Divine Fury (317): Difference between revisions
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== Resources == |
== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#317 Cleric Base Spell Circle: Divine Fury], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#317 Cleric Base Spell Circle: Divine Fury], on Play.net |
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*[[Mean casts per kill (317, 519, 1115)]] |
Revision as of 13:39, 2 May 2016
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Divine Fury is a warding spell for which a cleric calls upon their chosen deity to unleash severe damage upon the target. It can be CHANNELed for additional damage.
Divine Fury deals hitpoint (HP) damage immediately, followed by a plasma critical cycle, then a deity-specific critical cycle based on the cleric's CONVERT status. Training in Spiritual Lore, Religion will provide a chance for a third cycle of deity-specific critical damage.
Lore Benefit
Training in Spiritual Lore, Religion will provide a chance for a third cycle of deity-specific critical damage. The percent chance is (Religion Lore skill bonus - 70) ÷ 2.
Spiritual Lore, Religion ranks 16 20 27 35 50 70 90 110 130 150 170 Chance for third cycle of critical damage 2% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
- Not all thresholds shown
Channel Damage
Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).
STANCE OFF ADV FOR NEU GUA One Open Hand +20 +16 +12 +8 +4 Two Open Hands +40 +32 +24 +16 +8
Messaging
HP damage and plasma critical followed by additional puncture criticals:
You channel at a festering taint. Particles of dust and soot rise from the floor at your feet as you release a pulsating, platinum ripple of energy toward a festering taint! CS: +412 - TD: +339 + CvA: +25 + d100: +64 == +162 Warding failed! The festering taint is cloaked in a blinding platinum light and assailed for 101 points of damage! ... 35 points of damage! Immolating blast causes the festering taint's hand to explode. The festering taint stares blankly at its severed right hand. The festering taint is stunned! ... 20 points of damage! Strike to abdomen punctures stomach! ... 10 points of damage! Strike pierces upper arm! Cast Roundtime 3 Seconds. Roundtime: 3 sec.