Material Purification: Difference between revisions

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All purified materials only use the material slot. They are compatible with any script.
All purified materials only use the material slot. They are compatible with any script.

Purified metal is shown in [[Loresong]] properties



==Cost==
==Cost==

Revision as of 22:57, 14 February 2026

All purified materials only use the material slot. They are compatible with any script.

Purified metal is shown in Loresong properties


Cost

Base: You need to enact Transmutation to the metal before purification, depending on lesser transmute at 40,000 bloodscrip or intermediate certificates at 75,000 bloodscrip. The purification services will only update the quality to purified if the item material matches the material of the certificate

These are then available via HESS opening at the February 2026 Duskruin.

Material Purification: 50,000 bloodscrip for faewood, sephwir, eonake, drakar, rhimar, zorchar, and gornar, and 75,000 for adamantine.

Intermediate transmute adds missing properties to make the material valid for the item. Lesser transmute does not. The intermediate transmutes add necessary properties that are innate to the material. So if the bow doesn’t have 10 CER sighting, it would get added. Rhimar would add cold flares, etc.

All the elemental metals are valid for bows.

Intermediate Transmutes: 20,000 bloodscrip for faewood, eonake, drakar, rhimar, zorchar, and gornar, and 100,000 for sephwir and adamantine.

Material difficulty is unaffected by purification.

Effects

Eonake: fire critical, slow, -AS

Faewood: fire critical, haste, +AS(/CS) (but for 1 attack due to balance reasons)

Drakar

Gornar

Rhimar

Zorchar

Adamantine

Sephwir

Materials

Adamantine: Purified adamantine retains the standard adamantine its chance to disarm or break an attackers weapon. In addition, it gains material specific impact flares that will always target the location it collides with. If the attack is made with an armament, that applies Weakend Armament to the armament. If the armament is a natural weapon such as a claw, that body part is crippled. This flare also applies to proactive movements with this armor (such as tackling). Finally, Purified adamantine can be lightened further than standard adamantine.

Eonake: Purified eonake will flare against the undead. Standard flare chance to do a slightly stronger than normal fire flare that also slows and reduces the target's AS by 25.

Faewood: This material has a chance to trigger a fire flare against undead targets that is slightly stronger than standard flares. When it triggers, it also grants Imaea's Blessing, bestowing Quickness (-3 seconds) and +25 AS / +15 CS for one attack. Quickness is a new status condition that grants haste (martial or magical) for a set duration or number of attacks.

Sephwir: This material has a chance to cause ammunition to splinter upon impact. If a secondary target fails a standard maneuver roll (SMR), they are affected by a standard puncture flare, even if the initial attack was fatal. If no other target is present, the splinter can flare against the primary target. Additionally, all ranged attacks using a pure sephwir bow receive a -1% evade chance.

Drakar, Gornar, Rhimar, and Zorchar: These materials have a chance to trigger an elemental flare that is slightly stronger than normal. When this occurs, there is a 25% chance to trigger a second flare that is stronger than the first and significantly more powerful than standard flares.

For elemental materials the flare is in addition to the existing ability flare. This allows up to 3 flares and 5 with GEF.