Elemental Wave (410): Difference between revisions

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(Stole formatting of 435 to reuse here.)
(Update for standard multi-target.)
 
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|custdur = {{spellbox instant | }}
|custdur = {{spellbox instant | }}
| type = Attack
| type = Attack
| subtype = [[Maneuver]]
| subtype = [[SMR]]
| target = Ungrouped
| target = [[Multi-target]]
| interval = One-shot
| interval = None
| dtype = None
| dtype = None
| status = [[Prone]], [[Roundtime]] (0-20 sec)
| status = [[Prone]], [[Staggered]] (0-20 sec)
| availability = All
| availability = All
| navigation = {{minor elemental navigation}}
| navigation = {{minor elemental navigation}}
}}
}}
__TOC__
==Description==
<!-- Short description blurb for transclusion --><section begin=description /><includeonly>Creates a forceful wave of energy that [[prone|knocks down]] and [[staggered|staggers]] multiple targets in the room.</includeonly><section end=description />
'''Elemental Wave''' causes the mana in the area to "pulse" in a physical wave that may result in knocking down characters and creatures in the [[room|immediate area]] who fail a [[standard maneuver roll]]. In addition to being knocked [[prone]], targets which fail to out-maneuver this pulse are "buffeted" by the waves and can suffer [[staggered]] (RT) up to 20 sec, depending upon the severity of their failure. The combination of these two states effectively "pins" its targets down for a period of time, making them vulnerable to follow-up attacks (especially subsequent [[maneuver]] attacks).


*Creatures [[flying|in flight]], [[non-corporeal]], and certain others may be immune to the effects of this magic.
An '''Elemental Wave''' is a forceful wave of energy which emanates from its caster. [[CAST (verb)|Casting]] this [[spell]] will cause a disruptive physical pulse to travel throughout the caster's [[room|immediate area]], potentially [[prone|knocking down]] all [[creature]]s and [[character]]s not [[group mechanics|joined]] to the caster. In addition to becoming prone, targets which fail to out-maneuver this pulse are "buffeted" by the waves, and can suffer [[roundtime]]s up to 20 sec, depending upon the severity of their failure. The combination of these two states effectively "pins" its targets down for a period of time, making them vulnerable to follow-up attacks (especially subsequent [[maneuver]] attacks).
*When subjected to the effects of the spell, the elemental wave blocks subsequent waves by others.


==Mana Control Benefit==
The primary success factor of this spell is a level comparison of the caster versus its targets. [[Minor Elemental]] ranks are also factored in.
{{#section:Multi-target spell|target}}

*Creatures [[flying|in flight]], [[non-corporeal]] [[undead]], and certain others may be immune to the effects of this magic.
*When subjected to the effects of the spell, the elemental wave pinning you down blocks subsequent waves by others.


==Lore Benefits==
==Lore Benefits==
===[[Elemental Lore, Air]]===
===[[Elemental Lore, Air]]===
50 ranks of Elemental Lore, Air will turn every cast of Major Elemental Wave into a spherical wave that can affect [[:Category:Avian Creatures|flying targets]].
50 ranks of Elemental Lore, Air will turn every cast of Elemental Wave into a spherical wave that can affect [[:Category:Avian Creatures|flying targets]], but will not knock them out of the air.


===[[Elemental Lore, Water]]===
===[[Elemental Lore, Water]]===
Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell [[Empathic Focus (1109)]] and continued skill increases further improve this bonus without diminishing returns.
Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell [[Empathic Focus (1109)]] and continued skill increases further improve this bonus without diminishing returns.

{{MIU-AS scaling spell
|circle=Minor Elemental}}


==Messaging==
==Messaging==
{| class="wikitable"
;Spell cast description:
!Cast
<pre{{log2|margin-right=350px}}>
|<pre{{log-inline}}>
A [[hooded figure]] gestures at you!
A [[hooded figure]] gestures at you!
A wave of dark ethereal ripples moves outward from a hooded figure.
A wave of dark ethereal ripples moves outward from a hooded figure.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
You are pinned in place, unable to move.
Roundtime: 18 sec.
Roundtime: 18 sec.</pre>
|-
</pre>
;Followed immediately by a second caster ''(no additional RT)''
!Immediate 2nd cast<br>''(no additional RT)''
<pre{{log2|margin-right=350px}}>
|<pre{{log-inline}}>
A hooded figure gestures at you!
A hooded figure gestures at you!
A wave of dark ethereal ripples moves outward from a hooded figure.
A wave of dark ethereal ripples moves outward from a hooded figure.
You are buffeted by the dark ethereal waves, but are somewhat shielded by the previous waves.
You are buffeted by the dark ethereal waves, but are somewhat shielded by the previous waves.</pre>
|}
</pre>
{{AR}}
{{AR}}
{{:dark translucent crystal}}
{{:dark translucent crystal}}

== Resources ==
== Resources ==
*[[/saved posts|Saved posts]]
*[[Elemental_lore_review_(saved_posts)#Elemental_Wave_(410)_and_Major_Elemental_Wave_(435)|Elemental Lore Review (Saved Posts)]]
*[[Announcement: Spell Disabler Review Live!]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#410 Minor Elemental Spell Circle: Elemental Wave], on Play.net
*[[Elemental Wave (410) (saved posts)]]

Latest revision as of 17:37, 7 February 2024

Elemental Wave (410)
Mnemonic [ELEMWAVE]
Duration Instantaneous
Attack Magic - Disabling  
Subtype SMR 
Target(s) Multi-target 
State(s) Inflicted Prone, Staggered (0-20 sec)
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Description

Elemental Wave causes the mana in the area to "pulse" in a physical wave that may result in knocking down characters and creatures in the immediate area who fail a standard maneuver roll. In addition to being knocked prone, targets which fail to out-maneuver this pulse are "buffeted" by the waves and can suffer staggered (RT) up to 20 sec, depending upon the severity of their failure. The combination of these two states effectively "pins" its targets down for a period of time, making them vulnerable to follow-up attacks (especially subsequent maneuver attacks).

  • Creatures in flight, non-corporeal, and certain others may be immune to the effects of this magic.
  • When subjected to the effects of the spell, the elemental wave blocks subsequent waves by others.

Mana Control Benefit

Multi-target spells and abilities choose targets based on the following criteria, unless specified otherwise:

  • Multi-target spells activated by players via CAST and CHANNEL will not target other players. This includes both grouped and ungrouped players.
  • All multi-target spells offer an option to EVOKE the spell, which will possibly hit other players. This version still prioritizes creatures unless directly targeting another player.
  • All multi-target spells have a starting maximum targets of 3. This is increased by 1 additional target for every 50 Mana Control Skill Bonus associated with the spell circle.

Lore Benefits

Elemental Lore, Air

50 ranks of Elemental Lore, Air will turn every cast of Elemental Wave into a spherical wave that can affect flying targets, but will not knock them out of the air.

Elemental Lore, Water

Training in Elemental Lore, Water will cause targets to have a reduced maneuver defense based on a linear formula involving skill bonus. The specifics are unknown, but 90 skill (20 ranks) is enough to overcome the defensive bonus provided by the spell Empathic Focus (1109) and continued skill increases further improve this bonus without diminishing returns.

Magical Items and Scrolls

Elemental Wave (410) has increased effect with Minor Elemental spell ranks.

If cast from a magic item or a scroll, the effective spell rank is determined by the larger of either the user's natively trained Minor Elemental spell ranks, or a phantom spell rank calculated based on Magic Item Use or Arcane Symbols, respectively. This calculated rank is identical for all activation verbs.

Effective Spell Rank (MIU/AS)
0.5 per MIU/AS rank up to caster level
0.33 per MIU/AS rank up to 2x caster level
0.1 per MIU/AS rank above 2x caster level

Messaging

Cast
A hooded figure gestures at you!
A wave of dark ethereal ripples moves outward from a hooded figure.
You are buffeted by the dark ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 18 sec.
Immediate 2nd cast
(no additional RT)
A hooded figure gestures at you!
A wave of dark ethereal ripples moves outward from a hooded figure.
You are buffeted by the dark ethereal waves, but are somewhat shielded by the previous waves.

Alchemy Recipe

A dark translucent crystal
  1. Add crystalline solution
  2. Add wavepetal blossom
  3. Boil
  4. Add elemental core
  5. Simmer
  6. Add powdered smoky topaz
  7. Add ayanad crystal
  8. Infuse
  9. Chant Elemental Wave (410)

Resources