Singing Sword Song (1025): Difference between revisions

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The '''Singing Sword Song''' allows a bard the manipulate vibrations of magic and air to create the shape of a weapon of his or her choice. The floating weapon will then follow the bard around like a [[wizard]]'s familiar and the bard can direct it to attack foes. If the weapon does damage the bard will receive a portion of the normal experience points and fame points they would normally be eligible for when the creature dies.


If the bard is stunned, has injuries to the head, eyes or nervous system the weapon's [[attack strength]] will be lessened. Also, if the caster has become calmed, unconscious, or unable to concentrate due to extensive head or nervous system injuries, the weapon will fail to attack outright.
A [[bard]] using the '''Singing Sword Song''' allows the bard the manipulate vibrations of magic and air to create the shape of a weapon of his or her choice. The floating weapon will then follow the bard around like a [[wizard]]'s familiar and the bard can direct it to attack foes. If the weapon does damage the bard will receive a portion of the normal experience points and fame points they would normally be eligible for when the creature dies.

If the Bard is stunned, has injuries to the head, eyes or nervous system the weapon's [[Attack strength]] will be lessened. Also, if the Bard has become calmed, unconscious, or unable to concentrate due to extensive head or nervous system injuries, the weapon will fail to attack outright.


The weapon's [[Attack strength|AS]] is determined by:
The weapon's [[Attack strength|AS]] is determined by:
Line 27: Line 27:
*MB = 25 if fighting a living creature
*MB = 25 if fighting a living creature
*MB = 10 if fighting undead
*MB = 10 if fighting undead

==Usage==
Upon preparing the spellsong, the Bard can sing one of twenty-one weapon types, using the format SING <weapon type>. The currently available types are listed below.

Controlling the weapon is done with the TELL command:

TELL WEAPON TO <command>, where <command> is:

ATTACK [target] - Attacks the specified creature or player. If no target is specified, it will attack a random eligible creature.

CEASE - Causes the weapon to stop attacking

RETURN - Causes the weapon to return to the room the Bard is in if it becomes "lost" or "stuck". Note that some areas of the game are naturally inaccessible to the weapon

Use STOP 1025 to eliminate the weapon.

Renewal Cost: 15 Mana Points (MP).


==Additional Weapon Types==
==Additional Weapon Types==
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|-
|-
!width=80|Weapon Skill Type
!width=80|Weapon Skill Type
!width=80|Weapon Name
!width=120|Weapon Name
!width=80|Attack Speed (seconds)
!width=40|Attack Speed (seconds)
|-
| align=center rowspan=14| [[Melee]]
| align=center| Broadsword
| align=center| 5
|-
| align=center| Handaxe
| align=center| 5
|-
| align=center| Falchion
| align=center| 5
|-
| align=center| Longsword
| align=center| 4
|-
| align=center| Cudgel (Club)
| align=center| 4
|-
| align=center| Morning Star
| align=center| 5
|-
| align=center| Mace
| align=center| 4
|-
| align=center| Halberd
| align=center| 6
|-
| align=center| Jeddart-axe
| align=center| 6
|-
| align=center| Twohanded Sword
| align=center| 7
|-
| align=center| War Mattock
| align=center| 6
|-
| align=center| Troll-Claw
| align=center| 4
|-
| align=center| Sai
| align=center| 4
|-
| align=center| Katar
| align=center| 4
|-
|-
|-
| align=center rowspan=5| [[Ranged]]
| align=center rowspan=5| [[Ranged]]
| align=center| short bow
| align=center| Short Bow
| align=center| 4
| align=center| 4
|-
|-
| align=center| composite bow
| align=center| Composite Bow
| align=center| 5
| align=center| 5
|-
|-
| align=center| long bow
| align=center| Long Bow
| align=center| 6
| align=center| 6
|-
|-
| align=center| light crossbow
| align=center| Light Crossbow
| align=center| 5
| align=center| 5
|-
|-
| align=center| heavy crossbow
| align=center| Heavy Crossbow
| align=center| 7
| align=center| 7
|-
|-
|-
|-
| align=center rowspan=3| [[Thrown]]
| align=center rowspan=3| [[Thrown]]
| align=center| quoit
| align=center| Quoit
| align=center| 5
| align=center| 5
|-
|-
| align=center| discus
| align=center| Discus
| align=center| 5
| align=center| 5
|-
|-
| align=center| dart
| align=center| Dart
| align=center| 3
| align=center| 3
|}
|}


== See Also ==
== See Also ==
*[[Sonic alteration]]
*[[Singing Sword (1025) (saved post)]]
*[[/saved posts|Saved posts]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1025 Bard Base Spell Circle: Singing Sword Song], on Play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1025 Bard Base Spell Circle: Singing Sword Song], on Play.net



Latest revision as of 09:54, 27 June 2018

Singing Sword Song (1025)
Mnemonic [SINGSWORD]
Duration As long as the bard sings the spellsong
Utility Magic  
Subtype Combat 
Availability Self-cast 
Bard Base Spells
Holding Song (1001) Attack
Vibration Chant (1002) Attack
Fortitude Song (1003) Defensive
Purification Song (1004) Utility
Lullabye (1005) Attack
Song of Luck (1006) Utility
Kai's Triumph Song (1007) Offensive
Stunning Shout (1008) Attack
Sonic Shield Song (1009) Utility
Song of Valor (1010) Defensive
Song of Peace (1011) Utility
Sonic Weapon Song (1012) Utility
Song of Unravelling (1013) Attack
Sonic Armor (1014) Utility
Song of Depression (1015) Attack
Song of Rage (1016) Attack
Song of Noise (1017) Utility
Song of Power (1018) Utility
Song of Mirrors (1019) Defensive
Traveler's Song (1020) Utility
Singing Sword Song (1025) Utility
Song of Sonic Disruption (1030) Attack
Song of Tonis (1035) Defensive
Troubadour's Rally (1040) Utility

The Singing Sword Song allows a bard the manipulate vibrations of magic and air to create the shape of a weapon of his or her choice. The floating weapon will then follow the bard around like a wizard's familiar and the bard can direct it to attack foes. If the weapon does damage the bard will receive a portion of the normal experience points and fame points they would normally be eligible for when the creature dies.

If the bard is stunned, has injuries to the head, eyes or nervous system the weapon's attack strength will be lessened. Also, if the caster has become calmed, unconscious, or unable to concentrate due to extensive head or nervous system injuries, the weapon will fail to attack outright.

The weapon's AS is determined by:

  • skill of the Bard in that particular weapon type
  • number of spellsongs known over 1025
  • ranks/bonus in Mental Lore, Manipulation
  • Aura stat bonus
  • Influence stat bonus
  • Other types of magic that normally increase melee AS will NOT affect the song

Currently, the melee AS formulas is:

  • AS = Weapon skill + (Bard Spell ranks - 25)/2 + (INF bonus + AURA bonus)/2 + (CMAN ranks/2) + (Mental Lore, Manipulation ranks/2) + MB
  • MB = 25 if fighting a living creature
  • MB = 10 if fighting undead

Usage

Upon preparing the spellsong, the Bard can sing one of twenty-one weapon types, using the format SING <weapon type>. The currently available types are listed below.

Controlling the weapon is done with the TELL command:

TELL WEAPON TO <command>, where <command> is:

ATTACK [target] - Attacks the specified creature or player. If no target is specified, it will attack a random eligible creature.

CEASE - Causes the weapon to stop attacking

RETURN - Causes the weapon to return to the room the Bard is in if it becomes "lost" or "stuck". Note that some areas of the game are naturally inaccessible to the weapon

Use STOP 1025 to eliminate the weapon.

Renewal Cost: 15 Mana Points (MP).

Additional Weapon Types

On 3 January 2006, GM Mestys made it possible for some Ranged and Thrown weapon types to be summoned and used:

Weapon Skill Type Weapon Name Attack Speed (seconds)
Melee Broadsword 5
Handaxe 5
Falchion 5
Longsword 4
Cudgel (Club) 4
Morning Star 5
Mace 4
Halberd 6
Jeddart-axe 6
Twohanded Sword 7
War Mattock 6
Troll-Claw 4
Sai 4
Katar 4
Ranged Short Bow 4
Composite Bow 5
Long Bow 6
Light Crossbow 5
Heavy Crossbow 7
Thrown Quoit 5
Discus 5
Dart 3

See Also

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