Storm griffin: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 73
| picture =
| level = 73<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Hybrid
| family = Griffin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = griffin
| type = Hybrid<!-- Creature body type -->
| attacks = Bites, Claws, Special and Beaks.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Griffin's Keen]]<br>
| undead = No
| otherclass2 = Magical
| area = Griffin's Keen<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Stormpeak
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 368
{{creature ability|[[Claw (attack)|Claw]] (x2) | +368 [[Attack strength|AS]]}}
| PA2 = Impale
{{creature ability|[[Bite (attack)|Bite]] | +358 [[Attack strength|AS]]}}
| PAB = 358
{{creature ability|[[Beak]] | +358 [[Attack strength|AS]]}}
| bolt =
| PA3 = Bite
| PAC = 358
{{creature ability|[[Major Shock (910)]] | +321 [[Attack strength|AS]]}}
| BT1 = Major Shock (910)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
|maneuver =
| BTA = 321
{{creature ability| [[Lightning mote]]}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability| [[Screech]] | up to 20 [[roundtime|RT]]}}
| WDA =
{{creature ability| [[Buffet]] | [[Call Wind (912)]]}}
| WD2 =

| WDB =
| WD3 =
| WDC =
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Lightning mote
| OS3 = Screech
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] | +264 [[Defensive strength|DS]]}}
| Melee = 264
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] | +263 [[Defensive strength|DS]]}}
| Bolt = 263
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |+306 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 306
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = No
| coins = No
| magic items =
| gems = Yes
| gems = Yes
| magic items = No
| boxes = No
| boxes = No
| skin = ?
| other =
| skin = soft blue griffin feather
| other = ?
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The storm griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large powder-blue feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short, sandy blonde fur and a long feline tail. A tendril of electricity snakes across one outstreched claw as the storm griffin glares about with its piercing blue eyes.
<pre{{log2|margin-right=26em}}>The storm griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large powder-blue feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short, sandy blonde fur and a long feline tail. A tendril of electricity snakes across one outstreched claw as the storm griffin glares about with its piercing blue eyes.</pre>


==Hunting strategies==
==Hunting strategies==


Storm Griffins, being a flying creature, are sometimes out of reach for [[melee]] attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).
Storm griffins, being a flying creature, are sometimes out of reach for [[melee]] attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).


Therefore, melee hunters should wait until the griffin itself attempts a [[melee]] attack (either with its beak or claws) against an adventurer before advancing (they can [[melee]] attack the [[yeti]] while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, [[Tremors (909)]] and [[Boil Earth (917)]]) do not affect them as they are not on the ground. When you see these birds [[Web (118)]] as soon as possible. These birds are even worse then the lesser griffins.
Therefore, melee hunters should wait until the griffin itself attempts a [[melee]] attack (either with its beak or claws) against an adventurer before advancing (they can [[melee]] attack the [[yeti]] while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, [[Tremors (909)]]) do not affect them as they are not on the ground. They are also immune to stuns. When you see these birds [[Web (118)]] as soon as possible. These birds are even worse then the lesser griffins.


They also have various maneuver and spell style abilities which can cause [[roundtime]], and can beat their wings for a [[Call Wind (912)]] style effect.
They also have various maneuver and spell style abilities which can cause [[roundtime]], and can beat their wings for a [[Call Wind (912)]] style effect.


They can also release motes of essence, a maneuver attack which resembles the effects of [[Cone of Lightning (518)]], but which affects both adventurers and creatures.
They can also release motes of essence, a maneuver attack which resembles the effects of [[Cone of Elements (518)]], and which affects both adventurers and creatures.


==Other information==
==Other information==
Line 68: Line 92:


When using its Claw attack, the storm griffin attacks with two claws at once (similar to [[Two Weapon Combat]]).
When using its Claw attack, the storm griffin attacks with two claws at once (similar to [[Two Weapon Combat]]).

Their beak has lighting flares:
<pre{{log2|margin-right=26em}}>A storm griffin swoops down from high overhead!
A storm griffin tries to bite you!
AS: +358 vs DS: +365 with AvD: +24 + d100 roll: +97 = +114
... and hits for 5 points of damage!
Swing at your eye catches your eyebrow instead!
** The storm griffin's beak crackles with energy! **
... 10 points of damage!
Heavy spark to left eye causes tears and redness.</pre>

The storm griffin feathers will give lightning flares to arrows when [[fletching]].


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Griffin Griffin on Wikipedia]
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1561 Storm griffin on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 80: Line 116:
}}
}}


[[Category:Griffin's Keen creatures]]
[[Category:Avian Creatures]]
[[Category:Avian Creatures]]

Latest revision as of 08:01, 2 February 2024

Storm griffin
Level 73
Family Griffin family creatures
Body Type Hybrid
Classification(s) Living
Magical
Area(s) Found Griffin's Keen
Stormpeak
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Claw 368 AS
Impale 358 AS
Bite 358 AS
Bolt Spells
Major Shock (910) 321 AS
Misc. Offensive Spells
Call Wind (912)
Lightning mote
Screech
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee 264
Ranged
Bolt 263
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 306
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems Yes
Magic Items
Boxes No
Skin soft blue griffin feather
Other
The storm griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation.  Its front legs, forebody, wings, and head are those of a great eagle, complete with large powder-blue feathers and aquiline beak.  The rear half of the creature's body is that of a powerful lion, with short, sandy blonde fur and a long feline tail.  A tendril of electricity snakes across one outstreched claw as the storm griffin glares about with its piercing blue eyes.

Hunting strategies

Storm griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).

Therefore, melee hunters should wait until the griffin itself attempts a melee attack (either with its beak or claws) against an adventurer before advancing (they can melee attack the yeti while remaining at high altitude). Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for example, Tremors (909)) do not affect them as they are not on the ground. They are also immune to stuns. When you see these birds Web (118) as soon as possible. These birds are even worse then the lesser griffins.

They also have various maneuver and spell style abilities which can cause roundtime, and can beat their wings for a Call Wind (912) style effect.

They can also release motes of essence, a maneuver attack which resembles the effects of Cone of Elements (518), and which affects both adventurers and creatures.

Other information

Storm griffins are immune to lightning flares and spells. However, they can be damaged by the standard damage caused by lightning flare weapons.

When using its Claw attack, the storm griffin attacks with two claws at once (similar to Two Weapon Combat).

Their beak has lighting flares:

A storm griffin swoops down from high overhead!
A storm griffin tries to bite you!
  AS: +358 vs DS: +365 with AvD: +24 + d100 roll: +97 = +114
   ... and hits for 5 points of damage!
   Swing at your eye catches your eyebrow instead!
 ** The storm griffin's beak crackles with energy! **
   ... 10 points of damage!
   Heavy spark to left eye causes tears and redness.

The storm griffin feathers will give lightning flares to arrows when fletching.

References

Near-level creatures - edit
Level 71 Level 72 Level 73 Level 74 Level 75
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