Pickpocketing: Difference between revisions
(Another skill down) |
(→Factors for Success: a little more information on stealing from incapacitated targets, determined by myself in Test) |
||
(15 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
'''Pickpocketing''' is the skill that allows you to make someone else's wealth your own. It is a method of |
'''Pickpocketing''' is the skill that allows you to make someone else's wealth your own. It is a method of supplementing a good thief's income. It is also a factor in the success of [[Rogue Gambits#Stealth|Rogue Gambits Stealth]]. |
||
== Ranks and Training Point Costs == |
== Ranks and Training Point Costs == |
||
Line 6: | Line 6: | ||
| Clericranks = 1 || Clericcost = 3/3 |
| Clericranks = 1 || Clericcost = 3/3 |
||
| Empathranks = 1 || Empathcost = 3/3 |
| Empathranks = 1 || Empathcost = 3/3 |
||
| Monkranks = |
| Monkranks = 2 || Monkcost = 2/2 |
||
| Paladinranks = 1 || Paladincost = 4/4 |
| Paladinranks = 1 || Paladincost = 4/4 |
||
| Rangerranks = 1 || Rangercost = 2/3 |
| Rangerranks = 1 || Rangercost = 2/3 |
||
| Rogueranks = 2 || Roguecost = 1/0 |
| Rogueranks = 2 || Roguecost = 1/0 |
||
| Savantranks = - || Savantcost = - |
|||
| Sorcererranks = 1 || Sorcerercost = 3/3 |
| Sorcererranks = 1 || Sorcerercost = 3/3 |
||
| Warriorranks = 1 || Warriorcost = 2/3 |
| Warriorranks = 1 || Warriorcost = 2/3 |
||
Line 17: | Line 16: | ||
== What can be stolen == |
== What can be stolen == |
||
Only common magical items or commonly found treasure items can be stolen. |
Only common magical items or commonly found treasure items can be stolen. The following is a list of items that can be stolen: |
||
*silvers (up to the thief's bonus level of Pickpocketing, found by using the SKILLS verb) |
|||
*gems (if they have not been imbedded with magic) |
|||
*creature skins |
|||
*medicinal herbs (e.g. acantha leaf) |
|||
*crystals ([[black crystal|black]], [[white crystal|white]], and [[blue crystal|blue]], as well as alchemy crystals) |
|||
*wands |
|||
*[[gold ring]]s that have not been set |
|||
*crystal amulets |
|||
Note that cursed gems can be stolen, and will become stuck to the thief's hand. Depending on the curse used, the curse can have other nasty effects. |
|||
Besides silvers, items can only be stolen from containers that are back-, cloak-, belt-, shoulder-, or pin-worn. |
|||
== Factors for Success == |
== Factors for Success == |
||
There are many factors that go into success when pickpocketing. When the skill is used, it is |
There are many factors that go into success when pickpocketing. When the skill is used, it is essentially a contest between the thief and the mark. |
||
{| {{prettytable}} |
|||
|-bgcolor=lightblue |
|||
⚫ | |||
! ||Beneficial||Harmful |
|||
|- |
|||
⚫ | |||
!The Thief |
|||
⚫ | |||
|style="vertical-align:top"| |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
*Harmful |
|||
⚫ | |||
**The thief's armor |
|||
⚫ | |||
⚫ | |||
|style="vertical-align:top"| |
|||
⚫ | |||
*The thief's armor |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
*The thief's level of [[encumbrance]] |
|||
⚫ | |||
⚫ | |||
⚫ | |||
=== The mark === |
|||
⚫ | |||
*Beneficial |
|||
|- |
|||
⚫ | |||
!The Mark |
|||
⚫ | |||
|style="vertical-align:top"| |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
*Harmful |
|||
⚫ | |||
**The mark's injuries |
|||
⚫ | |||
⚫ | |||
|style="vertical-align:top"| |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|} |
|||
⚫ | A target that is incapacitated cannot actively defend themselves from a thief; however, the basic checks, such as Perception ranks, will still play a factor even when dead. Being stunned, dead, bound, or other forms of immobilization prevents a character from "guarding their pockets." Being in roundtime, however, does not allow a thief who has been caught to steal from the target. |
||
Also, a thief has to watch for thief traps. Any character can be carrying a trap. However, sorcerers are very good at dealing with thieves due to the spell, [[Curse (715)]], and the |
Also, a thief has to watch for thief traps. Any character can be carrying a trap. However, sorcerers are very good at dealing with thieves due to the spell, [[Curse (715)]], and the existence of minor demons, which will bite a thief that tries to steal from its master. |
||
== |
==Resources== |
||
*[[/saved posts|Saved posts]] |
|||
*http://www.play.net/gs4/info/skills.asp#pickpockets |
*http://www.play.net/gs4/info/skills.asp#pickpockets |
||
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Pickpocketing/view Officials folder] |
|||
*[[Pickpocketing factors saved post]] |
Latest revision as of 00:44, 7 November 2021
Pickpocketing is the skill that allows you to make someone else's wealth your own. It is a method of supplementing a good thief's income. It is also a factor in the success of Rogue Gambits Stealth.
Ranks and Training Point Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 1/0 | 2/3 | 2/2 | 2/1 | 4/4 | 2/3 | 3/3 | 3/3 | - | 3/3 | 3/3 |
What can be stolen
Only common magical items or commonly found treasure items can be stolen. The following is a list of items that can be stolen:
- silvers (up to the thief's bonus level of Pickpocketing, found by using the SKILLS verb)
- gems (if they have not been imbedded with magic)
- creature skins
- medicinal herbs (e.g. acantha leaf)
- crystals (black, white, and blue, as well as alchemy crystals)
- wands
- gold rings that have not been set
- crystal amulets
Note that cursed gems can be stolen, and will become stuck to the thief's hand. Depending on the curse used, the curse can have other nasty effects.
Besides silvers, items can only be stolen from containers that are back-, cloak-, belt-, shoulder-, or pin-worn.
Factors for Success
There are many factors that go into success when pickpocketing. When the skill is used, it is essentially a contest between the thief and the mark.
Beneficial | Harmful | |
---|---|---|
The Thief |
|
|
The Mark |
|
|
A target that is incapacitated cannot actively defend themselves from a thief; however, the basic checks, such as Perception ranks, will still play a factor even when dead. Being stunned, dead, bound, or other forms of immobilization prevents a character from "guarding their pockets." Being in roundtime, however, does not allow a thief who has been caught to steal from the target.
Also, a thief has to watch for thief traps. Any character can be carrying a trap. However, sorcerers are very good at dealing with thieves due to the spell, Curse (715), and the existence of minor demons, which will bite a thief that tries to steal from its master.