Bone Shatter (1106): Difference between revisions

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| type = Attack
| type = Attack
| subtype = [[Warding]]
| subtype = [[Warding]]
| dtype = [[Hitpoint]]
| target = Single
| target = Single
| navigation = {{Empath base navigation}}
| navigation = {{Empath base navigation}}
| interval = One-shot
| interval = One-shot
| status = None
| ctype = [[Impact critical table|Impact]]
}}
}}
__TOC__
<section begin=description />Study of anatomy reveals the importance of bone structure. By utilizing this knowledge and the perceived state of need from such a mechanism for a number of living beings, [[empath]]s manipulate the bones in their target causing them to instantly, and painfully, shatter.<section end=description /> Training in [[Mental Lore, Manipulation]] provides for a chance to completely abolish the target's bone structure, resulting in instant death.


Less experienced targets have a more difficult time resisting this spell. There is a [[TD]] pushdown for lower-level empaths. For each level under 35, the creature receives a -1 point penalty to their normal Spiritual TD.
This [[spell]] causes the bones of the target to literally shatter, as if being heavily impacted. Depending upon which bones are affected, the target could be killed instantly if the appropriate [[critical]] is assigned. Training in the [[First Aid]] [[skill]] no longer increases the chance of an instant kill. This factor has been replaced by [[Mental Lore, Manipulation]].


Bone Shatter will only work on targets that have bones. This includes the corporeal [[undead]]. For [[non-corporeal]] undead, [[Phase (704)]] or [[Kai's Smite]] can cause them to "phase in," allowing them to be vulnerable to Bone Shatter. Most insects and elemental creatures are completely immune to the spell.
There is a [[TD]] pushdown for lower-[[level]] empaths.


Bone Shatter can be [[CHANNEL (verb)|CHANNELed]] from more offensive [[stance]]s and with an empty hand(s) to increase damage.
== Factors that affect Bone Shatter ==


Empaths training in the Trinkets subskill of [[Alchemy]] in the [[Empath Guild]] can make a [[slender ivory wand]] with 20 charges of the Bone Shatter spell in it. The wand does still have the pushdown for low-level characters, but uses the cast version of the spell instead of the channel version.
* [[Mental Lore, Manipulation]] increases the chances of instant death.
* [[CHANNEL (verb)|Channeling]] the spell from more offensive [[stance]]s and with an empty hand(s) can increase the damage.
* The [[Mental Mana Control]] skill plays a significant role.


{{Usage-channel|s=1106}}
== Using Bone Shatter ==


== Lore Benefit ==
* [[CAST (verb)|CAST]], [[CHANNEL (verb)|CHANNEL]], or [[INCANT (verb)|INCANT]] this spell to initiate a [[warding]] check vesus the target.
[[Mental Lore, Manipulation]] provides a chance for target's skeletal system to collapse, leading to instant death on a [[Summation chart|seed 1 summation]] of {{mono|((Mental Lore, Manipulation ranks - 10) / 2)}}. If the warding margin is less than 50, this chance is reduced by 2% of the base chance per each marginal point. For example, if the caster had a base 10% chance to kill the target, but the warding result was 140, the death chance would be reduced to 8% (losing 20% of base). With a warding result of 125, the chance would be reduced to 5%.
* Alchemists can make a [[slender ivory wand]] with 20 charges of Bone Shatter.


{| {{prettytable}} align="center"
Bone Shatter will only work on targets that have bones. This includes some [[undead]], which is a rarity for [[empath]] attack spells. Casting [[Phase (704)]] upon [[non-corporeal]] undead will cause them to "phase in," allowing them to be vulnerable to Bone Shatter.
! align="right"|Mental Lore, Manipulation ranks|| 12 || 16 || 22 || 30 || 40 || 52 || 66 || 82 || 100 || 120 || 142 || 166 || 192
|-
| align="right"|Chance for instant death||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%
|}

==Channel Damage==
{{Channel-damage}}


==Messaging==
==Messaging==
Using on a target with no bones:
;Using on a target with no bones:
<pre{{log2|margin-right=26em}}>
<div {{log}}>
You gesture at a mud wasp.<br>
You gesture at a mud wasp.
You concentrate intently on a mud wasp. A pulse of pearlescent energy ripples toward it but dissipates harmlessly, finding no bones within to break.
You concentrate intently on a mud wasp. A pulse of pearlescent energy ripples toward it but dissipates harmlessly, finding no bones within to break.
</div>
</pre>


Normal attack:
;Normal attack:
<pre{{log2|margin-right=26em}}>
<div {{log}}>
You channel at a jungle troll.<br>
You channel at a jungle troll.
You concentrate intently on a jungle troll, and a pulse of pearlescent energy ripples toward it!<br>
You concentrate intently on a jungle troll, and a pulse of pearlescent energy ripples toward it!
&nbsp;&nbsp;CS: +225 - TD: +90 + CvA: +25 + d100: +98 == +258<br>
CS: +225 - TD: +90 + CvA: +25 + d100: +98 == +258
&nbsp;&nbsp;Warding failed!<br>
Warding failed!
The jungle troll shudders with severe convulsions as pearlescent ripples envelop its body.<br>
The jungle troll shudders with severe convulsions as pearlescent ripples envelop its body.
The jungle troll is crushed for 50 points of damage!<br>
The jungle troll is crushed for 50 points of damage!
&nbsp;&nbsp;... 45 points of damage!<br>
... 45 points of damage!
&nbsp;&nbsp;Blow to right eye destroys it!<br>
Blow to right eye destroys it!
&nbsp;&nbsp;The jungle troll is stunned!<br>
The jungle troll is stunned!
&nbsp;&nbsp;... 40 points of damage!<br>
... 40 points of damage!
&nbsp;&nbsp;Good blow to the abdomen!<br>
Good blow to the abdomen!
Cast Roundtime 3 Seconds.<br>
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Roundtime: 3 sec.
</div>
</pre>
;Instant kill:

<pre{{log2|margin-right=26em}}>
Crit kill:
You concentrate intently on a sand devil, and a pulse of pearlescent energy ripples toward it!
<div {{log}}>
CS: +235 - TD: +185 + CvA: +25 + d100: +63 == +138
You concentrate intently on a sand devil, and a pulse of pearlescent energy ripples toward it!<br>
Warding failed!
&nbsp;&nbsp;CS: +235 - TD: +185 + CvA: +25 + d100: +63 == +138<br>
&nbsp;&nbsp;&nbsp;Warding failed!<br>
The internal skeletal structure of a sand devil implodes inward upon itself, leaving behind no support for its body or life. The sand devil falls to the ground in a lifeless mass of flesh and fractured bones.
The internal skeletal structure of a sand devil implodes inward upon itself, leaving behind no support for its body or life. The sand devil falls to the ground in a lifeless mass of flesh and fractured bones.
</div>
</pre>
{{AR}}

{{:slender ivory wand}}
== External Links ==
{{top}}
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=8#1106 Empath Base Spell Circle: Bone Shatter], on Play.net


== Resources ==
[[Category: Empath Base Spells]]
* [[/saved posts|Saved posts]]

Latest revision as of 13:34, 18 January 2023

Bone Shatter (1106)
Mnemonic [BONESHATTER]
Duration Instantaneous
Attack Magic - Damage  
Subtype Warding 
Target(s) Single 
Interval One-shot 
Damage Type Hitpoint 
Critical Type Impact 
Empath Base Spells
Harm (1101) Attack
Heal (1101) Healing
Limb Repair (1102) Healing
System Repair (1103) Healing
Head Repair (1104) Healing
Organ Repair (1105) Healing
Bone Shatter (1106) Attack
Adrenal Surge (1107) Utility
Empathy (1108) Attack
Empathic Focus (1109) Defensive
Empathic Assault (1110) Attack
Limb Scar Repair (1111) Healing
System Scar Repair (1112) Healing
Head Scar Repair (1113) Healing
Organ Scar Repair (1114) Healing
Wither (1115) Attack
Rapid Healing (1116) Healing
Empathic Link (1117) Attack
Herb Production (1118) Utility
Strength of Will (1119) Defensive
Sympathy (1120) Attack
Troll's Blood (1125) Healing
Intensity (1130) Defensive
Solace (1140) Healing
Regeneration (1150) Healing

Study of anatomy reveals the importance of bone structure. By utilizing this knowledge and the perceived state of need from such a mechanism for a number of living beings, empaths manipulate the bones in their target causing them to instantly, and painfully, shatter. Training in Mental Lore, Manipulation provides for a chance to completely abolish the target's bone structure, resulting in instant death.

Less experienced targets have a more difficult time resisting this spell. There is a TD pushdown for lower-level empaths. For each level under 35, the creature receives a -1 point penalty to their normal Spiritual TD.

Bone Shatter will only work on targets that have bones. This includes the corporeal undead. For non-corporeal undead, Phase (704) or Kai's Smite can cause them to "phase in," allowing them to be vulnerable to Bone Shatter. Most insects and elemental creatures are completely immune to the spell.

Bone Shatter can be CHANNELed from more offensive stances and with an empty hand(s) to increase damage.

Empaths training in the Trinkets subskill of Alchemy in the Empath Guild can make a slender ivory wand with 20 charges of the Bone Shatter spell in it. The wand does still have the pushdown for low-level characters, but uses the cast version of the spell instead of the channel version.

Usage

  • PREP 1106 | CAST {target} or INCANT 1106 to cast this spell
  • PREP 1106 | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
  • INCANT 1106 CHANNEL to channel this spell once using INCANT
  • INCANT SET CHANNEL 1106 to always channel this spell using INCANT 1106

Lore Benefit

Mental Lore, Manipulation provides a chance for target's skeletal system to collapse, leading to instant death on a seed 1 summation of ((Mental Lore, Manipulation ranks - 10) / 2). If the warding margin is less than 50, this chance is reduced by 2% of the base chance per each marginal point. For example, if the caster had a base 10% chance to kill the target, but the warding result was 140, the death chance would be reduced to 8% (losing 20% of base). With a warding result of 125, the chance would be reduced to 5%.

Mental Lore, Manipulation ranks 12 16 22 30 40 52 66 82 100 120 142 166 192
Chance for instant death 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13%

Channel Damage

Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).

STANCE OFF ADV FOR NEU GUA
One Open Hand +20 +16 +12 +8 +4
Two Open Hands +40 +32 +24 +16 +8

Messaging

Using on a target with no bones
You gesture at a mud wasp.
You concentrate intently on a mud wasp.  A pulse of pearlescent energy ripples toward it but dissipates harmlessly, finding no bones within to break.
Normal attack
You channel at a jungle troll.
You concentrate intently on a jungle troll, and a pulse of pearlescent energy ripples toward it!
  CS: +225 - TD: +90 + CvA: +25 + d100: +98 == +258
   Warding failed!
The jungle troll shudders with severe convulsions as pearlescent ripples envelop its body.
The jungle troll is crushed for 50 points of damage!
  ... 45 points of damage!
  Blow to right eye destroys it!
  The jungle troll is stunned!
  ... 40 points of damage!
  Good blow to the abdomen!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.
Instant kill
You concentrate intently on a sand devil, and a pulse of pearlescent energy ripples toward it!
  CS: +235 - TD: +185 + CvA: +25 + d100: +63 == +138
   Warding failed!
The internal skeletal structure of a sand devil implodes inward upon itself, leaving behind no support for its body or life.  The sand devil falls to the ground in a lifeless mass of flesh and fractured bones.

Alchemy Recipe

A slender ivory wand
  1. Add wand oil
  2. Add 4 doses of skeleton bone from skeletons
  3. Add powdered clear zircon
  4. Boil
  5. Add ayanad crystal
  6. Simmer
  7. Add coarse ivory dust
  8. Chant Bone Shatter (1106)
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