Campfire: Difference between revisions
MOD-GSMOTTE (talk | contribs) (Updated page with more information and item template.) |
No edit summary |
||
| (9 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
||
The '''campfire''' system was introduced by [[User:GS4-RETSER| |
The '''campfire''' system was introduced by [[GameMaster]] [[User:GS4-RETSER|Retser]] in March 2020 in order to provide protection to adventurers in cold climates. It is useful for weather effects near [[Icemule Trace]] and the [[Hinterwilds]]. Special flint, tinder, and wood is located in [[Icemule Trace]] in the specialty shop [[Ancients' Campfire]] as well as the shop [[Sylvarraend Campfire Supplies]] in [[Sylvarraend]]. |
||
This system does not work with any existing woods and will only work with the wood purchased from the store. There are seven different fragrant woods and one base wood. There is also a special survival tote available that can store items compatible with the campfire system and bring them back out again in a fashionable way. The wood stored this way is also weightless. OTS has a limit of 1 tinder, 1 flint, and 1 wood weightless. |
|||
{{TOC limit|2}} |
{{TOC limit|2}} |
||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
| Line 16: | Line 18: | ||
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
| Line 25: | Line 27: | ||
|You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame. |
|You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame. |
||
Roundtime: 3 sec. |
Roundtime: 3 sec. |
||
|<Person> leans close to the makeshift campfire and strikes <his/her> flint against <his/her> dagger repeatedly. A collection of sparkys fly toward the makeshift campfire which <person> quickly blows on, creating a small budding flame. |
|||
|{{addmetext}} |
|||
|} |
|} |
||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
| Line 41: | Line 43: | ||
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
| Line 50: | Line 52: | ||
|You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire. |
|You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire. |
||
Roundtime: 3 sec. |
Roundtime: 3 sec. |
||
|<Person> breaks <his/her> tinder in half and stuffs the tinder into the openings beneath the makeshift campfire. |
|||
|{{addmetext}} |
|||
|} |
|} |
||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item= Tote<!-- REQUIRED: Must be entered as Item Type --> |
|item= Tote<!-- REQUIRED: Must be entered as Item Type --> |
||
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= Totes offer special verb traps based on tier. Tiers are unlocked by merchant or Premium Unlocker and do not currently have an option for unlocking in the shop.<!-- Brief explanation of what this particular item does, if any. --> |
||
|analyze= This brushed suede satchel is intended to help with fending off the cold. Various items for making campfires (wood, tinder, and flint) may be stored weightlessly. A small weapon may also be stored inside. Current verbs are: |
|||
| ⚫ | |||
CLEAN - Fluff messaging |
|||
CLOSE - Fluff closure |
|||
OPEN - Fluff opening |
|||
TURN - Select a different type of wood |
|||
FLIP - Get some flint |
|||
PINCH - Grab yourself a handful of tinder |
|||
PULL - Withdraw a bundle of wood |
|||
PUT - Adds wood, tinder, or flint |
|||
This satchel is fully unlocked and contains: |
|||
Tinder: 0 out of 3 |
|||
Flint: 0 out of 3 |
|||
Wood: 0 out of 3 |
|||
| ⚫ | |||
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
||
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
||
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
| Line 66: | Line 84: | ||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|CLEAN |
||
|'''Tier 1:''' You remove a few stray bits of tinder from your <tote> and toss them on the <floor/ground>.<br>'''Tier 2:''' You reach into the bottom of your <tote> and pull out a handful of wood chips, stray bits of tinder, and tiny shards of flint. In a broad sweeping motion, you sprinkle your offering on the <floor/ground>. |
|||
| First Person View |
|||
|'''Tier 1:''' <Person> removes a few stray bits of tinder from <his/her> <tote> and tosses them on the <floor/ground>.<br>'''Tier 2:''' <Person> reaches into the bottom of <his/her> <tote> and pulls out a handful of wood chips, stray bits of tinder, and tiny shards of flint. In a broad sweeping motion, <he/she> sprinkles the offering on the <floor/ground>. |
|||
| Third Person View |
|||
| |
|- |
||
! scope="row" role="rowheader"|CLOSE |
|||
|'''Tier 1:''' You reach down and fumble with your <tote>'s drawstring, eventually managing to close it.<br>'''Tier 2:''' You reach down and nimbly tie your <tote>'s drawstring, quickly closing it. |
|||
|'''Tier 1:''' <Person> reaches down and fumbles with <his/her> <tote>'s drawstring, eventually managing to close it.<br>'''Tier 2:''' <Person> reaches down and nimbly ties <his/her> <tote>'s drawstring, quickly closing it. |
|||
|- |
|||
! scope="row" role="rowheader"|FLIP |
|||
|You reach into the small pocket of your <tote> and pull out some flint. |
|||
|<Person> reaches into the small pocket of <his/her> <tote> and pulls out some flint. |
|||
|- |
|||
! scope="row" role="rowheader"|OPEN |
|||
|'''Tier 1:''' You reach down and fumble with your <tote>'s drawstring, eventually managing to open it.<br>'''Tier 2:''' You reach down and nimbly untie your <tote>'s drawstring, quickly opening it. |
|||
|'''Tier 1:''' <Person> reaches down and fumbles with <his/her> <tote>'s drawstring, eventually managing to open it.<br>'''Tier 2:''' <Person> reaches down and nimbly unties <his/her> <tote>'s drawstring, quickly opening it. |
|||
|- |
|||
! scope="row" role="rowheader"|PINCH |
|||
|You reach into the bottom of <a tote> and, pinching your fingers together, withdraw a handful of tinder. |
|||
|''No third-person messaging.'' |
|||
|- |
|||
! scope="row" role="rowheader"|PULL |
|||
|After rummaging around inside your <tote>, you pull a bundle of wood from the large inner compartment. |
|||
|''No third-person messaging.'' |
|||
|- |
|||
! scope="row" role="rowheader"|PUT |
|||
|'''Wood:''' You drop your <wood> into the large compartment of your <tote>.<br>'''Tinder:''' You stuff your <tinder> into the bottom of your <tote>.<br>'''Flint:''' You toss your <flint> into your <tote>'s small pocket. |
|||
|'''Wood:''' <Person> drops <wood> into <his/her> <tote>.<br>'''Tinder:''' <Person> stuffs <tinder> into the bottom of <his/her> <tote>.<br>'''Flint:''' <Person> tosses <flint> into <his/her> <tote>. |
|||
|- |
|||
! scope="row" role="rowheader"|TURN |
|||
|You rustle around inside your <tote> in search of wood. You glance inside your <tote> and see <number> piece(s) of <wood type>. |
|||
|''No third-person messaging.'' |
|||
|} |
|||
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
||
|item= Wood<!-- REQUIRED: Must be entered as Item Type --> |
|item= Wood<!-- REQUIRED: Must be entered as Item Type --> |
||
| Line 84: | Line 130: | ||
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
||
|- {{verbtableheader}} |
|- {{verbtableheader}} |
||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
| Line 93: | Line 139: | ||
|You carefully unbundle your cedar wood and angle the logs together upright. |
|You carefully unbundle your cedar wood and angle the logs together upright. |
||
Roundtime: 3 sec. |
Roundtime: 3 sec. |
||
|<Person> carefully unbundles <his/her> cedar wood and angles the logs together upright. |
|||
|{{addmetext}} <!-- Third Person View --> |
|||
|} |
|} |
||
| Line 130: | Line 176: | ||
These new campfires are special in nature. They provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects. |
These new campfires are special in nature. They provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects. |
||
The duration of the campfire is determined by the survival skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character's survival skill. Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn't a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains. |
The duration of the campfire is determined by the [[survival]] skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character's survival skill. Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn't a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains. |
||
{| class="wikitable text-center" style="font-size:small; width:100%" |
{| class="wikitable text-center" style="font-size:small; width:100%" |
||
| Line 169: | Line 215: | ||
==See Also== |
==See Also== |
||
* [[/saved_posts|Saved posts]] |
* [[/saved_posts|Saved posts]] |
||
</td><td> |
</td><td> |
||
| Line 207: | Line 252: | ||
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
||
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
||
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
||
|unlock2= |
|unlock2=Premium Unlocker |
||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
||
| Line 232: | Line 277: | ||
}} |
}} |
||
{{itemverb |
{{itemverb |
||
|verb= CLEAN |
|||
|verb= LIGHT<!-- Verbs MUST be capitalized when entered. --> |
|||
|verb2= |
|verb2=CLOSE |
||
|verb3= |
|verb3=FLIP |
||
|verb4= |
|verb4=LIGHT |
||
|verb5= |
|verb5=OPEN |
||
|verb6= |
|verb6=PINCH |
||
|verb7= |
|verb7=PULL |
||
|verb8= |
|verb8=PUSH |
||
|verb9= |
|verb9=PUT |
||
|verb10= |
|verb10=TURN |
||
|verb11= |
|verb11=PUSH |
||
|verb12= |
|||
|verb13= |
|||
|verb14= |
|||
|verb15= |
|||
|verb16= |
|||
|verb17= |
|||
|verb18= |
|||
|verb19= |
|||
|verb20= |
|||
|verb21= |
|||
|verb22= |
|||
|verb23= |
|||
|verb24= |
|||
|verb25= |
|||
|verb26= |
|||
|verb27= |
|||
|verb28= |
|||
}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
||
[[Category:Item Mechanics]] |
[[Category:Item Mechanics]] |
||
Latest revision as of 12:55, 8 July 2026
|
The campfire system was introduced by GameMaster Retser in March 2020 in order to provide protection to adventurers in cold climates. It is useful for weather effects near Icemule Trace and the Hinterwilds. Special flint, tinder, and wood is located in Icemule Trace in the specialty shop Ancients' Campfire as well as the shop Sylvarraend Campfire Supplies in Sylvarraend. This system does not work with any existing woods and will only work with the wood purchased from the store. There are seven different fragrant woods and one base wood. There is also a special survival tote available that can store items compatible with the campfire system and bring them back out again in a fashionable way. The wood stored this way is also weightless. OTS has a limit of 1 tinder, 1 flint, and 1 wood weightless. Flint
You analyze your flint and sense that the creator has provided the following information:
Campfires
Tinder
You analyze your tinder and sense that the creator has provided the following information:
Campfires
ToteTotes offer special verb traps based on tier. Tiers are unlocked by merchant or Premium Unlocker and do not currently have an option for unlocking in the shop.
This brushed suede satchel is intended to help with fending off the cold. Various items for making campfires (wood, tinder, and flint) may be stored weightlessly. A small weapon may also be stored inside. Current verbs are: CLEAN - Fluff messaging CLOSE - Fluff closure OPEN - Fluff opening TURN - Select a different type of wood FLIP - Get some flint PINCH - Grab yourself a handful of tinder PULL - Withdraw a bundle of wood PUT - Adds wood, tinder, or flint This satchel is fully unlocked and contains: Tinder: 0 out of 3 Flint: 0 out of 3 Wood: 0 out of 3 You might be able to have a talented merchant lighten the brushed suede satchel for you or deepen its pockets.
Wood
You analyze your cedar wood and sense that the creator has provided the following information:
Campfires
Additional InformationBuilding the CampfireIn order to build the campfire, place the wood, then the tinder, and then light the fire. Any steel or iron item such as a steel dagger will work with the flint to create the spark. Casting Fire Spirit (111), Minor Fire (906), or Major Fire (908) at the fire to light it once built. If no one is present, the fire will die out. You glance down to see a handful of tinder in your right hand and a bundle of oak wood in your left hand. >push wood You carefully unbundle your oak wood and angle the logs together upright. >push tinder You break your tinder in half and stuff the tinder into the openings beneath the makeshift campfire. You glance down to see some flint in your right hand and a steel dagger in your left hand. >light campfire You lean close to the makeshift campfire and strike your flint against your dagger repeatedly. A collection of sparks fly toward the makeshift campfire which you quickly blow on, creating a small budding flame. Fragrant smoke from the burning campfire swirls around you and fills your nostrils with the scent of smoldering oaken firewood. >sniff retser You smell like smoldered, oaken firewood. >look [Glatoph, Glacier] You also see a burning campfire. Without warning, the winds intensify, howling as they rush through the area. Snow and sleet ride violently upon them, raking across your face! The warmth from the burning campfire keeps the cold at bay. Mechanic BenefitThese new campfires are special in nature. They provide protection in the room the character resides to the cold weather. It will also slowly decrease the amount of exposure to the elements accumulated. After removing most of the cold weather exposure, the campfire will start to build up protection against the exposure effects. The duration of the campfire is determined by the survival skill of the person placing it. The bonus minutes of protection and total minutes of protection are based on each character's survival skill. Higher survival builds more protection from cold, faster. There is also a ceiling of protection based on survival skill.. The default rate is 2 minutes per 1 minute spent by the fire. Note: The ceiling of the exposure isn't a literal 30/20/15/10 minutes. If the character stays still in the harsher environments that protection will burn away faster and faster the longer the character remains.
See Also |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||