User:OM1E5GA/Flares: Difference between revisions

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Flares are an item property that is triggered to create an effect when [[attack]]ing ([[weapon]]s and [[UCS]] gear), performing maneuvers ([[armor]], [[shield]]s, and accessories), [[cast]]ing (runestaves), [[block]]ing (shields), or are hit by an incoming attack (armor). Most flares deal damage to the foe being attacked or attacking a character, though there are some with other effects such as stripping spells (dispel flares) or increasing combat attributes (AS, DS, CS, etc).


In addition to standard flares, there are also scripted flares and "service" flares. Standard flares solely exist in Cat b. Scripted flares are either handled entirely via scripts in Cat D while leaving Cat B open or modify standard flares taking up both the Cat B and D slots. "Service" flares are the result of professional services, reside in Cat C, and may be placed on nearly any appropriate gear so long as it does not have antimagical properties.

===Standard flares===


{| {{prettytable|text-align: center; font-weight: bold;}}
{| {{prettytable|text-align: center; font-weight: bold;}}
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!Flare
!Flare
!Alt Names
!Alt Names
!Crit Table
!Strengths
!Strengths
!Weakness
!Weakness
!Notes
!Notes
|- style="background-color: #99FF99"
|- style="background-color: #99FF99"
!Fire
!Heat
|{{{Alt Names| Fire}}}
|{{{Alt Names| Heat}}}
|{{{Crit Table| Fire}}}
|{{{Strengths| Trolls, undead, water based, cold based}}}
|{{{Strengths| Trolls, water based, cold based}}}
|{{{Weaknesses| fire based critters}}}
|{{{Weaknesses| fire based critters}}}
|{{{Notes| Dangerous in Bowels, 2x damage cycles on trolls}}}
|{{{Notes| Dangerous in Bowels, 2x damage cycles on trolls<br>Natural property of Drakar}}}
|- style="background-color: #99FFFF"
|- style="background-color: #99FFFF"
!Cold
!Cold
|{{{Alt Names| Ice}}}
|{{{Alt Names| Ice}}}
|{{{Crit Table| Cold}}}
|{{{Strengths| fire based critters}}}
|{{{Strengths| fire based critters}}}
|{{{Weaknesses| cold based critters, wights}}}
|{{{Weaknesses| cold based critters}}}
|{{{Notes| }}}
|{{{Notes| Natural property of Rhimar}}}
|- style="background-color: #99FF99"
|- style="background-color: #99FF99"
!Lightning
!Lightning
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Crit Table| Lightning}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
|{{{Notes| Dangerous in rooms with water}}}
|{{{Notes| Dangerous in rooms with water<br>Natural property of Zorchar}}}
|- style="background-color: #99FFFF"
|- style="background-color: #99FFFF"
!Vacuum
!Vacuum
|{{{Alt Names| Void, Air}}}
|{{{Alt Names| Void, Air}}}
|{{{Crit Table| Vacuum}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
|{{{Notes| }}}
|{{{Notes| }}}
|- style="background-color: #99FF99"
|- style="background-color: #99FF99"
!Impact
!Vibration
|{{{Alt Names| Earth, Impact}}}
|{{{Alt Names| Earth, Vibration}}}
|{{{Crit Table| Impact}}}
|{{{Strengths| earth type critters}}}
|{{{Strengths| earth type critters}}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
|{{{Notes| }}}
|{{{Notes| Natural property of Gornar}}}
|- style="background-color: #99FFFF"
|- style="background-color: #99FFFF"
!Acid
!Acid
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Crit Table| Acid}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
Line 47: Line 58:
!Crush
!Crush
|{{{Alt Names| Water}}}
|{{{Alt Names| Water}}}
|{{{Crit Table| Crush}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
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!Puncture
!Puncture
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Crit Table| Puncture}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
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!Slash
!Slash
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Crit Table| Slash}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
Line 65: Line 79:
!Disintegration
!Disintegration
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Crit Table| Disintegration}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
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!Disruption
!Disruption
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Crit Table| Disruption}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
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!Grapple
!Grapple
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Crit Table| Grapple}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
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!Plasma
!Plasma
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Strengths| Undead}}}
|{{{Crit Table| Plasma}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
|{{{Notes| }}}
|{{{Notes| }}}
Line 89: Line 107:
!Steam
!Steam
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Strengths| undead}}}
|{{{Crit Table| Steam}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
|{{{Notes| inferior crit table}}}
|{{{Notes| Inferior crit table}}}
|- style="background-color: #99FF99"
|- style="background-color: #99FF99"
!Unbalance
!Unbalance
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Crit Table| Unbalance}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
|{{{Notes| High chance to make prone}}}
|{{{Notes| High chance to make prone}}}
|- style="background-color: #99FF99"
|- style="background-color: #99FFFF"
!Magma
!Magma
|{{{Alt Names| }}}
|{{{Alt Names| }}}
|{{{Crit Table| Fire}}}
|{{{Strengths| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Weaknesses| }}}
|{{{Notes| inflicts RT on target}}}
|{{{Notes| Inflicts RT on target}}}
|- style="background-color: #99FF99"
!Dispel
|{{{Alt Names| }}}
|{{{Crit Table| Disruption}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Strips defensive spells unless the target has no spells<br>Deals disruption damage if target has no spells}}}
|- style="background-color: #99FFFF"
!Acuity
|{{{Alt Names| }}}
|{{{Crit Table| n/a}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Increases AS/CS on next cast, only found on runestaves}}}
|- style="background-color: #99FF99"
!Poison
|{{{Alt Names| }}}
|{{{Crit Table| n/a}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Temporary, poisons target to deal damage over time}}}
|- style="background-color: #99FFFF"
!Mana
|{{{Alt Names| }}}
|{{{Crit Table| n/a}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Returns mana from spells cast<br>Runestaff only, not limited to offensive spells}}}
|- style="background-color: #99FF99"
!Terror
|{{{Alt Names| }}}
|{{{Crit Table| n/a}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Immobilizes and forces foes to drop their held equipment}}}
|- style="background-color: #99FFFF"
!Death
|{{{Alt Names| }}}
|{{{Crit Table| n/a}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Reduces [[Death's Sting]] when triggered on foes level 100 or higher<br>Property of [[Xazkruvrixis]]}}}
|}

===Scripted flares===

Weapon/armor scripts that have a larger scope than just flares will not be included. Ex: Animalistic Spirit items, Daybringer Weapons, and Globus Elanthias

{| {{prettytable|text-align: center; font-weight: bold;}}
|- style="background-color: #FF9999"
!Flare
!Alt Names
!Strengths
!Weakness
!Notes
|- style="background-color: #99FF99"
!Snake
|{{{Alt Names| Eel}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Poisons target and deals damage from the impact crit table <br> Adds long description and verb traps to weapons}}}
|- style="background-color: #99FFFF"
![[Greater elemental flare|Greater elemental]]
|{{{Alt Names| GEF}}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Script may be added to any item with standard elemental flares<br>Increases flare frequency<br>Provides possibility of double flares}}}
|- style="background-color: #99FF99"
![[Banshee flare|Banshee]]
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Adds TD and bolt DS}}}
|- style="background-color: #99FFFF"
![[Blink weapon|Blink]]
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Allow a known spell to be infused into it<br>Casts infused spell for 0 mana when triggered}}}
|- style="background-color: #99FF99"
!Briar
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Grapple-based flares<br>grow in strength based on influence and tier}}}
|- style="background-color: #99FFFF"
![[Stalwart Resilience|Bubble]]
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Provides temporary damage padding for approximately one minute}}}
|- style="background-color: #99FF99"
![[Ironwright flare|Ironwright]]
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Holy flares for any profession when blessed<br>Selection of up to 3 other additional flare types selected by casting spells at it}}}
|- style="background-color: #99FFFF"
!Knockout
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Weapons that deal primarily crush damage only<br>Always targets the head<br>Can apply various status conditions in addition to crush damage}}}
|- style="background-color: #99FF99"
![[Realm flare|Realm]]
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Flare type dependent on which realm one is in}}}
|- style="background-color: #99FFFF"
!Rotating
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Give the wielder a choice of several different flare types}}}
|- style="background-color: #99FF99"
![[Rotflares]]
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Damage from the disruption critical table<br>Also applies [[disease]] effect<br>Increase in frequency and severity with necromancy training<br>Only affect creatures with blood}}}
|- style="background-color: #99FFFF"
!Vial
|{{{Alt Names| }}}
|{{{Strengths| }}}
|{{{Weaknesses| }}}
|{{{Notes| Produces a vial that returns a small amount of mana, health, or spirit}}}

|}
|}

Latest revision as of 12:18, 4 February 2024

Flares are an item property that is triggered to create an effect when attacking (weapons and UCS gear), performing maneuvers (armor, shields, and accessories), casting (runestaves), blocking (shields), or are hit by an incoming attack (armor). Most flares deal damage to the foe being attacked or attacking a character, though there are some with other effects such as stripping spells (dispel flares) or increasing combat attributes (AS, DS, CS, etc).

In addition to standard flares, there are also scripted flares and "service" flares. Standard flares solely exist in Cat b. Scripted flares are either handled entirely via scripts in Cat D while leaving Cat B open or modify standard flares taking up both the Cat B and D slots. "Service" flares are the result of professional services, reside in Cat C, and may be placed on nearly any appropriate gear so long as it does not have antimagical properties.

Standard flares

Flare Alt Names Crit Table Strengths Weakness Notes
Fire Heat Fire Trolls, water based, cold based fire based critters Dangerous in Bowels, 2x damage cycles on trolls
Natural property of Drakar
Cold Ice Cold fire based critters cold based critters Natural property of Rhimar
Lightning Lightning Dangerous in rooms with water
Natural property of Zorchar
Vacuum Void, Air Vacuum
Impact Earth, Vibration Impact earth type critters Natural property of Gornar
Acid Acid
Crush Water Crush
Puncture Puncture
Slash Slash
Disintegration Disintegration
Disruption Disruption
Grapple Grapple High chance to make prone, low crits generally
Plasma Plasma
Steam Steam Inferior crit table
Unbalance Unbalance High chance to make prone
Magma Fire Inflicts RT on target
Dispel Disruption Strips defensive spells unless the target has no spells
Deals disruption damage if target has no spells
Acuity n/a Increases AS/CS on next cast, only found on runestaves
Poison n/a Temporary, poisons target to deal damage over time
Mana n/a Returns mana from spells cast
Runestaff only, not limited to offensive spells
Terror n/a Immobilizes and forces foes to drop their held equipment
Death n/a Reduces Death's Sting when triggered on foes level 100 or higher
Property of Xazkruvrixis

Scripted flares

Weapon/armor scripts that have a larger scope than just flares will not be included. Ex: Animalistic Spirit items, Daybringer Weapons, and Globus Elanthias

Flare Alt Names Strengths Weakness Notes
Snake Eel Poisons target and deals damage from the impact crit table
Adds long description and verb traps to weapons
Greater elemental GEF Script may be added to any item with standard elemental flares
Increases flare frequency
Provides possibility of double flares
Banshee Adds TD and bolt DS
Blink Allow a known spell to be infused into it
Casts infused spell for 0 mana when triggered
Briar Grapple-based flares
grow in strength based on influence and tier
Bubble Provides temporary damage padding for approximately one minute
Ironwright Holy flares for any profession when blessed
Selection of up to 3 other additional flare types selected by casting spells at it
Knockout Weapons that deal primarily crush damage only
Always targets the head
Can apply various status conditions in addition to crush damage
Realm Flare type dependent on which realm one is in
Rotating Give the wielder a choice of several different flare types
Rotflares Damage from the disruption critical table
Also applies disease effect
Increase in frequency and severity with necromancy training
Only affect creatures with blood
Vial Produces a vial that returns a small amount of mana, health, or spirit