Ribbonator 2000: Difference between revisions
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The '''Ribbonator 2000''' is a device introduced at [[Ebon Gate 2019]] by [[User:GS4-THANDIWE|GM Thandiwe]]. It was sold for seashells at Ebon Gate 2019 and [[Ebon Gate 2020]] in the [[EGShop:Jangling Junker|Jangling Junker]] shop. The Ribbonator 2000 has two unlockable tiers. The unlock certificates were also sold in the [[EGShop:Jangling Junker|Jangling Junker]]. Additional unlock certificates were sold in 2020 that grant the box the ability to create ribbons/laces to work with other scripted item systems. An unlock to create [[cobbling]] laces was sold in the [[EGShop:Glass Slipper|Glass Slipper]], and unlocks to create [[Laceable_items|laceable clothing]] ribbons and [[weaving]] ribbons were sold in the [[EGShop:Jangling Junker|Jangling Junker]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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The '''Ribbonator 2000''' is a device introduced at [[Ebon Gate 2019]] by [[User:GS4-THANDIWE|GM Thandiwe]]. It was sold for seashells at Ebon Gate 2019 and [[Ebon Gate 2020]] in the [[EGShop:Jangling Junker|Jangling Junker]] shop. The Ribbonator 2000 has two unlockable tiers. The unlock certificates were also sold in the [[EGShop:Jangling Junker|Jangling Junker]]. |
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Additional unlock certificates were sold in 2020 that grant the box the ability to create ribbons/laces to work with other scripted item systems. An unlock to create [[cobbling]] laces was sold in the [[EGShop:Glass Slipper|Glass Slipper]], and unlocks to create [[Laceable_items|laceable clothing]] ribbons and [[weaving]] ribbons were sold in the [[EGShop:Jangling Junker|Jangling Junker]]. |
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As of 2022, the Ribbonator and its unlock certificates are sold in [[:EHShop:Quinton Manse|Quinton Manse's]] Sitting Room, at [[:Category:Evermore Hollow|Evermore Hollow]] during the Ebon Gate festivities in October. |
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==Base Analyze== |
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Below is the base {{boldmono|[[ANALYZE (verb)|ANALYZE]]}} for the Ribbonator 2000. Additional information found in the {{boldmono|ANALYZE}} as part of tier unlocks can be found beneath each additional tier. |
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<pre{{log2}}>Welcome to the one, the only, and the never before seen "Ribbonator 2000"! |
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This incredible, amazing, and often underestimated, item will thrill you with its ability to change ordinary fabric items into simple ribbons. That's right, Elysia! It makes ribbons! If you aren't sure what to do with these ribbons, then find a local weaver and I'm sure they will excitedly help you out! |
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Instructions: |
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1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator |
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2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator |
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3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges) |
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4. Make Ribbons - SPIN the Ribbonator to slice and dice that old item until you get ribbons! |
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5. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time. |
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That's right, Elysia, it is that simple! |
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Please note, if you put "a pair of purple felt pants" into the Ribbonator, it will strip the color from the felt and only give you "a felt ribbon." In order to add color, you must use Alchemy Dye or Cobbling Dye. Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons. |
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The Ribbonator has the following commands: pour(add dye), pull(remove wand), push(add wand), put(add fabric), spin(make ribbon), and turn(remove ribbon) |
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And is Tier 1 (OTS) of 3. |
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Altering Instructions: The Ribbonator must always be a box of some kind and must always be belt-worn. Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions. |
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Disclaimers: The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun. As a result, it has restrictions on it to prevent the harm of small children and animals. The creators do not want any accusations of "The Ribbonator ate my baby!" Please be sure to always use the Ribbonator appropriately. Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished! Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits. And, for the love of all that is holy, do not bring a fork anywhere near it. Do not use in the baths as the creators will not be held responsible for what may happen. For your safety do not break these rules.</pre> <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or --> |
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or --> |
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|itemsummary=<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|mechanics= <!-- Brief explanation of mechanics for this tier, if any. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! style="width:5em;"|Style |
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! First |
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! Third |
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|- |
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! POUR |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! PULL |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! PUSH |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! PUT |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! SPIN |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! TURN |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or --> |
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or --> |
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|itemsummary=At Tier 2, the Ribbonator 2000 can be unlocked via certificate to have an additional four verbs.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|analyze= Instructions: |
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|mechanics= <!-- Brief explanation of mechanics for this tier, if any. --> |
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1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator |
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2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator |
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3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges) |
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4. Make Ribbons - SPIN the Ribbonataor to slice and dice that old item until you get ribbons! |
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5. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time. |
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That's right, Elysia, it is that simple! |
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But wait! There's more! If you aren't satisfied with the plain, the boring, or the OFF the SHELF Ribbonator, then you can obtain an UNLOCK certificate for more zesty goodness! |
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The Ribbonator has the following commands: pour(add dye), pull(remove wand), push(add wand), put(add fabric), rub, spin(make ribbon), tap, tickle, turn(remove ribbon), and wave |
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And is Tier 2 of 3.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! style="width:5em;"|Style |
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! First |
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! Third |
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|- |
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! RUB |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! TAP |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! TICKLE |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! WAVE |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or --> |
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or --> |
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|itemsummary=At Tier 3, the Ribbonator 2000 can be unlocked via certificate to have the ability to create hair ribbons, weaving ribbons, cobbling ribbons, and laceable ribbons.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= You analyze your wooden box and sense that the creator has provided the following information: |
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|analyze= Instructions: |
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Welcome to the one, the only, and the never before seen "Ribbonator 2000"! |
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This incredible, amazing, and often underestimated, item will thrill you with its ability to change ordinary fabric items into simple ribbons. That's right, Elysia! It makes ribbons! If you aren't sure what to do with these ribbons, then find a local weaver and I'm sure they will excitedly help you out! |
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Instructions: |
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1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator |
1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator |
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2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator |
2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator |
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Please note, if you put "a pair of purple felt pants" into the Ribbonator, it will strip the color from the felt and only give you "a felt ribbon." In order to add color, you must use Alchemy Dye or Cobbling Dye. Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons. |
Please note, if you put "a pair of purple felt pants" into the Ribbonator, it will strip the color from the felt and only give you "a felt ribbon." In order to add color, you must use Alchemy Dye or Cobbling Dye. Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons. |
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The Ribbonator has the following commands: flip (selects ribbon or lace), nudge (add crystal), pinch (remove crystal), pound (add or remove fabric to ribbon), pour (add dye), pull (remove wand), push (add wand), put (add fabric), rub, spin (make ribbon), tap, tickle, tinker (change type), turn (remove ribbon), and wave |
The Ribbonator has the following commands: flip (selects ribbon or lace), glance (# of ribbons inside), nudge (add crystal), pinch (remove crystal), pound (add or remove fabric to ribbon), pour (add dye), pull (remove wand), push (add wand), put (add fabric), rub, spin (make ribbon), tap, tickle, tinker (change type), turn (remove ribbon), and wave |
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And is Tier 3 of 3. And can add the following actions to your ribbons: Hair Ribbon, Weaving Ribbons, Cobbling Ribbons, and Laceable Ribbons. |
And is Tier 3 of 3. And can add the following actions to your ribbons: Hair Ribbon, Weaving Ribbons, Cobbling Ribbons, and Laceable Ribbons.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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Altering Instructions: The Ribbonator must always be a box of some kind and must always be belt-worn. Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions. |
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Disclaimers: The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun. As a result, it has restrictions on it to prevent the harm of small children and animals. The creators do not want any accusations of "The Ribbonator ate my baby!" Please be sure to always use the Ribbonator appropriately. Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished! Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits. And, for the love of all that is holy, do not bring a fork anywhere near it. Do not use in the baths as the creators will not be held responsible for what may happen. For your safety do not break these rules.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|mechanics= <!-- Brief explanation of mechanics for this tier, if any. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! style="width:5em;"|Style |
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! First |
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! Third |
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|- |
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! FLIP |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! GLANCE |
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| Hunching slightly, you bring a copper-bound wooden box up to eye level and gingerly open the lid to peek inside. A deep brassy voice issues from within the box and asks, "Everything okay, Boss? You feeling alright?" Resuming a more relaxed position, you let the lid on the box close with a loud *SNAP*. |
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| {{addmetext}} |
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|- |
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! NUDGE |
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| Opening a small drawer on the top of the box, you nudge a blue crystal into place and then slide the drawer closed. |
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| {{addmetext}} |
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|- |
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! PINCH |
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| (With Blue Crystal in Ribbonator) Opening a small drawer on the top of the box, you pinch a blue crystal out of its confines and let the drawer slide closed with a soft hiss. |
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| {{addmetext}} |
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|- |
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! POUND |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! TINKER |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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|} |
|} |
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==Additional Information== |
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===Show=== |
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The Ribbonator 2000 has a hard-coded show that is part of its design. Bolded portions may vary based on different settings or contents. |
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<pre{{log2}}>Approximately two hands high and six across, the wooden box is an interesting device. Two glass buttons blink in tandem on the back of the box; the '''{{blue|dull}}''' blue one blinks over a small drawer and the '''{{blue|faint}}''' silver one flashes over a panel. Positioned between the two is a turn style knob that sits above a small window with the words, "'''{{blue|Groovy Ribbons}}'''" positioned in its center. At the top of the piece is a small door that dominates seven-eighths of the expanse, with the remaining space being occupied by a large, round lid. A window on the right side provides a view of '''{{blue|an empty chamber}}''', while the one on the left shows '''{{blue|the equally as empty glossy interior}}'''. Along the lower edge is a '''{{blue|copper}}''' plate that reads, "'''{{blue|Ribbonator 5120}}'''," a slide lever positioned at the words, "'''{{blue|Color and Fabric}}'''," and a small switch that is flipped '''{{blue|down}}'''.</pre> |
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===Fabric Guidelines=== |
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In general, the box will accept cloth items as described below. |
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====Clothing==== |
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The item must contain a ONLY the cloth noun in the middle 15 of the item's base description (i.e. "a brown,linen,shirt"), and be unscripted/unzested. It must {{boldmono|[[INSPECT (verb)|INSPECT]]}} as "mainly crafted out of cloth". It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name. {{boldmono|[[TAP (verb)|TAP]]}} <fabric> <noun> is the quickest way to test this on items with long descriptions. |
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====Bolts of Fabric==== |
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The Solhaven shop [[Maellyn's Fabrics]] sells bolts of fabric that have been updated to work with the Ribbonator 2000. Each bolt of fabric will produce 10 ribbons. Any bolt of fabric must {{boldmono|[[INSPECT (verb)|INSPECT]]}} as "mainly crafted out of cloth" or it will not work. The Ribbonator will accept fabric materials sold as cobbling supplies, as long as the fabric type is on the permitted fabrics list. |
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====Fabric Types==== |
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The following [[:Category:Fabric|fabric]] types are known to be accepted by the Ribbonator: angora wool, aqilorn, baft, baize, baldachin, batiste, baudekin, bourde, broadcloth, brocade, brocatelle, buckram, burel, burlap, burnet, burnt velvet, byssine, byssus, caddas, caddis, calico, camaca, cambric, cameline, camlet, canvas, cendal, chainsil, chambray, charmeuse, checkery, chiffon, chintz, cire, cordetum, cotton, dagswain, damask, dimity, dupioni silk, elesine, faille, falding, felt, figured camlet, figured silk, figury, flannel, flax, flyrsilk, frieze, fustian, gauze, gingerline, gingham, gossamer, grosgrain, gunny, gunny cloth, haircloth, herringbone lace, jacquard, kersey, lace, lacebark, lamb's wool, lampas, lawn, linen, linsey, linsey-woolsey, lotus silk, lyraigne, malghavan wool, marbrinus, mock velvet, moire silk, moreen, muslin, nacre velvet, naraina, noil, oilcloth, organdy, organza, paeline, paisley, pashmina, perse, plumille, plunket, porraye, ramie linen, ramie silk, ray, ridgeweaver silk, rolton wool, ruhani wool, russet, sailcloth, samite, sarcenet, satin, sea silk, shalloon, silk, silk satin, silk taffeta, silk velvet, sindon, sisken, spidersilk, tabby, taffeta, tapestry, tartan, tatted lace, tatting, tiretaine, toile, tulle, tweed, tweel, twill, velour, velvet, velveteen, vervise, watchet, water camlet, watered silk, waved camlet, wild silk, wool, woolen, and worsted |
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The Ribbonator will not accept any type of leather. |
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===Dye Guidelines=== |
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All alchemy and cobbling [[dye]]s will work. The dye vial should have 5 doses before you pour it into the box. Cobbling dyes, in particular, can be ordered in the [[:Category:Cobbling Shops|cobbling shops]] in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in [[Wehnimer's Landing]], and on the seasonal [[Mist Harbor cobbling cart|cobbling cart]] in Mist Harbor. Cobbling dyes are frequently sold at festivals, as well. |
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===Charging the Box=== |
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[[Silver wand]]s should have 10 charges, or the results will be unpredictable. |
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===Zesting the Ribbons=== |
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[[Blue crystal]]s are used to add the selected zest to the ribbon output. Bound blue crystals from the {{boldmono|[[BOOST (verb)|BOOST]]}} system work, in addition to standard blue crystals found via the [[treasure system]]. If a blue crystal is not present or the crystal isn't sufficiently charged, the ribbon created by {{boldmono|[[TURN (verb)|TURN]]}} will not be zested (scripted), regardless of the current ribbon type setting on the box. {{boldmono|[[PINCH (verb)|PINCH]]}} will remove the blue crystal and should be used after every ribbon to ensure charges remain. |
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===Resources=== |
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* [[Ribbonator 2000/saved posts|Saved posts]] |
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===See Also=== |
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* [[Cobbling]] |
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* [[Laceable items]] |
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* [[Weaving]] |
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* [[Lapidary box]] |
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* [[Cobbling plate box]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= Fluff <!-- REQUIRED: Mechanical or Fluff. --> |
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= Crafting |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. --> |
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
|itemtype2= |
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|itemtype8= |
|itemtype8= |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
|feature2= |
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|feature7= |
|feature7= |
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|feature8= |
|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|custom= Metal plate<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
|custom2= Phrase on metal plate |
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|custom3= |
|custom3= |
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|custom4= |
|custom4= |
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{{itemverb |
{{itemverb |
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|verb=FLIP<!-- Verbs MUST be capitalized when entered. --> |
|verb=FLIP<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= |
|verb2=GLANCE |
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|verb3= |
|verb3=NUDGE |
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|verb4= |
|verb4=PINCH |
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|verb5= |
|verb5=POUND |
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|verb6= |
|verb6=POUR |
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|verb7= |
|verb7=PULL |
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|verb8= |
|verb8=PUSH |
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|verb9= |
|verb9=PUT |
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|verb10= |
|verb10=RUB |
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|verb11= |
|verb11=SPIN |
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|verb12= |
|verb12=TAP |
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|verb13= |
|verb13=TICKLE |
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|verb14= |
|verb14=TINKER |
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|verb15= |
|verb15=TURN |
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|verb16= |
|verb16=WAVE |
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|verb17= |
|verb17= |
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|verb18= |
|verb18= |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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==General Usage Hints== |
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===Fabric Guidelines=== |
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In general, the box will accept cloth items as described below. |
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====Clothing==== |
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The item must contain a ONLY the cloth noun in the middle 15 of the item's base description (i.e. "a brown,linen,shirt"), and be unscripted/unzested. It must {{boldmono|[[INSPECT (verb)|INSPECT]]}} as "mainly crafted out of cloth". It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name. {{boldmono|[[TAP (verb)|TAP]]}} <fabric> <noun> is the quickest way to test this on items with long descriptions. |
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====Bolts of Fabric==== |
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The Solhaven shop [[Maellyn's Fabrics]] sells bolts of fabric that have been updated to work with the Ribbonator 2000. Each bolt of fabric will produce 10 ribbons. Any bolt of fabric must {{boldmono|[[INSPECT (verb)|INSPECT]]}} as "mainly crafted out of cloth" or it will not work. Of note, the Ribbonator will not accept fabric materials sold as cobbling supplies, as these fabric pieces are already prepared for use with cobbling and leather of any type is not accepted by the box. |
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====Fabric Types==== |
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The following [[Category:Fabric|fabric]] types are known to be accepted by the Ribbonator: broadcloth, brocade, chiffon, cotton, damask, felt, grosgrain, lace, linen, samite, satin, silk, spidersilk, taffeta, and wool. |
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===Dye Guidelines=== |
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All alchemy and cobbling [[dye]]s will work. The dye vial should have 5 doses before you pour it into the box. Cobbling dyes, in particular, can be ordered in the [[Category:Cobbling Shops|cobbling shops]] in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in [[Wehnimer's Landing]], and on the seasonal [[Mist Harbor cobbling cart|cobbling cart]] in Mist Harbor. Cobbling dyes are frequently sold at festivals, as well. |
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===Charging the Box=== |
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[[Silver wand]]s should have 10 charges, or the results will be unpredictable. |
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===Zesting the Ribbons=== |
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[[Blue crystal]]s are used to add the selected zest to the ribbon output. Bound blue crystals from the {{boldmono|[[BOOST (verb)|BOOST]]}} system work, in addition to standard blue crystals found via the [[treasure system]]. If a blue crystal is not present or the crystal isn't sufficiently charged, the ribbon created by {{boldmono|[[TURN (verb)|TURN]]}} will not be zested (scripted), regardless of the current ribbon type setting on the box. |
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==See Also== |
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* [[Ribbonator 2000/saved posts|Saved posts]] |
Latest revision as of 06:35, 7 October 2023
The Ribbonator 2000 is a device introduced at Ebon Gate 2019 by GM Thandiwe. It was sold for seashells at Ebon Gate 2019 and Ebon Gate 2020 in the Jangling Junker shop. The Ribbonator 2000 has two unlockable tiers. The unlock certificates were also sold in the Jangling Junker. Additional unlock certificates were sold in 2020 that grant the box the ability to create ribbons/laces to work with other scripted item systems. An unlock to create cobbling laces was sold in the Glass Slipper, and unlocks to create laceable clothing ribbons and weaving ribbons were sold in the Jangling Junker. As of 2022, the Ribbonator and its unlock certificates are sold in Quinton Manse's Sitting Room, at Evermore Hollow during the Ebon Gate festivities in October. Base AnalyzeBelow is the base ANALYZE for the Ribbonator 2000. Additional information found in the ANALYZE as part of tier unlocks can be found beneath each additional tier. Welcome to the one, the only, and the never before seen "Ribbonator 2000"! This incredible, amazing, and often underestimated, item will thrill you with its ability to change ordinary fabric items into simple ribbons. That's right, Elysia! It makes ribbons! If you aren't sure what to do with these ribbons, then find a local weaver and I'm sure they will excitedly help you out! Instructions: 1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator 2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator 3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges) 4. Make Ribbons - SPIN the Ribbonator to slice and dice that old item until you get ribbons! 5. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time. That's right, Elysia, it is that simple! Please note, if you put "a pair of purple felt pants" into the Ribbonator, it will strip the color from the felt and only give you "a felt ribbon." In order to add color, you must use Alchemy Dye or Cobbling Dye. Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons. The Ribbonator has the following commands: pour(add dye), pull(remove wand), push(add wand), put(add fabric), spin(make ribbon), and turn(remove ribbon) And is Tier 1 (OTS) of 3. Altering Instructions: The Ribbonator must always be a box of some kind and must always be belt-worn. Due to its complicated (patent pending) dials, chambers, switches, and toggles, it can never support a SHOW DESCRIPTION, but it can handle long descriptions. Disclaimers: The Ribbonator is a sensitive device and as such its creators wish to remind you that it is made for good fun. As a result, it has restrictions on it to prevent the harm of small children and animals. The creators do not want any accusations of "The Ribbonator ate my baby!" Please be sure to always use the Ribbonator appropriately. Remember that all materials placed in the Ribbonator will, once the device is activated, be utterly demolished! Do not place your hands in the device while it is in use as the creators will not be held responsible for missing digits. And, for the love of all that is holy, do not bring a fork anywhere near it. Do not use in the baths as the creators will not be held responsible for what may happen. For your safety do not break these rules. Tier 1
Tier 2At Tier 2, the Ribbonator 2000 can be unlocked via certificate to have an additional four verbs.AnalyzeInstructions: 1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator 2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator 3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges) 4. Make Ribbons - SPIN the Ribbonataor to slice and dice that old item until you get ribbons! 5. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time. That's right, Elysia, it is that simple! But wait! There's more! If you aren't satisfied with the plain, the boring, or the OFF the SHELF Ribbonator, then you can obtain an UNLOCK certificate for more zesty goodness! The Ribbonator has the following commands: pour(add dye), pull(remove wand), push(add wand), put(add fabric), rub, spin(make ribbon), tap, tickle, turn(remove ribbon), and wave And is Tier 2 of 3.
Tier 3At Tier 3, the Ribbonator 2000 can be unlocked via certificate to have the ability to create hair ribbons, weaving ribbons, cobbling ribbons, and laceable ribbons.AnalyzeInstructions: 1. Add Dye - (optional) POUR your COBBLING or ALCHEMY dye IN the Ribbonator 2. Add Fabric - PUT your (unscripted) clothing item OR bolt of fabric IN the Ribbonator 3. Charge it - PUSH a silver wand into the Ribbonator (it only accepts fresh wands - or ones with 10 charges) 4. Charge it for Zesting - (optional) NUDGE a blue crystal into the Ribbonator 5. Find Zests - (optional) TINKER with the Ribbonator to create zested ribbons 6. Change Type - (optional) FLIP the switch on the back of the Ribbonator to make laces or ribbons 7. Make Ribbons - SPIN the Ribbonator to slice and dice that old item until you get ribbons! 8. Remove Ribbons - TURN the Ribbonator to get a single ribbon at a time. With a new durable top, you can POUND the Ribbonator so that your ribbons show only their true colors. That's right, Elysia, it is that simple! Please note, if you put "a pair of purple felt pants" into the Ribbonator, it will strip the color from the felt and only give you "a felt ribbon." In order to add color, you must use Alchemy Dye or Cobbling Dye. Vials of dye must have 5 doses as 1 dose is enough for 2 ribbons, but most items will create 10 ribbons. The Ribbonator has the following commands: flip (selects ribbon or lace), glance (# of ribbons inside), nudge (add crystal), pinch (remove crystal), pound (add or remove fabric to ribbon), pour (add dye), pull (remove wand), push (add wand), put (add fabric), rub, spin (make ribbon), tap, tickle, tinker (change type), turn (remove ribbon), and wave And is Tier 3 of 3. And can add the following actions to your ribbons: Hair Ribbon, Weaving Ribbons, Cobbling Ribbons, and Laceable Ribbons.
Additional InformationShowThe Ribbonator 2000 has a hard-coded show that is part of its design. Bolded portions may vary based on different settings or contents. Approximately two hands high and six across, the wooden box is an interesting device. Two glass buttons blink in tandem on the back of the box; the dull blue one blinks over a small drawer and the faint silver one flashes over a panel. Positioned between the two is a turn style knob that sits above a small window with the words, "Groovy Ribbons" positioned in its center. At the top of the piece is a small door that dominates seven-eighths of the expanse, with the remaining space being occupied by a large, round lid. A window on the right side provides a view of an empty chamber, while the one on the left shows the equally as empty glossy interior. Along the lower edge is a copper plate that reads, "Ribbonator 5120," a slide lever positioned at the words, "Color and Fabric," and a small switch that is flipped down. Fabric GuidelinesIn general, the box will accept cloth items as described below. ClothingThe item must contain a ONLY the cloth noun in the middle 15 of the item's base description (i.e. "a brown,linen,shirt"), and be unscripted/unzested. It must INSPECT as "mainly crafted out of cloth". It is acceptable if the clothing item has a long description or show description, as long as it meets the cloth word requirement in the middle 15 of the base short item name. TAP <fabric> <noun> is the quickest way to test this on items with long descriptions. Bolts of FabricThe Solhaven shop Maellyn's Fabrics sells bolts of fabric that have been updated to work with the Ribbonator 2000. Each bolt of fabric will produce 10 ribbons. Any bolt of fabric must INSPECT as "mainly crafted out of cloth" or it will not work. The Ribbonator will accept fabric materials sold as cobbling supplies, as long as the fabric type is on the permitted fabrics list. Fabric TypesThe following fabric types are known to be accepted by the Ribbonator: angora wool, aqilorn, baft, baize, baldachin, batiste, baudekin, bourde, broadcloth, brocade, brocatelle, buckram, burel, burlap, burnet, burnt velvet, byssine, byssus, caddas, caddis, calico, camaca, cambric, cameline, camlet, canvas, cendal, chainsil, chambray, charmeuse, checkery, chiffon, chintz, cire, cordetum, cotton, dagswain, damask, dimity, dupioni silk, elesine, faille, falding, felt, figured camlet, figured silk, figury, flannel, flax, flyrsilk, frieze, fustian, gauze, gingerline, gingham, gossamer, grosgrain, gunny, gunny cloth, haircloth, herringbone lace, jacquard, kersey, lace, lacebark, lamb's wool, lampas, lawn, linen, linsey, linsey-woolsey, lotus silk, lyraigne, malghavan wool, marbrinus, mock velvet, moire silk, moreen, muslin, nacre velvet, naraina, noil, oilcloth, organdy, organza, paeline, paisley, pashmina, perse, plumille, plunket, porraye, ramie linen, ramie silk, ray, ridgeweaver silk, rolton wool, ruhani wool, russet, sailcloth, samite, sarcenet, satin, sea silk, shalloon, silk, silk satin, silk taffeta, silk velvet, sindon, sisken, spidersilk, tabby, taffeta, tapestry, tartan, tatted lace, tatting, tiretaine, toile, tulle, tweed, tweel, twill, velour, velvet, velveteen, vervise, watchet, water camlet, watered silk, waved camlet, wild silk, wool, woolen, and worsted
Dye GuidelinesAll alchemy and cobbling dyes will work. The dye vial should have 5 doses before you pour it into the box. Cobbling dyes, in particular, can be ordered in the cobbling shops in many towns, including additional colors available in the backrooms of the warehouse shops, in the cobbling shop on South Ring Road in Wehnimer's Landing, and on the seasonal cobbling cart in Mist Harbor. Cobbling dyes are frequently sold at festivals, as well. Charging the BoxSilver wands should have 10 charges, or the results will be unpredictable. Zesting the RibbonsBlue crystals are used to add the selected zest to the ribbon output. Bound blue crystals from the BOOST system work, in addition to standard blue crystals found via the treasure system. If a blue crystal is not present or the crystal isn't sufficiently charged, the ribbon created by TURN will not be zested (scripted), regardless of the current ribbon type setting on the box. PINCH will remove the blue crystal and should be used after every ribbon to ensure charges remain. ResourcesSee Also |
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