Lightening: Difference between revisions

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'''No, item cannot be lightened:
'''No, item cannot be lightened:
<pre{{log2}}>You can tell that the vestment is '''as light as it can get''' and that its pockets could not possibly get any deeper.</pre></blockquote>
<pre{{log2}}>You can tell that the vestment is '''as light as it can get''' and that its pockets could not possibly get any deeper.

''*Note: Occasionally an item which yields this message can still be lightened using an [[Lightening#Automated Lightening Certificates|Automated Lightening Certificate]].''</pre></blockquote>


Most items have set standards for how light they are able to get depending on what they are, and, in the case of [[#Containers|containers]], where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit.
Most items have set standards for how light they are able to get depending on what they are, and, in the case of [[#Containers|containers]], where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit.


Merchants typically lighten items in 10% increments of an item's base weight. Maximum lightness is typically 50% of base weight. [[Adamantine]] is an exception, which is rumored to be limited to be limited to 50% of its starting weight, rather than base weight.
Merchants typically lighten items in 10% increments of an item's base weight. Maximum lightness is typically 50% of base weight. [[Adamantine]] is an exception, the formula for adamantine's minimum weight is 150% the base weight of steel.


''' Example
''' Example
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==Containers==
==Containers==
<section begin=containers />Prior to February 2016, containers had to be fully <noinclude>[[deepening|</noinclude>deepened<noinclude>]]</noinclude> before being <includeonly>[[lightening|</includeonly>lightened<includeonly>]]</includeonly> in order to maximize the capacity of the container, but that is only the case now if one lightens an item below the minimum weight for the item's set maximum capacity for its worn location. For example, a cloak's minimum weight is 6 lbs for the maximum allowed standard of 140 lbs. If the item is taken to 5 lbs, then the maximum capacity will be lower and, thus, the order matters now only once the minimum weight for maximum capacity is reached. [[Epic deepening]] does not have any minimum weight restrictions, and during that service maximum capacity may be taken above the standard maximums.
<section begin=containers />Prior to February 2016, containers had to be fully <noinclude>[[deepening|</noinclude>deepened<noinclude>]]</noinclude> before being <includeonly>[[lightening|</includeonly>lightened<includeonly>]]</includeonly> in order to maximize the capacity of the container, but that is only the case now if one lightens an item below the minimum weight for the item's set maximum capacity for its worn location. For example, a cloak's minimum weight is 6 lbs for the maximum allowed standard of 140 lbs. If the item is taken to 5 lbs, then the maximum capacity will be lower and, thus, the order matters now only once the minimum weight for maximum capacity is reached. [[Epic deepening]] does not have any minimum weight restrictions, and during that service maximum capacity may be taken above the standard maximums.

CLARIFICATION NOTE: Lightening notes, and general lightening merchants, will not lighten a container below the minimum weight for its current capacity. Therefore, if the goal is to achieve the lightest and deepest container then you should fully lighten it before deepening it as deepening notes will exceed the small maximum.


:{| {{prettytable|text-align:center;}}
:{| {{prettytable|text-align:center;}}
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|align=left| All others || <1 || ≤5
|align=left| All others || <1 || ≤5
|}<section end=containers />
|}<section end=containers />

==Armor==

{| {{prettytable|text-align:center;}}
|+ '''Armor Weights (lbs)'''
|-bgcolor=lightblue
!AsG!!Name!!Base!!Minimum
|-
|2||Flowing robes||8||4
|-
|5||Light leather||10||5
|-
|6||Full leather||13||7
|-
|7||Reinforced leather||15||8
|-
|8||Double leather||16||8
|-
|9||Leather breastplate||16||8
|-
|10||Cuirbouilli leather||17||9
|-
|11||Studded leather||20||10
|-
|12||Brigandine armor||25||13
|-
|13||Chain mail||25||13
|-
|14||Double chain||25||13
|-
|15||Augmented chain||26||13
|-
|16||Chain hauberk||27||14
|-
|17||Metal breastplate||23||12
|-
|18||Augmented breastplate||25||13
|-
|19||Half plate||50||25
|-
|20||Full plate||75||38
|}


==Automated Lightening Certificates==
==Automated Lightening Certificates==
At the June 2017 run of [[Return to Delirium Manor]], certificates were introduced to automate the lightening of items. {{boldmono|[[REDEEM]] }}the ticket with the item in hand to use. They cannot be used to take an item below its minimum weight.
At the June 2017 run of [[Return to Delirium Manor]], certificates were introduced to automate the lightening of items. {{boldmono|[[REDEEM]] }}the ticket with the item in hand to use. They cannot be used to take an item below its minimum weight. However, sometimes an item whose ANALYZE says the item is "as light as it can get" can still be lightened with a lightening certificate or note.

Most similar lightening notes can be bundled and can form a stack of up to 1000 notes. PULL to remove a single-use note from the stack.

===Examples===
<pre{{log2}}>
'''a light yellow note'''
>read my note
In the Common language, it reads:
This note can be REDEEMed to reduce an appropriate item's encumbrance by '''1''' pound. Most worn containers, armor, and weapons are eligible for this service.
</pre>
<pre{{log2}}>
'''a stack of light yellow notes'''
>read my note
A stack of light yellow notes has 2 uses. You can REDEEM this or use PULL to remove a single-use note.
</pre>
:{| {{prettytable}}
|-bgcolor=lightblue
!Note||Lightening Amount
|-
||a glimmering silver note (jackpot)|| 10 lbs
|-
||a hazy white note (jackpot)|| 5 lbs
|-
||a deep black note|| 3 lbs
|-
||a bright orange note|| 2 lbs
|-
||a light yellow note|| 1 lb
|-
||a hazy ebon note (account bound) || 1 lb
|-
|}<section end=examples />
<section begin=denied />
<section begin=denied />

===Denied Scripts===
===Denied Scripts===
The following list is provided by GM Haliste. Do '''not''' request these items for the certificates again; they are denied for both lightening and deepening, as applicable. The "Clarifying Description" column is a simple description of the item, in case the GM name is different from how players refer to it, or the item does not have its own page. All other items the certificates do not work with can be{{boldmono| [[BUGITEM (verb)|BUGITEM]]ed }}(the '''item''', not the certificate) to request review.
The following list is provided by GM Haliste. Do '''not''' request these items for the certificates again; they are denied for both lightening and deepening, as applicable. The "Clarifying Description" column is a simple description of the item, in case the GM name is different from how players refer to it, or the item does not have its own page. All other items the certificates do not work with can be{{boldmono| [[BUGITEM (verb)|BUGITEM]]ed }}(the '''item''', not the certificate) to request review.
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|[[Armor concealing garment]]s||
|[[Armor concealing garment]]s||
|-
|-
|[[BodiceBlade]]s||
|[[BodiceBlade]]s||[[Vanishing Point]]
|-
|-
|[[Disarming Kit]]s||Locksmith's toolkit
|[[Disarming Kit]]s||Locksmith's toolkit
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|-
|-
|[[WoundedWear]]||
|[[WoundedWear]]||
|-
|[[Magical armoire]]||
|-
|[[Fireworks press|FireworksPress]]||
|-
|DollTrunk||
|-
|SnowPouch||
|-
|[[Gemcutter]]||
|-
|[[Fancy sheath|FancySheath]]||
|-
|[[Label|GearLabel Box]]||
|-
|JewelryBox||
|-
|Treasure System Containers||Treasure system boxes. Clothing works fine
|-
|UAC (Handwrap/Footwrap) Gear||
|-
|DaggerHarness EG05||
|-
|JewelryBox (Spitfire)||
|-
|FancyBooks||
|-
|[[Ribbonator 2000|The Ribbonator]]||
|-
|WandsOnly||
|-
|[[Folding chair|FoldingChair]]||
|-
|Wavedancer (Tintrel) Towels||
|-
|[[Mechanical Cartridge Vambraces]]||
|-
|[[Cigar Sling]]s||
|-
|}<section end=denied />
|}<section end=denied />

===Examples===
:<small>''Bold emphasis added.''</small>
====Light Yellow Note====
<pre{{log2}}>This note can be REDEEMed to reduce an appropriate item's encumbrance by '''1''' pound. Most worn containers, armor, and weapons are eligible for this service.</pre>
====Bright Orange Note====
<pre{{log2}}>This note can be REDEEMed to reduce an appropriate item's encumbrance by '''2''' pounds. Most worn containers, armor, and weapons are eligible for this service.</pre>
====Black Lightening Note====
<pre{{log2}}>This note can be REDEEMed to reduce an appropriate item's encumbrance by '''3''' pounds. Most worn containers, armor, and weapons are eligible for this service.</pre>
====Hazy White Note====
This was a jackpot level find.
<pre{{log2}}>This note can be REDEEMed to reduce an appropriate item's encumbrance by '''5''' pounds. Most worn containers, armor, and weapons are eligible for this service.</pre>

====Glimmering Silver Note====
This was a jackpot level find.
<pre{{log2}}>This note can be REDEEMed to reduce an appropriate item's encumbrance by '''10''' pounds. Most worn containers, armor, and weapons are eligible for this service.</pre>


==See Also==
==See Also==
*[[Deepening]]
*[[GALD]]
*[[GALD]]
*[[ANALYZE (verb)/saved posts|Saved posts]]
*[[ANALYZE (verb)/saved posts|Saved posts]]

Latest revision as of 08:57, 3 September 2024

Lightening is a common merchant service in which excess weight is removed from an item. Players can usually tell if an item is able to be lightened using the ANALYZE verb.

Yes, item can be lightened:

You might be able to have a talented merchant lighten the felt pouch for you or have its pockets deepened.

No, item cannot be lightened:

You can tell that the vestment is as light as it can get and that its pockets could not possibly get any deeper.

*Note: Occasionally an item which yields this message can still be lightened using an Automated Lightening Certificate.

Most items have set standards for how light they are able to get depending on what they are, and, in the case of containers, where they are worn. An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit.

Merchants typically lighten items in 10% increments of an item's base weight. Maximum lightness is typically 50% of base weight. Adamantine is an exception, the formula for adamantine's minimum weight is 150% the base weight of steel.

Example

Step Calculation Final Weight
Full leathers base weight N/A 13
Lighten 1 13 - Ceiling(13 * 0.1) 11
Lighten 2 11 - Ceiling(13 * 0.1) 9
Lighten 3 9 - Ceiling(13 * 0.1) 7 [Max light reached]

Containers

Prior to February 2016, containers had to be fully deepened before being lightened in order to maximize the capacity of the container, but that is only the case now if one lightens an item below the minimum weight for the item's set maximum capacity for its worn location. For example, a cloak's minimum weight is 6 lbs for the maximum allowed standard of 140 lbs. If the item is taken to 5 lbs, then the maximum capacity will be lower and, thus, the order matters now only once the minimum weight for maximum capacity is reached. Epic deepening does not have any minimum weight restrictions, and during that service maximum capacity may be taken above the standard maximums.

CLARIFICATION NOTE: Lightening notes, and general lightening merchants, will not lighten a container below the minimum weight for its current capacity. Therefore, if the goal is to achieve the lightest and deepest container then you should fully lighten it before deepening it as deepening notes will exceed the small maximum.

Standard Lightening and Deepening Levels
Worn Location Minimum
Weight (lbs)
Maximum Capacity (lbs)
Cloak & back-worn 6 140
Cloak & back-worn 5 120
Cloak & back-worn 4 90
Shoulder-slung 3 60
All others 2 varies based on location
All others <1 ≤5

Armor

Armor Weights (lbs)
AsG Name Base Minimum
2 Flowing robes 8 4
5 Light leather 10 5
6 Full leather 13 7
7 Reinforced leather 15 8
8 Double leather 16 8
9 Leather breastplate 16 8
10 Cuirbouilli leather 17 9
11 Studded leather 20 10
12 Brigandine armor 25 13
13 Chain mail 25 13
14 Double chain 25 13
15 Augmented chain 26 13
16 Chain hauberk 27 14
17 Metal breastplate 23 12
18 Augmented breastplate 25 13
19 Half plate 50 25
20 Full plate 75 38

Automated Lightening Certificates

At the June 2017 run of Return to Delirium Manor, certificates were introduced to automate the lightening of items. REDEEM the ticket with the item in hand to use. They cannot be used to take an item below its minimum weight. However, sometimes an item whose ANALYZE says the item is "as light as it can get" can still be lightened with a lightening certificate or note.

Most similar lightening notes can be bundled and can form a stack of up to 1000 notes. PULL to remove a single-use note from the stack.

Examples

a light yellow note
>read my note
In the Common language, it reads:
This note can be REDEEMed to reduce an appropriate item's encumbrance by 1 pound.  Most worn containers, armor, and weapons are eligible for this service.
a stack of light yellow notes
>read my note
A stack of light yellow notes has 2 uses.  You can REDEEM this or use PULL to remove a single-use note.
Note Lightening Amount
a glimmering silver note (jackpot) 10 lbs
a hazy white note (jackpot) 5 lbs
a deep black note 3 lbs
a bright orange note 2 lbs
a light yellow note 1 lb
a hazy ebon note (account bound) 1 lb


Denied Scripts

The following list is provided by GM Haliste. Do not request these items for the certificates again; they are denied for both lightening and deepening, as applicable. The "Clarifying Description" column is a simple description of the item, in case the GM name is different from how players refer to it, or the item does not have its own page. All other items the certificates do not work with can be BUGITEMed (the item, not the certificate) to request review.

Item (GM Name) Clarifying Description
Armor concealing garments
BodiceBlades Vanishing Point
Disarming Kits Locksmith's toolkit
Dwarffest shields Shields with built-in sheaths
Feature concealers (pin worn)
Gem-eater Eisenrucks
Morphing containers Containers with different "sides" that have to be lightened/deepened individually
SimpleBooks Books with a pocket
Smuggling sacks
SwordBelts Dual-scabbard two weapon sword belt
Toasting Steins
Weight reducing containers Takes a % of encumbrance off the contents
WoundedWear
Magical armoire
FireworksPress
DollTrunk
SnowPouch
Gemcutter
FancySheath
GearLabel Box
JewelryBox
Treasure System Containers Treasure system boxes. Clothing works fine
UAC (Handwrap/Footwrap) Gear
DaggerHarness EG05
JewelryBox (Spitfire)
FancyBooks
The Ribbonator
WandsOnly
FoldingChair
Wavedancer (Tintrel) Towels
Mechanical Cartridge Vambraces
Cigar Slings

See Also