Dexterity: Difference between revisions

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{{ stat
[[Dexterity]] is a physical [[stat]].
|type=Physical
{{stub}}
|prime=[[Rogue]], [[Ranger]]
| aelotoi=+5
| dwarf=-
| elf=+5
| delf=+10
| helf=+5
| sylvan=+10
| erithian=-
| bgnome=+10
| fgnome=+5
| giant=-5
| halfling=+15
| human=-
| hkrol=-
}}

'''Dexterity''' measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction and [[critical weighting]].

The amount of critical weighting added to melee attacks is:
<div {{prettydiv|margin-right=60%}}><b>Weighting: </b>(DEX BONUS + (STR BONUS - (WEAPON SIZE FACTOR))) / 4<br><b>Weapon Size Factor:</b> Summation((Weapon Base Speed + 1) - 3 if open handed) * 2<br></div>
The weapon penalty offset from strength cannot go ABOVE 0<br>Weighting added cannot go BELOW 0<br>the "open hand" from using a two-handed weapon / polearm DOES apply in the above weapon factor formula


1. Example for a halfling with max stats using a spear gripped 2-handed (6 second weapon):
<div {{prettydiv|margin-right=60%}}>DEX Bonus: 40<br>STR Bonus: 10<br><b>Weapon Size Factor: </b><br>Summation(6 + (1 - 3)) * 2<br>Summation(4) * 2<br>(4 + 3 + 2 + 1) * 2 = 20<br>
<b>Weighting: </b>(40 + (10 - 20)) / 4<br>(40 + (-10)) / 4 = 30 / 4 = 7 CER</div>

Dexterity is a prime requisite of the [[rogue]] and [[ranger]] [[profession]].

== Systems and Skills Affected By Dexterity ==
{| width=67%
|- valign=top
| width = 20% |
*[[Ambushing]]
*[[Parry]]
*[[Shield Use]]/[[Block]]
*Staying on the ledge in [[Thanatoph]]
| width = 20% |
*[[Ranged Weapons]]
*[[Thrown Weapons]]
*[[Two Weapon Combat]]
*[[Spell Aiming]]
| width = 20% |
*[[Disarming Traps]]
*[[Picking Locks]]
*[[Pickpocketing]]
*[[SKIN (verb)|Skinning]]
*[[Rogue Gambits#Stealth|RGAMBITS Stealth]]
| width = 40% |
*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat)
*Defense against [[Spike Thorn (616)]]
*Defense against [[Grasp of the Grave (709)]]
*Defense against [[Call Wind (912)]]
*[[Tattoo (verb)|Mystic Tattoo]] success for [[Monks]]
|}

== Resources ==
== Resources ==
http://www.play.net/gs4/info/stats.asp
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net
*[https://discordapp.com/channels/226045346399256576/532373273816858636/692610848052609126 Discord Conversation where the formula was revealed by staff]


{{Statistic}}
[[Category:Stats]]

Latest revision as of 14:43, 22 June 2020

Dexterity
Type Physical
Prime Requisite Rogue, Ranger
Modifiers by Race
Aelotoi +5
Dwarf -
Elf +5
Elf, Dark +10
Elf, Half +5
Elf, Sylvan +10
Erithian -
Gnome, Burghal +10
Gnome, Forest +5
Giantman -5
Halfling +15
Human -
Krolvin, Half -

Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.

The amount of critical weighting added to melee attacks is:

Weighting: (DEX BONUS + (STR BONUS - (WEAPON SIZE FACTOR))) / 4
Weapon Size Factor: Summation((Weapon Base Speed + 1) - 3 if open handed) * 2

The weapon penalty offset from strength cannot go ABOVE 0
Weighting added cannot go BELOW 0
the "open hand" from using a two-handed weapon / polearm DOES apply in the above weapon factor formula


1. Example for a halfling with max stats using a spear gripped 2-handed (6 second weapon):

DEX Bonus: 40
STR Bonus: 10
Weapon Size Factor:
Summation(6 + (1 - 3)) * 2
Summation(4) * 2
(4 + 3 + 2 + 1) * 2 = 20
Weighting: (40 + (10 - 20)) / 4
(40 + (-10)) / 4 = 30 / 4 = 7 CER

Dexterity is a prime requisite of the rogue and ranger profession.

Systems and Skills Affected By Dexterity

Resources

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate