Gornar: Difference between revisions
(New page: {{material | bonus = +5 | strdur = +0/+0 | weight = 100% | use = Weapons | rarity = Rare | special = Vibration flares | color = Ruddy brown | dye = Unknown }} '''Gornar''' is ...) |
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{{material |
{{material |
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| image = gornar.jpg |
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| bonus = +5 |
| bonus = +5 |
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| |
| str = 0 |
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| dur = 0 |
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| weight = 100% |
| weight = 100% |
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| use = |
| use = [[Weapon]]s, [[Armor]] |
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| rarity = Rare |
| rarity = Rare |
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| special = Vibration [[flare]]s |
| special = [[Impact critical table|Vibration]] [[flare]]s |
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| color = Ruddy brown |
| color = Ruddy brown |
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| dye = |
| dye = No |
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}} |
}} |
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'''Gornar''' is always a ruddy brown color, often mistaken for stone due to its similarity in look and feel. It is found deep within the earth, often going unnoticed in mines since its appearance blends in with the surrounding rock. This may account for its rarity, as the [[Dwarves]] discovered it fairly recently and it has since been looked for and traded widely throughout [[Elanthia]]. Its natural enchantment is equivalent to that of [[mithril]]. |
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'''Gornar''' is an earth-aligned metal, very similar in properties to [[rhimar]], [[zorchar]], and [[drakar]] in every property aside from its elemental alignment. Gornar is a relatively recent discovery in Elanthia due to its rock-like color and consistency. |
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Because of its unusual ability to unleash a [[flare|blast]] of intense vibrations, like that of an earthquake, some legends say that gornar deposits are the remnants of powerful earth [[elemental family creatures|elementals]] that have been destroyed by their creators. A smith must be careful when [[forging]] this magical metal, as it can shake right out of the forger's grip very easily. |
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Gornar has a tendency to vibrate uncontrollably, which will cause additional damage to a struck opponent, but also can be troublesome should a weaponsmith attempt to forge the metal, as it can very easily shake loose from the grip of a pair of forging tongs. |
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Gornar is one of four materials that has an enchant bonus similar to mithril and a natural flaring property. The other natural flaring materials are [[rhimar]] ([[cold critical table|ice]]), [[drakar]] ([[fire critical table|fire]]), and [[zorchar]] ([[lightning critical table|lightning]]). |
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==See Also== |
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*[[Impact critical table]] |
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⚫ | |||
*[[ICE materials#Inniculmoid|ICE Materials]] |
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[[Category:Materials]] |
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== Related Articles == |
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[[Category:Metals]] |
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* [[Material properties saved post 2]] |
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== External Links == |
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*[http://www.play.net/gs4/info/armory/materials.asp#Gornar Armory: Gornar], on Play.net |
Latest revision as of 13:59, 15 January 2024
Gornar | |
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Use | Weapons, Armor |
Bonus | +5 |
ST/DU | 0/0 |
Rarity | Rare |
Weight Modifier | 100% |
Special Properties | Vibration flares |
Primary Color | Ruddy brown |
Dyeable | No |
Gornar is always a ruddy brown color, often mistaken for stone due to its similarity in look and feel. It is found deep within the earth, often going unnoticed in mines since its appearance blends in with the surrounding rock. This may account for its rarity, as the Dwarves discovered it fairly recently and it has since been looked for and traded widely throughout Elanthia. Its natural enchantment is equivalent to that of mithril.
Because of its unusual ability to unleash a blast of intense vibrations, like that of an earthquake, some legends say that gornar deposits are the remnants of powerful earth elementals that have been destroyed by their creators. A smith must be careful when forging this magical metal, as it can shake right out of the forger's grip very easily.
Gornar is one of four materials that has an enchant bonus similar to mithril and a natural flaring property. The other natural flaring materials are rhimar (ice), drakar (fire), and zorchar (lightning).