Town: Difference between revisions
Jump to navigation
Jump to search
m (11 revisions: Krakiipedia Import) |
VANKRASN39 (talk | contribs) (→Player Accessible Towns: add RR) |
||
Line 11: | Line 11: | ||
* [[Kharam Dzu]] |
* [[Kharam Dzu]] |
||
* [[Solhaven|Freeport of Solhaven]] |
* [[Solhaven|Freeport of Solhaven]] |
||
* [[River's Rest]] |
|||
* [[Zul Logoth]] |
* [[Zul Logoth]] |
||
* [[Ta'Illistim|City-State of Ta'Illistim]] |
* [[Ta'Illistim|City-State of Ta'Illistim]] |
Revision as of 16:14, 14 January 2015
Towns are areas in Elanthia where adventurers are generally considered to be safe from creatures. Typical amenities of towns include shops such as general stores, furriers, jewelers, pawnshops, temples, locksmiths, alchemists, armorers, herbalists, NPC healers, and weapon shops.
Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.
New to town? Check out the local Resting Spots
Player Accessible Towns
- Wehnimer's Landing
- Icemule Trace
- Pinefar Trading Post
- Kharam Dzu
- Freeport of Solhaven
- River's Rest
- Zul Logoth
- City-State of Ta'Illistim
- City-State of Ta'Vaalor
- Sylvarraend
- Cysaegir
- Mist Harbor
This article is a Stub. You can help GSWiki by expanding it. |