Dexterity: Difference between revisions
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'''Dexterity''' measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction. |
'''Dexterity''' measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon [[attack strength]], including [[bolt spell]]s, and is a factor in determining [[melee]] [[roundtime]] reduction and [[critical weighting]]. |
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The amount of critical weighting added to melee attacks is: |
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<div {{prettydiv|margin-right=60%}}><b>Weighting: </b>(DEX BONUS + (STR BONUS - (WEAPON SIZE FACTOR))) / 4<br><b>Weapon Size Factor:</b> Summation((Weapon Base Speed + 1) - 3 if open handed) * 2<br></div> |
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The weapon penalty offset from strength cannot go ABOVE 0<br>Weighting added cannot go BELOW 0<br>the "open hand" from using a two-handed weapon / polearm DOES apply in the above weapon factor formula |
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1. Example for a halfling with max stats using a spear gripped 2-handed (6 second weapon): |
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<div {{prettydiv|margin-right=60%}}>DEX Bonus: 40<br>STR Bonus: 10<br><b>Weapon Size Factor: </b><br>Summation(6 + (1 - 3)) * 2<br>Summation(4) * 2<br>(4 + 3 + 2 + 1) * 2 = 20<br> |
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<b>Weighting: </b>(40 + (10 - 20)) / 4<br>(40 + (-10)) / 4 = 30 / 4 = 7 CER</div> |
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== Systems and Skills Affected By Dexterity == |
== Systems and Skills Affected By Dexterity == |
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*[[Ambushing]] |
*[[Ambushing]] |
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*[[Parry]] |
*[[Parry]] |
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*[[Shield Use]]/[[Block]] |
*[[Shield Use]]/[[Block]] |
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*Staying on the ledge in [[Thanatoph]] |
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*[[Thrown Weapons]] |
*[[Thrown Weapons]] |
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*[[Two Weapon Combat]] |
*[[Two Weapon Combat]] |
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*[[Rogue Gambits#Stealth|RGAMBITS Stealth]] |
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*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat) |
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*Defense against [[Spike Thorn (616)]] |
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*Defense against [[Grasp of the Grave (709)]] |
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*Defense against [[Call Wind (912)]] |
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*[[Tattoo (verb)|Mystic Tattoo]] success for [[Monks]] |
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== |
== Resources == |
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*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net |
*[http://www.play.net/gs4/info/stats.asp#dexterity Stats: Dexterity], on Play.net |
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*[https://discordapp.com/channels/226045346399256576/532373273816858636/692610848052609126 Discord Conversation where the formula was revealed by staff] |
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{{Statistic}} |
{{Statistic}} |
Latest revision as of 14:43, 22 June 2020
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Dexterity measures a character's hand-eye coordination, balance, and aim. A character's dexterity bonus adds directly to their ranged weapon attack strength, including bolt spells, and is a factor in determining melee roundtime reduction and critical weighting.
The amount of critical weighting added to melee attacks is:
Weighting: (DEX BONUS + (STR BONUS - (WEAPON SIZE FACTOR))) / 4
Weapon Size Factor: Summation((Weapon Base Speed + 1) - 3 if open handed) * 2
Weapon Size Factor: Summation((Weapon Base Speed + 1) - 3 if open handed) * 2
The weapon penalty offset from strength cannot go ABOVE 0
Weighting added cannot go BELOW 0
the "open hand" from using a two-handed weapon / polearm DOES apply in the above weapon factor formula
1. Example for a halfling with max stats using a spear gripped 2-handed (6 second weapon):
DEX Bonus: 40
STR Bonus: 10
Weapon Size Factor:
Summation(6 + (1 - 3)) * 2
Summation(4) * 2
(4 + 3 + 2 + 1) * 2 = 20
Weighting: (40 + (10 - 20)) / 4
(40 + (-10)) / 4 = 30 / 4 = 7 CER
STR Bonus: 10
Weapon Size Factor:
Summation(6 + (1 - 3)) * 2
Summation(4) * 2
(4 + 3 + 2 + 1) * 2 = 20
Weighting: (40 + (10 - 20)) / 4
(40 + (-10)) / 4 = 30 / 4 = 7 CER
Dexterity is a prime requisite of the rogue and ranger profession.
Systems and Skills Affected By Dexterity
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Resources
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |