Weapon Fire (915): Difference between revisions
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| status = None |
| status = None |
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| ctype = Elemental flare |
| ctype = Elemental flare |
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| cast_rt = 2 |
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| mana_cost = 5 |
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| navigation = {{Wizard base navigation}} |
| navigation = {{Wizard base navigation}} |
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__TOC__ |
__TOC__ |
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'''Weapon Fire''' is a [[warding]] spell that will cause a target's weapon to flare with whichever element the caster is [[Attunement|attuned]] to. |
<section begin=description /><noinclude>'''Weapon Fire''' is a</noinclude><includeonly>A</includeonly> [[warding]] spell that will cause a target's weapon to flare with whichever element the caster is [[Attunement|attuned]] to.<section end=description /> |
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The strength and number of times the weapon will flare vary based on the skill of the caster. Creatures may drop their weapon, but unless the spell has subsided, anyone picking up the weapon may be hit by the weapon fire. |
The strength and number of times the weapon will flare vary based on the skill of the caster. Creatures may drop their weapon, but unless the spell has subsided, anyone picking up the weapon may be hit by the weapon fire. |
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[[Spell Aiming]] is a major factor in determining if Weapon Fire successfully hits the target's weapon after scoring a 101+ endroll on the actual cast. |
[[Spell Aiming]] is a major factor in determining if Weapon Fire successfully hits the target's weapon after scoring a 101+ endroll on the actual cast. |
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This spell does not typically work on magic, holy, cursed, or weapons forged of special metals such as mithril. |
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Adventurers hit by a weapon fire can place the weapon in a [[Floating Disk (511)|disk]] to avoid being hit by the flare. [[Spirit Servant (218)|Spirit servants]] may also be a safe option of getting rid of the weapon-fired weapon. Stowing the weapon will still result in being hit by the flares. |
Adventurers hit by a weapon fire can place the weapon in a [[Floating Disk (511)|disk]] to avoid being hit by the flare. [[Spirit Servant (218)|Spirit servants]] may also be a safe option of getting rid of the weapon-fired weapon. Stowing the weapon will still result in being hit by the flares. |
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==Creatures that Cast Weapon Fire== |
==Creatures that Cast Weapon Fire== |
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*[[Arctic titan]] |
*[[Arctic titan]] |
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*[[Ethereal mage apprentice]] |
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*[[Ithzir adept]] |
*[[Ithzir adept]] |
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*Empress of [[Reim]] |
*Empress of [[Reim]] |
Latest revision as of 20:24, 1 January 2024
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Weapon Fire is a warding spell that will cause a target's weapon to flare with whichever element the caster is attuned to.
The strength and number of times the weapon will flare vary based on the skill of the caster. Creatures may drop their weapon, but unless the spell has subsided, anyone picking up the weapon may be hit by the weapon fire.
Spell Aiming is a major factor in determining if Weapon Fire successfully hits the target's weapon after scoring a 101+ endroll on the actual cast.
Adventurers hit by a weapon fire can place the weapon in a disk to avoid being hit by the flare. Spirit servants may also be a safe option of getting rid of the weapon-fired weapon. Stowing the weapon will still result in being hit by the flares.
Usage
Messaging
An arctic titan gestures at you! CS: +184 - TD: +151 + CvA: +2 + d100: +88 == +123 Warding failed! Your short sword is struck with an arctic titan's cast. R> A cold blue light leaps from a short sword in your right hand. ... 40 points of damage! Weapon arm freeze-dried! Add water and stir. You are stunned for 8 rounds! !S> A cold blue light leaps from a short sword in your right hand. ... 35 points of damage! Your right arm is shattered beyond recognition by frigid blow.
Creatures that Cast Weapon Fire
- Arctic titan
- Ethereal mage apprentice
- Ithzir adept
- Empress of Reim
Resources
- REGISTER (verb)
- Wizard Base Spell Circle: Weapon Fire, on Play.net