Fasthr's Reward (115): Difference between revisions

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<section begin=description /><noinclude>'''Fasthr's Reward''' is a</noinclude><includeonly>A</includeonly> reward granted by the [[Arkati]] of [[Liabo]] to [[Fasthr]]. It provides a base 50% chance for a second [[warding]] attempt after a failed warding roll against a [[Spiritual]] [[sphere]] spell, with reduced chance for spells from other spheres.<section end=description />


The base chance for activation vs. spells of different spheres is as follows:
'''Fasthr's Reward''' is a reward granted by the Arkati of Liabo to Fasthr. It occasionally allows the caster a second chance to defend against a failed [[warding]].
* There is a 50% chance of activation against a spiritual sphere spell.

== Factors Affecting Fasthr's Reward ==
The chance for activation is based on the sphere of the spell whose warding roll was failed.
* There is a 50% chance of activation against a [[spiritual]] [[sphere]] spell.
* There is a 25% chance of activation against a semi-spiritual sphere spell (for example, [[Sorcerer Base]]).
* There is a 25% chance of activation against a semi-spiritual sphere spell (for example, [[Sorcerer Base]]).
* There is a 12.5% chance of activation against a non-spiritual sphere spell (for example, [[Wizard Base]]).
* There is a 12.5% chance of activation against a non-spiritual sphere spell (for example, [[Major Elemental]]).


The chance of activation for all spheres increases with training in [[#Lore Benefit|Spiritual Lore, Blessings]].
Activation of the spell will only cause the spell to terminate if it results in a spell being warded.


If the second warding roll results in the spell being successfully warded off, the warding shield will dissipate (i.e., once a character has received a benefit from the spell, it must be re-cast).
* The spell can be cast at others for a 2 minute duration that is not [[refreshable]].


When cast on others, Fasthr's Reward has a flat 2 minute duration, which is not [[refreshable]].
=== Lore Effects ===
__NOTOC__
Training in [[Spiritual Lore, Blessings]] increases the percentage chance of activation according to Seed 1 of the [[summation chart]]. This bonus is a flat bonus applied to all spheres of magic equally. For example, if a caster has 55 ranks of Spiritual Lore, Blessings, they will receive a +10% chance against all spheres of magic.
== Lore Benefit ==

Training in [[Spiritual Lore, Blessings]] increases the percentage chance of activation by a seed 1 [[summation]] of ranks. This bonus is a flat bonus applied to all spheres of magic equally. For example, if a caster has 55 ranks of Blessings Lore, they will receive a +10% chance against all spheres of magic.
{| {{prettytable|text-align:center;}}
{| {{prettytable|text-align:center}}
|+ '''Spiritual Lore, Blessings'''
!align=right|Spiritual Lore, Blessings ranks||0||1||3||6||10||15||21||28||36||45||55
! rowspan = 2 | Ranks || colspan = 3 | Activation
|-
|-
|align=right|% chance to activate - spiritual||50||51||52||53||54||55||56||57||58||59||60
! Spiritual || Semi-Spiritual || Non-Spiritual
|-
|-
|align=right|% chance to activate - semi-spiritual||25||26||27||28||29||30||31||32||33||34||35
| 1 || 51% || 26% || 13.5%
|-
|-
|align=right|% chance to activate - non-spiritual|| 12.5||13.5||14.5||15.5||16.5||17.5||18.5||19.5||20.5||21.5||22.5
| 3 || 52% || 27% || 14.5%
|-
|-
|colspan=12|
| 6 || 53% || 28% || 15.5%
|-
|-
!align=right|Spiritual Lore, Blessings ranks||66||78||91||105||120||136||153||171||190||210||231
| 10 || 54% || 29% || 16.5%
|-
|-
|align=right|% chance to activate - spiritual||61||62||63||64||65||66||67||68||69||70||71
| 15 || 55% || 30% || 17.5%
|-
|-
|align=right|% chance to activate - semi-spiritual||36||37||38||39||40||41||42||43||44||45||46
| 21 || 56% || 31% || 18.5%
|-
|-
|align=right|% chance to activate - non-spiritual||23.5||24.5||25.5||26.5||27.5||28.5||29.5||20.5||31.5||32.5||33.5
| 28 || 57% || 32% || 19.5%
|-
| 36 || 58% || 33% || 20.5%
|-
| 45 || 59% || 34% || 21.5%
|-
| 55 || 60% || 35% || 22.5%
|-
| 66 || 61% || 36% || 23.5%
|-
| 78 || 62% || 37% || 24.5%
|-
| 91 || 63% || 38% || 25.5%
|-
| 105 || 64% || 39% || 26.5%
|-
| 120 || 65% || 40% || 27.5%
|-
| 136 || 66% || 41% || 28.5%
|-
| 153 || 67% || 42% || 29.5%
|-
| 171 || 68% || 43% || 20.5%
|-
| 190 || 69% || 44% || 31.5%
|}
|}


== Messaging ==
== Messaging ==
Initial cast:
<div {{log}}>
A dull golden nimbus surrounds you.
</div>


{| class="wikitable"
Wearing off:
|-
<div {{log}}>
! Cast
The dull golden nimbus fades from around you.
| <pre{{log-inline}}>A dull golden nimbus surrounds you.</pre>
</div>
|-

! Expiration

| <pre{{log-inline}}>The dull golden nimbus fades from around you.</pre>
== External Links ==
|}
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#115 Minor Spiritual Spell Circle: Fasthr's Reward], on Play.net

Latest revision as of 14:12, 11 January 2023

Fasthr's Reward (115)
Mnemonic [FASREWARD]
Base Duration 1200 sec
Added Duration 60 sec per MnS rank
Span Self-cast: Stackable +
Special
Defensive Magic  
Subtype Special 
Enhancement Additional warding roll 
Availability Self-cast, Special 
Minor Spiritual Spells
Spirit Warding I (101) Defensive
Spirit Barrier (102) Defensive
Spirit Defense (103) Defensive
Disease Resistance (104) Defensive
Poison Resistance (105) Defensive
Spirit Fog (106) Defensive
Spirit Warding II (107) Defensive
Stun Relief (108) Utility
Dispel Invisibility (109) Utility
Unbalance (110) Attack
Fire Spirit (111) Attack
Water Walking (112) Utility
Undisease (113) Utility
Unpoison (114) Utility
Fasthr's Reward (115) Defensive
Locate Person (116) Utility
Spirit Strike (117) Offensive
Web (118) Attack
Spirit Dispel (119) Utility
Lesser Shroud (120) Defensive
Call Lightning (125) Attack
Spirit Guide (130) Utility
Searing Light (135) Attack
Wall of Force (140) Defensive

Fasthr's Reward is a reward granted by the Arkati of Liabo to Fasthr. It provides a base 50% chance for a second warding attempt after a failed warding roll against a Spiritual sphere spell, with reduced chance for spells from other spheres.

The base chance for activation vs. spells of different spheres is as follows:

  • There is a 50% chance of activation against a spiritual sphere spell.
  • There is a 25% chance of activation against a semi-spiritual sphere spell (for example, Sorcerer Base).
  • There is a 12.5% chance of activation against a non-spiritual sphere spell (for example, Major Elemental).

The chance of activation for all spheres increases with training in Spiritual Lore, Blessings.

If the second warding roll results in the spell being successfully warded off, the warding shield will dissipate (i.e., once a character has received a benefit from the spell, it must be re-cast).

When cast on others, Fasthr's Reward has a flat 2 minute duration, which is not refreshable.

Lore Benefit

Training in Spiritual Lore, Blessings increases the percentage chance of activation by a seed 1 summation of ranks. This bonus is a flat bonus applied to all spheres of magic equally. For example, if a caster has 55 ranks of Blessings Lore, they will receive a +10% chance against all spheres of magic.

Spiritual Lore, Blessings ranks 0 1 3 6 10 15 21 28 36 45 55
% chance to activate - spiritual 50 51 52 53 54 55 56 57 58 59 60
% chance to activate - semi-spiritual 25 26 27 28 29 30 31 32 33 34 35
% chance to activate - non-spiritual 12.5 13.5 14.5 15.5 16.5 17.5 18.5 19.5 20.5 21.5 22.5
Spiritual Lore, Blessings ranks 66 78 91 105 120 136 153 171 190 210 231
% chance to activate - spiritual 61 62 63 64 65 66 67 68 69 70 71
% chance to activate - semi-spiritual 36 37 38 39 40 41 42 43 44 45 46
% chance to activate - non-spiritual 23.5 24.5 25.5 26.5 27.5 28.5 29.5 20.5 31.5 32.5 33.5

Messaging

Cast
A dull golden nimbus surrounds you.
Expiration
The dull golden nimbus fades from around you.