Arm of the Arkati (1605): Difference between revisions
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__TOC__ |
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==Description== |
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'''Arm of the Arkati''' provides the [[paladin]]'s group with a 10% bonus to the base [[damage factor]] of their [[melee]] or [[Thrown Weapons|hurled]] weapon. |
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'''Arm of the Arkati''' summons the spirits of past champions of his patron deity to guide and intensify the strikes of the Paladin's [[group]] in battle. <section begin=description /><includeonly>Arm of the Arkati</includeonly><noinclude>It</noinclude> provides the Paladin and everyone in his group gains an increase of +10% to their weapon's [[Damage Factor]] (DF) for physical attacks (melee and thrown only). Note that this does not increase the DF of UCS attacks, regardless if a UCS compatible weapon is held.<section end=description /> |
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A greataxe has a [[damage factor]] of .650 against the cloth [[Armor]] Group (AG). Under the effect of Arm of the Arkati it would be: |
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Training in [[Spiritual Lore, Summoning]] increases the DF bonus by +1% per seed 5 [[summation]], starting from 1% at 5 lore ranks to a maximum bonus of +16% at 200 lore ranks. |
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.650 * [1 + ([[DF]] bonus% / 100)] = .715 |
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==Lore benefits== |
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This bonus is increased by training [[Spiritual Lore, Summoning|Spiritual Lore: Summoning]]. A bonus of 1 percentage point is achieved at 5 lore ranks - a maximum bonus of 16 percentage points gained at 200 lore ranks. |
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{| class="wikitable" style="text-align:center;" |
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{|{{prettytable|text-align: center}} |
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! |
! style="width:80px; background:#DDDDDD;" | Lore ranks |
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! |
! style="width:80px; background:#DDDDDD;" | DF % bonus |
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! |
! style="width:80px; background:#DDDDDD;" | DF % total |
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! |
! style="width:80px; background:#DDDDDD;" | Mana cost |
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''Note: Mana cost portion of the table is for a non-group situation.'' |
''Note: Mana cost portion of the table is for a non-group situation.'' |
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Skill Name | Current Current |
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| Bonus Ranks |
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Spiritual Lore - Summoning.........| 150 50 |
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You swing a '''perfect''' steel spikestar at a lich qyn'arj! |
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AS: +459 vs DS: +296 with AvD: +37 + d100 roll: +74 = +274 |
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... and hit for 99 points of damage! |
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Strike through both ears, foe is quite dead! |
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The lich qyn'arj spasms violently and suddenly goes still, its body turning to stone. |
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The very powerful look leaves a lich qyn'arj. |
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The white light leaves a lich qyn'arj. |
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The deep blue glow leaves a lich qyn'arj. |
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The dim aura fades from around a lich qyn'arj. |
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The powerful look leaves a lich qyn'arj. |
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Roundtime: 6 sec. |
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</pre> |
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Truncate to 3 decimal places at each step. |
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:{{math|1=Modified DF = trunc(trunc(.325 × 1.16) × 1.06) = .399}} |
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:{{math|1=Raw Damage = round(.399 * 174) = 69}} |
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== Messaging == |
== Messaging == |
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Initial cast: |
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{| class="wikitable" |
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! Cast |
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| <pre{{log-inline}}> |
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Rippling cylinders of spiritual force encompass your arms and the arms of those near you. |
Rippling cylinders of spiritual force encompass your arms and the arms of those near you. |
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<br> |
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You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement. |
You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement. |
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</ |
</pre> |
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Wearing off: |
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! Expiration |
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The subdued warmth embracing you fades along with the spiritual force surrounding your arms. |
| <pre{{log-inline}}>The subdued warmth embracing you fades along with the spiritual force surrounding your arms.</pre> |
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[[Category:Group Spells]] |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1605 Paladin Base Spell Circle: Arm of the Arkati], on Play.net |
Latest revision as of 10:13, 16 May 2023
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Description
Arm of the Arkati summons the spirits of past champions of his patron deity to guide and intensify the strikes of the Paladin's group in battle. It provides the Paladin and everyone in his group gains an increase of +10% to their weapon's Damage Factor (DF) for physical attacks (melee and thrown only). Note that this does not increase the DF of UCS attacks, regardless if a UCS compatible weapon is held.
Training in Spiritual Lore, Summoning increases the DF bonus by +1% per seed 5 summation, starting from 1% at 5 lore ranks to a maximum bonus of +16% at 200 lore ranks.
With the increased bonus comes an increased Mana Point (MP) cost. The base MP cost is 5, +1 for every additional percentage above 10, +1 for each member of the group.
Lore ranks | DF % bonus | DF % total | Mana cost |
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5 | 1 | 11 | 6 |
11 | 2 | 12 | 7 |
18 | 3 | 13 | 8 |
26 | 4 | 14 | 9 |
35 | 5 | 15 | 10 |
45 | 6 | 16 | 11 |
56 | 7 | 17 | 12 |
68 | 8 | 18 | 13 |
81 | 9 | 19 | 14 |
95 | 10 | 20 | 15 |
110 | 11 | 21 | 16 |
126 | 12 | 22 | 17 |
143 | 13 | 23 | 18 |
161 | 14 | 24 | 19 |
180 | 15 | 25 | 20 |
200 | 16 | 26 | 21 |
Note: Mana cost portion of the table is for a non-group situation.
Example
Skill Name | Current Current | Bonus Ranks Spiritual Lore - Summoning.........| 150 50
You swing a perfect steel spikestar at a lich qyn'arj! AS: +459 vs DS: +296 with AvD: +37 + d100 roll: +74 = +274 ... and hit for 99 points of damage! Strike through both ears, foe is quite dead! The lich qyn'arj spasms violently and suddenly goes still, its body turning to stone. The very powerful look leaves a lich qyn'arj. The white light leaves a lich qyn'arj. The deep blue glow leaves a lich qyn'arj. The dim aura fades from around a lich qyn'arj. The powerful look leaves a lich qyn'arj. Roundtime: 6 sec.
Truncate to 3 decimal places at each step.
- Modified DF = trunc(trunc(.325 × 1.16) × 1.06) = .399
- Raw Damage = round(.399 * 174) = 69
Messaging
Cast | Rippling cylinders of spiritual force encompass your arms and the arms of those near you. You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement. |
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Expiration | The subdued warmth embracing you fades along with the spiritual force surrounding your arms. |