User talk:GS4ALASTIR/Spell Changes 2024: Difference between revisions
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__TOC__ |
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<pre{{log2}}> |
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Goals: |
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Improve spell disablers so that magic has options available to set up and disable creatures. |
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Improve support builds for grouping by allowing experience for contributions in a standardized way. |
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Standardize effects and effect durations so combat flows more naturally and players aren’t forced to "take a timeout" for several minutes. |
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Improve Survival training by adding more utility. |
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==Goals:== |
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General Updates: |
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*Improve spell disablers so that magic has options available to set up and disable creatures. |
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Most spells that disable or debuff a single target will have a 2 second cast roundtime and a mana cost in the 1-5 range. AoE versions will remain at 3 seconds of cast roundtime, but most mana cost will be lowered to the 5-10 range. |
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*Improve support builds for grouping by allowing experience for contributions in a standardized way. |
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Self-cast spells no longer force a TD reduction on the caster. This already applies for newer spells but some older ones still have this mechanic. |
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*Standardize effects and effect durations so combat flows more naturally and players aren’t forced to "take a timeout" for several minutes. |
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A few spells will not require a skill check and have automatic success unless the target is more than 10 levels above the attacker. Ascension creatures targets can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases the odds of success by 20% for each attempt. e.g. the first attempt might have a 60% chance of failure, but the second attempt only has a 40%, the third a 20%, etc. |
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*Improve Survival training by adding more utility. |
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Some abilities will be updated to use the Standard Maneuver Roll (SMR). |
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All abilities which induce roundtime will use Stagger (cannot stack, but can refresh). |
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==General Updates:== |
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Durations: |
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*Most spells that disable or debuff a single target will have a 2 second cast roundtime and a mana cost in the 1-5 range. AoE versions will remain at 3 seconds of cast roundtime, but most mana cost will be lowered to the 5-10 range. |
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All negative effects will be normalized around a 30 second maximum duration. This mainly pertains to actual spells, but we'll also try to update creature abilities in the future too. |
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*Self-cast spells no longer force a TD reduction on the caster. This already applies for newer spells but some older ones still have this mechanic. |
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Base and minimum duration of 10 seconds. |
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*A few spells will not require a skill check and have automatic success unless the target is more than 10 levels above the attacker. Ascension creatures targets can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases the odds of success by 20% for each attempt. e.g. the first attempt might have a 60% chance of failure, but the second attempt only has a 40%, the third a 20%, etc. |
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Maximum duration of 30 seconds against characters and 60 seconds against creatures. |
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*Some abilities will be updated to use the Standard Maneuver Roll (SMR). |
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Warding and SMR spells/abilities will use (10 + ((end result - 100) / 5) * (1 against characters or 2 against creatures)) to determine the duration. e.g. a 140 end result would be (10 + (140 - 100) / 5)) = 18 seconds against a character and 36 seconds against a creature. |
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*All abilities which induce roundtime will use Stagger (cannot stack, but can refresh). |
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Training in Survival reduces the duration by the following: |
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Ranks 1-100: 1% per 5 ranks, up to 20% |
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Ranks 101+: 1% per 20 ranks, up to 10% |
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Kroderine Soul reduces the duration of magical effects by 25% and stacks (additively) with the Survival bonus. |
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==Durations:== |
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The following spells updates are live. Additional updates are pending, especially for spells that have single target and AoE versions, as updating their cast roundtime or mana costs involves additional complexity. Those will be announced once released. The entire Development team has worked through design, coding, and QC to make this update possibles. |
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*All negative effects will be normalized around a 30 second maximum duration. This mainly pertains to actual spells, but we'll also try to update creature abilities in the future too. |
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*Base and minimum duration of 10 seconds. |
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*Maximum duration of 30 seconds against characters and 60 seconds against creatures. |
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*Warding and SMR spells/abilities will use (10 + ((end result - 100) / 5) * (1 against characters or 2 against creatures)) to determine the duration. e.g. a 140 end result would be (10 + (140 - 100) / 5)) = 18 seconds against a character and 36 seconds against a creature. |
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*Training in Survival reduces the duration by the following: |
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**Ranks 1-100: 1% per 5 ranks, up to 20% |
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**Ranks 101+: 1% per 20 ranks, up to 10% |
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*Kroderine Soul reduces the duration of magical effects by 25% and stacks (additively) with the Survival bonus. |
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==Spell Lists:== |
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Stun Relief (108): |
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Reduced castRT to 2. |
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Reduced mana cost to 3. |
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<pre{{log2}}> |
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Unbalance (110) |
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The following spells updates are live. Additional updates are pending, especially for spells that have single target and AoE versions, as updating their cast roundtime or mana costs involves additional complexity. Those will be announced once released. The entire Development team has worked through design, coding, and QC to make this update possibles. |
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Reduced castRT to 2. |
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Reduced mana cost to 5. |
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Additional updates are pending. |
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GLOBAL: Disablers across the board have been updated with regard to experience contribution. |
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Web (118) |
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</pre> |
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Single target and room versions have moved from warding to the SMR. |
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Reduced SMR single target castRT to 2. |
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Reduced SMR single target mana cost to 5. |
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Reduced AoE version mana cost to 10. CastRT remains at 3. |
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CastRT and mana cost of the bolt version remain unchanged. |
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Uses new standard negative duration formula. |
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===Minor Spiritual (100s):=== |
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Spirit Dispel (119) |
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Reduced castRT to 2. |
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Reduced base mana cost to 5. |
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When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana. |
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[[108|Stun Relief (108):]] |
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Searing Light (135) |
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* Reduced castRT to 2. |
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* Reduced mana cost to 3. |
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Uses new standard negative duration formula. |
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[[110|Unbalance (110):]] |
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Calm (201) |
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Reduced |
* Reduced castRT to 2. |
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* Reduced mana cost to 5. |
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* Additional updates are pending. |
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* Converted to SMR |
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* Roundtime converted to Stagger effect |
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* Removed self-cast bonus |
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* Updated previous lore benefit of a bonus to success margin to the following benefit: "Provides a chance to affect a second target in the room. No additional mana is required when it triggers." This benefit is similar to Elemental Strike (415)'s lore benefit. |
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[[118|Web (118):]] |
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Interference (212) |
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* Single target and room versions have moved from warding to the SMR. |
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Updated to be auto-success. |
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Reduced castRT to 2. |
* Reduced SMR single target castRT to 2. |
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Reduced mana cost to |
* Reduced SMR single target mana cost to 5. |
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* Reduced AoE version mana cost to 10. CastRT remains at 3. |
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* CastRT and mana cost of the bolt version remain unchanged. |
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* Uses new standard negative duration formula. |
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[[119|Spirit Dispel (119):]] |
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Bind (214) |
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Reduced castRT to 2. |
* Reduced castRT to 2. |
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Reduced mana cost to 5. |
* Reduced base mana cost to 5. |
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* When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana. |
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[[135|Searing Light (135):]] |
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Frenzy (216) |
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Reduced |
* Reduced mana cost to 7. |
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* Uses new standard negative duration formula. |
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Reduced mana cost to 3. |
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===Major Spiritual (200s):=== |
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Mass Interference (217) |
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Updated to be auto-success. |
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Reduced mana cost to 5. |
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[[201|Calm (201):]] |
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Spiritual Abolition (230) |
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* Reduced CastRT to 2. |
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For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana. The overall minimum is 10 mana and the overall maximum is 20 mana. |
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* Applies Calmed effect to target |
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* Removed self-cast bonus |
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* Unchanged: mana cost remains at 1. |
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[[210|Silence (210):]] |
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Blind (311) |
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* Applies Silence effect to target |
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Reduced castRT to 2. |
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* Removed self-cast bonus |
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Reduced mana cost to 3. |
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* Reduced single target mana cost to 3 |
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Uses new standard negative duration formula. |
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* Reduced single target castRT to 2 |
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* Reduced AoE mana cost to 6. |
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* Unchanged: AoE castRT remains at 3. |
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[[212|Interference (212):]] |
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Censure (316) |
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* Updated to be auto-success. |
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Reduce mana cost to 10. |
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* Reduced castRT to 2. |
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Uses new standard negative duration formula. |
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* Reduced mana cost to 2. |
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[[214|Bind (214):]] |
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Elemental Saturation (413) |
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* Reduced castRT to 2. |
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Updated to be auto-success. |
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Reduced |
* Reduced mana cost to 5. |
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Reduced mana cost to 2. |
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[[216|Frenzy (216):]] |
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Elemental Dispel (417) |
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Reduced castRT to 2. |
* Reduced castRT to 2. |
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* Reduced mana cost to 3. |
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When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana. |
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[[217|Mass Interference (217):]] |
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Cold Snap (512) |
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* Updated to be auto-success. |
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Reduced mana cost to 10. |
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* Reduced mana cost to 5. |
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[[230|Spiritual Abolition (230):]] |
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Elemental Disjunction (530) |
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For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana. The overall minimum is 10 mana and the overall maximum is 20 mana. |
* For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana. The overall minimum is 10 mana and the overall maximum is 20 mana. |
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===Cleric (300s):=== |
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Sounds (607) |
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Reduced castRT to 2. |
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Reduced mana cost to 5. |
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[[301|Prayer of Holding (301):]] |
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Tangleweed (610) |
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Reduced castRT to 2. |
* Reduced castRT to 2. |
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Reduced mana cost to |
* Reduced mana cost to maximum 4. |
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* Uses new standard negative duration formula. |
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[[311|Blind (311):]] |
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Moonbeam (611) |
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Reduced castRT to 2. |
* Reduced castRT to 2. |
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Reduced mana cost to |
* Reduced mana cost to 3. |
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* Uses new standard negative duration formula. |
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[[316|Censure (316):]] |
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Call Swarm (615) |
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* Reduced mana cost to 10. |
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Reduce castRT to 2. |
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* Uses new standard negative duration formula. |
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Reduce mana cost to 5. |
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[[320|Ethereal Censer (320):]] |
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Mass Calm (619) |
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Reduced mana cost to |
* Reduced mana cost to 0. |
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* No longer refunds 20 mana over time. |
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===Minor Elemental (400s):=== |
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Mind Jolt (706) |
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Reduced castRT to 2. |
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Reduced mana cost to 4. |
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[[410|Elemental Wave (410):]] |
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Lullabye (1005) |
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* Converted to use SMR. |
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* Converted to use Staggered. |
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[[412|Weapon Deflection (412):]] |
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Stunning Shout (1008) |
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* Updated to new auto-success level check. |
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Reduced castRT to 2. |
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* Reduced castRT to 2. |
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* Reduce mana cost to 2. |
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* Uses new standard negative duration formula. |
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[[413|Elemental Saturation (413):]] |
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Song of Depression (1015) |
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* Updated to be auto-success. |
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Reduced initial mana cost to 10. |
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* Reduced castRT to 2. |
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* Reduced mana cost to 2. |
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[[415|Elemental Strike (415):]] |
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Song of Rage (1016) |
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* Converted to use Staggered. |
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Reduced castRT to 2. |
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* Uses new standard negative duration formula. |
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Reduced initial mana cost to 3. |
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[[417|Elemental Dispel (417):]] |
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Song of Noise (1017) |
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Reduced |
* Reduced castRT to 2. |
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* Reduced base mana cost to 5. |
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* When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana. |
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[[435|Major Elemental Wave (435):]] |
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Empathy (1108) |
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Reduced |
* Reduced mana cost to 20. |
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* Converted to use SMR. |
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* Converted to use Staggered. |
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===Major Elemental (500s):=== |
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Sympathy (1120) |
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Reduced mana cost to 10. |
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[[501|Sleep (501):]] |
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Powersink (1203) |
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Reduced castRT to 2. |
* Reduced castRT to 2. |
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Reduced mana cost to |
* Reduced mana cost to maximum 5. |
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* Converted to use Unconscious. |
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* Uses new standard negative duration formula. |
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[[504|Slow (504):]] |
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Force Projection (1207) |
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Reduced castRT to 2. |
* Reduced single-target castRT to 2. |
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Reduced mana cost to |
* Reduced single-target mana cost to 1. |
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* Uses new standard negative duration formula. |
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[[505|Hand of Tonis (505):]] |
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Thought Lash (1210) |
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* Warding stun version converted to use SMR. |
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Reduced castRT to 2. |
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Reduced |
* Reduced stun castRT to 2. |
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[[512|Cold Snap (512):]] |
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Confusion (1211) |
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Reduced |
* Reduced mana cost to 10. |
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Reduced mana cost to 3. |
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[[519|Immolate (519):]] |
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Mental Dispel (1218) |
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Reduced castRT to 2. |
* Reduced castRT to 2. |
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* Reduced mana cost to 5. |
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* (Evoked version only.) |
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When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana. |
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[[530|Elemental Disjunction (530):]] |
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Vertigo (1219) |
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* For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. |
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Reduced mana cost to 10. |
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* Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. |
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* Minimum of 1 mana and maximum of 5 mana per spell. |
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* The overall minimum is 10 mana and the overall maximum is 20 mana. |
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===Ranger (600s):=== |
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Aura of the Arkati (1614) |
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Reduced mana cost to 5. |
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[[607|Sounds (607):]] |
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Mystic Impedance (1708) |
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Reduced castRT to 2. |
* Reduced castRT to 2. |
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Reduced mana cost to |
* Reduced mana cost to 5. |
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[[610|Tangleweed (610):]] |
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Quake (1714) |
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* Reduced castRT to 2. |
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* Reduced mana cost to 5. |
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[[611|Moonbeam (611):]] |
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* Mass Dispels: |
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* Reduced castRT to 2. |
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It calculates the cost for each spell removed. Each spell has a minimum of 1 and maximum of 5. After calculating it for each spell, it then totals the cost for all spells removed. That final total has a minimum of 10 mana and a maximum of 20. 119 will only be faster if there's only 1 spell to remove. |
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* Reduced mana cost to 5. |
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[[615|Call Swarm (615):]] |
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Immolate, spell 519, has now been updated as part of the spell disabler review. The evoked casting roundtime is now 2 seconds. The evoked mana cost is now 5. |
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* Reduced castRT to 2. |
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* Reduced mana cost to 5. |
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[[619|Mass Calm (619):]] |
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Corrupt Essence, spell 703, has now been updated as part of the spell disabler review. The single target casting roundtime is now 2 seconds. |
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* Reduced mana cost to 10. |
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===Sorcerer (700s):=== |
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Pain, spell 711, has now been updated as part of the spell disabler review. The inflicted roundtime has been converted to stagger. |
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[[703|Corrupt Essence (703):]] |
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Prayer of Holding (301): |
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* Reduced castRT to 2. |
* Reduced castRT to 2. |
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* Reduced mana cost to maximum 4. |
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* Uses new standard negative duration formula. |
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[[706|Mind Jolt (706):]] |
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Elemental Strike (415): |
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* Converted to use Staggered. |
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* Uses new standard negative duration formula. |
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Sleep (501): |
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* Reduced castRT to 2. |
* Reduced castRT to 2. |
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* Reduced mana cost to |
* Reduced mana cost to 4. |
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* Converted to use Unconscious. |
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* Uses new standard negative duration formula. |
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[[711|Pain (711):]] |
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* The inflicted roundtime has been converted to stagger. |
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* Reduced single-target castRT to 2. |
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* Reduced single-target mana cost to 1. |
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* Uses new standard negative duration formula. |
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===Wizard (900s):=== |
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Hand of Tonis (505): |
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* Warding stun version converted to use SMR. |
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* Reduced stun castRT to 2. |
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Tremors (909): |
[[909|Tremors (909):]] |
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* Converted to use Feeble. |
* Converted to use Feeble. |
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* Reduced mana cost to 7. |
* Reduced mana cost to 7. |
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Call Wind (912): |
[[912|Call Wind (912):]] |
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* Converted to use Staggered. |
* Converted to use Staggered. |
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* Additionally applies Disengaged to targets. |
* Additionally applies Disengaged to targets. |
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* Reduced mana cost to 8. |
* Reduced mana cost to 8. |
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Sandstorm (914): |
[[914|Sandstorm (914):]] |
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* Reduced castRT to 2. |
* Reduced castRT to 2. |
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* Reduced mana cost to 3. |
* Reduced mana cost to 3. |
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Weapon Fire (915): |
[[915|Weapon Fire (915):]] |
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* Reduced castRT to 2. |
* Reduced castRT to 2. |
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* Reduced mana cost to 5. |
* Reduced mana cost to 5. |
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===Bard (1000s):=== |
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* Converted to use Staggered. |
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<pre{{log2}}> |
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Changes are pending d/t release bug. |
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</pre> |
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[[1005|Lullabye (1005):]] |
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* Reduced castRT to 2. |
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[[1008|Stunning Shout (1008):]] |
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* Reduced castRT to 2. |
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* Reduced mana cost to 5. |
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[[1015|Song of Depression (1015):]] |
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* Reduced initial mana cost to 10. |
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[[1016|Song of Rage (1016):]] |
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* Reduced castRT to 2. |
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* Reduced initial mana cost to 3. |
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[[1017|Song of Noise (1017):]] |
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* Reduced initial mana cost to 10. |
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===Empath (1100s):=== |
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[[1108|Empathy (1108):]] |
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* Reduced castRT to 2. |
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* Reduced mana cost to 5. |
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[[1120|Sympathy (1120):]] |
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* Reduced mana cost to 10. |
* Reduced mana cost to 10. |
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===Monk (1200s):=== |
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Mindwipe (1225): |
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* Reduced single-target castRT to 2. |
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* Reduced single-target mana cost to 5, open-cast mana cost to 10. |
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[[1203|Powersink (1203):]] |
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Repentance (1615): |
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* Reduced castRT to 2. |
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* Converted to use Staggered. |
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* Reduced mana cost to 1. |
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[[1207|Force Projection (1207):]] |
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Judgment (1630): |
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* Reduced castRT to 2. |
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* Reduced mana cost to 5. |
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[[1210|Thought Lash (1210):]] |
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* Reduced castRT to 2. |
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* Reduced mana cost to 5. |
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[[1211|Confusion (1211):]] |
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* Reduced castRT to 2. |
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* Reduced mana cost to 3. |
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[[1218|Mental Dispel (1218):]] |
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* Reduced castRT to 2. |
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* Reduced base mana cost to 5. |
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* When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. |
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* Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. |
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* Minimum of 1 mana and maximum of 5 mana. |
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[[1219|Vertigo (1219):]] |
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* Converted to use Staggered. |
* Converted to use Staggered. |
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* Reduced mana cost to 10. |
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[[1225|Mindwipe (1225):]] |
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GLOBAL: Disablers across the board have been updated with regard to experience contribution. |
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* Reduced single-target castRT to 2. |
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* Reduced single-target mana cost to 5, open-cast mana cost to 10. |
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===Paladin (1600s):=== |
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Weapon Deflection: |
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Updated to new auto-success level check. |
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Reduced castRT to 2. |
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Reduce mana cost to 2. |
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Uses new standard negative duration formula. |
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[[1614|Aura of the Arkati (1614):]] |
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Elemental Wave (410): |
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* |
* Reduced mana cost to 5. |
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[[1615|Repentance (1615):]] |
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* Converted to use Staggered. |
* Converted to use Staggered. |
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[[1630|Judgment (1630):]] |
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Major Elemental Wave (435): |
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* Reduced mana cost to 20. |
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* Converted to use SMR. |
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* Converted to use Staggered. |
* Converted to use Staggered. |
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===Arcane (1700s):=== |
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Bind (214): |
|||
* Reduced castRT to 2. |
|||
* Reduced mana cost to 5. |
|||
[[1708|Mystic Impedance (1708):]] |
|||
Frenzy |
|||
* Reduced castRT to 2. |
* Reduced castRT to 2. |
||
* Reduced mana cost to 3. |
* Reduced mana cost to 3. |
||
[[1714|Quake (1714):]] |
|||
Estild: Ethereal Censer (320): |
|||
* Reduced mana cost to 5. |
|||
Now costs 0 mana and no longer refunds 20 mana over time. |
|||
===Mass Dispels:=== |
|||
Estild: Also, previously some spells would have a dynamic mana cost, but spell hindrance would always cause it to cost mana points equal to the spell level. With these updates, it's a bit more intelligent, so in the case of 320, it will cost 0 mana even with spell hindrance now. Some spells that have a cost that changes based upon single or AoE targets will use the highest mana cost of the two, but that's still lower than the previous model of being equal to spell level. |
|||
* It calculates the cost for each spell removed. |
|||
* Each spell has a minimum of 1 and maximum of 5. |
|||
* After calculating it for each spell, it then totals the cost for all spells removed. |
|||
* That final total has a minimum of 10 mana and a maximum of 20. 119 will only be faster if there's only 1 spell to remove. |
|||
Estild: We're trying something out new called Minimum Level of Effectiveness. For SMR (and eventually warding down the road), it will use the normal stats/skills to calculate the strength of an attack, but then compare that against a minimum that only uses your level, and use the greater of the two. We're roughly aiming for the latter to be about a 70% chance of success. |
|||
==Random Notes:== |
|||
Estild: A new update was just made to the SMR formula (for the updated spells) where Minor and Semi spell circles will not factor in Spell Aiming ranks unless it causes a higher spell strength. |
|||
* Estild: Also, previously some spells would have a dynamic mana cost, but spell hindrance would always cause it to cost mana points equal to the spell level. With these updates, it's a bit more intelligent, so in the case of 320, it will cost 0 mana even with spell hindrance now. Some spells that have a cost that changes based upon single or AoE targets will use the highest mana cost of the two, but that's still lower than the previous model of being equal to spell level. |
|||
* Estild: We're trying something out new called Minimum Level of Effectiveness. For SMR (and eventually warding down the road), it will use the normal stats/skills to calculate the strength of an attack, but then compare that against a minimum that only uses your level, and use the greater of the two. We're roughly aiming for the latter to be about a 70% chance of success. |
|||
Estild: Updated, they will factor in Spell Aiming ranks if the result is higher, but otherwise not. |
|||
* Estild: A new update was just made to the SMR formula (for the updated spells) where Minor and Semi spell circles will not factor in Spell Aiming ranks unless it causes a higher spell strength. |
|||
* Estild: Updated, they will factor in Spell Aiming ranks if the result is higher, but otherwise not. |
|||
* Estild: Any spells that convert to SMR would use that circle's spell ranks. |
|||
Notes: |
|||
Estild: Any spells that convert to SMR would use that circle's spell ranks. |
|||
Estild: You do not need 101 spell ranks to be effective against like level creatures. |
* Estild: You do not need 101 spell ranks to be effective against like level creatures. |
||
Estild: Spell ranks increase the SMR strength. |
|||
* Estild: Spell ranks increase the SMR strength. |
|||
Estild: Actually, for the updated spells that use SMR, they use ((spell ranks (from the affected circle) + Spell Aiming ranks) / 2). |
|||
</pre> |
|||
* Estild: Actually, for the updated spells that use SMR, they use ((spell ranks (from the affected circle) + Spell Aiming ranks) / 2). |
|||
* Estild: When Tangle Weed (610) was updated with the Spell Disabler Review, it was transitioned to the new formula for Spell Power strength, which reduced the disparity between characters with less than 1x spell ranks and those with more than 1x. At the same time, the lore bonus was rescaled (as the previously bonus was providing the equivalent of ~38 levels of effectiveness at 100 ranks, which was eclipsed most other factors). Moonbeam (611) will receive a similar update (and will also benefit from a single target disabler bonus). |
|||
* Estild: All stuns from damage now have a new cap of 6 rounds (30 seconds) against characters and 12 rounds (60 seconds) against creatures. Survival training can reduce the duration by -1% per 5 ranks up until 100 ranks, then -1% per 20 ranks after that. Similar to critical weighting, to make training that results in less than full round reduction worthwhile, there's chance to round up/down. e.g. a 4 round stun is 20 seconds, but Survival training reduces it to 18 seconds. There is then a 60% chance for it to be a 4 round stun and a 40% chance for it to be a 3 round stun. |
|||
==Table Comparison:== |
|||
{|width="40%" class="wikitable sortable" {{prettytable}} |
|||
!style="width: 10%;"| '''Spell Number''' |
|||
!style="width: 10%;"| '''Spell Type''' |
|||
!style="width: 10%;"|'''Mana Cost''' |
|||
!style="width: 10%;"|'''RT''' |
|||
|- |
|||
| 110 || ST || 5 || 2 |
|||
|- |
|||
| 118 || ST || 5 || 2 |
|||
|- |
|||
| 135 || AoE || 7 || 3 |
|||
|- |
|||
| 210 || ST || 3 || 2 |
|||
|- |
|||
| 210 || AoE || 6 || 3 |
|||
|- |
|||
| 212 || ST || 2 || 2 |
|||
|- |
|||
| 214 || ST || 5 || 2 |
|||
|- |
|||
| 217 || AoE || 5 || 3 |
|||
|- |
|||
| 301 || ST || 4 || 2 |
|||
|- |
|||
| 311 || ST || 3 || 2 |
|||
|- |
|||
| 316 || AoE || 10 || 3 |
|||
|- |
|||
| 410 || AoE || 10 || 3 |
|||
|- |
|||
| 412 || ST || 2 || 2 |
|||
|- |
|||
| 413 || ST || 2 || 2 |
|||
|- |
|||
| 435 || AoE || 20 || 3 |
|||
|- |
|||
| 501 || ST || 5 || 2 |
|||
|- |
|||
| 504 || ST || 1 || 2 |
|||
|- |
|||
| 505 || ST || 5 || 2 |
|||
|- |
|||
| 512 || AoE || 10 || 3 |
|||
|- |
|||
| 519 || ST || 5 || 2 |
|||
|- |
|||
| 607 || ST || 5 || 2 |
|||
|- |
|||
| 610 || ST || 5 || 2 |
|||
|- |
|||
| 611 || ST || 5 || 2 |
|||
|- |
|||
| 615 || ST || 5 || 2 |
|||
|- |
|||
| 703 || ST || 3 || 2 |
|||
|- |
|||
| 706 || ST || 4 || 2 |
|||
|- |
|||
| 909 || AoE || 7 || 0 |
|||
|- |
|||
| 912 || AoE || 8 || 3 |
|||
|- |
|||
| 1005 || ST || 5 || 2 |
|||
|- |
|||
| 1008 || ST || 5 || 2 |
|||
|- |
|||
| 1015 || AoE || 10 || 3 |
|||
|- |
|||
| 1016 || ST || 3 || 2 |
|||
|- |
|||
| 1017 || AoE || 10 || 3 |
|||
|- |
|||
| 1108 || ST || 5 || 2 |
|||
|- |
|||
| 1120 || AoE || 10 || 3 |
|||
|- |
|||
| 1207 || ST || 5 || 2 |
|||
|- |
|||
| 1210 || ST || 5 || 2 |
|||
|- |
|||
| 1211 || ST || 3 || 2 |
|||
|- |
|||
| 1219 || AoE || 10 || 3 |
|||
|- |
|||
| 1225 || ST || 5 || 2 |
|||
|- |
|||
| 1225 || AoE || 10 || 3 |
|||
|- |
|||
| 1614 || AoE || 5 || 3 |
|||
|- |
|||
|} |
Latest revision as of 21:58, 24 February 2024
Goals:
- Improve spell disablers so that magic has options available to set up and disable creatures.
- Improve support builds for grouping by allowing experience for contributions in a standardized way.
- Standardize effects and effect durations so combat flows more naturally and players aren’t forced to "take a timeout" for several minutes.
- Improve Survival training by adding more utility.
General Updates:
- Most spells that disable or debuff a single target will have a 2 second cast roundtime and a mana cost in the 1-5 range. AoE versions will remain at 3 seconds of cast roundtime, but most mana cost will be lowered to the 5-10 range.
- Self-cast spells no longer force a TD reduction on the caster. This already applies for newer spells but some older ones still have this mechanic.
- A few spells will not require a skill check and have automatic success unless the target is more than 10 levels above the attacker. Ascension creatures targets can go up to level 20 higher, but there's a 10% chance of failure for each level past 10. Subsequent attempts against the same Ascension target increases the odds of success by 20% for each attempt. e.g. the first attempt might have a 60% chance of failure, but the second attempt only has a 40%, the third a 20%, etc.
- Some abilities will be updated to use the Standard Maneuver Roll (SMR).
- All abilities which induce roundtime will use Stagger (cannot stack, but can refresh).
Durations:
- All negative effects will be normalized around a 30 second maximum duration. This mainly pertains to actual spells, but we'll also try to update creature abilities in the future too.
- Base and minimum duration of 10 seconds.
- Maximum duration of 30 seconds against characters and 60 seconds against creatures.
- Warding and SMR spells/abilities will use (10 + ((end result - 100) / 5) * (1 against characters or 2 against creatures)) to determine the duration. e.g. a 140 end result would be (10 + (140 - 100) / 5)) = 18 seconds against a character and 36 seconds against a creature.
- Training in Survival reduces the duration by the following:
- Ranks 1-100: 1% per 5 ranks, up to 20%
- Ranks 101+: 1% per 20 ranks, up to 10%
- Kroderine Soul reduces the duration of magical effects by 25% and stacks (additively) with the Survival bonus.
Spell Lists:
The following spells updates are live. Additional updates are pending, especially for spells that have single target and AoE versions, as updating their cast roundtime or mana costs involves additional complexity. Those will be announced once released. The entire Development team has worked through design, coding, and QC to make this update possibles. GLOBAL: Disablers across the board have been updated with regard to experience contribution.
Minor Spiritual (100s):
- Reduced castRT to 2.
- Reduced mana cost to 3.
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Additional updates are pending.
- Converted to SMR
- Roundtime converted to Stagger effect
- Removed self-cast bonus
- Updated previous lore benefit of a bonus to success margin to the following benefit: "Provides a chance to affect a second target in the room. No additional mana is required when it triggers." This benefit is similar to Elemental Strike (415)'s lore benefit.
- Single target and room versions have moved from warding to the SMR.
- Reduced SMR single target castRT to 2.
- Reduced SMR single target mana cost to 5.
- Reduced AoE version mana cost to 10. CastRT remains at 3.
- CastRT and mana cost of the bolt version remain unchanged.
- Uses new standard negative duration formula.
- Reduced castRT to 2.
- Reduced base mana cost to 5.
- When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana.
- Reduced mana cost to 7.
- Uses new standard negative duration formula.
Major Spiritual (200s):
- Reduced CastRT to 2.
- Applies Calmed effect to target
- Removed self-cast bonus
- Unchanged: mana cost remains at 1.
- Applies Silence effect to target
- Removed self-cast bonus
- Reduced single target mana cost to 3
- Reduced single target castRT to 2
- Reduced AoE mana cost to 6.
- Unchanged: AoE castRT remains at 3.
- Updated to be auto-success.
- Reduced castRT to 2.
- Reduced mana cost to 2.
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Reduced castRT to 2.
- Reduced mana cost to 3.
- Updated to be auto-success.
- Reduced mana cost to 5.
- For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana. The overall minimum is 10 mana and the overall maximum is 20 mana.
Cleric (300s):
- Reduced castRT to 2.
- Reduced mana cost to maximum 4.
- Uses new standard negative duration formula.
- Reduced castRT to 2.
- Reduced mana cost to 3.
- Uses new standard negative duration formula.
- Reduced mana cost to 10.
- Uses new standard negative duration formula.
- Reduced mana cost to 0.
- No longer refunds 20 mana over time.
Minor Elemental (400s):
- Converted to use SMR.
- Converted to use Staggered.
- Updated to new auto-success level check.
- Reduced castRT to 2.
- Reduce mana cost to 2.
- Uses new standard negative duration formula.
- Updated to be auto-success.
- Reduced castRT to 2.
- Reduced mana cost to 2.
- Converted to use Staggered.
- Uses new standard negative duration formula.
- Reduced castRT to 2.
- Reduced base mana cost to 5.
- When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell. Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1. Minimum of 1 mana and maximum of 5 mana.
- Reduced mana cost to 20.
- Converted to use SMR.
- Converted to use Staggered.
Major Elemental (500s):
- Reduced castRT to 2.
- Reduced mana cost to maximum 5.
- Converted to use Unconscious.
- Uses new standard negative duration formula.
- Reduced single-target castRT to 2.
- Reduced single-target mana cost to 1.
- Uses new standard negative duration formula.
- Warding stun version converted to use SMR.
- Reduced stun castRT to 2.
- Reduced mana cost to 10.
- Reduced castRT to 2.
- Reduced mana cost to 5.
- (Evoked version only.)
- For each spell dispelled, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell.
- Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1.
- Minimum of 1 mana and maximum of 5 mana per spell.
- The overall minimum is 10 mana and the overall maximum is 20 mana.
Ranger (600s):
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Reduced mana cost to 10.
Sorcerer (700s):
- Reduced castRT to 2.
- Reduced castRT to 2.
- Reduced mana cost to 4.
- The inflicted roundtime has been converted to stagger.
Wizard (900s):
- Converted to use Feeble.
- Reduced mana cost to 7.
- Converted to use Staggered.
- Additionally applies Disengaged to targets.
- Reduced mana cost to 8.
- Reduced castRT to 2.
- Reduced mana cost to 3.
- Reduced castRT to 2.
- Reduced mana cost to 5.
Bard (1000s):
Changes are pending d/t release bug.
- Reduced castRT to 2.
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Reduced initial mana cost to 10.
- Reduced castRT to 2.
- Reduced initial mana cost to 3.
- Reduced initial mana cost to 10.
Empath (1100s):
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Reduced mana cost to 10.
Monk (1200s):
- Reduced castRT to 2.
- Reduced mana cost to 1.
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Reduced castRT to 2.
- Reduced mana cost to 5.
- Reduced castRT to 2.
- Reduced mana cost to 3.
- Reduced castRT to 2.
- Reduced base mana cost to 5.
- When dispelling a spell, the mana cost is 1 mana for every 4 levels of the target spell, and +2 mana when the dispel doesn't match the sphere of the target spell.
- Every 75 skill in Mana Control (that matches the dispel type) reduces the mana cost by 1.
- Minimum of 1 mana and maximum of 5 mana.
- Converted to use Staggered.
- Reduced mana cost to 10.
- Reduced single-target castRT to 2.
- Reduced single-target mana cost to 5, open-cast mana cost to 10.
Paladin (1600s):
- Reduced mana cost to 5.
- Converted to use Staggered.
- Converted to use Staggered.
Arcane (1700s):
- Reduced castRT to 2.
- Reduced mana cost to 3.
- Reduced mana cost to 5.
Mass Dispels:
- It calculates the cost for each spell removed.
- Each spell has a minimum of 1 and maximum of 5.
- After calculating it for each spell, it then totals the cost for all spells removed.
- That final total has a minimum of 10 mana and a maximum of 20. 119 will only be faster if there's only 1 spell to remove.
Random Notes:
- Estild: Also, previously some spells would have a dynamic mana cost, but spell hindrance would always cause it to cost mana points equal to the spell level. With these updates, it's a bit more intelligent, so in the case of 320, it will cost 0 mana even with spell hindrance now. Some spells that have a cost that changes based upon single or AoE targets will use the highest mana cost of the two, but that's still lower than the previous model of being equal to spell level.
- Estild: We're trying something out new called Minimum Level of Effectiveness. For SMR (and eventually warding down the road), it will use the normal stats/skills to calculate the strength of an attack, but then compare that against a minimum that only uses your level, and use the greater of the two. We're roughly aiming for the latter to be about a 70% chance of success.
- Estild: A new update was just made to the SMR formula (for the updated spells) where Minor and Semi spell circles will not factor in Spell Aiming ranks unless it causes a higher spell strength.
- Estild: Updated, they will factor in Spell Aiming ranks if the result is higher, but otherwise not.
- Estild: Any spells that convert to SMR would use that circle's spell ranks.
- Estild: You do not need 101 spell ranks to be effective against like level creatures.
- Estild: Spell ranks increase the SMR strength.
- Estild: Actually, for the updated spells that use SMR, they use ((spell ranks (from the affected circle) + Spell Aiming ranks) / 2).
- Estild: When Tangle Weed (610) was updated with the Spell Disabler Review, it was transitioned to the new formula for Spell Power strength, which reduced the disparity between characters with less than 1x spell ranks and those with more than 1x. At the same time, the lore bonus was rescaled (as the previously bonus was providing the equivalent of ~38 levels of effectiveness at 100 ranks, which was eclipsed most other factors). Moonbeam (611) will receive a similar update (and will also benefit from a single target disabler bonus).
- Estild: All stuns from damage now have a new cap of 6 rounds (30 seconds) against characters and 12 rounds (60 seconds) against creatures. Survival training can reduce the duration by -1% per 5 ranks up until 100 ranks, then -1% per 20 ranks after that. Similar to critical weighting, to make training that results in less than full round reduction worthwhile, there's chance to round up/down. e.g. a 4 round stun is 20 seconds, but Survival training reduces it to 18 seconds. There is then a 60% chance for it to be a 4 round stun and a 40% chance for it to be a 3 round stun.
Table Comparison:
Spell Number | Spell Type | Mana Cost | RT |
---|---|---|---|
110 | ST | 5 | 2 |
118 | ST | 5 | 2 |
135 | AoE | 7 | 3 |
210 | ST | 3 | 2 |
210 | AoE | 6 | 3 |
212 | ST | 2 | 2 |
214 | ST | 5 | 2 |
217 | AoE | 5 | 3 |
301 | ST | 4 | 2 |
311 | ST | 3 | 2 |
316 | AoE | 10 | 3 |
410 | AoE | 10 | 3 |
412 | ST | 2 | 2 |
413 | ST | 2 | 2 |
435 | AoE | 20 | 3 |
501 | ST | 5 | 2 |
504 | ST | 1 | 2 |
505 | ST | 5 | 2 |
512 | AoE | 10 | 3 |
519 | ST | 5 | 2 |
607 | ST | 5 | 2 |
610 | ST | 5 | 2 |
611 | ST | 5 | 2 |
615 | ST | 5 | 2 |
703 | ST | 3 | 2 |
706 | ST | 4 | 2 |
909 | AoE | 7 | 0 |
912 | AoE | 8 | 3 |
1005 | ST | 5 | 2 |
1008 | ST | 5 | 2 |
1015 | AoE | 10 | 3 |
1016 | ST | 3 | 2 |
1017 | AoE | 10 | 3 |
1108 | ST | 5 | 2 |
1120 | AoE | 10 | 3 |
1207 | ST | 5 | 2 |
1210 | ST | 5 | 2 |
1211 | ST | 3 | 2 |
1219 | AoE | 10 | 3 |
1225 | ST | 5 | 2 |
1225 | AoE | 10 | 3 |
1614 | AoE | 5 | 3 |