Storm griffin: Difference between revisions
SPYRIDONM3 (talk | contribs) (HPs (400), natural armor ASG 12 brig equivalent, log2 creature description, changed beak attack to impale) |
321FLAPTIME (talk | contribs) (Adding info on flaring beak attack) |
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| otherclass2 = Magical |
| otherclass2 = Magical |
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| area = Griffin's Keen<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Griffin's Keen<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = Stormpeak |
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| area3 = |
| area3 = |
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==Hunting strategies== |
==Hunting strategies== |
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Storm |
Storm griffins, being a flying creature, are sometimes out of reach for [[melee]] attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat). |
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Therefore, melee hunters should wait until the griffin itself attempts a [[melee]] attack (either with its beak or claws) against an adventurer before advancing (they can [[melee]] attack the [[yeti]] while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, [[Tremors (909)]]) do not affect them as they are not on the ground. They are also immune to stuns. When you see these birds [[Web (118)]] as soon as possible. These birds are even worse then the lesser griffins. |
Therefore, melee hunters should wait until the griffin itself attempts a [[melee]] attack (either with its beak or claws) against an adventurer before advancing (they can [[melee]] attack the [[yeti]] while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, [[Tremors (909)]]) do not affect them as they are not on the ground. They are also immune to stuns. When you see these birds [[Web (118)]] as soon as possible. These birds are even worse then the lesser griffins. |
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When using its Claw attack, the storm griffin attacks with two claws at once (similar to [[Two Weapon Combat]]). |
When using its Claw attack, the storm griffin attacks with two claws at once (similar to [[Two Weapon Combat]]). |
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Their beak has lighting flares: |
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<pre{{log2|margin-right=26em}}>A storm griffin swoops down from high overhead! |
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A storm griffin tries to bite you! |
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AS: +358 vs DS: +365 with AvD: +24 + d100 roll: +97 = +114 |
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... and hits for 5 points of damage! |
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Swing at your eye catches your eyebrow instead! |
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** The storm griffin's beak crackles with energy! ** |
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... 10 points of damage! |
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Heavy spark to left eye causes tears and redness.</pre> |
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The storm griffin feathers will give lightning flares to arrows when [[fletching]]. |
The storm griffin feathers will give lightning flares to arrows when [[fletching]]. |
Latest revision as of 08:01, 2 February 2024
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The storm griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large powder-blue feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short, sandy blonde fur and a long feline tail. A tendril of electricity snakes across one outstreched claw as the storm griffin glares about with its piercing blue eyes.
Hunting strategies
Storm griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).
Therefore, melee hunters should wait until the griffin itself attempts a melee attack (either with its beak or claws) against an adventurer before advancing (they can melee attack the yeti while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, Tremors (909)) do not affect them as they are not on the ground. They are also immune to stuns. When you see these birds Web (118) as soon as possible. These birds are even worse then the lesser griffins.
They also have various maneuver and spell style abilities which can cause roundtime, and can beat their wings for a Call Wind (912) style effect.
They can also release motes of essence, a maneuver attack which resembles the effects of Cone of Elements (518), and which affects both adventurers and creatures.
Other information
Storm griffins are immune to lightning flares and spells. However, they can be damaged by the standard damage caused by lightning flare weapons.
When using its Claw attack, the storm griffin attacks with two claws at once (similar to Two Weapon Combat).
Their beak has lighting flares:
A storm griffin swoops down from high overhead! A storm griffin tries to bite you! AS: +358 vs DS: +365 with AvD: +24 + d100 roll: +97 = +114 ... and hits for 5 points of damage! Swing at your eye catches your eyebrow instead! ** The storm griffin's beak crackles with energy! ** ... 10 points of damage! Heavy spark to left eye causes tears and redness.
The storm griffin feathers will give lightning flares to arrows when fletching.
References
Near-level creatures - edit | ||||||||||
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