Searing Light (135): Difference between revisions
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(Standard multi-target spell.) |
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| type = Attack |
| type = Attack |
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| subtype = Warding |
| subtype = Warding |
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| target = |
| target = [[Multi-target]] |
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| interval = |
| interval = None |
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| dtype = [[ |
| dtype = [[HP]], [[Critical]] |
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| status = |
| status = [[Disoriented]], [[Blinded]] |
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| ctype = [[Plasma critical table|Plasma]] |
| ctype = [[Plasma critical table|Plasma]] |
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| mana_cost = 7 |
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| navigation = {{minor spiritual navigation}} |
| navigation = {{minor spiritual navigation}} |
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}} |
}} |
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{{TOC limit|2}} |
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==Description== |
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Spiritual magic is closely aligned with light. In fact, the Spirit Realm is teeming with areas that are overwhelmingly bright. It is this powerful light that the spiritual caster is able to summon with the '''Searing Light''' spell. |
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An enormous flash of brilliant light fills the area, subjecting all potential targets to a [[warding]] check. Failure results in light to moderate [[plasma critical table|plasma]] damage, [[disoriented|disorientation]], and for those targets that can see, [[blinded|blinding]] flash burns to their eyes. This blinding effect has a 90% chance to cause the target to lose any {{mono|[[PREPARE]]}}d spell, as well as suffer immense difficulty casting any newly prepared spell. Additionally, it is much easier to [[evade]], [[block]] and [[parry]] the attacks of a blinded target and to avoid [[standard maneuver roll|maneuvers]] that they attempt. |
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The '''Searing Light''' spell is a [[CS]]-based mass disabling spell against those not in the caster's group. The caster summons a ball of light that explodes, blinding its targets and causing low to moderate [[Plasma critical table|plasma]] damage. |
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The direct damage from this spell is typically not deadly; however, extremely high endrolls can result in fatal criticals. |
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The blinding effect has a 90% chance to cause the target to lose any prepared spells, as well as have difficulty casting any newly prepared spell. It is easier to evade, block and parry the attacks of a blinded target and to avoid [[creature maneuver|maneuvers]] that they attempt. |
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While creatures without eyes are immune to the blinding effects of the Searing Light spell, other creatures that may be immune to calming, stunning, or other disabling states may be susceptible to Searing Light. |
While creatures without eyes are immune to the blinding effects of the Searing Light spell, other creatures that may be immune to calming, stunning, or other disabling states may be susceptible to Searing Light. |
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The duration of Searing Light uses the [[standard negative duration formula]]. |
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Duration: 10 seconds + 1 second per 5 warding margin; capped at 20 seconds<br> |
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Casting the spell again before the duration has expired will not stack or refresh the duration of the blindness. |
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{{Usage-aoe-evoke-notarget |
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Searing Light will reveal affected targets that were hidden and/or invisible. |
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|s=135 |
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|1=cast this spell, targeting creatures only |
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|2=cast this spell, potentially targeting both creatures and other [[player character]]s}} |
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{{Mana control targets}} |
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==Messaging== |
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{| class="wikitable" |
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==Messaging== |
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|- |
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Two open hands: |
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! Cast (open hands) |
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<div {{log}}> |
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| <pre{{log-inline}}> |
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You hold your two open hands before you, fingers splayed, as a brilliant white ball of light forms between them. When the ball glows so brightly that it begins to singe your skin, you unleash the radiance before you and it instantaneously spreads throughout the entire area! |
You hold your two open hands before you, fingers splayed, as a brilliant white ball of light forms between them. When the ball glows so brightly that it begins to singe your skin, you unleash the radiance before you and it instantaneously spreads throughout the entire area! |
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</ |
</pre> |
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|- |
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! Cast (runestaff) |
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| <pre{{log-inline}}> |
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A brilliant white ball of light forms just above the top of your crimson orase runestaff. It quickly grows in size until you lightly jerk your runestaff, causing the radiance to instantaneously spread throughout the entire area! |
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The radiant burst of light engulfs a crested basilisk! |
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Runestaff: |
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CS: +345 - TD: +68 + CvA: +25 + d100: +2 == +304 |
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<div {{log}}> |
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Warding failed! |
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A brilliant white ball of light forms just above the top of your crimson orase runestaff. It quickly grows in size until you lightly jerk your runestaff, causing the radiance to instantaneously spread throughout the entire area! <br> |
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The bright light sears the basilisk for 10 damage! |
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... 35 points of damage! |
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Fiery blast of plasma blows the crested basilisk's leg into a bloody spray! |
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The crested basilisk screams loudly as it drops to the ground in agony and favors its mangled left hind leg. |
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The crested basilisk is stunned! |
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... 5 points of damage! |
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Flash burns to eye momentarily blind the crested basilisk. |
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The radiant burst of light engulfs a |
The radiant burst of light engulfs a black centaur ranger! |
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CS: +345 - TD: +88 + CvA: +1 + d100: +14 == +272 |
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Warding failed! |
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The bright light sears the ranger for 10 damage! |
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... 30 points of damage! |
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Skin and muscle roasted away leaving the ribs exposed on the black centaur ranger's back! |
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Fiery blast of plasma blows the crested basilisk's leg into a bloody spray! <br> |
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The black centaur ranger is stunned! |
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The crested basilisk screams loudly as it drops to the ground in agony and favors its mangled left hind leg. <br> |
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... 5 points of damage! |
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The crested basilisk is stunned! <br> |
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Flash burns to eye momentarily blind the black centaur ranger. |
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... 5 points of damage! <br> |
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Flash burns to eye momentarily blind the crested basilisk. <br> |
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The radiant burst of light engulfs a black centaur ranger! <br> |
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CS: +345 - TD: +88 + CvA: +1 + d100: +14 == +272 <br> |
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Warding failed! <br> |
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The bright light sears the ranger for 10 damage! <br> |
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... 30 points of damage! <br> |
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Skin and muscle roasted away leaving the ribs exposed on the black centaur ranger's back! <br> |
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The black centaur ranger is stunned! <br> |
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... 5 points of damage! <br> |
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Flash burns to eye momentarily blind the black centaur ranger. <br> |
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Cast Roundtime 3 Seconds. |
Cast Roundtime 3 Seconds. |
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</ |
</pre> |
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|- |
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! Expiration |
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The blindness effects wearing off: |
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| <pre{{log-inline}}>A black centaur ranger steadies himself as he recovers from his blindness.</pre> |
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<div {{log}}> |
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|} |
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A black centaur ranger steadies himself as he recovers from his blindness. |
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</div> |
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A series of high endrolls, showing several fatal criticals: |
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<div {{log}}> |
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You gesture at a scrawny black rat.<br> |
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A brilliant white ball of light forms just above the top of your ebonwood staff. It quickly grows in size until you lightly jerk your staff, causing the radiance to instantaneously spread throughout the entire area!<br> |
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==Background== |
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The radiant burst of light engulfs a scrawny black rat!<br> |
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CS: +262 - TD: +3 + CvA: +25 + d100: +9 == +293<br> |
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Warding failed!<br> |
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The bright light sears the rat for 10 damage!<br> |
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... 45 points of damage!<br> |
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Muscle and bone blasted to pieces by searing wave of energy!<br> |
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The black rat squeals loudly and falls to the ground while frantically gnawing at its wounded right hind leg.<br> |
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The black rat twitches and dies.<br> |
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Developed initially by the [[Council of Mages]] for defense of [[The Citadel]] during its fall to the troll and krolvin alliance, the '''Searing Light''' spell was lost to greater Elanthia for over a thousand years. In 5108 (2008), a tome was discovered in a previously hidden portion of The Citadel outside [[River's Rest]] that once again unlocked the knowledge for the spiritualists of Elanthia to harness. |
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The radiant burst of light engulfs a sleek brown rat!<br> |
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CS: +262 - TD: +3 + CvA: +25 + d100: +49 == +333<br> |
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Warding failed!<br> |
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The bright light sears the rat for 10 damage!<br> |
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... 50 points of damage!<br> |
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Muscle and bone blasted to pieces by powerful bolt of energy!<br> |
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The brown rat shrieks as it slumps to the ground and licks at its wounded left claw.<br> |
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The brown rat twitches and dies.<br> |
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===Release Event=== |
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The radiant burst of light engulfs a massive grey wharf rat!<br> |
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CS: +262 - TD: +3 + CvA: +25 + d100: +65 == +349<br> |
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Warding failed!<br> |
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The bright light sears the rat for 10 damage!<br> |
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... 45 points of damage!<br> |
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Muscle and bone blasted to pieces by searing wave of energy!<br> |
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The grey wharf rat squeals loudly and falls to the ground while frantically gnawing at its wounded left hind leg.<br> |
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The grey wharf rat twitches and dies.<br> |
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<pre{{log2}}> |
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The radiant burst of light engulfs a grey and black opossum!<br> |
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Somewhere in the back of your mind you feel a pull. It isn't sharp, or painful, but a nagging sensation begins to overwhelm you. |
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CS: +262 - TD: +3 + CvA: +25 + d100: +33 == +317<br> |
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Warding failed!<br> |
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The bright light sears the opossum for 10 damage!<br> |
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... 60 points of damage!<br> |
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The black opossum's lungs superheat forcing plasma up through nose and mouth!<br> |
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The black opossum collapses to the ground, emits a final squeal, and dies.<br> |
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The sensation gradually builds up, and you feel an inner warmth that settles on the back of your head. |
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The radiant burst of light engulfs a huge mottled wood rat!<br> |
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CS: +262 - TD: +3 + CvA: +25 + d100: +7 == +291<br> |
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Warding failed!<br> |
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The bright light sears the rat for 10 damage!<br> |
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... 50 points of damage!<br> |
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The mottled wood rat is sliced open neatly by brilliant beam of plasma!<br> |
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e mottled wood rat collapses to the ground, emits a final squeal, and dies.<br> |
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Pinpoints of a fiery sensation creep across your skull, though not painful enough to be anything but an annoyance. |
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The radiant burst of light engulfs a scrawny black rat!<br> |
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CS: +262 - TD: +3 + CvA: +25 + d100: +56 == +340<br> |
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Warding failed!<br> |
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The bright light sears the rat for 10 damage!<br> |
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... 50 points of damage!<br> |
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The black rat's neck and shoulders blasted away by intense wave of plasma.<br> |
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The black rat collapses to the ground, emits a final squeal, and dies.<br> |
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A loud ringing sound fills your inner ear and your surroundings begin to blur slightly. After a short moment, the feeling fades. |
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The radiant burst of light engulfs a sleek brown rat!<br> |
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CS: +262 - TD: +3 + CvA: +25 + d100: +24 == +308<br> |
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Warding failed!<br> |
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The bright light sears the rat for 10 damage!<br> |
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... 35 points of damage!<br> |
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Immolating blast causes the brown rat's hand to explode.<br> |
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The brown rat shrieks as it slumps to the ground and licks at its wounded left claw.<br> |
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The brown rat twitches and dies.<br> |
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The harsh sounds clear and finally resolve into a friendly sounding voice, "Salutations, my spiritual brethren. I speak to you now to deliver news of the magical persuasion! Just recently, two investigators have returned to our halls to present us with a tome containing a spell lost to the ages." The voice falls silent, but the feeling of connection still remains. |
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The radiant burst of light engulfs a massive grey wharf rat!<br> |
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CS: +262 - TD: +3 + CvA: +25 + d100: +41 == +325<br> |
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Warding failed!<br> |
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The bright light sears the rat for 10 damage!<br> |
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... 50 points of damage!<br> |
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The grey wharf rat's eye bubbles and bursts along with most of the head!<br> |
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The grey wharf rat collapses to the ground, emits a final squeal, and dies.<br> |
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The faint voice returns once more amidst an inner warmth, "The tome was hidden deep in the Citadel outside River's Rest, which it is my understanding that some of you aided in retrieving. Our thanks extends to you." The voice falls silent, but the feeling of connection still remains. |
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The radiant burst of light engulfs a grey and black opossum!<br> |
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CS: +262 - TD: +3 + CvA: +25 + d100: +16 == +300<br> |
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Warding failed!<br> |
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The bright light sears the opossum for 10 damage!<br> |
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... 50 points of damage!<br> |
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The black opossum is sliced open neatly by brilliant beam of plasma!<br> |
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The black opossum collapses to the ground, emits a final squeal, and dies.<br> |
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The faint voice returns once more amidst the inner warmth, "The Council of Mages of yesteryear had scribed within the tome the secrets of a magic that pulls forth a searing light from the Spirit Realm. This spell was apparently used in the defense of the Citadel in its last desperate moments." The voice falls silent, but the feeling of connection still remains. |
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The radiant burst of light engulfs a huge mottled wood rat!<br> |
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CS: +262 - TD: +3 + CvA: +25 + d100: +95 == +379<br> |
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Warding failed!<br> |
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The bright light sears the rat for 10 damage!<br> |
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... 50 points of damage!<br> |
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Muscle and bone blasted to pieces by searing wave of energy!<br> |
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The mottled wood rat squeals loudly and falls to the ground while frantically gnawing at its wounded left hind leg.<br> |
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The mottled wood rat twitches and dies.<br> |
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Cast Roundtime 3 Seconds.<br> |
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</div> |
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The voice continues, "We have managed to decipher the arcane runes and now present to you the spell that they guarded for so many years - Searing Light of the Minor Spiritual Circle. I trust you will use it well." The voice falls silent. The inner warmth in the back of your head slowly ebbs and fades away. |
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== External Links == |
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</pre> |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#135 Minor Spiritual Spell Circle: Searing Light], on Play.net |
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==Resources== |
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[[Category: Minor Spiritual Spells]] |
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*[[Minor Spiritual/saved posts#Searing Light (135)|Saved posts]] |
Latest revision as of 19:03, 7 February 2024
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Description
Spiritual magic is closely aligned with light. In fact, the Spirit Realm is teeming with areas that are overwhelmingly bright. It is this powerful light that the spiritual caster is able to summon with the Searing Light spell.
An enormous flash of brilliant light fills the area, subjecting all potential targets to a warding check. Failure results in light to moderate plasma damage, disorientation, and for those targets that can see, blinding flash burns to their eyes. This blinding effect has a 90% chance to cause the target to lose any PREPAREd spell, as well as suffer immense difficulty casting any newly prepared spell. Additionally, it is much easier to evade, block and parry the attacks of a blinded target and to avoid maneuvers that they attempt.
The direct damage from this spell is typically not deadly; however, extremely high endrolls can result in fatal criticals.
While creatures without eyes are immune to the blinding effects of the Searing Light spell, other creatures that may be immune to calming, stunning, or other disabling states may be susceptible to Searing Light.
The duration of Searing Light uses the standard negative duration formula.
Usage
- PREP 135 | CAST or INCANT 135 to cast this spell, targeting creatures only
- PREP 135 | EVOKE to cast this spell, potentially targeting both creatures and other player characters
- INCANT 135 EVOKE to evoke this spell once using INCANT
- INCANT SET EVOKE 135 to always evoke this spell using INCANT 135. This is not recommended for open cast AoE attack spells
Mana Control Benefit
Potential targets for most open cast spells are set at a base maximum of 3, with additional targets possible for each 50 skill bonus of the appropriate mana control for this spell.
Mana Control ranks 0 10 24 50 100 150 200 Maximum number of targets 3 4 5 6 7 8 9
- Skill bonus converted to ranks.
Messaging
Cast (open hands) | You hold your two open hands before you, fingers splayed, as a brilliant white ball of light forms between them. When the ball glows so brightly that it begins to singe your skin, you unleash the radiance before you and it instantaneously spreads throughout the entire area! |
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Cast (runestaff) | A brilliant white ball of light forms just above the top of your crimson orase runestaff. It quickly grows in size until you lightly jerk your runestaff, causing the radiance to instantaneously spread throughout the entire area! The radiant burst of light engulfs a crested basilisk! CS: +345 - TD: +68 + CvA: +25 + d100: +2 == +304 Warding failed! The bright light sears the basilisk for 10 damage! ... 35 points of damage! Fiery blast of plasma blows the crested basilisk's leg into a bloody spray! The crested basilisk screams loudly as it drops to the ground in agony and favors its mangled left hind leg. The crested basilisk is stunned! ... 5 points of damage! Flash burns to eye momentarily blind the crested basilisk. The radiant burst of light engulfs a black centaur ranger! CS: +345 - TD: +88 + CvA: +1 + d100: +14 == +272 Warding failed! The bright light sears the ranger for 10 damage! ... 30 points of damage! Skin and muscle roasted away leaving the ribs exposed on the black centaur ranger's back! The black centaur ranger is stunned! ... 5 points of damage! Flash burns to eye momentarily blind the black centaur ranger. Cast Roundtime 3 Seconds. |
Expiration | A black centaur ranger steadies himself as he recovers from his blindness. |
Background
Developed initially by the Council of Mages for defense of The Citadel during its fall to the troll and krolvin alliance, the Searing Light spell was lost to greater Elanthia for over a thousand years. In 5108 (2008), a tome was discovered in a previously hidden portion of The Citadel outside River's Rest that once again unlocked the knowledge for the spiritualists of Elanthia to harness.
Release Event
Somewhere in the back of your mind you feel a pull. It isn't sharp, or painful, but a nagging sensation begins to overwhelm you. The sensation gradually builds up, and you feel an inner warmth that settles on the back of your head. Pinpoints of a fiery sensation creep across your skull, though not painful enough to be anything but an annoyance. A loud ringing sound fills your inner ear and your surroundings begin to blur slightly. After a short moment, the feeling fades. The harsh sounds clear and finally resolve into a friendly sounding voice, "Salutations, my spiritual brethren. I speak to you now to deliver news of the magical persuasion! Just recently, two investigators have returned to our halls to present us with a tome containing a spell lost to the ages." The voice falls silent, but the feeling of connection still remains. The faint voice returns once more amidst an inner warmth, "The tome was hidden deep in the Citadel outside River's Rest, which it is my understanding that some of you aided in retrieving. Our thanks extends to you." The voice falls silent, but the feeling of connection still remains. The faint voice returns once more amidst the inner warmth, "The Council of Mages of yesteryear had scribed within the tome the secrets of a magic that pulls forth a searing light from the Spirit Realm. This spell was apparently used in the defense of the Citadel in its last desperate moments." The voice falls silent, but the feeling of connection still remains. The voice continues, "We have managed to decipher the arcane runes and now present to you the spell that they guarded for so many years - Searing Light of the Minor Spiritual Circle. I trust you will use it well." The voice falls silent. The inner warmth in the back of your head slowly ebbs and fades away.