Talondown Arena: Difference between revisions
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'''Talondown Arena''' |
'''Talondown Arena''' was formerly located aboard [[The Firebird]] and is a place to battle and train [[Spirit Beast]]s. It is accessible from '''a twisted stone doorframe''' or similar portal in the following locations: |
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{| class="wikitable" {{prettytable}} |
{| class="wikitable" {{prettytable|1=line-height:1.3em;}} |
||
!| Town || Location || |
!| Town || Prime Location || Room ID (Prime) || Room ID (Shattered) |
||
|- |
|- |
||
| [[Icemule Trace]]||Portal outside south gate, [Frozen Garden, Pond] in thyrils||3158 |
| [[Icemule Trace]]||Portal outside south gate, [Frozen Garden, Pond] in thyrils||3158||2302 |
||
|- |
|- |
||
| [[Kharam Dzu]] ||Doorframe on Glaes Street||1955 |
| [[Kharam Dzu]] ||Doorframe on Glaes Street||1955||1955 |
||
|- |
|- |
||
| [[Mist Harbor]] ||Oleander and Rose||3660 |
| [[Mist Harbor]] ||Oleander and Rose||3660|| |
||
|- |
|- |
||
| [[Ravelin]] ||Doorframe in Wyvern Plaza||13920 |
| [[Ravelin]] ||Doorframe in Wyvern Plaza||13920|| |
||
|- |
|- |
||
| [[River's Rest]]||Portal outside The Stone Eye, [River's Rest, River Beach]||10883 |
| [[River's Rest]]||Portal outside The Stone Eye, [River's Rest, River Beach]||10883||10883 |
||
|- |
|- |
||
| [[Solhaven]]||Doorframe at Redwing Spire in South Haven (west of Eider and Murre) ||17425 |
| [[Solhaven]]||Doorframe at Redwing Spire in South Haven (west of Eider and Murre) ||17425||17425 |
||
|- |
|- |
||
| [[Sylvarraend]]||Arch on Mistglin Wey||682 |
| [[Sylvarraend]]||Arch on Mistglin Wey||682||682 |
||
|- |
|- |
||
| [[Wehnimer's Landing]]||Doorframe northwest of the North Gate||417 |
| [[Wehnimer's Landing]]||Doorframe northwest of the North Gate||417|| |
||
|- |
|- |
||
| [[Zul Logoth]]||Doorframe at town center||1005 |
| [[Zul Logoth]]||Doorframe at town center||1005|| |
||
|} |
|} |
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⚫ | |||
Accessing Talondown Arena from a location where [[The Firebird]] is not located will not give access to the rest of the airship; exiting through the passage will return the character to its respective originating town. However, using [[LOCATION (verb)]] within Talondown will let one know the current location of The Firebird. |
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To the northeast is the Cashier, where one may trade in [[redsteel mark]]s for items. {{boldmono|[[INQUIRE (verb)|INQUIRE]]}} to access the options with the [[NPC]], {{boldmono|[[ORDER (verb)|ORDER]]}} to see items for sale. |
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'''WARNING: Accessing Talondown from The Firebird may result in traveling with The Firebird should she leave her current port. One should only access Talondown Arena from the portals if not planning on using the airship facilities.''' |
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[[Image:Firebird.png|thumb|The Firebird]] |
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⚫ | |||
To the |
To the northwest is the Pit Boss. {{boldmono|INQUIRE}} with her to see the battle options. |
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To the |
To the north is the door to [[Spirit Beast#Marks of the Beast|Marks of the Beast]] |
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__NOTOC__ |
__NOTOC__ |
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===Blood Matches=== |
===Blood Matches=== |
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===Training Matches=== |
===Training Matches=== |
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Fight |
Fight an NPC of the same skill and beast level for 1000 [[silver coin|silvers]], automatically withdrawn from your local bank. Beasts receive a bonus 100 experience for every fight won in the Training Arena. |
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===Listed Fights=== |
===Listed Fights=== |
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Every week, the Talondown gives a mysterious prize to the winner of its listed matches (resets overnight Sunday-Monday). Players get |
Every week, the Talondown gives a mysterious prize to the winner of its listed matches (resets overnight Sunday-Monday). Players get 3 fight tokens to spend weekly and will lose one token per loss. Players accrue points by winning and the top three on the leaderboard by the week's end win a '''gilded lockbox'''. |
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===Weekly Challenges=== |
===Weekly Challenges=== |
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Every week the arena sets out seven of its deadliest trainers to fight (resets overnight Sunday). The NPC trainers do not level-match, and they are not nice. Players have the entire week (Monday-Sunday) to defeat all seven NPC trainers, and each match win will earn 150 experience for the |
Every week the arena sets out seven of its deadliest trainers to fight (resets overnight Sunday). The NPC trainers do not level-match, and they are not nice. Players have the entire week (Monday-Sunday) to defeat all seven NPC trainers, and each match win will earn 150 experience for the spirit beast, and a little [[experience]] for the character. Defeating all seven will earn a '''gilded lockbox'''. |
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⚫ | |||
'''Gilded Lockbox''' - This impressive prize can be {{boldmono|REDEEM}}ed at the Talondown Arena Cashier once earned. Players have one week to {{boldmono|REDEEM}} their lockboxes or they will be lost at the start of the new week on Monday. The lockbox contains the following: |
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You have defeated all seven trainers in the weekly challenge and have been awarded a radiant bestial soulstone for your efforts! Head to the Cashier to REDEEM it! You have also been awarded experience and 174 redsteel marks! |
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Curious about your soulstone? Alchemical recipes for Spirit Beasts will be live soon! |
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* A stack of 200-600 Redsteel Marks. You must {{boldmono|BREAK}} the stack to redeem them. |
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* Several random high level gems (possibly from [[Reim]]) worth 10k to 25k silvers. |
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* A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or [[enhancive|enhancives]]. |
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* You'll receive 1000 field experience upon redeeming the lockbox: |
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<pre> |
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G>redeem |
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A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!" |
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He hands you a talon-stamped gilded lockbox. |
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A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience. |
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</pre> |
</pre> |
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==Cashier== |
==Cashier== |
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Inventory appears to refresh |
Inventory appears to refresh several times each day. |
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<pre{{log2}}> |
<pre{{log2}}> |
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>inquire |
>inquire |
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A snooty green goblin glances at you and mutters, "You can inquire about the following here: |
A snooty green goblin glances at you and mutters, "You can inquire about the following here: REDEMPTION for any prizes you've won, REPAIRS for Spirit Beast armaments, and the WARES we gots for sale. You can also have me APPRAISE a Spirit Beast armament, or just SELL it to me." |
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>order |
>order |
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A snooty green goblin says, "Sure, I got a bunch of stuff for ya, like: |
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According to a nearby sign, the following items are available for sale (3-5 at a time): |
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(See table below) |
(See table below) |
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If |
If ya wanna purchase any of it, just tell me what you wanna BUY." |
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(Use the number of the item you'd like the purchase.) |
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A pair of kobolds stumbles in, depositing some crates of fresh wares. (Inventory change) |
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</pre> |
</pre> |
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All prices in redsteel marks. |
All prices in redsteel marks. |
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{| class="wikitable sortable" {{prettytable}} |
{| class="wikitable sortable" {{prettytable|1=line-height:1.3em;}} |
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! Color || Cost || Effect |
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!width="300px"|Item||Price||Function |
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|- |
|- |
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| a tiny ancient armament || 200 redsteel marks || Random armament, weighted towards currently selected beast. {{boldmono|[[CLEAN (verb)|CLEAN]]}} to reveal. |
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| a small burlap pouch||align="right"| 10 || |
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|- |
|- |
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| small burlap pouch || 250 redsteel marks || Contains several gems totaling about 10k to 20k silver (limit 5 per day) |
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| a small crystal vessel||align="right"| 20 || 50 experience (pour on talisman) |
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|- |
|- |
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| a liquid-filled red ampoule || 400 redsteel marks || +1 Power |
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| a multifaceted crystal vessel||align="right"| 100 || |
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|- |
|- |
||
| a liquid-filled orange ampoule || 400 redsteel marks || +1 Defense |
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| a tiny ancient armament||align="right"| 75 || |
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|- |
|- |
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| a liquid-filled yellow ampoule || 400 redsteel marks || +1 Insight |
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| a wide '''glass''' flacon filled with '''crimson''' fluid||align="right"| 65 || Health |
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|- |
|- |
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| a liquid-filled green ampoule || 400 redsteel marks || +1 Accuracy |
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| a wide '''crystal''' flacon filled with '''crimson''' fluid||align="right"| 250 || Health |
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|- |
|- |
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| a liquid-filled blue ampoule || 400 redsteel marks || +1 Speed |
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| a narrow '''glass''' flacon filled with '''saffron''' fluid||align="right"| 65 || Accuracy (for common beasts) |
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|- |
|- |
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| a liquid-filled black ampoule || 300 redsteel marks || Reset stat potion boosts |
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| a narrow '''crystal''' flacon filled with '''saffron''' fluid||align="right"| 250 || Accuracy (for common beasts) |
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|- |
|- |
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| a small liquid-filled white ampoule || 300 redsteel marks || +250 xp |
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| a thick '''glass''' flacon filled with '''emerald''' fluid||align="right"| 65 || Defense |
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|- |
|- |
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| a large liquid-filled white ampoule || 450 redsteel marks || +500 xp |
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| a thick '''crystal''' flacon filled with '''emerald''' fluid||align="right"| 250 || Defense |
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|- |
|- |
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| a speckled '''glass''' flacon filled with '''golden''' fluid||align="right"| 65 || Speed |
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|- |
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| a speckled '''crystal''' flacon filled with '''golden''' fluid||align="right"| 250 || Speed |
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|- |
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| a cut '''glass''' flacon filled with '''indigo''' fluid||align="right"| 65 || Power |
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|- |
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| a cut '''crystal''' flacon filled with '''indigo''' fluid||align="right"| 250|| Power |
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|- |
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| a clear '''glass''' flacon filled with '''violet''' fluid||align="right"| 65 || Insight |
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|- |
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| a clear '''crystal''' flacon filled with '''violet''' fluid||align="right"| 250|| Insight |
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|- |
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| a smoky '''glass''' flacon filled with '''black''' fluid||align="right"| 45 || Clear enhancives |
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|- |
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| a smoky '''crystal''' flacon filled with '''black''' fluid||align="right"| 200 || Clear enhancives |
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|} |
|} |
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{A little later} |
{A little later} |
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> |
>inquire redemption |
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A snooty green goblin says, "You have won the following item: |
A snooty green goblin says, "You have won the following item: |
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Line 125: | Line 123: | ||
He hands you a stack of redsteel marks. |
He hands you a stack of redsteel marks. |
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> |
>look mark |
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There are an awful lot of redsteel marks there, stacked together and secured by thin mesh. You're pretty sure you could BREAK the mesh if you tried. There's little to lose, and well... again, it's a lot of marks. |
There are an awful lot of redsteel marks there, stacked together and secured by thin mesh. You're pretty sure you could BREAK the mesh if you tried. There's little to lose, and well... again, it's a lot of marks. |
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>break mark |
>break mark |
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With a quick twist of your wrists, you break the mesh holding the marks together. The marks come apart freely, but you discover that some are just wooden chips! What a ripoff! You pocket 300 and discard the counterfeits. |
With a quick twist of your wrists, you break the mesh holding the marks together. The marks come apart freely, but you discover that some are just wooden chips! What a ripoff! You pocket 300 and discard the counterfeits. |
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</pre> |
</pre> |
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;Multiple redemptions |
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⚫ | |||
A snooty green goblin says, "You have won the following items: |
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a talon-stamped gilded lockbox |
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a stack of redsteel marks |
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You can REDEEM your items at any time." |
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>redeem |
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A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!" |
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He hands you a woven red and gold sack. |
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</pre> |
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The sack acts like a standard shop package and is discarded when dropped. |
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[[Category: Games]] |
[[Category: Games]] |
Latest revision as of 22:28, 3 September 2023
Talondown Arena was formerly located aboard The Firebird and is a place to battle and train Spirit Beasts. It is accessible from a twisted stone doorframe or similar portal in the following locations:
Town | Prime Location | Room ID (Prime) | Room ID (Shattered) |
---|---|---|---|
Icemule Trace | Portal outside south gate, [Frozen Garden, Pond] in thyrils | 3158 | 2302 |
Kharam Dzu | Doorframe on Glaes Street | 1955 | 1955 |
Mist Harbor | Oleander and Rose | 3660 | |
Ravelin | Doorframe in Wyvern Plaza | 13920 | |
River's Rest | Portal outside The Stone Eye, [River's Rest, River Beach] | 10883 | 10883 |
Solhaven | Doorframe at Redwing Spire in South Haven (west of Eider and Murre) | 17425 | 17425 |
Sylvarraend | Arch on Mistglin Wey | 682 | 682 |
Wehnimer's Landing | Doorframe northwest of the North Gate | 417 | |
Zul Logoth | Doorframe at town center | 1005 |
Talondown Arena consists of the six rooms just below the title of the map. Through the gate is the arena stands, where one may WATCH to get a list of who is battling in the arena. WATCH (person) will watch that battle.
To the northeast is the Cashier, where one may trade in redsteel marks for items. INQUIRE to access the options with the NPC, ORDER to see items for sale.
To the northwest is the Pit Boss. INQUIRE with her to see the battle options.
To the north is the door to Marks of the Beast
Blood Matches
In the Blood Pit, health is tied to that of the Spirit Beast, and death may occur. Battles may be done with other players or NPCs. Winning a Blood Match will earn redsteel marks, and experience for the beast and character. The NPC trainers will match their beasts' levels.
Training Matches
Fight an NPC of the same skill and beast level for 1000 silvers, automatically withdrawn from your local bank. Beasts receive a bonus 100 experience for every fight won in the Training Arena.
Listed Fights
Every week, the Talondown gives a mysterious prize to the winner of its listed matches (resets overnight Sunday-Monday). Players get 3 fight tokens to spend weekly and will lose one token per loss. Players accrue points by winning and the top three on the leaderboard by the week's end win a gilded lockbox.
Weekly Challenges
Every week the arena sets out seven of its deadliest trainers to fight (resets overnight Sunday). The NPC trainers do not level-match, and they are not nice. Players have the entire week (Monday-Sunday) to defeat all seven NPC trainers, and each match win will earn 150 experience for the spirit beast, and a little experience for the character. Defeating all seven will earn a gilded lockbox.
Gilded Lockbox - This impressive prize can be REDEEMed at the Talondown Arena Cashier once earned. Players have one week to REDEEM their lockboxes or they will be lost at the start of the new week on Monday. The lockbox contains the following:
- A stack of 200-600 Redsteel Marks. You must BREAK the stack to redeem them.
- Several random high level gems (possibly from Reim) worth 10k to 25k silvers.
- A random weapon, shield, armor, or accessory. This item is randomly enchanted by the treasure system and can possess flares, padding, or enhancives.
- You'll receive 1000 field experience upon redeeming the lockbox:
G>redeem A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!" He hands you a talon-stamped gilded lockbox. A vivid memory of recent Spirit Battles overcomes you, and you feel enriched by the experience.
Cashier
Inventory appears to refresh several times each day.
>inquire A snooty green goblin glances at you and mutters, "You can inquire about the following here: REDEMPTION for any prizes you've won, REPAIRS for Spirit Beast armaments, and the WARES we gots for sale. You can also have me APPRAISE a Spirit Beast armament, or just SELL it to me." >order A snooty green goblin says, "Sure, I got a bunch of stuff for ya, like: (See table below) If ya wanna purchase any of it, just tell me what you wanna BUY." (Use the number of the item you'd like the purchase.) A pair of kobolds stumbles in, depositing some crates of fresh wares. (Inventory change)
All prices in redsteel marks.
Color | Cost | Effect |
---|---|---|
a tiny ancient armament | 200 redsteel marks | Random armament, weighted towards currently selected beast. CLEAN to reveal. |
small burlap pouch | 250 redsteel marks | Contains several gems totaling about 10k to 20k silver (limit 5 per day) |
a liquid-filled red ampoule | 400 redsteel marks | +1 Power |
a liquid-filled orange ampoule | 400 redsteel marks | +1 Defense |
a liquid-filled yellow ampoule | 400 redsteel marks | +1 Insight |
a liquid-filled green ampoule | 400 redsteel marks | +1 Accuracy |
a liquid-filled blue ampoule | 400 redsteel marks | +1 Speed |
a liquid-filled black ampoule | 300 redsteel marks | Reset stat potion boosts |
a small liquid-filled white ampoule | 300 redsteel marks | +250 xp |
a large liquid-filled white ampoule | 450 redsteel marks | +500 xp |
Random Prize Wins
Defeating master opponents in training or in the weekly challenges will sometimes earn random prizes in the form of redsteel marks or something else found at the cashier.
Deltus's Wehnimerian invader lets out a keening death cry! Its form begins to lose cohesion just moments before it collapses completely into ethereal mist. The fog that remains of Deltus's vanquished beast creeps back toward his golden talisman, swirling around it before seeping back inside. Your efforts have earned you a stack of redsteel marks! Visit the cashier to REDEEM your prize! You feel wiser somehow, enriched by the experience of having defeated one of the seven trainers. Or maybe you just like hurting things. {A little later} >inquire redemption A snooty green goblin says, "You have won the following item: a stack of redsteel marks You can REDEEM your items at any time." >redeem A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!" He hands you a stack of redsteel marks. >look mark There are an awful lot of redsteel marks there, stacked together and secured by thin mesh. You're pretty sure you could BREAK the mesh if you tried. There's little to lose, and well... again, it's a lot of marks. >break mark With a quick twist of your wrists, you break the mesh holding the marks together. The marks come apart freely, but you discover that some are just wooden chips! What a ripoff! You pocket 300 and discard the counterfeits.
- Multiple redemptions
A snooty green goblin says, "You have won the following items: a talon-stamped gilded lockbox a stack of redsteel marks You can REDEEM your items at any time." >redeem A snooty green goblin says, "Yeah, yeah, I gotcher winnings right here!" He hands you a woven red and gold sack.
The sack acts like a standard shop package and is discarded when dropped.