Preservation (305): Difference between revisions
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|mnemonic = PRESERVE |
|mnemonic = PRESERVE |
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|duration = 600 seconds |
|duration = 600 seconds |
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|type = Utility |
|type = Utility |
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|subtype = None |
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|skill = None |
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|components = None |
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|availability = Corpse |
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|navigation = {{cleric base navigation}}}} |
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__NOTOC__ |
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<section begin=description /><noinclude>'''Preservation''', or '''lifekeep (LK)''', strengthens</noinclude><includeonly>Strengthens</includeonly> the bond tethering the soul to the corpse after [[death]], preventing an adventurer from decaying or [[DEPART_(verb)|departing]] normally.<section end=description /> However, one can still depart after using the {{boldmono|[[UNLINK]] }}verb. Casting Preservation on an already kept body does nothing, one must wait for the spell to dissipate before casting it again. When the spell dissipates the default decay timer reactivates, this can act like a buffer so that Preservation may be cast again before the body decays. |
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Clerics may {{boldmono|[[APPRAISE]]}} dead adventurers to see whether or not they are under the effects of preservation (whether from the spell, flask, or other means), and if so, for how long the effect will last. |
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This spell tethers the soul to the corpse after [[death]], preventing an adventuring from decaying or [[DEPART_(verb)|departing]] normally. However, one can still depart after the [[UNLINK]] command. |
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== Lore Benefit == |
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Training in [[Spiritual Lore, |
Training in [[Spiritual Lore, Blessings]] will add 15 seconds per rank to the duration of the spell. |
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== Other Methods == |
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This is the spell found in [[white flask]]s. |
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This spell is found in [[treasure]]-generated [[white flask]]s (also available for purchase at the [[Pinefar General Store]]), [[pure potion]]s, and [[merchant]]-sold [[lifekeep flask]]s. The Order of Voln's [[Symbol of Preservation]] has a similar effect. [[Spirit Servant]]s will preserve their masters upon death as well. |
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==Messaging== |
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[[Category:Cleric Base Spells]] |
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<pre{{log2|margin-right=27em}}> |
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A luminescent web briefly forms around PERSON, then fades into the body. |
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</pre> |
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{{AR}} |
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{{:white flask}} |
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== Resources == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#305 Cleric Base Spell Circle: Preservation], on Play.net |
Latest revision as of 08:51, 12 September 2023
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Preservation, or lifekeep (LK), strengthens the bond tethering the soul to the corpse after death, preventing an adventurer from decaying or departing normally. However, one can still depart after using the UNLINK verb. Casting Preservation on an already kept body does nothing, one must wait for the spell to dissipate before casting it again. When the spell dissipates the default decay timer reactivates, this can act like a buffer so that Preservation may be cast again before the body decays.
Clerics may APPRAISE dead adventurers to see whether or not they are under the effects of preservation (whether from the spell, flask, or other means), and if so, for how long the effect will last.
Lore Benefit
Training in Spiritual Lore, Blessings will add 15 seconds per rank to the duration of the spell.
Other Methods
This spell is found in treasure-generated white flasks (also available for purchase at the Pinefar General Store), pure potions, and merchant-sold lifekeep flasks. The Order of Voln's Symbol of Preservation has a similar effect. Spirit Servants will preserve their masters upon death as well.
Messaging
A luminescent web briefly forms around PERSON, then fades into the body.
Alchemy Recipe
A crystalline vial containing a white flask |
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Resources
- Cleric Base Spell Circle: Preservation, on Play.net