Major Shock (910): Difference between revisions
VANKRASN39 (talk | contribs) (→Lores Benefits: 518 language) |
VANKRASN39 (talk | contribs) m (→Lores Benefits) |
||
Line 33: | Line 33: | ||
*Note: Damage factor truncates at three decimal places. |
*Note: Damage factor truncates at three decimal places. |
||
[[Cone of Elements (518)]] |
[[Cone of Elements (518)]] can cast a multi-fire version of this spell with 10 ranks each of Air Lore and Water Lore and all damage factor increases will carry over to the other spell. |
||
==Damage Factor Table== |
==Damage Factor Table== |
Revision as of 16:08, 16 September 2015
Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Major Shock is an elemental bolt spell which enables the caster to hurl a powerful bolt of lightning from the palm of the hand toward a designated target. This is a much more powerful version Minor Shock (901). The Attack Strength for this spell is primarily a function of the caster's Spell Aiming skill and Dexterity bonus, although other spells, such as Elemental Focus (513) and Elemental Targeting (425), can add significantly to its effectiveness. Successful attacks will cause the target to sustain hitpoint damage and possibly lightning based critical injuries.
Usage
Lores Benefits
Training in either Elemental Lore, Water and/or Elemental Lore, Air will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores to increase the damage factors for this spell. Total lore bonus with 200 ranks (300 skill) is .075.
Air and/or Water Lore Ranks | |
.001 per two ranks | |
.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
Cone of Elements (518) can cast a multi-fire version of this spell with 10 ranks each of Air Lore and Water Lore and all damage factor increases will carry over to the other spell.
Damage Factor Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Major Shock | DF | .750 | .555 | .433 | .415 | .433 | ||||||||||||
AvD | 50 | 40 | 39 | 38 | 37 | 45 | 43 | 41 | 39 | 48 | 44 | 40 | 36 | 51 | 45 | 39 | 33 |
Messaging
You hurl a powerful lightning bolt at a dark orc! AS: +133 vs DS: +47 with AvD: +37 + d100 roll: +33 = +156 ... and hit for 47 points of damage! Nasty shock to the head. The dark orc looks dazed and confused. The dark orc is stunned! Cast Roundtime 3 Seconds.
Alchemy Recipes
A slender mithril wand | |
---|---|
Eastern version | Western version |
|
|
Resources
- Wizard Base Spell Circle: Major Shock, on Play.net