Sprite Weapon: Difference between revisions
m (→Verb Traps) |
(Moved TOC to be consistent with other items) |
||
(48 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
<table><tr valign="top"><td> |
|||
{{TOCright|limit=2}}'''Sprite Weapons''' were first sold at [[Bloodriven Village]] in the [[BVShop:Sprite Club|Sprite Club]] in June 2018 by ASGM Retser. They can be [[blessed]], [[Ensorcell (735)|ensorcelled]], and [[Enchant Item (925)|enchanted]], although the latter two are difficult (see [[#Enchanting and Ensorcelling|below]]). Traditional [[flare]]s can also be added. In 2018, they were sold off-the-shelf with a +20 (4x) enchant level. They have a special [[Crush critical table|crush]] flare, known as a "[[#Sprite Flares|sprite flare]]," that gets more potent as affinity grows. |
|||
'''Sprite Weapons''' were first sold at [[Bloodriven Village]] in the [[BVShop:Sprite Club|Sprite Club]] in June 2018 by ASGM Retser. They can be [[blessed]], [[Ensorcell (735)|ensorcelled]], and [[Enchant (925)|enchanted]], although the latter is difficult (see [[#Enchanting and Ensorcelling|below]]). They have a special [[Crush critical table|crush]] [[flare]], known as a "sprite flare," that gets more potent as affinity grows. The sprite flare can be changed to other common or uncommon flares with an [[Unlocking|unlocking]] certificate. In 2018 through 2020, they were sold off-the-shelf with a +20 (4x) enchant level. |
|||
{{TOC limit|2}} |
|||
==Analyze== |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
===Tier 0, Affinity 0=== |
|||
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
<pre{{log2}}> |
|||
|itemsummary= At this tier, the weapon has the standard [[Sprite_Weapon#Sprite Flares|sprite flares]]. It can be {{boldmono|[[TOUCH (verb)|TOUCH]]}}ed to infuse mana, set to a daily cap and timers.<!-- Brief explanation of what this tier does, if any. --> |
|||
You analyze the {item} and sense that the creator has provided the following information: |
|||
|analyze=You analyze the {item} and sense that the creator has provided the following information: |
|||
Verb |
Verb |
||
PUSH Activates/Deactivates Weapon |
PUSH Activates/Deactivates Weapon |
||
Line 20: | Line 21: | ||
Sprite Swarm: Locked Sprite Drain: Locked |
Sprite Swarm: Locked Sprite Drain: Locked |
||
Sprite Ward: Locked |
Sprite Ward: Locked |
||
Mana Infusion (TOUCH): Time until Mana Infusion (TOUCH) Required: 59 minutes |
|||
Customization |
Customization |
||
Sprite Color: white |
<span style="color:blue">'''Sprite Color: white'''</span> |
||
Inactive Weapon Customization |
<span style="color:blue">'''Inactive Weapon Customization'''</span> |
||
Article: a marred |
<span style="color:blue">'''Article: a marred'''</span> |
||
Adjective: |
<span style="color:blue">'''Adjective: '''</span> |
||
Long (Post Noun): |
<span style="color:blue">'''Long (Post Noun): '''</span> |
||
Active Weapon Customization |
<span style="color:blue">'''Active Weapon Customization'''</span> |
||
Article: a glowing |
<span style="color:blue">'''Article: a glowing'''</span> |
||
Adjective: |
<span style="color:blue">'''Adjective: '''</span> |
||
Long (Post Noun): |
<span style="color:blue">'''Long (Post Noun): '''</span> |
||
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
||
You might be able to have a talented merchant lighten the {item} for you.</ |
You might be able to have a talented merchant lighten the {item} for you.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
||
|affinity= This tier can get up to '''Affinity Level 1''' by {{boldmono|[[PRAY (verb)|PRAY]]}}ing once the weapon has reached 1,000 bound mana. There are no special benefits at this level.<!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
== Affinity Levels == |
|||
}} |
|||
Total mana is cumulative; the count does not reset. |
|||
{| {{verbtable}} |
|||
{| {{prettytable|background:#F0F8FF;height:15px;}} |
|||
|- {{verbtableheader}} |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
|||
! style="width:5em;"|Verb |
|||
!TIER !!AFFINITY<br>LEVEL !!style="white-space:nowrap"|TOTAL MANA<br>BOUND !!NOTES |
|||
! style="width:5em;"|Affinity |
|||
! First |
|||
! Third |
|||
|- |
|||
! rowspan="3" |PROD |
|||
| rowspan="2" style="text-align:center"|Level 0 |
|||
| You clench your runestaff and nod to the ''white'' sprite flying above your shoulder; it grumbles in response, "Awwwww, fine!" |
|||
| XXX clenches her runestaff and nods to the ''white'' sprite flying above her shoulder; it grumbles in response, "Awwwww, fine!" |
|||
|- |
|||
| You clench your runestaff and nod to the ''white'' sprite flying above your shoulder; it cheers in response, "Fight time!" |
|||
| XXX clenches her runestaff and nods to the ''white'' sprite flying above her shoulder; it cheers in response, "Fight time!" |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Turns on/off sprite flares.'' |
|||
|- |
|||
! rowspan="2" |PUNCH |
|||
| style="text-align:center"|Level 0 |
|||
| You slowly make a fist as you glance at your runestaff. A faint, sad voice whispers, "Friend? Do you not want me anymore? FRIEND??"<br>*[WARNING: THIS IS A PERMANENT EFFECT, IT WILL COMPLETELY ERASE ALL AFFINITY AND ATTUNING PROGRESS.]*<br>*[ THIS CANNOT BE UNDONE!] |
|||
| n/a |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Permanently removes attunement.'' |
|||
|- |
|||
! rowspan="3" | PUSH |
|||
| rowspan="2" style="text-align:center"|Level 0 |
|||
| You push your hand down the surface of your runestaff. A small ''white'' sprite materializes near the end of your runestaff. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals a glowing runestaff. The ''white'' sprite flits just over your shoulder. |
|||
Roundtime: 2 sec. |
|||
| XXX pushes her hand down the surface of her runestaff. A small ''white'' sprite materializes near the end of her runestaff. The distorted surface begins to mend as glyphs appear and fade across its surface. A final pulse of white light reveals a glowing runestaff. The ''white'' sprite flits just over her shoulder. |
|||
|- |
|||
| You push your hand down the surface of your runestaff. The glow surrounding your runestaff fades as it returns to a lifeless state. |
|||
Roundtime: 2 sec. |
|||
| XXX pushes her hand down the surface of her runestaff. The glow surrounding her runestaff splinters and cracks as it returns to a lifeless state. |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Activates/deactivates weapon (and changes appearance)'' |
|||
|- |
|||
! rowspan="2" |TOUCH |
|||
| style="text-align:center"|Level 0 |
|||
| You channel some of your power into your sprite and runestaff. |
|||
The ''white'' sprite hovering just above your shoulder vanishes in a brief, ''white'' flash of light. |
|||
| n/a |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Allows infusion of mana.'' |
|||
|- |
|||
! rowspan="3" |PRAY |
|||
| rowspan="2" style="text-align:center"|Level 1 |
|||
| A small voice whispers from within the broadsword, "Hey, wanta party? Lets be friends forever! Pray to me again within the next thirty seconds to agree to my undisclosed terms!" |
|||
| rowspan="2"|XXX seems to be locked in a conversation with the ''white'' sprite flying above her shoulder. |
|||
|- |
|||
| The cute voice turns strangely dark and deep, "... and now our souls are bound for an eternity! There is no escape from this mortal coil!" The voice starts to giggle uncontrollably before exclaiming, "Just kidding, let's be friends. Try PUSHing this <weapon>!" |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Advances your bond with your weapon and binds you to it.'' |
|||
|} |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|affinity= This tier allows the user to reach up to '''Affinity Level 3''' (5,000 total bound mana). This will make it so the sprite draws less power, less frequently and any mana taken may not be put towards the Daily Mana Cap.<!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|||
! style="width:5em;"|Verb |
|||
! style="width:5em;"|Affinity |
|||
! First |
|||
! Third |
|||
|- |
|||
! rowspan="3"|PRAY |
|||
| style="text-align:center"|Level 2 |
|||
| You reverently glance at the ''white'' sprite flying above your shoulder. It giggles at you and says, "We're becoming the two bestest friends ever! Keeeeeep giving me power and we'll be even stronger!" |
|||
| rowspan="2"| XXX seems to be locked in a conversation with the ''white'' sprite flying above her shoulder. |
|||
|- |
|||
| style="text-align:center"|Level 3 |
|||
| You reverently glance at the ''white'' sprite flying above your shoulder. It giggles at you and says, "As we get closer together in a not weird way, I won't draw as much power or as often!" |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Advances your bond with your weapon.'' |
|||
|} |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|affinity= This tier can reach up to '''Affinity Level 6'''. At Level 4 (10,000 bound mana), the staff gains the ability '''[[Sprite_Weapon#Sprite Swarm|Sprite Swarm]]''', which will swarm mobs with [[Standard_maneuver_roll#SMR_v2|SMRv2]] attacks. At Level 6 (40,000 bound mana), the staff gains the ability '''[[Sprite Weapon#Sprite Power|Sprite Power]]''', which will replace the standard sprite flares with Sprite Swarm for 60 seconds.<!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|||
! style="width:5em;"|Verb |
|||
! style="width:5em;"|Affinity |
|||
! First |
|||
! Third |
|||
|- |
|||
! rowspan="2"|RAISE<br>([[Sprite Weapon#Sprite Swarm|Sprite Swarm]]) |
|||
| style="text-align:center"|Level 4 |
|||
| You lift your katar skyward, creating a trail of ''ruby'' runes to appear between your katar and your ''ruby'' sprite. Your ''ruby'' sprite chants audibly before releasing several pulses of ''ruby'' magical energy into the surroundings! |
|||
| XXX lifts her katar skyward, creating a trail of ruby runes to appear between her katar and your her sprite. Her ''ruby'' sprite chants audibly before releasing several pulses of ''ruby'' magical energy into the surroundings! |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Attacks with a wave of sprites with a 10 minute cooldown.'' |
|||
|- |
|||
! rowspan="4"|PRAY |
|||
| style="text-align:center"|Level 4 |
|||
| You reverently glance at the ''ruby'' sprite flying above your shoulder. It giggles at you and says, "You can now RAISE the weapon once every ten minutes to call upon a sprite swarm and attack things in the area! The more bonded we are, the more targets I can hit!" |
|||
| rowspan="3"|XXX seems to be locked in a conversation with the ''ruby'' sprite flying above her shoulder. |
|||
|- |
|||
| style="text-align:center"|Level 5 |
|||
| You reverently glance at the ''ruby'' sprite flying above your shoulder. It giggles at you and says, "Our power grows, our bond grows, our weirdness grows! Lets keep working together!" |
|||
|- |
|||
| style="text-align:center"|Level 6 |
|||
| You reverently glance at the ''ruby'' sprite flying above your shoulder. It giggles at you and says, "I can now call upon the sprite swarm up to once every ten seconds, for sixty seconds! POW!" |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Advances your bond with your weapon.'' |
|||
|- |
|||
! rowspan="2"|PULL<br>([[Sprite Weapon#Sprite Power|Sprite Power]]) |
|||
| style="text-align:center"|Level 6 |
|||
| You draw your katar close to your chest and nod at your ''ruby'' sprite. Distorted ripples of ''ruby'' energy surround you as you chant in unison with the ''ruby'' sprite flying above your shoulder. Suddenly, the ''ruby'' sprite summons mirror-like clones of itself. The sprites shout, "Attaccccccccckkkkkkk!" |
|||
| XXX draws her katar close to her chest and nods at her ''ruby'' sprite. Distorted ripples of ruby energy surrounds her as she chants in unison with the ''ruby'' sprite flying above her shoulder. Suddenly, the ''ruby'' sprite summons mirror-like clones of itself. The sprites shout, "Attaccccccccckkkkkkk!" |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Changes standard sprite flare to sprite swarm. Can occur once every 10 seconds for 60 seconds.'' |
|||
|} |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
|||
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|affinity= This tier can reach up to '''Affinity Level 9'''. At Level 8 (80,000 bound mana), the staff gains the ability '''[[Sprite_Weapon#Sprite Ward|Sprite Ward]]''', which allows the wielder to block spells by consuming stored mana. At Level 9 (100,000 bound mana), the staff gains the ability '''[[Sprite Weapon#Sprite Drain|Sprite Drain]]''', which will increase the wielder's mana regen for 10 minutes.<!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|||
! style="width:5em;"|Verb |
|||
! style="width:5em;"|Affinity |
|||
! First |
|||
! Third |
|||
|- |
|||
! rowspan="4"|PRAY |
|||
| style="text-align:center"|Level 7 |
|||
| You reverently glance at the ''ruby'' sprite flying above your shoulder. It giggles at you and says, "Here we gooooooooooo! We're stronger than ever!" |
|||
| rowspan="3"|XXX seems to be locked in a conversation with the ''ruby'' sprite flying above her shoulder. |
|||
|- |
|||
| style="text-align:center"|Level 8 |
|||
| You reverently glance at the ''ruby'' sprite flying above your shoulder. It giggles at you and says, "I can now summon a sprite ward when you nuzzle the weapon. This will protect us against magical attacks that would strip us of our magic! I can do this once an hour and the effect will last for ten minutes! We can absorb one major dispel or three minor!" |
|||
|- |
|||
| style="text-align:center"|Level 9 |
|||
| You reverently glance at the ''ruby'' sprite flying above your shoulder. It giggles at you and says, "Hey, so, I can draw upon the flows of mana from our surroundings to enhance your ability to regenerate mana! I can only sustain this if you hold the katar! We're the bestest of friends now, yay!" |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Advances your bond with your weapon.'' |
|||
|- |
|||
! rowspan="2"|NUZZLE<br>([[Sprite Weapon#Sprite Ward|Sprite Ward]]) |
|||
| style="text-align:center"|Level 8 |
|||
| You turn your head to lock eyes with your sprite and nod. The sprite flying above your shoulder places its hands out in front of itself, chanting in an odd tone. A magical barrier forms around you. |
|||
| XXX turns her head to lock eyes with her sprite and nods. The sprite flying above her shoulder places its hands out in front of itself, chanting in an odd tone. A magical barrier forms around her. |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Absorbs 3 minor dispels or 1 major dispel over 10 minutes on a 60 minute cooldown.'' |
|||
|- |
|||
! rowspan="2"|RUB<br>([[Sprite Weapon#Sprite Drain|Sprite Drain]]) |
|||
| style="text-align:center"|Level 9 |
|||
| You hold your katar aloft and chant in unison with your sprite. Fibrous tendrils of mana coalesce from the surroundings and coat your form. |
|||
| holds her katar aloft and chants in unison with her sprite. Fibrous tendrils of mana coalesce from the surroundings and coats her form. |
|||
|- |
|||
| colspan="3" style="text-align:center"|''Note: Increases mana regeneration for 10 minutes on a 60 minute cooldown.'' |
|||
|} |
|||
==Additional Information== |
|||
===Affinity Levels=== |
|||
Total mana is cumulative; the count does not reset. Each level strengthens the standard [[Sprite Weapon#Sprite Flares|sprite flares]] as well as increases the number of targets for [[Sprite Weapon#Sprite Swarm|Sprite Swarm]]. |
|||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|||
!TIER !!LEVEL !!style="white-space:nowrap"|MANA BOUND !!NOTES |
|||
|- |
|- |
||
!rowspan=2 style="white-space:nowrap;"| ''Tier 0<br>Off-the-Shelf |
!rowspan=2 style="white-space:nowrap;"| ''Tier 0<br>Off-the-Shelf |
||
Line 49: | Line 213: | ||
|- |
|- |
||
!Level 1 |
!Level 1 |
||
!1000 |
!1000 |
||
| |
| |
||
|- |
|- |
||
Line 64: | Line 228: | ||
!Level 4 |
!Level 4 |
||
!10,000 |
!10,000 |
||
| |
|Sprite Swarm: Attacks with a wave of sprites.<br> |
||
Cooldown: 10 minutes.<br> |
Cooldown: 10 minutes.<br> |
||
Verb: Raise<br> |
Verb: Raise<br> |
||
(The Unlocked Abilities part of the analyze calls this ability "Sprite Swarm," but the General Information shows unlocking "Sprite Power." Probably a mistake.) |
|||
|- |
|- |
||
!Level 5 |
!Level 5 |
||
Line 75: | Line 238: | ||
!Level 6 |
!Level 6 |
||
!40,000 |
!40,000 |
||
| |
|Sprite Power: Calls upon sprite swarms instead of your standard sprite flare for 60 seconds.<br> |
||
This can only happen once every 10 seconds during that time.<br> |
This can only happen once every 10 seconds during that time.<br> |
||
Cooldown: |
Cooldown: 60 minutes.<br> |
||
Verb: Pull<br> |
Verb: Pull<br> |
||
(The Unlocked Abilities part of the analyze calls this ability Sprite Power, but the General Information already showed Sprite Power unlocked from affinity 4, and Sprite Swarm still shows as locked.) |
|||
|- |
|- |
||
!rowspan=3|''Tier 3 |
!rowspan=3|''Tier 3 |
||
Line 88: | Line 250: | ||
!Level 8 |
!Level 8 |
||
!80,000 |
!80,000 |
||
|Sprite Ward: Allows wielder to block spells by consuming stored mana.<br> |
|||
| |
|||
Cooldown: 60 minutes.<br> |
|||
Verb: Nuzzle<br> |
|||
|- |
|- |
||
!Level 9 |
!Level 9 |
||
!100,000 |
!100,000 |
||
|Sprite Drain: Increases your mana regeneration for 10 minutes.<br> |
|||
| |
|||
Cooldown: 60 minutes.<br> |
|||
Verb: Rub<br> |
|||
|- |
|- |
||
|} |
|} |
||
Line 99: | Line 265: | ||
All sprite weapons come with sprite [[flare]]s, based on the [[crush critical table]]. These flares take up the script slot but leave the standard flare slot open, allowing for further upgrades or [[Consecrate (1604)]] flares. |
All sprite weapons come with sprite [[flare]]s, based on the [[crush critical table]]. These flares take up the script slot but leave the standard flare slot open, allowing for further upgrades or [[Consecrate (1604)]] flares. |
||
The flares themselves can be turned on and off, cost mana, and come with a damage type of crush. A very rare service will be available to change this to any damage type. In addition, they grow stronger with higher affinity. |
|||
== Verb Traps == |
|||
<pre{{log2}}> |
|||
{| {{prettytable|background:#F0F8FF;height:15px;}} |
|||
incant 702 |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
|||
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption... |
|||
! style="width:5em"|TIER |
|||
Your spell is ready. |
|||
! style="width:5em"|VERB |
|||
You gesture at an Ithzir adept. |
|||
! style="width:5em"|AFFINITY |
|||
CS: +408 - TD: +388 + CvA: +25 + d100: +89 == +134 |
|||
! style="width:35em"|FIRST |
|||
Warding failed! |
|||
! style="width:35em"|THIRD |
|||
A masterful strike for 45 points of damage! |
|||
... 15 points of damage! |
|||
Blood in the Ithzir adept's right eye boils. Red steam rises from socket. |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
The ''white'' sprite on your shoulder sends forth a cylindrical, ''white'' blast of magic at an Ithzir adept's abdomen! |
|||
... 25 points of damage! |
|||
Knocked back several feet by blow to abdomen. |
|||
</pre> |
|||
===Sprite Swarm=== |
|||
This uses the base sprite swarm, and its damage type. |
|||
<pre{{log2}}> |
|||
You lift your wooden crook skyward, creating a trail of white runes to appear between your wooden crook and your ''white'' sprite. |
|||
Your ''white'' sprite chants audibly before releasing several pulses of white magical energy into the surroundings! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
The ''white'' sprite on your shoulder sends forth a cylindrical, ''white'' blast of magic at an Ithzir adept's left arm! |
|||
[SMR result: 169 (Open d100: 75)] |
|||
... 35 points of damage! |
|||
Left arm ripped from socket at the elbow! |
|||
The Ithzir adept is stunned! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
The ''white'' sprite on your shoulder sends forth a cylindrical, ''white'' blast of magic at an Ithzir adept's left arm! |
|||
[SMR result: 146 (Open d100: 51)] |
|||
... 30 points of damage! |
|||
Hard hit shatters shield arm. |
|||
The Ithzir adept is stunned! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
The ''white'' sprite on your shoulder sends forth a cylindrical, ''white'' blast of magic at an Ithzir adept's right hand! |
|||
[SMR result: 153 (Open d100: 58)] |
|||
... 30 points of damage! |
|||
Blast to hand reduces it to pulp! |
|||
The Ithzir adept is stunned! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
The ''white'' sprite on your shoulder sends forth a cylindrical, ''white'' blast of magic at an Ithzir adept's right eye! |
|||
[SMR result: 187 (Open d100: 93)] |
|||
... 50 points of damage! |
|||
Smash to cheek driving bone through the eye and into the brain. |
|||
The Ithzir adept falls to the ground in a crumpled heap. |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
The ''white'' sprite on your shoulder sends forth a cylindrical, ''white'' blast of magic at an Ithzir adept's left hand! |
|||
[SMR result: 119 (Open d100: 25)] |
|||
... 25 points of damage! |
|||
Left hand mangled horribly. |
|||
The Ithzir adept is stunned! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
The ''white'' sprite on your shoulder sends forth a cylindrical, ''white'' blast of magic at an Ithzir adept's right leg! |
|||
[SMR result: 147 (Open d100: 52)] |
|||
... 25 points of damage! |
|||
Right leg mangled horribly. |
|||
It is knocked to the ground! |
|||
The Ithzir adept is stunned! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
The ''white'' sprite on your shoulder sends forth a cylindrical, ''white'' blast of magic at an Ithzir adept's abdomen! |
|||
[SMR result: 201 (Open d100: 79, Bonus: 28)] |
|||
... 25 points of damage! |
|||
Knocked back several feet by blow to abdomen. |
|||
The Ithzir adept clutches at its wounds as it falls, the life fading from its eyes. |
|||
Roundtime: 3 sec. |
|||
</pre> |
|||
===Sprite Power=== |
|||
When used, it will replace your standard flare with the sprite swarm. This can only occur once every 10 seconds and lasts for 60 seconds. |
|||
<pre{{log2}}> |
|||
pull my handaxe |
|||
You draw your handaxe close to your chest and nod at your ''crimson-flamed'' sprite. Distorted ripples of ''crimson-flamed'' energy surround you as you chant in unison with the ''crimson-flamed'' sprite flying above your shoulder. Suddenly, the ''crimson-flamed'' sprite summons mirror-like clones of itself. The sprites shout, "Attaccccccccckkkkkkk!" |
|||
You concentrate intently, focusing all your energies. |
|||
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury! |
|||
You swing a glowing handaxe at a human brigand! |
|||
AS: +573 vs DS: +281 with AvD: +29 + d100 roll: +40 = +361 |
|||
... and hit for 73 points of damage! |
|||
Powerful slash just cracks the human brigand's shield arm! |
|||
The human brigand is stunned! |
|||
You lift your handaxe skyward, creating a trail of ''crimson-flamed'' runes to appear between your handaxe and your ''crimson-flamed'' sprite. Your ''crimson-flamed'' sprite chants audibly before releasing several pulses of ''crimson-flamed'' magical energy into the surroundings! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
** The ''crimson-flamed'' sprite on your shoulder sends forth a cylindrical, ''crimson-flamed'' blast of magic at a human brigand's right eye! ** |
|||
[SMR result: 218 (Open d100: 64, Bonus: 60)] |
|||
... 10 points of damage! |
|||
Strike to the eye clips the eyebrow. |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
** The ''crimson-flamed'' sprite on your shoulder sends forth a cylindrical, ''crimson-flamed'' blast of magic at a gnomish outlaw's left hand! ** |
|||
[SMR result: 147 (Open d100: 56, Bonus: 20)] |
|||
... 20 points of damage! |
|||
Left hand smashed into a pulpy mass. |
|||
The gnomish outlaw is stunned! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
** The ''crimson-flamed'' sprite on your shoulder sends forth a cylindrical, ''crimson-flamed'' blast of magic at a human brigand's right hand! ** |
|||
[SMR result: 188 (Open d100: 76, Bonus: 20)] |
|||
... 30 points of damage! |
|||
Blast to hand reduces it to pulp! |
|||
The human brigand is stunned! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
** The ''crimson-flamed'' sprite on your shoulder sends forth a cylindrical, ''crimson-flamed'' blast of magic at a half-elven marauder's head! ** |
|||
[SMR result: 119 (Open d100: 27, Bonus: 20)] |
|||
... 10 points of damage! |
|||
Hearty smack to the head. |
|||
The half-elven marauder is stunned! |
|||
You feel a slight sting as the sprite draws upon your power to attack. |
|||
** The ''crimson-flamed'' sprite on your shoulder sends forth a cylindrical, ''crimson-flamed'' blast of magic at a giantman rogue's head! ** |
|||
[SMR result: 168 (Open d100: 79, Bonus: 20)] |
|||
... 20 points of damage! |
|||
Skull cracks in several places. |
|||
The giantman rogue is stunned! |
|||
Roundtime: 3 sec. |
|||
The ''crimson-flamed'' sprite flying over your shoulder whispers meekly, "I may be the greatest, but even I must rest!" |
|||
The mirror-like clones of your ''crimson-flamed'' sprite fade away. |
|||
</pre> |
|||
===Sprite Ward=== |
|||
This effect lasts for 10 minutes and can protect against 3 minor dispels OR 1 major dispel. |
|||
<pre{{log2}}> |
|||
''nuzzle crook'' |
|||
You turn your head to lock eyes with your sprite and nod. The sprite flying above your shoulder places its hands out in front of itself, chanting in an odd tone. A magical barrier forms around you. |
|||
Roundtime: 3 sec. |
|||
An Ithzir adept gestures and utters a phrase of magic. |
|||
An Ithzir adept gestures at you. |
|||
The protective barrier surrounding you absorbs an Ithzir adept's magic! |
|||
</pre> |
|||
===Sprite Drain=== |
|||
<!-- Beginning ambient level needs verified. Tier 1, Affinity 3 is when the original editor first observed them. --> |
|||
Sprite ambients begin around Tier 1, Affinity 3. At Tier 2, they begin around Affinity 2. |
|||
This applies a general mana regeneration effect on you. It increases your mana regen by 10% for 10 minutes. Minimum of 1, maximum of 50. The item must remain in your hands for this effect to persist. |
|||
===Ambients=== |
|||
{| {{verbtable}} |
|||
|- {{verbtableheader}} |
|||
! width=50%|First |
|||
! width=50%|Third |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder nestles in against your neck before flying away. |
|||
!rowspan=5 style="white-space:nowrap;"| ''Tier 0<br>Off-the-Shelf'' |
|||
|The ''ruby'' sprite flying above XXX's shoulder nestles in against her neck before flying away. |
|||
!style="white-space:nowrap;"|PROD<br>(to turn<br>Sprite Flares<br>OFF)<sup>†</sup> |
|||
| |
|||
|You clench your runestaff and nod to the white sprite flying above your shoulder; it grumbles in response, "Awwwww, fine!"||Person clenches her runestaff and nods to the white sprite flying above her shoulder; it grumbles in response, "Awwwww, fine!" |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder flits around your head a few times. |
|||
!PROD<br>(to turn Sprite Flares ON)<sup>†</sup> |
|||
|The ''ruby'' sprite flying above XXX's shoulder flits around her head a few times. |
|||
| |
|||
|You clench your runestaff and nod to the white sprite flying above your shoulder; it cheers in response, "Fight time!"||Person clenches her runestaff and nods to the white sprite flying above her shoulder; it cheers in response, "Fight time!" |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder sits down on it briefly before returning to the air. |
|||
!PUNCH |
|||
|The ''ruby'' sprite flying above XXX's shoulder sits down on it briefly before returning to the air. |
|||
|| || || |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder drums its fingers against its leg with a bored expression on its face. |
|||
!TOUCH |
|||
|The ''ruby'' sprite flying above XXX's drums its fingers against its leg with a bored expression on its face. |
|||
|| || || |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder lays down midair and starts to snore. |
|||
!PUSH |
|||
|The ''ruby'' sprite flying above XXX's shoulder lays down midair and starts to snore. |
|||
|| || || |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder glows brightly before returning to normal. |
|||
!rowspan=3 style="white-space:nowrap;"| ''Tier 1'' |
|||
|The ''ruby'' sprite flying above XXX's shoulder glows brightly before returning to normal. |
|||
!rowspan=3 style="white-space:nowrap;"|''PRAY'' |
|||
!Affinity 1 |
|||
|A small voice whispers from within the broadsword, "Hey, wanta party? Lets be friends forever! Pray to me again within the next thirty seconds to agree to my undisclosed terms!" |
|||
Roundtime: 3 sec.<br> |
|||
The cute voice turns strangely dark and deep, "... and now our souls are bound for an eternity! There is no escape from this mortal coil!" The voice starts to giggle uncontrollably before exclaiming, "Just kidding, let's be friends. Try PUSHing this broadsword!" |
|||
| |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder quickly launches into the air, a trail of magical energy following it. |
|||
!Affinity 2 |
|||
| |
|The ''ruby'' sprite flying above XXX's shoulder quickly launches into the air, a trail of magical energy following it. |
||
| |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder flies over to the opposite shoulder. |
|||
!Affinity 3 |
|||
|The ''ruby'' sprite flying above XXX's shoulder flies over to the opposite shoulder. |
|||
||You reverently glance at the white sprite flying above your shoulder. It giggles at you and says, "As we get closer together in a not weird way, I won't draw as much power or as often!" |
|||
| |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder drifts off to your side briefly. |
|||
!rowspan=5 style="white-space:nowrap;"| ''Tier 2'' |
|||
|The ''ruby'' sprite flying above XXX's shoulder drifts off to her side briefly. |
|||
!rowspan=3 style="white-space:nowrap;"|''PRAY'' |
|||
!Affinity 4 |
|||
||You reverently glance at the ruby sprite flying above your shoulder. It giggles at you and says, "You can now RAISE the weapon once every ten minutes to call upon a sprite swarm and attack things in the area! The more bonded we are, the more targets I can hit!" |
|||
| |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder raises its arms in the air and pirouettes. |
|||
!Affinity 5 |
|||
| |
|The ''ruby'' sprite flying above XXX's shoulder raises its arms in the air and pirouettes. |
||
| |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder performs a series of stretches and then rests briefly on your shoulder. |
|||
!Affinity 6 |
|||
| |
|The ''ruby'' sprite flying above XXX's shoulder performs a series of calisthenics and then rests briefly on XXX's shoulder. |
||
| |
|||
|- |
|- |
||
|The ''ruby'' sprite flying above your shoulder salutes you. |
|||
!RAISE<br>''Sprite Swarm'' |
|||
|The ''ruby'' sprite flying above XXX's shoulder salutes her. |
|||
!Affinity 4 |
|||
| |
|||
| |
|||
|- |
|- |
||
| The ''ruby'' sprite flying above your shoulder growls. |
|||
!PULL<br>''Sprite Power'' |
|||
| The ''ruby'' sprite flying above XXX's shoulder growls. |
|||
!Affinity 6 |
|||
| |
|||
| |
|||
|- |
|- |
||
| The ''ruby'' sprite flying above your shoulder thrashes its arms as if fighting an imaginary enemy. |
|||
!rowspan=5 style="white-space:nowrap;"| ''Tier 3'' |
|||
| The ''ruby'' sprite flying above XXX's shoulder thrashes its arms as if fighting an imaginary enemy. |
|||
!rowspan=3 style="white-space:nowrap;"|''PRAY'' |
|||
!Affinity 7 |
|||
|| |
|||
| |
|||
|- |
|- |
||
| The ''ruby'' sprite flying above your shoulder licks one of its fingers and jabs it in your ear! |
|||
!Affinity 8 |
|||
| The ''ruby'' sprite flying aboe XXX's shoulder licks one of its fingers and jabs it in her ear! |
|||
|| |
|||
| |
|||
|- |
|- |
||
| The ''white'' sprite flying above your shoulder dives forward as it follows a helical path. |
|||
!Affinity 9 |
|||
| The ''white'' sprite flying above XXX's shoulder dives forward as it follows a helical path. |
|||
|| |
|||
| |
|||
|- |
|- |
||
| The ''white'' sprite flying above your shoulder giggles. |
|||
|} |
|||
| The ''white'' sprite flying over XXX's shoulder giggles. |
|||
==Ambients== |
|||
<!-- Beginning ambient level needs verified. Tier 1, Affinity 3 is when this editor first observed them. --> |
|||
Sprite ambients begin around Tier 1, Affinity 3. |
|||
{| {{prettytable|background:#F0F8FF;height:15px;}} |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
|||
! width=50%|FIRST |
|||
! width=50%|THIRD |
|||
|- |
|- |
||
|The |
| The ''ruby'' sprite flitting over your shoulder leans over and whispers, "I'm a sprite! I'm a sprite! I'm a sprite! I'm a sprite!" |
||
| rowspan="16"|The ''white'' sprite flying above XXX's shoulder whispers something to her. |
|||
| |
|||
|- |
|- |
||
|The white sprite flitting over your shoulder leans over and whispers, " |
| The ''white'' sprite flitting over your shoulder leans over and whispers, "Pssssst!" |
||
| |
|||
|- |
|- |
||
|The white sprite flitting over your shoulder leans over and whispers, " |
| The ''white'' sprite flitting over your shoulder leans over and whispers, "Do you like snacks? I looooove snacks!" |
||
| |
|||
|- |
|- |
||
|The white sprite |
| The ''white'' sprite flitting over your shoulder leans over and whispers, "What rhymes with sprite?" It giggles before saying, "Fight!" |
||
| |
|- |
||
| The ''white'' sprite flitting over your shoulder leans over and whispers, "Do you know how fast an unladen sprite is?" |
|||
|- |
|||
| The ''ruby'' sprite flitting over your shoulder leans over and whispers, "Do you think two sprites could carry a coconut to another continent if they gripped it by the husk?" |
|||
|- |
|||
| The ''ruby'' sprite flitting over your shoulder leans over and whispers, "I want sprite battle armor!" |
|||
|- |
|||
| The ''walnut'' sprite flitting over your shoulder leans over and whispers, "What goes up must at some point return to what is below up, I think!" |
|||
|- |
|||
| The ''ruby'' sprite flitting over your shoulder leans over and whispers, "Where do sprites come from?" |
|||
|- |
|||
| The ''ruby'' sprite flitting over your shoulder leans over and whispers, "Hey, please listen to me!" |
|||
|- |
|||
| The ''white'' sprite flitting over your shoulder leans over and whispers, "It is dangerous to go alone, take this!" The sprite hands you a very small rock, which quickly vanishes. It giggles and flits around. |
|||
|- |
|||
| The ''ruby'' sprite flitting over your shoulder leans over and whispers, "I want a broadsword!!!!!!!!!" |
|||
|- |
|||
| The ''ruby'' sprite flitting over your shoulder leans over and whispers, "My favorite color is happy!" |
|||
|- |
|||
| The ''ruby'' sprite flitting over your shoulder leans over and whispers, "Weeeeeeeeeeeeee!" |
|||
|- |
|- |
||
| The ''walnut'' sprite flitting over your shoulder leans over and whispers, "Feeeed meeee your soullll!" The sprite giggles and shrugs before saying, "Just kidding!" |
|||
|} |
|} |
||
===Enchanting and Ensorcelling=== |
|||
Sprite weapons can be [[Blessing|blessed]], [[Ensorcell_(735)|ensorcelled]], and [[Enchant_(925)|enchanted]]. Enchanting has a [[Enchant_(925)#Script_Difficulty_Chart|severe penalty]], but ensorcelling does not. |
|||
===Unbonding=== |
|||
Unbonding is instant. The affinity (bond level) of the weapon does not have to be worked off if one inherits or purchases someone else's Sprite Weapon. |
|||
==See Also== |
|||
* [[/saved posts|Saved posts]] |
|||
* [[BVShop:Sprite Club|Sprite Club]] |
|||
* [[Sprite Armor]] |
|||
</td><td> |
|||
{{iteminfo |
|||
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|||
|itemclass3= |
|||
|itemtype= Any weapon type<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|||
|itemtype2= |
|||
|itemtype3= |
|||
|itemtype4= |
|||
|itemtype5= |
|||
|itemtype6= |
|||
|itemtype7= |
|||
|itemtype8= |
|||
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|||
|feature2= |
|||
|feature3= |
|||
|feature4= |
|||
|feature5= |
|||
|feature6= |
|||
|feature7= |
|||
|feature8= |
|||
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom= Sprite color<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|||
|custom2= Activated appearance |
|||
|custom3= Deactivated appearance |
|||
|custom4= |
|||
|custom5= |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
|||
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|||
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|||
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
|||
|unlock2= |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|attune= Temporary<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|||
|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|||
|affinity= Yes<!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|||
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
|||
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
|||
{{itemverb |
|||
|verb= NUZZLE<!-- Verbs MUST be capitalized when entered. --> |
|||
|verb2= PRAY |
|||
|verb3= PROD |
|||
|verb4= PULL |
|||
|verb5= PUNCH |
|||
|verb6= PUSH |
|||
|verb7= RAISE |
|||
|verb8= RUB |
|||
|verb9= TOUCH |
|||
|verb10= |
|||
|verb11= |
|||
|verb12= |
|||
|verb13= |
|||
|verb14= |
|||
|verb15= |
|||
|verb16= |
|||
|verb17= |
|||
|verb18= |
|||
|verb19= |
|||
|verb20= |
|||
|verb21= |
|||
|verb22= |
|||
|verb23= |
|||
|verb24= |
|||
|verb25= |
|||
|verb26= |
|||
|verb27= |
|||
|verb28= |
|||
}} |
|||
</td></tr></table> |
Latest revision as of 19:50, 30 November 2022
Sprite Weapons were first sold at Bloodriven Village in the Sprite Club in June 2018 by ASGM Retser. They can be blessed, ensorcelled, and enchanted, although the latter is difficult (see below). They have a special crush flare, known as a "sprite flare," that gets more potent as affinity grows. The sprite flare can be changed to other common or uncommon flares with an unlocking certificate. In 2018 through 2020, they were sold off-the-shelf with a +20 (4x) enchant level. Tier 0At this tier, the weapon has the standard sprite flares. It can be TOUCHed to infuse mana, set to a daily cap and timers.AnalyzeYou analyze the {item} and sense that the creator has provided the following information: Verb PUSH Activates/Deactivates Weapon PROD Turns on and off sprite flares PUNCH Clears attunement and owner. TOUCH Allows infusion of mana. PRAY Advance your bond or allows you to bind to the weapon. Unlocked Abilities General Information Tier: 0 Affinity Level: 0 Total Mana Bound: 0 Daily Mana Cap: 0/1000 24 Hour Mana Tracker: Expired Sprite Power: Locked Sprite Swarm: Locked Sprite Drain: Locked Sprite Ward: Locked Mana Infusion (TOUCH): Time until Mana Infusion (TOUCH) Required: 59 minutes Customization Sprite Color: white Inactive Weapon Customization Article: a marred Adjective: Long (Post Noun): Active Weapon Customization Article: a glowing Adjective: Long (Post Noun): -------------------------------------------------------------------------------------------------- You might be able to have a talented merchant lighten the {item} for you. AffinityThis tier can get up to Affinity Level 1 by PRAYing once the weapon has reached 1,000 bound mana. There are no special benefits at this level.Usage
Tier 1AffinityThis tier allows the user to reach up to Affinity Level 3 (5,000 total bound mana). This will make it so the sprite draws less power, less frequently and any mana taken may not be put towards the Daily Mana Cap.Usage
Tier 2AffinityThis tier can reach up to Affinity Level 6. At Level 4 (10,000 bound mana), the staff gains the ability Sprite Swarm, which will swarm mobs with SMRv2 attacks. At Level 6 (40,000 bound mana), the staff gains the ability Sprite Power, which will replace the standard sprite flares with Sprite Swarm for 60 seconds.Usage
Tier 3AffinityThis tier can reach up to Affinity Level 9. At Level 8 (80,000 bound mana), the staff gains the ability Sprite Ward, which allows the wielder to block spells by consuming stored mana. At Level 9 (100,000 bound mana), the staff gains the ability Sprite Drain, which will increase the wielder's mana regen for 10 minutes.Usage
Additional InformationAffinity LevelsTotal mana is cumulative; the count does not reset. Each level strengthens the standard sprite flares as well as increases the number of targets for Sprite Swarm.
Sprite FlaresAll sprite weapons come with sprite flares, based on the crush critical table. These flares take up the script slot but leave the standard flare slot open, allowing for further upgrades or Consecrate (1604) flares. The flares themselves can be turned on and off, cost mana, and come with a damage type of crush. A very rare service will be available to change this to any damage type. In addition, they grow stronger with higher affinity. incant 702 You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption... Your spell is ready. You gesture at an Ithzir adept. CS: +408 - TD: +388 + CvA: +25 + d100: +89 == +134 Warding failed! A masterful strike for 45 points of damage! ... 15 points of damage! Blood in the Ithzir adept's right eye boils. Red steam rises from socket. You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's abdomen! ... 25 points of damage! Knocked back several feet by blow to abdomen. Sprite SwarmThis uses the base sprite swarm, and its damage type. You lift your wooden crook skyward, creating a trail of white runes to appear between your wooden crook and your white sprite. Your white sprite chants audibly before releasing several pulses of white magical energy into the surroundings! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's left arm! [SMR result: 169 (Open d100: 75)] ... 35 points of damage! Left arm ripped from socket at the elbow! The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's left arm! [SMR result: 146 (Open d100: 51)] ... 30 points of damage! Hard hit shatters shield arm. The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's right hand! [SMR result: 153 (Open d100: 58)] ... 30 points of damage! Blast to hand reduces it to pulp! The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's right eye! [SMR result: 187 (Open d100: 93)] ... 50 points of damage! Smash to cheek driving bone through the eye and into the brain. The Ithzir adept falls to the ground in a crumpled heap. You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's left hand! [SMR result: 119 (Open d100: 25)] ... 25 points of damage! Left hand mangled horribly. The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's right leg! [SMR result: 147 (Open d100: 52)] ... 25 points of damage! Right leg mangled horribly. It is knocked to the ground! The Ithzir adept is stunned! You feel a slight sting as the sprite draws upon your power to attack. The white sprite on your shoulder sends forth a cylindrical, white blast of magic at an Ithzir adept's abdomen! [SMR result: 201 (Open d100: 79, Bonus: 28)] ... 25 points of damage! Knocked back several feet by blow to abdomen. The Ithzir adept clutches at its wounds as it falls, the life fading from its eyes. Roundtime: 3 sec. Sprite PowerWhen used, it will replace your standard flare with the sprite swarm. This can only occur once every 10 seconds and lasts for 60 seconds. pull my handaxe You draw your handaxe close to your chest and nod at your crimson-flamed sprite. Distorted ripples of crimson-flamed energy surround you as you chant in unison with the crimson-flamed sprite flying above your shoulder. Suddenly, the crimson-flamed sprite summons mirror-like clones of itself. The sprites shout, "Attaccccccccckkkkkkk!" You concentrate intently, focusing all your energies. With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury! You swing a glowing handaxe at a human brigand! AS: +573 vs DS: +281 with AvD: +29 + d100 roll: +40 = +361 ... and hit for 73 points of damage! Powerful slash just cracks the human brigand's shield arm! The human brigand is stunned! You lift your handaxe skyward, creating a trail of crimson-flamed runes to appear between your handaxe and your crimson-flamed sprite. Your crimson-flamed sprite chants audibly before releasing several pulses of crimson-flamed magical energy into the surroundings! You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a human brigand's right eye! ** [SMR result: 218 (Open d100: 64, Bonus: 60)] ... 10 points of damage! Strike to the eye clips the eyebrow. You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a gnomish outlaw's left hand! ** [SMR result: 147 (Open d100: 56, Bonus: 20)] ... 20 points of damage! Left hand smashed into a pulpy mass. The gnomish outlaw is stunned! You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a human brigand's right hand! ** [SMR result: 188 (Open d100: 76, Bonus: 20)] ... 30 points of damage! Blast to hand reduces it to pulp! The human brigand is stunned! You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a half-elven marauder's head! ** [SMR result: 119 (Open d100: 27, Bonus: 20)] ... 10 points of damage! Hearty smack to the head. The half-elven marauder is stunned! You feel a slight sting as the sprite draws upon your power to attack. ** The crimson-flamed sprite on your shoulder sends forth a cylindrical, crimson-flamed blast of magic at a giantman rogue's head! ** [SMR result: 168 (Open d100: 79, Bonus: 20)] ... 20 points of damage! Skull cracks in several places. The giantman rogue is stunned! Roundtime: 3 sec. The crimson-flamed sprite flying over your shoulder whispers meekly, "I may be the greatest, but even I must rest!" The mirror-like clones of your crimson-flamed sprite fade away. Sprite WardThis effect lasts for 10 minutes and can protect against 3 minor dispels OR 1 major dispel. nuzzle crook You turn your head to lock eyes with your sprite and nod. The sprite flying above your shoulder places its hands out in front of itself, chanting in an odd tone. A magical barrier forms around you. Roundtime: 3 sec. An Ithzir adept gestures and utters a phrase of magic. An Ithzir adept gestures at you. The protective barrier surrounding you absorbs an Ithzir adept's magic! Sprite DrainSprite ambients begin around Tier 1, Affinity 3. At Tier 2, they begin around Affinity 2. This applies a general mana regeneration effect on you. It increases your mana regen by 10% for 10 minutes. Minimum of 1, maximum of 50. The item must remain in your hands for this effect to persist. Ambients
Enchanting and EnsorcellingSprite weapons can be blessed, ensorcelled, and enchanted. Enchanting has a severe penalty, but ensorcelling does not. UnbondingUnbonding is instant. The affinity (bond level) of the weapon does not have to be worked off if one inherits or purchases someone else's Sprite Weapon. See Also |
|