WoodChopper Box: Difference between revisions
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===Tier 1=== |
===Tier 1=== |
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This is the off-the-shelf tier which creates basic wood blocks that can be used for [[forging]]. At this tier, it will only require the fodder and charges from [[Verb:CAST|casting]] [[Minor Shock (901)|Minor Shock]] or [[Major Shock (910)]], or silver wands. |
This is the off-the-shelf tier which creates basic wood blocks that can be used for [[forging]]. At this tier, it will only require the fodder and charges from [[Verb:CAST|casting]] [[Minor Shock (901)|Minor Shock]] or [[Major Shock (910)]], or silver wands. |
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Additionally, only [[runestaff|runstaves]], [[quarterstaff|quarterstaves]], and specially marked alter fodder dropped from [[Duskruin Dig]] or sold at [[RWShop:Woodn't Yew|Woodn't Yew]] (and other similar shops) are eligible for use. |
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{{VerbTableStart |header1= Verb |header2= Modifier }} |
{{VerbTableStart |header1= Verb |header2= Modifier }} |
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! scope="rowgroup" role="rowheader" rowspan=2 | |
! scope="rowgroup" role="rowheader" rowspan=2 | Cast (901/910) || Charges full |
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| Your <WoodChopper Box> is already charged to its max capacity. || N/A |
| Your <WoodChopper Box> is already charged to its max capacity. || N/A |
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| A small drawer slides open as you press a button on the side of your <WoodChopper Box>. As you hover your hand over several leather-insulated steel hooks, sparks erupt from your fingers as you cast your spell. || <Person> presses a button on the side of <his/her> <WoodChopper Box>, and a small drawer slides open. Hovering <his/her> hand over the drawer, sparks erupt from <his/her> fingers towards several leather-insulated steel hooks as <he/she> casts <his/her> spell. |
| A small drawer slides open as you press a button on the side of your <WoodChopper Box>. As you hover your hand over several leather-insulated steel hooks, sparks erupt from your fingers as you cast your spell. || <Person> presses a button on the side of <his/her> <WoodChopper Box>, and a small drawer slides open. Hovering <his/her> hand over the drawer, sparks erupt from <his/her> fingers towards several leather-insulated steel hooks as <he/she> casts <his/her> spell. |
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|- |
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! scope="rowgroup" role="rowheader" rowspan=9 | |
! scope="rowgroup" role="rowheader" rowspan=9 | Drop <item> || Box not held |
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| Your <WoodChopper Box> needs to be held in order to work. || N/A |
| Your <WoodChopper Box> needs to be held in order to work. || N/A |
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===Tier 2=== |
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==Additional Information== |
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When unlocked, this tier comes with the ability to create toothpicks. Additional unlocks at this tier include the ability to create [[weaving|weavable beads]] and foraged sticks. A gem valued at 500 silvers or higher would be required for items to be created at this tier. |
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{{VerbTableStart |header1= Verb |header2= Modifier }} |
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! scope="rowgroup" role="rowheader" rowspan=7 | Nudge || Not held |
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| You need to be holding your <WoodChopper Box> to do that. || N/A |
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|- |
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! Not holding item to nudge in |
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| You should be holding the item you wish to nudge into your <WoodChopper Box>. || N/A |
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|- |
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! Not holding gem |
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| A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus. You attempt to nudge your <gem> into the apparatus, however since it's not a gem it won't fit. As the aperture slides closed, a slight whoosh of air escapes. || A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to a recess housing a quad-pronged apparatus. <He/She> attempts to nudge <his/her> <gem> into the apparatus, but it won't fit. As the aperture slides closed, a slight whoosh of air escapes. |
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---- |
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''Hidden:'' You hear a slight whoosh of air. |
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|- |
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! Gem already inside |
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| A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus, which already holds a gem within it. As the aperture slides closed, a slight whoosh of air escapes. || A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to a recess housing a quad-pronged apparatus. <He/She> peeks inside and shakes <his/her> head. As the aperture slides closed, a slight whoosh of air escapes. |
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---- |
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''Hidden:'' You hear a slight whoosh of air. |
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|- |
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! Gem not minimum value of 500 |
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| A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus. As you attempt to nudge your <gem> into the apparatus, it falls out, and you quickly retrieve it from the ground, realizing that it must not be worth that much. || A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to the recess housing a quad-pronged apparatus. As <he/she> attempts to nudge <his/her> <gem> into the apparatus, it falls out, and <he/she> quickly retrieves it from the ground with a shake of <his/her> head. |
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|- |
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! Success Pre-confirmation |
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| It appears your <gem> is capable of creating up to <second/third> tier items. |
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'''{{blue|Nudging your <gem> into your <WoodChopper Box> will result in it being unable to be retrieved at a later time. Confirm this is okay by NUDGEing your <WoodChopper Box> again in the next 30 seconds.}}''' |
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| N/A |
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|- |
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! Success Confirmed |
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| A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus. You gently nudge your <gem> into the apparatus, settling it into place among the prongs' tips. As the aperture slides closed, a slight whoosh of air escapes. || A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to a recess housing a quad-pronged apparatus. <He/She> gently nudges <his/her> <gem> into the apparatus, settling it into place among the prongs' tips. As the aperture slides closed, a slight whoosh of air escapes. |
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---- |
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''Hidden:'' You hear a slight whoosh of air. |
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|- |
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! scope="rowgroup" role="rowheader" rowspan=5 | Pinch || Not held |
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| You need to be holding your <WoodChopper Box> to do that. || N/A |
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|- |
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! Both hands full |
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| You need at least one hand free if you wish to pinch your <WoodChopper Box>. || N/A |
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|- |
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! No gem in it |
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| As you pinch a tiny latch between your fingers, a small aperture opens on the side of your <WoodChopper Box>. Seeing nothing housed within the recess's apparatus, you allow the aperture to slide closed, causing the <WoodChopper Box> to release a slight hiss of air. || As <Person> pinches a tiny latch between <his/her> fingers, a small aperture opens on the side of <his/her> <WoodChopper Box>. <He/She> peeks inside, then allows the aperture to slide closed, causing the <WoodChopper Box> to release a slight hiss of air. |
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---- |
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''Hidden:'' You hear a slight hiss of air. |
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|- |
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! Gem not used up Pre-confirmation |
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| '''{{blue|**WARNING**: Attempting to remove the gem from within your <WoodChopper Box> will result in its permanent destruction. If you are certain you wish to continue, please **CONFIRM** by PINCHing your <WoodChopper Box> again.}}''' || N/A |
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|- |
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! Gem not used up Confirmed |
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| As you pinch a tiny latch between your fingers, a small aperture opens on the side of your <WoodChopper Box>. With great care, you attempt to pry the gem within from its place within a four-pronged apparatus. Unfortunately, in doing so, you shatter the gem into a powdery dust, and the aperture slides closed with a slight hiss of air. || As <Person> pinches a tiny latch between <his/her> fingers, a small aperture opens on the side of <his/her> <WoodChopper Box>. With great care, <he/she> attempts to pry a gem from its place within a four-pronged apparatus. Unfortunately, the gem shatters into a powdery dust, and the aperture slides closed with a slight hiss of air. |
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---- |
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''Hidden:'' A powdery dust scatters about the area and is followed by a slight hissing sound. |
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|- |
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! scope="rowgroup" role="rowheader" rowspan=3 | Poke || Not held |
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| You need to be holding your <WoodChopper Box> to do that. || N/A |
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|- |
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! Both hands full |
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| You need at least one hand free to manipulate that. || N/A |
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|- |
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! Success |
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| As you poke at your <WoodChopper Box>, your finger slips and hits a toggle at its base. It emits an angry hiss of air, and you withdraw your hand. || As <Person> pokes at <his/her> <WoodChopper Box>, <his/her> finger slips and hits a toggle at its base. It emits an angry hiss of air, and <he/she> withdraws <his/her> hand. |
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---- |
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''Hidden:'' You hear an angry hiss of air. |
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|- |
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! scope="rowgroup" role="rowheader" rowspan=3 | Tinker || Not held |
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| You find it incredibly difficult to tinker with your <WoodChopper Box> without holding it. || N/A |
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|- |
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! Both hands full |
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| Try as you might, you can't tinker with your <WoodChopper Box> while your hands are full. || N/A |
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|- |
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! Success |
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| As you tinker with the dials on your <WoodChopper Box>, you turn one knob from <current selection> to <next selection>. || N/A |
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|} |
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===Tier 3=== |
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This tier unlock provides the ability to accept [[shield]]s and [[ranged weapon]]s, and to create lockmastery clasps. Additionally, Tier 3 allows for additional unlocks to create cobbling materials, fletching shafts, hairpicks, and cobbling heels. A gem valued at 1000 silvers or higher would be required for items to be created at this tier. |
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{{boldmono|POKE}}, {{boldmono|PROD}}, & {{boldmono|SPIN}} will not work properly if the WoodChopper Box is not set to create an item that has variables to them. Weavable beads can only be beads or spacers, however weavable ornaments can be any shape. |
{{boldmono|POKE}}, {{boldmono|PROD}}, & {{boldmono|SPIN}} will not work properly if the WoodChopper Box is not set to create an item that has variables to them. Weavable beads can only be beads or spacers, however weavable ornaments can be any shape. |
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Updates in 2023: |
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* If foraged sticks were unlocked at Tier 2, the ability to make foraged bark automatically becomes available with Tier 3. |
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* If weaving beads were unlocked at Tier 2, the ability to make weaving ornaments automatically becomes available with Tier 3. |
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* {{boldmono|PROD}} updated to swap between foraged sticks and bark (foraged items), weavable beads and ornaments, uppers (clogs, wedge-heeled sandals, and high/low chopines only), plates, and settings (cobbling), and arrows, bolts, and darts (fletching). |
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* {{boldmono|POKE}} becomes available to toggle finishes (article) for toothpicks, weavables, LM clasps, cobbling materials, and hairpicks. |
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* {{boldmono|SPIN}} becomes available to toggle shapes (noun) for weavables, LM clasps, settings, and hairpicks. |
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* Up to 3 custom finishes and 2 custom shapes can be added. |
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{{VerbTableStart |header1= Verb |header2= Modifier }} |
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! scope="row" role="rowheader" | Poke || Toothpicks/ Weavables/ LM Clasps/ Cobbling Materials/ Hairpicks only |
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| As you poke at a switch on your cocobolo contraption, you flip it from "''oiled''" to "''ossified''." || N/A |
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|- |
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! scope="row" role="rowheader" | Ponder || N/A |
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| As you look over your <WoodChopper Box>, you ponder your available options from those listed on the bottom:<br>''See [[#Item Options|Item Options]] for output.'' || N/A |
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|- |
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! scope="rowgroup" role="rowheader" rowspan=4 | Prod || Not held |
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| You find it incredibly difficult to prod at your <WoodChopper Box> without holding it. || N/A |
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|- |
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!Both hands full |
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| Try as you might, you can't properly prod at your <WoodChopper Box> with your hands full. || N/A |
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|- |
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! Not Weavables/ Foraging/ Cobbling/ Fletching |
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| You prod at a switch on your <WoodChopper Box>, but that seems to not do anything at all. || <Person> prods at a switch on <his/her> <WoodChopper Box> with seemingly no success. |
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|- |
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! Success |
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| You prod a small switch on the side of your <WoodChopper Box>, flipping it to the indicator for "<item>". || N/A |
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|- |
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! scope="rowgroup" role="rowheader" rowspan=4 | Spin || Not held |
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| You find it difficult to spin the dial on your <WoodChopper Box> without holding it. || N/A |
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|- |
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! Hands full |
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| Try as you might, you can't properly spin the dial on your <WoodChopper Box> with your hands full. || N/A |
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|- |
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! Not Weavables/ LM Clasps/ Cobbling Settings/ Hairpicks |
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| You attempt to spin the dial on your <WoodChopper Box> but find that it won't budge. || <Person> appears to struggle with spinning a dial on <his/her> <WoodChopper Box>. |
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|- |
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! Success |
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| You spin the dial on your cocobolo contraption, setting it from "''amaranth''" to "''ant''." || N/A |
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|} |
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==Additional Information== |
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The {{PAGENAME}} will accept tier-applicable armaments that inspect as [[Wood]] or is a wood type that inspects as its own material (ex. [[ironwood]], [[modwir]]. Armaments of '''Extremely Rare''' material rarity, which includes [[firewheel]], [[fyrswn'ava]], [[illthorn]], [[sephwir]], and [[surita]], will not be accepted by the {{PAGENAME}}, however they will be accepted if they are specifically noted as alter fodder (scripted and flagged as such). The WoodChopper Box will accept all woods listed below in the [[#Woods|Woods]] in [[alter]] fodder form, which is typically "a branch/stick of (wood)," but does not include sticks/branches/limbs sold at [[:Category:Fletcher shops|fletcher shops]]. |
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===Item Options=== |
===Item Options=== |
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===Woods=== |
===Woods=== |
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The below is a list of woods that {{boldmono|[[INSPECT]]}} as "wood" which can be used in the {{PAGENAME}}, including real world and in universe only. To request a wood to be reviewed for addition, please add it to this [https://ptb.discord.com/channels/226045346399256576/1032354666501124166 Discord Woods Request Forum]. This list does not include woods that {{boldmono|INSPECT}} as their own material, however that may be viewed in the [[:Category:Woods|Woods category]]. |
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[[Runestaff]]s, [[quarterstaff]]s, [[shield]]s (T3), and [[ranged]] weapons (T3) will also be accepted, but extremely rare woods, which includes [[firewheel]], [[illthorn]], [[sephwir]], and [[surita]], will not work in weapon/shield form. The WoodChopper Box will accept all woods listed in [[alter]] fodder form, which is typically "a branch/stick of (wood)," but does not include sticks/branches/limbs sold at [[:Category:Fletcher shops|fletcher shops]]. Additionally, there are woods that would otherwise {{boldmono|[[INSPECT]]}} as "wood" which can be used, with a comprehensive list available below. |
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; Game-Specific |
; Game-Specific |
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* Zitan |
* Zitan |
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</div> |
</div> |
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===Restrictions=== |
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* Base and Long description alterations only. No shows. |
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* Customizations must be 15 characters or less. |
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* Tier-Applicable armaments must be Extraordinarily Rare ([[Material rarity|Rarity 9]]) or lower. |
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* Wood alter fodder (typically "a branch of (wood)") of all rarity is accepted. |
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===Look/Show=== |
===Look/Show=== |
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==See Also== |
==See Also== |
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* [[/saved posts|Saved Posts and Announcements]] |
* [[/saved posts|Saved Posts and Announcements]] |
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The WoodChopper Box was released during the 2022 run of [[Rumor Woods]]. [[Runestaff]]s and [[quarterstaff]]s, along with alter fodder branches dropped during [[Duskruin Dig]] and sold at [[RWShop:Woodn't Yew|Woodn't Yew]] can be used in the box. Extremely rare materials, such as [[firewheel]], [[illthorn]], [[sephwir]], and [[surita]] will not be accepted in weapon or shield form. |
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{{TOC limit|2}} |
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===Usage=== |
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: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" | Verb |
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! scope="col" style="width: 45%" | First |
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! scope="col" style="width: 45%" | Third |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Cast (901/910)'''<br>Charges full |
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| Your <WoodChopper Box> is already charged to its max capacity. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Cast (901/910)'''<br>Charges not full |
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| A small drawer slides open as you press a button on the side of your <WoodChopper Box>. As you hover your hand over several leather-insulated steel hooks, sparks erupt from your fingers as you cast your spell. |
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| <Person> presses a button on the side of <his/her> <WoodChopper Box>, and a small drawer slides open. Hovering <his/her> hand over the drawer, sparks erupt from <his/her> fingers towards several leather-insulated steel hooks as <he/she> casts <his/her> spell. |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Drop'''<br>Box not held |
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| Your <WoodChopper Box> needs to be held in order to work. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Drop'''<br>Fodder not held |
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| You need to be holding the wood to feed your <WoodChopper Box>. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Drop'''<br>Something already in it |
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| Your <WoodChopper Box> already has something in it. Please empty it and try again later. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Drop'''<br>Not correct fodder |
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| It appears your <WoodChopper Box> doesn't like what you're trying to put in it. Please find a proper piece of wood to be consumed. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Drop'''<br>Fodder [[MARK]]ed |
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| Are you sure you want to put your <wood> in your <WoodChopper Box>? That appears to be special to you. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Drop'''<br>Scripted runestaff/quarterstaff |
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| Your <WoodChopper Box> rejects your <fodder> for being too fancy. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Drop'''<br>Extremely rare wood runestaff/quarterstaff |
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| The <fodder> is made from a rare or magical wood that is not suited for your <WoodChopper Box>. Please try something else. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Drop'''<br>Unrecognized wood |
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| It appears as though your <WoodChopper Box> doesn't recognize the wood of your <fodder>. Please find a more suitable specimen and try again later. |
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| N/A |
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|- |
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| scope="rowgroup" role="rowheader" rowspan="2" style="text-align:center;" | '''Drop'''<br>Success |
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| rowspan="2" | You gingerly place your <wood> in your <WoodChopper Box>, taking care to ensure your fingers avoid the various cutting and carving implements within it. You exhale a sigh of relief once you hear it click into place. |
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| <Person> gingerly places <his/her> <wood> in <his/her> <WoodChopper Box>, taking care to ensure <his/her> fingers avoid the various cutting and carving implements within it. Something within the <WoodChopper Box> clicks, and <Person> exhales a sigh of relief. |
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|- |
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| ''Hidden'': You hear a quiet click followed by a sigh of relief. |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Pull'''<br>Not held |
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| Your <WoodChopper Box> needs to be held in order to work. |
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| N/A |
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|- |
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| scope="rowgroup" role="rowheader" rowspan="2" style="text-align:center;" | '''Pull'''<br>No charges |
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| rowspan="2" | You pull a small knob on the side of your cocobolo contraption, only to hear a sharp buzz in response. It appears as though there were no charges. |
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| <Person> pulls a small knob on the side of <his/her> <WoodChopper Box> and is answered by a sharp buzzing sound. |
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|- |
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| ''Hidden'': A sudden, sharp buzz is heard throughout the area. |
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|- |
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| scope="rowgroup" role="rowheader" rowspan="2" style="text-align:center;" | '''Pull'''<br>Clear charges |
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| rowspan="2" | PULLing your <WoodChopper Box> will clear it of all charges. Please confirm you wish to continue by repeating the action again within 30 seconds.}}''' |
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As you pull a small knob on the side of your <WoodChopper Box>, a series of three long beeps can be heard. |
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| As <Person> pulls a small knob on the side of <his/her> <WoodChopper Box>, a series of three long beeps can be heard. |
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|- |
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| ''Hidden'': You hear a series of three beeps. |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Push'''<br>Not held |
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| Your <WoodChopper Box> needs to be held in order to work. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Push'''<br>Wand not held |
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| You need to be holding both items in order to make this work. |
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| N/A |
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|- |
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| scope="rowgroup" role="rowheader" rowspan="2" style="text-align:center;" | '''Push'''<br>Not using a silver wand<br>Or silver wand empty of charges |
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| rowspan="2" | A loud and long buzzing sound alerts you to your <WoodChopper Box>'s inability to accept your <wand>. |
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| A loud and long buzzing sound erupts from <Person> <WoodChopper Box>. |
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|- |
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| ''Hidden:'' A loud and long buzzing sound erupts from the shadows. |
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|- |
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| scope="rowgroup" role="rowheader" rowspan="2" style="text-align:center;" | '''Push'''<br>Box charges full |
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| rowspan="2" | A loud and long buzzing sound, followed by three quick beeps, erupts from your <WoodChopper Box>, denoting that your <WoodChopper Box> is fully charged. |
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| A loud and long buzzing sound, followed by three quick beeps, erupts from <Person>'s <WoodChopper Box>. |
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|- |
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| ''Hidden:'' A loud and long buzzing sound, followed by three quick beeps, erupts from the shadows. |
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|- |
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| scope="rowgroup" role="rowheader" rowspan="2" style="text-align:center;" | '''Push'''<br>Success |
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| A small drawer slides open as you press a button on the side of your <WoodChopper Box>, within which are several leather-insulated steel hooks. With care and precision, you ease your <wand> into place among the hooks, your <WoodChopper Box> emitting a short series of gentle beeps. Once done, you retrieve the <wand> from the <WoodChopper Box> and close the drawer. |
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| $P0 presses a button on the side of $P0H $O1S, causing a small drawer to slide open. After placing $P0H $O2S within it, $P0H $O1S emits a short series of gentle beeps, and $P0G retrieves the $O2S from the $O1S and slides the drawer closed. |
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|- |
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| ''Hidden:'' A short series of gentle beeps can be heard from nearby. |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Turn'''<br>Both hands full |
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| You'll need at least one empty hand to do that. |
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| N/A |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Turn'''<br>Box empty |
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| You turn a knob on the side of your <WoodChopper Box>, then lift its lid to reach inside. Finding nothing within it, you allow the lid to ease itself closed. |
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| <Person> turns the knob on the side of <his/her> <WoodChopper Box>, then lifts its lid to reach inside. Finding nothing within it, <he/she> allows the lid to ease itself closed. |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Turn'''<br>Something in it |
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| You turn a knob on the side of your <WoodChopper Box, then lift its lid to retrieve <fodder/created item> from within. Shortly after, the lid slowly lowers itself back into place. |
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| <Person> turns a knob on the side of <his/her> <WoodChopper Box>, then lifts its lid to retrieve <fodder/created item> from within. Shortly after, the lid slowly lowers itself back into place. |
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|- |
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| scope="row" role="rowheader" style="text-align:center;" | '''Twist'''<br>Nothing in the box |
|||
| You twist a lever on your <WoodChopper Box>, but nothing happens. |
|||
| <Person> twists a lever on <his/her> <WoodChopper Box> with no results. |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Twist'''<br>Wand in box, Not enough charges |
|||
| As you twist a lever on your <WoodChopper Box>, you hear a slight grinding sound followed by a small puff of smoke coming out of its side. |
|||
| As <Person> twists a lever on <his/her> <WoodChopper Box>, you hear a slight grinding sound followed by a small puff of smoke coming out of its side. |
|||
|- |
|||
| scope="row" role="rowheader" rowspan="2" style="text-align:center;" | '''Twist'''<br>Success Pre-Confirmation |
|||
| Just as you are about to twist the lever on your <WoodChopper Box>, you stop to verify what you plan to make.<br>'''{{blue|Please confirm you wish to create <item to be created> from <fodder> by TWISTing your <WoodChopper Box> again in the next 30 seconds.}}''' |
|||
| <Person> twists a lever on <his/her> <WoodChopper Box>, but stops as <he/she> appears to check its various settings. |
|||
|- |
|||
| colspan="2" | <small>'''''Note:''' If any of the confirmed settings are changed prior to confirming, this message will repeat.</small> |
|||
|- |
|||
| scope="row" role="rowheader" rowspan="2" style="text-align:center;" | '''Twist'''<br>Success Confirmed |
|||
| rowspan="2" | You give a lever on your <WoodChopper Box> a hard twist, causing it to jump in your hands as it starts to whir. As it settles down, a soft glow permeates from within it while gentle vibrations hum and combine with the sound of cutting wood. After a few moments, the glow dies down as the sounds settle into silence. |
|||
| <Person> gives a lever on <his/her> <WoodChopper Box> a hard twist, causing it to jump in <his/her> hands as it starts to whir. As it settles down, a soft glow permeates from within it while gentle vibrations hum and combine with the sound of cutting wood. After a few moments, the glow dies down as the sounds settle into silence. |
|||
|- |
|||
| ''Hidden:'' A sudden whirring hum, followed by a soft glow and the sound of cutting wood, fills the area. |
|||
|} |
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==Tier 2== |
|||
When unlocked, this tier comes with the ability to create toothpicks. Additional unlocks at this tier include the ability to create [[weaving|weavable beads]] and foraged sticks. A gem valued at 500 silvers or higher would be required for items to be created at this tier. |
|||
===Analyze=== |
|||
<small>'''''Please note:''' Only the updates to the analyze for tier 2 are shown here.</small> |
|||
<pre{{log2}}><nowiki>*-----------------------------------------------------------------------------------------------------*</nowiki> |
|||
'''{{blue|Instructions:}}''' |
|||
Step 3 - '''{{blue|NUDGE}}''' an appropriate gem into your WoodChopper Box in order charge it for zesting. |
|||
(optional) |
|||
'''{{blue|*NOTE*}}''' - What you can make is dependent on the value of the gem you sacrifice. |
|||
'''{{blue|**DISCLAIMER**}}''' - Sacrifice of the gem is '''{{blue|PERMANENT}}''' and cannot be undone. Once your |
|||
WoodChopper Box eats your gem, it is gone and you cannot get it back. |
|||
Step 4 - '''{{blue|TINKER}}''' with your WoodChopper Box's dials to find which result you want. (optional) |
|||
Step 5 - '''{{blue|TWIST}}''' the lever on your WoodChopper Box and listen as it chops your wood up and creates |
|||
something better. |
|||
Step 6 - '''{{blue|TURN}}'''<nowiki> the knob on your WoodChopper Box to get your new item. |
|||
Additional Instructions: |
|||
* If you wish to clear out the gem in your WoodChopper Box, you can </nowiki>'''{{blue|PINCH}}'''<nowiki> it. |
|||
This WoodChopper Box is currently unlocked to </nowiki>'''{{blue|Tier 2}}''', and has access to the following verbs: |
|||
'''{{blue|DROP, SHOW, PULL, PUSH, TURN, TWIST, POKE, NUDGE, PINCH, TINKER}}''' |
|||
This WoodChopper Box is currently set up to make: |
|||
Tier 2 - '''{{blue|Toothpicks}}''' |
|||
Weavable Beads |
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Foraged Sticks |
|||
'''{{blue|Please note:}}''' The WoodChopper Box will require the sacrifice of a gem at Tiers 2 and up to make |
|||
zested items. Tier 2 items will require a gem with a value of '''{{blue|500}}''' silvers or higher, while Tier 3 |
|||
items will require a gem valued at '''{{blue|1000}}''' silvers or more. |
|||
<nowiki>*-----------------------------------------------------------------------------------------------------*</nowiki></pre> |
|||
===Usage=== |
|||
:{| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
! scope="col" | Verb |
|||
! scope="col" style="width: 45%" | First |
|||
! scope="col" style="width: 45%" |Third |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Nudge'''<br>Not held |
|||
| You need to be holding your <WoodChopper Box> to do that. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Nudge'''<br>Not holding item to nudge in |
|||
| You should be holding the item you wish to nudge into your <WoodChopper Box>. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" rowspan="2" style="text-align:center;" | '''Nudge'''<br>Not holding gem |
|||
| rowspan="2" | A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus. You attempt to nudge your <gem> into the apparatus, however since it's not a gem it won't fit. As the aperture slides closed, a slight whoosh of air escapes. |
|||
| A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to a recess housing a quad-pronged apparatus. <He/She> attempts to nudge <his/her> <gem> into the apparatus, but it won't fit. As the aperture slides closed, a slight whoosh of air escapes. |
|||
|- |
|||
| ''Hidden:'' You hear a slight whoosh of air. |
|||
|- |
|||
| scope="row" role="rowheader" rowspan="2" style="text-align:center;" | '''Nudge'''<br>Gem already inside |
|||
| rowspan="2" | A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus, which already holds a gem within it. As the aperture slides closed, a slight whoosh of air escapes. |
|||
| A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to a recess housing a quad-pronged apparatus. <He/She> peeks inside and shakes <his/her> head. As the aperture slides closed, a slight whoosh of air escapes. |
|||
|- |
|||
| ''Hidden:'' You hear a slight whoosh of air. |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Nudge'''<br>Gem not minimum value of 500 |
|||
| A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus. As you attempt to nudge your <gem> into the apparatus, it falls out, and you quickly retrieve it from the ground, realizing that it must not be worth that much. |
|||
| A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to the recess housing a quad-pronged apparatus. As <he/she> attempts to nudge <his/her> <gem> into the apparatus, it falls out, and <he/she> quickly retrieves it from the ground with a shake of <his/her> head. |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Nudge'''<br>Success Pre-confirmation |
|||
| It appears your <gem> is capable of creating up to <second/third> tier items. |
|||
'''{{blue|Nudging your <gem> into your <WoodChopper Box> will result in it being unable to be retrieved at a later time. Confirm this is okay by NUDGEing your <WoodChopper Box> again in the next 30 seconds.}}''' |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" rowspan="2" style="text-align:center;" | '''Nudge'''<br>Success Confirmed |
|||
| rowspan="2" | A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus. You gently nudge your <gem> into the apparatus, settling it into place among the prongs' tips. As the aperture slides closed, a slight whoosh of air escapes. |
|||
| A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to a recess housing a quad-pronged apparatus. <He/She> gently nudges <his/her> <gem> into the apparatus, settling it into place among the prongs' tips. As the aperture slides closed, a slight whoosh of air escapes. |
|||
|- |
|||
| ''Hidden:'' You hear a slight whoosh of air. |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Pinch'''<br>Not held |
|||
| You need to be holding your <WoodChopper Box> to do that. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Pinch'''<br>Both hands full |
|||
| You need at least one hand free if you wish to pinch your <WoodChopper Box>. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" rowspan="2" style="text-align:center;" | '''Pinch'''<br>No gem in it |
|||
| rowspan="2" | As you pinch a tiny latch between your fingers, a small aperture opens on the side of your <WoodChopper Box>. Seeing nothing housed within the recess's apparatus, you allow the aperture to slide closed, causing the <WoodChopper Box> to release a slight hiss of air. |
|||
| As <Person> pinches a tiny latch between <his/her> fingers, a small aperture opens on the side of <his/her> <WoodChopper Box>. <He/She> peeks inside, then allows the aperture to slide closed, causing the <WoodChopper Box> to release a slight hiss of air. |
|||
|- |
|||
| ''Hidden:'' You hear a slight hiss of air. |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Pinch'''<br>Gem not used up Pre-confirmation |
|||
| '''{{blue|**WARNING**: Attempting to remove the gem from within your <WoodChopper Box> will result in its permanent destruction. If you are certain you wish to continue, please **CONFIRM** by PINCHing your <WoodChopper Box> again.}}''' |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" rowspan="2" style="text-align:center;" | '''Pinch'''<br>Gem not used up Confirmed |
|||
| rowspan="2" | As you pinch a tiny latch between your fingers, a small aperture opens on the side of your <WoodChopper Box>. With great care, you attempt to pry the gem within from its place within a four-pronged apparatus. Unfortunately, in doing so, you shatter the gem into a powdery dust, and the aperture slides closed with a slight hiss of air. |
|||
| As <Person> pinches a tiny latch between <his/her> fingers, a small aperture opens on the side of <his/her> <WoodChopper Box>. With great care, <he/she> attempts to pry a gem from its place within a four-pronged apparatus. Unfortunately, the gem shatters into a powdery dust, and the aperture slides closed with a slight hiss of air. |
|||
|- |
|||
| ''Hidden:'' A powdery dust scatters about the area and is followed by a slight hissing sound. |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Poke'''<br>Not held |
|||
| You need to be holding your <WoodChopper Box> to do that. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Poke'''<br>Both hands full |
|||
| You need at least one hand free to manipulate that. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" rowspan="2" style="text-align:center;" | '''Poke''' |
|||
| rowspan="2" | As you poke at your <WoodChopper Box>, your finger slips and hits a toggle at its base. It emits an angry hiss of air, and you withdraw your hand. |
|||
| As <Person> pokes at <his/her> <WoodChopper Box>, <his/her> finger slips and hits a toggle at its base. It emits an angry hiss of air, and <he/she> withdraws <his/her> hand. |
|||
|- |
|||
| ''Hidden:'' You hear an angry hiss of air. |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Tinker'''<br>Not held |
|||
| You find it incredibly difficult to tinker with your <WoodChopper Box> without holding it. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Tinker'''<br>Both hands full |
|||
| Try as you might, you can't tinker with your <WoodChopper Box> while your hands are full. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;" | '''Tinker''' |
|||
| As you tinker with the dials on your <WoodChopper Box>, you turn one knob from <current selection> to <next selection>. |
|||
| N/A |
|||
|} |
|||
==Tier 3== |
|||
This tier unlock provides the ability to accept shields and ranged weapons, and to create lockmastery clasps. Additionally, Tier 3 allows for additional unlocks to create cobbling materials, fletching shafts, hairpicks, and cobbling heels. A gem valued at 1000 silvers or higher would be required for items to be created at this tier. |
|||
Updates in 2023: |
|||
* If foraged sticks were unlocked at Tier 2, the ability to make foraged bark automatically becomes available with Tier 3. |
|||
* If weaving beads were unlocked at Tier 2, the ability to make weaving ornaments automatically becomes available with Tier 3. |
|||
* {{boldmono|PROD}} updated to swap between foraged sticks and bark (foraged items), weavable beads and ornaments, uppers (clogs, wedge-heeled sandals, and high/low chopines only), plates, and settings (cobbling), and arrows, bolts, and darts (fletching). |
|||
* {{boldmono|POKE}} becomes available to toggle finishes (article) for toothpicks, weavables, LM clasps, cobbling materials, and hairpicks. |
|||
* {{boldmono|SPIN}} becomes available to toggle shapes (noun) for weavables, LM clasps, settings, and hairpicks. |
|||
* Up to 3 custom finishes and 2 custom shapes can be added. |
|||
===Analyze=== |
|||
<pre{{log2}}><nowiki>*-----------------------------------------------------------------------------------------------------*</nowiki> |
|||
*'''{{blue|Congratulations on your purchase of the Woodn't Yew's premier product: The WoodChopper Box.}}'''* |
|||
The WoodChopper Box is able to take your unwanted wooden shields, bows, crossbows, runestaffs, and |
|||
quarterstaffs, and turn them into something else with a flick of a switch and the press of a |
|||
button. All your wildest dreams can come true with this amazing creation. That's an exaggeration, |
|||
but just wait and see what it can do! |
|||
'''{{blue|Instructions:}}''' |
|||
Step 1 - '''{{blue|PUT}}''' your unwanted piece of wood into your WoodChopper Box. |
|||
Step 2 - Either '''{{blue|CAST}}''' Minor Shock (901) or Major Shock (910) at the contraption OR '''{{blue|PUSH}}''' a silver |
|||
wand into your WoodChopper Box*. |
|||
'''{{blue|*NOTE*}}''' - The WoodChopper Box can hold a maximum of 40 charges. When using a silver wand, |
|||
please note that it will fully deplete all charges from the wand. Item creation |
|||
will use 10 charges each time. |
|||
Step 3 - '''{{blue|NUDGE}}''' an appropriate gem into your WoodChopper Box in order charge it for zesting. |
|||
(optional) |
|||
'''{{blue|*NOTE*}}''' - What you can make is dependent on the value of the gem you sacrifice. |
|||
'''{{blue|**DISCLAIMER**}}''' - Sacrifice of the gem is '''{{blue|PERMANENT}}''' and cannot be undone. Once your |
|||
WoodChopper Box eats your gem, it is gone and you cannot get it back. |
|||
Step 4 - '''{{blue|TINKER}}''' with your WoodChopper Box's dials to find which result you want. (optional) |
|||
Step 5 - '''{{blue|PROD}}''' the switch on your WoodChopper Box to further determine what type of the thing you |
|||
wish to create. This option is only available for weavables, cobbling materials, |
|||
fletching shafts, and forageables. (optional) |
|||
Step 6 - '''{{blue|POKE}}''' the switch on your WoodChopper Box to select which finish you wish to create for |
|||
your new item. This option is only available for toothpicks, waveables, cobbling mats, |
|||
hairpicks, and lockmastery clasps. (optional) |
|||
Step 7 - '''{{blue|SPIN}}''' the dial on your WoodChopper Box to select which shape you wish your item to be |
|||
created as. This option is only available for weavables, cobbling settings, hairpicks, |
|||
and lockmastery clasps. (optional) |
|||
Step 8 - '''{{blue|TWIST}}''' the lever on your WoodChopper Box and listen as it chops your wood up and creates |
|||
something better. |
|||
Step 9 - '''{{blue|TURN}}''' the knob on your WoodChopper Box to get your new item. |
|||
Additional Instructions: |
|||
* If you decided you do not want to make an item just yet, you can '''{{blue|TURN}}''' your WoodChopper Box to |
|||
retrieve your wooden sacrifice. |
|||
* If you wish to clear your WoodChopper Box's charges, you can '''{{blue|PULL}}''' it. |
|||
* If you wish to clear out the gem in your WoodChopper Box, you can '''{{blue|PINCH}}''' it. |
|||
This WoodChopper Box is currently unlocked to '''{{blue|Tier 3, fully unlocked}}''', and has access to the |
|||
following verbs: |
|||
'''{{blue|DROP, SHOW, PULL, PUSH, TURN, TWIST, NUDGE, PINCH, TINKER, POKE*, PONDER, PROD, SPIN}}''' |
|||
*POKE offers additional functionality at Tier 3. |
|||
This WoodChopper Box is currently set up to make: |
|||
Tier 1 - '''{{blue|Forging Blocks}}''' |
|||
Tier 2 - '''{{blue|Toothpicks}}''' |
|||
Weavable Beads |
|||
Foraged Sticks |
|||
Foraged Bark |
|||
Tier 3 - '''{{blue|Lockmastery Clasps}}''' |
|||
Cobbling Materials |
|||
Fletching Shafts |
|||
HairPicks |
|||
Cobbling Heels |
|||
This WoodChopper Box currently has the following custom settings: |
|||
'''{{blue|Finishes:}}''' When customizing finishes, please avoid using colors as some items (cobbling uppers) |
|||
won't play nicely with them. |
|||
1. Not Set |
|||
2. Not Set |
|||
3. Not Set |
|||
'''{{blue|Nouns:}}''' When customizing nouns, please keep in singular form. |
|||
1. Not Set |
|||
2. Not Set |
|||
'''{{blue|Please note:}}''' The WoodChopper Box will require the sacrifice of a gem at Tiers 2 and up to make |
|||
zested items. Tier 2 items will require a gem with a value of '''{{blue|500}}''' silvers or higher, while Tier 3 |
|||
items will require a gem valued at '''{{blue|1000}}''' silvers or more. |
|||
*-----------------------------------------------------------------------------------------------------* |
|||
'''{{blue|*Alterations*}}''' |
|||
The WoodChopper box has a hard-coded show description, which cannot be altered. However, it can |
|||
accept an alteration to the long description. When altering, please keep the show description in |
|||
mind. This should remain a box, box-like item, or alternate word for "contraption." |
|||
*-----------------------------------------------------------------------------------------------------*</pre> |
|||
===Usage=== |
|||
: {| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
! scope="col" |Verb |
|||
! scope="col" style="width: 45%" | First |
|||
! scope="col" style="width: 45%" | Third |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Poke'''<br>Toothpicks/ Weavables/ LM Clasps/ Cobbling Materials/ Hairpicks only |
|||
| As you poke at a switch on your cocobolo contraption, you flip it from "''oiled''" to "''ossified''." |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Ponder''' |
|||
| As you look over your <WoodChopper Box>, you ponder your available options from those listed on the bottom:<br>''See [[#Item Options|Item Options]] for output.'' |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Prod'''<br>Not held |
|||
| You find it incredibly difficult to prod at your <WoodChopper Box> without holding it. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Prod'''<br>Both hands full |
|||
| Try as you might, you can't properly prod at your <WoodChopper Box> with your hands full. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Prod'''<br>Not Weavables/ Foraging/ Cobbling/ Fletching |
|||
| You prod at a switch on your <WoodChopper Box>, but that seems to not do anything at all. |
|||
| <Person> prods at a switch on <his/her> <WoodChopper Box> with seemingly no success. |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Prod'''<br>Success |
|||
| You prod a small switch on the side of your <WoodChopper Box>, flipping it to the indicator for "<item>". |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Spin'''<br>Not held |
|||
| You find it difficult to spin the dial on your <WoodChopper Box> without holding it. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Spin'''<br>Hands full |
|||
| Try as you might, you can't properly spin the dial on your <WoodChopper Box> with your hands full. |
|||
| N/A |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Spin'''<br>Not Weavables/ LM Clasps/ Cobbling Settings/ Hairpicks |
|||
| You attempt to spin the dial on your <WoodChopper Box> but find that it won't budge. |
|||
| <Person> appears to struggle with spinning a dial on <his/her> <WoodChopper Box>. |
|||
|- |
|||
| scope="row" role="rowheader" style="text-align:center;"| '''Spin'''<br>Success |
|||
| You spin the dial on your cocobolo contraption, setting it from "''amaranth''" to "''ant''." |
|||
| N/A |
|||
|} |
|||
Latest revision as of 07:38, 17 September 2026
| WoodChopper Box Information | |
|---|---|
| Category | Fluff |
| Class | Miscellaneous |
| Type | Crafting |
| Tiers | 3 |
| How to Unlock | Certificate |
| Customizable | ✓ |
| Item Restrictions | ✓ |
| Verbs Used |
|---|
| DROP NUDGE PINCH POKE PONDER PROD PULL PUSH SPIN TINKER TURN TWIST |
The WoodChopper Box is a fluff crafting script that applies to miscellaneous items. It was originally released at Rumor Woods 2022. The following facets are able to be customized by a merchant: finish of created item and noun of created item. It accepts wood armaments and alter fodder. See below for details.
Analyze
*-----------------------------------------------------------------------------------------------------*
*Congratulations on your purchase of the Woodn't Yew's premier product: The WoodChopper Box.*
The WoodChopper Box is able to take your unwanted wooden shields, bows, crossbows, runestaffs, and
quarterstaffs, and turn them into something else with a flick of a switch and the press of a
button. All your wildest dreams can come true with this amazing creation. That's an exaggeration,
but just wait and see what it can do!
Instructions:
Step 1 - PUT your unwanted piece of wood into your WoodChopper Box.
Step 2 - Either CAST Minor Shock (901) or Major Shock (910) at the contraption OR PUSH a silver
wand into your WoodChopper Box*.
*NOTE* - The WoodChopper Box can hold a maximum of 40 charges. When using a silver wand,
please note that it will fully deplete all charges from the wand. Item creation
will use 10 charges each time.
Step 3 - NUDGE an appropriate gem into your WoodChopper Box in order charge it for zesting.
(optional)
*NOTE* - What you can make is dependent on the value of the gem you sacrifice.
**DISCLAIMER** - Sacrifice of the gem is PERMANENT and cannot be undone. Once your
WoodChopper Box eats your gem, it is gone and you cannot get it back.
Step 4 - TINKER with your WoodChopper Box's dials to find which result you want. (optional)
Step 5 - PROD the switch on your WoodChopper Box to further determine what type of the thing you
wish to create. This option is only available for weavables, cobbling materials,
fletching shafts, and forageables. (optional)
Step 6 - POKE the switch on your WoodChopper Box to select which finish you wish to create for
your new item. This option is only available for toothpicks, waveables, cobbling mats,
hairpicks, and lockmastery clasps. (optional)
Step 7 - SPIN the dial on your WoodChopper Box to select which shape you wish your item to be
created as. This option is only available for weavables, cobbling settings, hairpicks,
and lockmastery clasps. (optional)
Step 8 - TWIST the lever on your WoodChopper Box and listen as it chops your wood up and creates
something better.
Step 9 - TURN the knob on your WoodChopper Box to get your new item.
Additional Instructions:
* If you decided you do not want to make an item just yet, you can TURN your WoodChopper Box to
retrieve your wooden sacrifice.
* If you wish to clear your WoodChopper Box's charges, you can PULL it.
* If you wish to clear out the gem in your WoodChopper Box, you can PINCH it.
This WoodChopper Box is currently unlocked to Tier 3, fully unlocked, and has access to the
following verbs:
DROP, SHOW, PULL, PUSH, TURN, TWIST, NUDGE, PINCH, TINKER, POKE*, PONDER, PROD, SPIN
*POKE offers additional functionality at Tier 3.
This WoodChopper Box is currently set up to make:
Tier 1 - Forging Blocks
Tier 2 - Toothpicks
Weavable Beads
Foraged Sticks
Foraged Bark
Tier 3 - Lockmastery Clasps
Cobbling Materials
Fletching Shafts
HairPicks
Cobbling Heels
This WoodChopper Box currently has the following custom settings:
Finishes: When customizing finishes, please avoid using colors as some items (cobbling uppers)
won't play nicely with them.
1. Not Set
2. Not Set
3. Not Set
Nouns: When customizing nouns, please keep in singular form.
1. Not Set
2. Not Set
Please note: The WoodChopper Box will require the sacrifice of a gem at Tiers 2 and up to make
zested items. Tier 2 items will require a gem with a value of 500 silvers or higher, while Tier 3
items will require a gem valued at 1000 silvers or more.
*-----------------------------------------------------------------------------------------------------*
*Alterations*
The WoodChopper box has a hard-coded show description, which cannot be altered. However, it can
accept an alteration to the long description. When altering, please keep the show description in
mind. This should remain a box, box-like item, or alternate word for "contraption."
*-----------------------------------------------------------------------------------------------------*
Usage Information
Tier 1
This is the off-the-shelf tier which creates basic wood blocks that can be used for forging. At this tier, it will only require the fodder and charges from casting Minor Shock or Major Shock (910), or silver wands.
Additionally, only runstaves, quarterstaves, and specially marked alter fodder dropped from Duskruin Dig or sold at Woodn't Yew (and other similar shops) are eligible for use.
| Verb | Modifier | First | Third |
| Cast (901/910) | Charges full | Your <WoodChopper Box> is already charged to its max capacity. | N/A |
|---|---|---|---|
| Charges not full | A small drawer slides open as you press a button on the side of your <WoodChopper Box>. As you hover your hand over several leather-insulated steel hooks, sparks erupt from your fingers as you cast your spell. | <Person> presses a button on the side of <his/her> <WoodChopper Box>, and a small drawer slides open. Hovering <his/her> hand over the drawer, sparks erupt from <his/her> fingers towards several leather-insulated steel hooks as <he/she> casts <his/her> spell. | |
| Drop <item> | Box not held | Your <WoodChopper Box> needs to be held in order to work. | N/A |
| Fodder not held | You need to be holding the wood to feed your <WoodChopper Box>. | N/A | |
| Something already in it | Your <WoodChopper Box> already has something in it. Please empty it and try again later. | N/A | |
| Not correct fodder | It appears your <WoodChopper Box> doesn't like what you're trying to put in it. Please find a proper piece of wood to be consumed. | N/A | |
| Fodder MARKed | Are you sure you want to put your <wood> in your <WoodChopper Box>? That appears to be special to you. | N/A | |
| Scripted runestaff/quarterstaff | Your <WoodChopper Box> rejects your <fodder> for being too fancy. | N/A | |
| Extremely rare wood runestaff/quarterstaff | The <fodder> is made from a rare or magical wood that is not suited for your <WoodChopper Box>. Please try something else. | N/A | |
| Unrecognized wood | It appears as though your <WoodChopper Box> doesn't recognize the wood of your <fodder>. Please find a more suitable specimen and try again later. | N/A | |
| Success | You gingerly place your <wood> in your <WoodChopper Box>, taking care to ensure your fingers avoid the various cutting and carving implements within it. You exhale a sigh of relief once you hear it click into place. | <Person> gingerly places <his/her> <wood> in <his/her> <WoodChopper Box>, taking care to ensure <his/her> fingers avoid the various cutting and carving implements within it. Something within the <WoodChopper Box> clicks, and <Person> exhales a sigh of relief.
Hidden: | |
| Pull | Not held | Your <WoodChopper Box> needs to be held in order to work. | N/A |
| No charges | You pull a small knob on the side of your cocobolo contraption, only to hear a sharp buzz in response. It appears as though there were no charges. | <Person> pulls a small knob on the side of <his/her> <WoodChopper Box> and is answered by a sharp buzzing sound.
Hidden: | |
| Clear charges | PULLing your <WoodChopper Box> will clear it of all charges. Please confirm you wish to continue by repeating the action again within 30 seconds.}}
As you pull a small knob on the side of your <WoodChopper Box>, a series of three long beeps can be heard. |
As <Person> pulls a small knob on the side of <his/her> <WoodChopper Box>, a series of three long beeps can be heard.
Hidden: | |
| Push | Not held | Your <WoodChopper Box> needs to be held in order to work. | N/A |
| Wand not held | You need to be holding both items in order to make this work. | N/A | |
| Not using a silver wand Or silver wand empty of charges |
A loud and long buzzing sound alerts you to your <WoodChopper Box>'s inability to accept your <wand>. | A loud and long buzzing sound erupts from <Person> <WoodChopper Box>.
Hidden: | |
| Box charges full | A loud and long buzzing sound, followed by three quick beeps, erupts from your <WoodChopper Box>, denoting that your <WoodChopper Box> is fully charged. | A loud and long buzzing sound, followed by three quick beeps, erupts from <Person>'s <WoodChopper Box>.
Hidden: A loud and long buzzing sound, followed by three quick beeps, erupts from the shadows. | |
| Success | A small drawer slides open as you press a button on the side of your <WoodChopper Box>, within which are several leather-insulated steel hooks. With care and precision, you ease your <wand> into place among the hooks, your <WoodChopper Box> emitting a short series of gentle beeps. Once done, you retrieve the <wand> from the <WoodChopper Box> and close the drawer. | $P0 presses a button on the side of $P0H $O1S, causing a small drawer to slide open. After placing $P0H $O2S within it, $P0H $O1S emits a short series of gentle beeps, and $P0G retrieves the $O2S from the $O1S and slides the drawer closed.
Hidden: | |
| Turn | Both hands full | You'll need at least one empty hand to do that. | N/A |
| Box empty | You turn a knob on the side of your <WoodChopper Box>, then lift its lid to reach inside. Finding nothing within it, you allow the lid to ease itself closed. | <Person> turns the knob on the side of <his/her> <WoodChopper Box>, then lifts its lid to reach inside. Finding nothing within it, <he/she> allows the lid to ease itself closed. | |
| Something in it | You turn a knob on the side of your <WoodChopper Box, then lift its lid to retrieve <fodder/created item> from within. Shortly after, the lid slowly lowers itself back into place. | <Person> turns a knob on the side of <his/her> <WoodChopper Box>, then lifts its lid to retrieve <fodder/created item> from within. Shortly after, the lid slowly lowers itself back into place. | |
| Twist | Nothing in the box | You twist a lever on your <WoodChopper Box>, but nothing happens. | <Person> twists a lever on <his/her> <WoodChopper Box> with no results. |
| Wand in box, Not enough charges | As you twist a lever on your <WoodChopper Box>, you hear a slight grinding sound followed by a small puff of smoke coming out of its side. | As <Person> twists a lever on <his/her> <WoodChopper Box>, you hear a slight grinding sound followed by a small puff of smoke coming out of its side. | |
| Success Pre-Confirmation | Just as you are about to twist the lever on your <WoodChopper Box>, you stop to verify what you plan to make. Please confirm you wish to create <item to be created> from <fodder> by TWISTing your <WoodChopper Box> again in the next 30 seconds. |
<Person> twists a lever on <his/her> <WoodChopper Box>, but stops as <he/she> appears to check its various settings. | |
| Note: If any of the confirmed settings are changed prior to confirming, this message will repeat. | |||
| Success Confirmed | You give a lever on your <WoodChopper Box> a hard twist, causing it to jump in your hands as it starts to whir. As it settles down, a soft glow permeates from within it while gentle vibrations hum and combine with the sound of cutting wood. After a few moments, the glow dies down as the sounds settle into silence. | <Person> gives a lever on <his/her> <WoodChopper Box> a hard twist, causing it to jump in <his/her> hands as it starts to whir. As it settles down, a soft glow permeates from within it while gentle vibrations hum and combine with the sound of cutting wood. After a few moments, the glow dies down as the sounds settle into silence.
Hidden: A sudden whirring hum, followed by a soft glow and the sound of cutting wood, fills the area. | |
Tier 2
When unlocked, this tier comes with the ability to create toothpicks. Additional unlocks at this tier include the ability to create weavable beads and foraged sticks. A gem valued at 500 silvers or higher would be required for items to be created at this tier.
| Verb | Modifier | First | Third |
| Nudge | Not held | You need to be holding your <WoodChopper Box> to do that. | N/A |
|---|---|---|---|
| Not holding item to nudge in | You should be holding the item you wish to nudge into your <WoodChopper Box>. | N/A | |
| Not holding gem | A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus. You attempt to nudge your <gem> into the apparatus, however since it's not a gem it won't fit. As the aperture slides closed, a slight whoosh of air escapes. | A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to a recess housing a quad-pronged apparatus. <He/She> attempts to nudge <his/her> <gem> into the apparatus, but it won't fit. As the aperture slides closed, a slight whoosh of air escapes.
Hidden: You hear a slight whoosh of air. | |
| Gem already inside | A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus, which already holds a gem within it. As the aperture slides closed, a slight whoosh of air escapes. | A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to a recess housing a quad-pronged apparatus. <He/She> peeks inside and shakes <his/her> head. As the aperture slides closed, a slight whoosh of air escapes.
Hidden: You hear a slight whoosh of air. | |
| Gem not minimum value of 500 | A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus. As you attempt to nudge your <gem> into the apparatus, it falls out, and you quickly retrieve it from the ground, realizing that it must not be worth that much. | A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to the recess housing a quad-pronged apparatus. As <he/she> attempts to nudge <his/her> <gem> into the apparatus, it falls out, and <he/she> quickly retrieves it from the ground with a shake of <his/her> head. | |
| Success Pre-confirmation | It appears your <gem> is capable of creating up to <second/third> tier items.
Nudging your <gem> into your <WoodChopper Box> will result in it being unable to be retrieved at a later time. Confirm this is okay by NUDGEing your <WoodChopper Box> again in the next 30 seconds. |
N/A | |
| Success Confirmed | A small aperture opens on the side of your <WoodChopper Box>, allowing you access to a recess housing a quad-pronged apparatus. You gently nudge your <gem> into the apparatus, settling it into place among the prongs' tips. As the aperture slides closed, a slight whoosh of air escapes. | A small aperture opens on the side of <Person>'s <WoodChopper Box>, allowing <him/her> access to a recess housing a quad-pronged apparatus. <He/She> gently nudges <his/her> <gem> into the apparatus, settling it into place among the prongs' tips. As the aperture slides closed, a slight whoosh of air escapes.
Hidden: You hear a slight whoosh of air. | |
| Pinch | Not held | You need to be holding your <WoodChopper Box> to do that. | N/A |
| Both hands full | You need at least one hand free if you wish to pinch your <WoodChopper Box>. | N/A | |
| No gem in it | As you pinch a tiny latch between your fingers, a small aperture opens on the side of your <WoodChopper Box>. Seeing nothing housed within the recess's apparatus, you allow the aperture to slide closed, causing the <WoodChopper Box> to release a slight hiss of air. | As <Person> pinches a tiny latch between <his/her> fingers, a small aperture opens on the side of <his/her> <WoodChopper Box>. <He/She> peeks inside, then allows the aperture to slide closed, causing the <WoodChopper Box> to release a slight hiss of air.
Hidden: You hear a slight hiss of air. | |
| Gem not used up Pre-confirmation | **WARNING**: Attempting to remove the gem from within your <WoodChopper Box> will result in its permanent destruction. If you are certain you wish to continue, please **CONFIRM** by PINCHing your <WoodChopper Box> again. | N/A | |
| Gem not used up Confirmed | As you pinch a tiny latch between your fingers, a small aperture opens on the side of your <WoodChopper Box>. With great care, you attempt to pry the gem within from its place within a four-pronged apparatus. Unfortunately, in doing so, you shatter the gem into a powdery dust, and the aperture slides closed with a slight hiss of air. | As <Person> pinches a tiny latch between <his/her> fingers, a small aperture opens on the side of <his/her> <WoodChopper Box>. With great care, <he/she> attempts to pry a gem from its place within a four-pronged apparatus. Unfortunately, the gem shatters into a powdery dust, and the aperture slides closed with a slight hiss of air.
Hidden: A powdery dust scatters about the area and is followed by a slight hissing sound. | |
| Poke | Not held | You need to be holding your <WoodChopper Box> to do that. | N/A |
| Both hands full | You need at least one hand free to manipulate that. | N/A | |
| Success | As you poke at your <WoodChopper Box>, your finger slips and hits a toggle at its base. It emits an angry hiss of air, and you withdraw your hand. | As <Person> pokes at <his/her> <WoodChopper Box>, <his/her> finger slips and hits a toggle at its base. It emits an angry hiss of air, and <he/she> withdraws <his/her> hand.
Hidden: You hear an angry hiss of air. | |
| Tinker | Not held | You find it incredibly difficult to tinker with your <WoodChopper Box> without holding it. | N/A |
| Both hands full | Try as you might, you can't tinker with your <WoodChopper Box> while your hands are full. | N/A | |
| Success | As you tinker with the dials on your <WoodChopper Box>, you turn one knob from <current selection> to <next selection>. | N/A |
Tier 3
This tier unlock provides the ability to accept shields and ranged weapons, and to create lockmastery clasps. Additionally, Tier 3 allows for additional unlocks to create cobbling materials, fletching shafts, hairpicks, and cobbling heels. A gem valued at 1000 silvers or higher would be required for items to be created at this tier.
POKE, PROD, & SPIN will not work properly if the WoodChopper Box is not set to create an item that has variables to them. Weavable beads can only be beads or spacers, however weavable ornaments can be any shape.
Updates in 2023:
- If foraged sticks were unlocked at Tier 2, the ability to make foraged bark automatically becomes available with Tier 3.
- If weaving beads were unlocked at Tier 2, the ability to make weaving ornaments automatically becomes available with Tier 3.
- PROD updated to swap between foraged sticks and bark (foraged items), weavable beads and ornaments, uppers (clogs, wedge-heeled sandals, and high/low chopines only), plates, and settings (cobbling), and arrows, bolts, and darts (fletching).
- POKE becomes available to toggle finishes (article) for toothpicks, weavables, LM clasps, cobbling materials, and hairpicks.
- SPIN becomes available to toggle shapes (noun) for weavables, LM clasps, settings, and hairpicks.
- Up to 3 custom finishes and 2 custom shapes can be added.
| Verb | Modifier | First | Third |
| Poke | Toothpicks/ Weavables/ LM Clasps/ Cobbling Materials/ Hairpicks only | As you poke at a switch on your cocobolo contraption, you flip it from "oiled" to "ossified." | N/A |
|---|---|---|---|
| Ponder | N/A | As you look over your <WoodChopper Box>, you ponder your available options from those listed on the bottom: See Item Options for output. |
N/A |
| Prod | Not held | You find it incredibly difficult to prod at your <WoodChopper Box> without holding it. | N/A |
| Both hands full | Try as you might, you can't properly prod at your <WoodChopper Box> with your hands full. | N/A | |
| Not Weavables/ Foraging/ Cobbling/ Fletching | You prod at a switch on your <WoodChopper Box>, but that seems to not do anything at all. | <Person> prods at a switch on <his/her> <WoodChopper Box> with seemingly no success. | |
| Success | You prod a small switch on the side of your <WoodChopper Box>, flipping it to the indicator for "<item>". | N/A | |
| Spin | Not held | You find it difficult to spin the dial on your <WoodChopper Box> without holding it. | N/A |
| Hands full | Try as you might, you can't properly spin the dial on your <WoodChopper Box> with your hands full. | N/A | |
| Not Weavables/ LM Clasps/ Cobbling Settings/ Hairpicks | You attempt to spin the dial on your <WoodChopper Box> but find that it won't budge. | <Person> appears to struggle with spinning a dial on <his/her> <WoodChopper Box>. | |
| Success | You spin the dial on your cocobolo contraption, setting it from "amaranth" to "ant." | N/A |
Additional Information
The WoodChopper Box will accept tier-applicable armaments that inspect as Wood or is a wood type that inspects as its own material (ex. ironwood, modwir. Armaments of Extremely Rare material rarity, which includes firewheel, fyrswn'ava, illthorn, sephwir, and surita, will not be accepted by the WoodChopper Box, however they will be accepted if they are specifically noted as alter fodder (scripted and flagged as such). The WoodChopper Box will accept all woods listed below in the Woods in alter fodder form, which is typically "a branch/stick of (wood)," but does not include sticks/branches/limbs sold at fletcher shops.
Item Options
PONDER will display finish and noun options based on the WoodChopper Box's settings. Finishes are available for toothpicks, weavables, LM clasps, cobbling materials, and HairPicks. Noun variations are available for weavables, LM clasps, cobbling settings, and HairPicks. Custom settings will display here, as well.
*-----------------------------------------------------------------------------------------------------*
*Finishes*
broken cratered irregular polished shellacked whorled
burned dented lacquered pyrographed singed yellowed
burnished dimpled matte-finish rough smooth
burn-scarred fractured oiled satin-finish splintered
carved glazed ossified scorched stained
charred glossy petrified scratched unblemished
cracked hollow pockmarked shaved varnished
*-----------------------------------------------------------------------------------------------------*
- Weavable Bead Nouns
*Nouns*
bead spacer
*-----------------------------------------------------------------------------------------------------*
- Weavable Ornament/ LM Clasp/ Cobbling Setting Nouns
*Nouns*
alyssum clover gardenia mournbloom saloryss trapezoid
amaranth coney geranium orchid serpent tree
ant crab ghost pansy skeleton triangle
aster cube goblin parallelogram snake trillium
begonia daffodil iris peony snapdragon tuberose
bougainvillea daisy kobold petunia sphere tulip
buttercup deer leaf primrose spider turtle
carnation delphira lilac pyramid spiral unicorn
cat disc lily rabbit square violet
chip dragon lion rolton squirrel wolf
circle dragonstalk monkeyflower rose sunflower
clematis flamestalk moonflower salamander tortoise
*-----------------------------------------------------------------------------------------------------*
- HairPick Nouns
Note: HairPicks are not set up to allow custom shapes/nouns.
*Nouns*
barrette comb ovoid shard splinter teardrop
bead ornament rosette spiral stick tine
*-----------------------------------------------------------------------------------------------------*
Woods
The below is a list of woods that INSPECT as "wood" which can be used in the WoodChopper Box, including real world and in universe only. To request a wood to be reviewed for addition, please add it to this Discord Woods Request Forum. This list does not include woods that INSPECT as their own material, however that may be viewed in the Woods category.
- Game-Specific
- Aeunarad
- Aeunglisael
- Bramblespine
- Celaeun
- Drakewood
- Ebonwood
- Evirissia
- Fel
- Ghostwood
- Haon
- Iriswood
- Jadewood
- Ko'nag
- Lasimor
- Lomselea
- Lytani
- Maoral
- Merrywood
- Mistwood
- Monir
- Nightwillow
- Resaeun
- Selanael
- Smasten
- Tanik
- Thanot
- Thrakwood
- Traesharm
- Widowwood
- Wrotwood
- Zydris
- Real World
- Acacia
- Afrormosia
- Afzelia
- Alder
- Amboyna
- Applewood
- Araucaria
- Ash
- Aspen
- Balsa
- Baobab
- Basswood
- Beech
- Birch
- Blackwood
- Bloodwood
- Boxwood
- Bubinga
- Butternut
- Camphor
- Canver
- Carob
- Catalpa
- Cedar
- Ceiba
- Cherry
- Chestnut
- Cholla
- Cocobolo
- Coralwood
- Cottonwood
- Cucumbertree
- Cumaru
- Cypress
- Dogwood
- Driftwood
- Ebiara
- Elm
- Fir
- Greenheart
- Hackberry
- Hawthorn
- Hazelwood
- Hemlock
- Hickory
- Hornbeam
- Inceana
- Ipe
- Ipil
- Iroko
- Ironwood
- Jacaranda
- Jarrah
- Jatoba
- Juniper
- Katalox
- Koa
- Kwila
- Kingwood
- Lacewood
- Larch
- Lati
- Laurel
- Lemonwood
- Leopardwood
- Limba
- Limewood
- Linden
- Magnolia
- Mahogany
- Makore
- Maple
- Marblewood
- Marri
- Meranti
- Merbau
- Mesquite
- Milkwood
- Mirindiba
- Monkeypod
- Mopane
- Morado
- Myrtlewood
- Narra
- Oak
- Olivewood
- Orangewood
- Ovangkol
- Padauk
- Pearwood
- Pecan
- Pine
- Poplar
- Purpleheart
- Ramin
- Redwood
- Redheart
- Rosewood
- Sandalwood
- Sapele
- Sassafras
- Satinwood
- Sequoia
- Snakewood
- Spruce
- Sucupira
- Sugi
- Sweetbay
- Sweetgum
- Sycamore
- Tabebuia
- Tamarisk
- Tambootie
- Teak
- Thuja
- Tulipwood
- Tupelo
- Turpentine
- Walnut
- Wandoo
- Wenge
- Whitewood
- Willow
- Wyrmwood
- Yellowheart
- Zebrawood
- Ziricote
- Zitan
Restrictions
- Base and Long description alterations only. No shows.
- Customizations must be 15 characters or less.
- Tier-Applicable armaments must be Extraordinarily Rare (Rarity 9) or lower.
- Wood alter fodder (typically "a branch of (wood)") of all rarity is accepted.
Look/Show
The WoodChopper Box has a hard-coded Show as part of its design. The bolded portions may change based on settings and contents.
Oblong in shape, with a length of about six hands, the wooden box is an interesting device. Two glass buttons blink in tandem on the back of the box; the dull blue one blinks over a small drawer and the dull silver one flashes over a panel. Positioned between the two is a turn style knob that sits above a small window with the words, "Arrow Shafts" positioned in its center. At the top of the piece is a small door that dominates seven-eighths of the expanse, with the remaining space being occupied by a large, round lid. A window on the right side provides a view of the sawdust-lined interior.