
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|||
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
⚫ | Golden lights dance together with crimson hues to create a dazzling display of color and light that briefly obscures your vision. As the light recedes, you find yourself gazing a young woman as she carefully wraps layer after layer of linen about her chest. Turning herself in profile, she nods and quickly buckles on some garish gold-buckled leathers transforming, herself into a young man as you watch. With a final glance over her shoulder at the shorn locks and the simple dress, the woman departs and your vision fades. |
||
|itemtype= Double leather<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|||
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
⚫ | The sound of dozens of iron-clad hooves pounding upon the ground rises to meet your song, and the image of a young man wearing some garish gold-buckled leathers appears astride a brown horse. With sword raised, he fights off a variety of foes, but his soft blue eyes always seem to linger on the captain, who fights near at hand and wears a bright crimson plume in his golden helm. Countless battles play before your eyes, the youth always near the captain, each always managing to keep the other safe. Slowly, the vision dims. |
||
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|||
⚫ | The sound of men laughing fills the air, and you see a tent, its interior filled with the smoky haze of a campfire. You notice some garish gold-buckled leathers cast upon the ground, a rent in its side and blood speckling its surface. A man carrying a golden helm fitted with a bright crimson plume rushes into the tent and suddenly stops short as he gazes at the scantily clad form of the young woman that stands over the leathers. Blushing, she begins to faint from blood loss and falls into the captain's arms. Slowly, the image fades. |
||
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|||
[[Category:Legendary Items]] |
|||
|releasevenue= Velathae <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
|||
⚫ | |||
|releaseyear= 2009<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|||
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|||
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|||
|legendary= Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
|||
</td></tr></table> |
Latest revision as of 17:34, 8 December 2022
Some garish gold-buckled leathers was sold at the Ebon Gate 2009 auction. AnalyzeThis section has not been added yet; please add to it now! Additional InformationProperties
ShowExposed golden stitches bind together a plethora of boiled leather pieces to create a suit of armor that is garish and accented with crimson straps joined by gold buckles. Each strip of leather is different in size and hue from its neighbor, while the straps and buckles are elegantly designed with images of jesters, tumblers, or mummers moving through crowds. A labyrinthine weave of various lute strings winds around the sturdy vambraces and shin guards in a chaotic pattern of blended colors. You also notice a small enchanter's glyph. Loresong
|
|