Spiritual Lore, Religion: Difference between revisions

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*[[Holy Receptacle (325)]]
*[[Holy Receptacle (325)]]


Religion ranks are required to use the five tiered effects of Holy Receptacle:
:Religion ranks are required to use the five tiered effects of Holy Receptacle:


:*Tier 1, Silver to Gold: 10 ranks
:*Tier 1, Silver to Gold: 10 ranks

Revision as of 22:54, 7 May 2014

This lore represents knowledge and understanding of the principals of the Arkati pantheon. Advanced training in this skill focuses on the doctrines of the particular deity which a character is aligned to and the skill at channeling the spiritual powers of their patron.

Cleric Base Spells Affected

Religion increases the effectiveness of this spell on a successful warding.

Religion grants and increases the chance for an infusion of extra damage. The chance is approximately (Religion bonus/10)%.

Thirty ranks of Religion allows Holy Bolt to cause an acidic degeneration in undead targets when hit.

Religion increases the chance that you will discover the CONVERT status of a corpse you link to.

Religion increases the chance that a target warded with an endroll of at least 120 will be forced to kneel. Every three ranks of Religion increase the chance by 1%.

Training in Religion increases the number of damage cycles this spell causes.

Training in Religion allows Censure to hit more targets, starting with one additional target (five total) at five ranks and reaching sixteen additional targets (20 total) at 200 ranks. This is a seed 5 Lore Summation (see the Summation Chart).

Training in Religion provides a chance for a third cycle of critical damage. The chance is ((Religion skill - 70)/2)%.

Religion ranks are required to use the five tiered effects of Holy Receptacle:
  • Tier 1, Silver to Gold: 10 ranks
  • Tier 2, Brimstone: 15 ranks
  • Tier 3, Nexus: 20 ranks
  • Tier 4, Chrism: 25 ranks
  • Tier 5, Intercession: 30 ranks

Training in Religion increases the chance that you will successfully form a link with your god. The increase is 2% per seed 6 summation.

Religion increases the critical damage.

Religion allows multiple Miracles per 24 hour period. At 60, 125, and 195 ranks of Religion, the cleric gains the ability to use Miracle one additional time per day.

Paladin Base Spells Affected

Training in Religion increases the DS bonus provided by this spell, beginning with +1 additional DS at 5 ranks and reaching +16 adeditional DS at 200 ranks. This is a seed 5 summation.

Training in Religion increases the percentage DS penalty applied by this spell. An additional 1% penalty is applied at 5/11/18/24/30 ranks.

Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.

Training in Religion increases the AS bonus and reduces the DS penalty provided by this spell. The benefit starts with +1 at 1 rank and reaches +19 at 190 ranks. This is a seed 1 summation.

Training in Religion increases the TD boost of this spell. The benefit is 3% per step of a seed 5 summation, to a maximum of +24 at 68 ranks.

Training in Religion increases the chance to force the target to kneel by 2% per rank, reaching a maximum bonus of 50% additional chance to kneel at 25 ranks.

Training in Religion allows the paladin to raise multiple times per day. 20 ranks allows two raises per day, and 40 ranks allows three.

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