Vulnerable: Difference between revisions
Jump to navigation
Jump to search
(Introduced in PSM3 update.) |
|||
(4 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
== Messaging == |
== Messaging == |
||
<pre>Your attack exposes a vulnerability in <target>'s defenses!</pre> |
|||
<small>''Add messaging here!</small> |
|||
<pre><target>'s air of vulnerability dissipates.</pre> |
|||
== Sources == |
== Combat Maneuver Sources == |
||
* [[ |
* [[Bull Rush]] |
||
* [[ |
* [[Shield Bash]] |
||
* [[ |
* [[Shield Charge]] |
||
* [[Shield Trample]] |
|||
* [[Tackle|Combat Maneuver: Tackle]] |
|||
* [[Sweep]] |
|||
* [[Trip|Combat Maneuver: Trip]] |
|||
* [[Tackle]] |
|||
* [[Trip]] |
|||
== Weapon Technique Sources == |
|||
* [[Twin Hammerfists]] |
|||
* [[Charge]] |
|||
* [[Radial Sweep]] |
|||
Latest revision as of 11:20, 2 May 2023
Vulnerable is a negative status condition. When under its effect, the next unaimed attack against the afflicted party has an increased chance to hit lethal locations instead of limbs.
Messaging
Your attack exposes a vulnerability in <target>'s defenses!
<target>'s air of vulnerability dissipates.