Elemental Strike (415): Difference between revisions

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| type = Attack
| type = Attack
| subtype = [[Warding]]
| subtype = [[Warding]]
| target = Single target
| target = Single
| interval = One-shot
| interval = None
| dtype = [[Hitpoint]]
| dtype = [[Health]]
| status = None
| status = [[Staggered]]
| ctype = Elemental flare
| ctype = Attuned element
| availability = All
| availability = All
| navigation = {{minor elemental navigation}}
| navigation = {{minor elemental navigation}}
}}
}}
__TOC__
__TOC__
'''Elemental Strike''' is a [[warding]]-based spell that inflicts a burst of [[elemental]] energy upon the target, causing immediate [[health point]] damage followed by a [[critical]] of a particular element.
<section begin=description /><noinclude>'''Elemental Strike''' is a</noinclude><includeonly>A</includeonly> [[warding]]-based spell that inflicts a burst of [[elemental]] energy upon the target, causing immediate [[health point]] damage followed by a [[critical]] of a particular element.<section end=description />


This spell also applies [[Staggered]] using the [[standard negative duration formula]].
A character who is [[attunement|attuned]] to a particular [[element]] will produce an Elemental Strike of the selected element. If the caster is not attuned to any element, a random element will be produced each time the spell is cast.

One who is [[attunement|attuned]] to a particular element will produce an Elemental Strike of the selected element. If the caster is not attuned to any element, a random element out of the five will be chosen each time the spell is cast.


Possible types of elemental criticals by attunement:
Possible types of elemental criticals by attunement:
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==Lore Benefit==
==Lore Benefit==
Training in [[Elemental Lore, Fire]] provides a chance to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana. The original target of the spell is eligible to be hit by the 2nd elemental strike. The additional strike will only strike creatures and will never occur if a player casts this spell at another player or if the additional 5 mana is not available.
Training in [[Elemental Lore, Fire]] provides a chance to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana. The additional strike '''will not''' hit the original target. The additional strike will only strike creatures and will never occur if a player casts this spell at another player or if the additional 5 mana is not available.


<div {{prettydiv|margin-right=35%}}><center>{{boldmono|% chance to activate <nowiki>=</nowiki> [[trunc]](Elemental Lore Fire [[skill bonus]] &divide; 2)}}</center></div>
<div {{prettydiv|margin-right=35%}}><center>{{boldmono|% chance to activate <nowiki>=</nowiki> [[trunc]](Elemental Lore Fire [[skill bonus]] &divide; 2)}}</center></div>
:{| {{prettytable}} align="center"
:{| {{prettytable|1=text-align:center;}}
!align="right"|Elemental Lore, Fire ranks||4||8||13||18||24||30||40||60||80||100
!align="right"|Elemental Lore, Fire ranks||4||8||13||18||24||30||40||60||80||100
|-
|-
|align="right"|Chance for 2nd strike||10%||20%||30%||40%||50%||60%||70%||80%||90%||100%
|align="right"|Chance for 2nd strike||10%||20%||30%||40%||50%||60%||70%||80%||90%||100%
|-
|colspan=11|<small>''Not all thresholds shown''</small>
|}
|}
::''Not all thresholds shown''


==Messaging==
==Messaging==

Latest revision as of 20:16, 1 January 2024

Elemental Strike (415)
Mnemonic [ELEMSTRIKE]
Duration Instantaneous
Attack Magic - Damage - Disabling  
Subtype Warding 
Target(s) Single 
Damage Type Health 
State(s) Inflicted Staggered 
Critical Type Attuned element 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack

Elemental Strike is a warding-based spell that inflicts a burst of elemental energy upon the target, causing immediate health point damage followed by a critical of a particular element.

This spell also applies Staggered using the standard negative duration formula.

One who is attuned to a particular element will produce an Elemental Strike of the selected element. If the caster is not attuned to any element, a random element out of the five will be chosen each time the spell is cast.

Possible types of elemental criticals by attunement:

Attunement Critical
Air Vacuum
Earth Impact
Fire Fire
Water Cold
Lightning Electrical

Lore Benefit

Training in Elemental Lore, Fire provides a chance to trigger a 2nd elemental strike on a random opponent in the room for an additional cost of 5 mana. The additional strike will not hit the original target. The additional strike will only strike creatures and will never occur if a player casts this spell at another player or if the additional 5 mana is not available.

% chance to activate = trunc(Elemental Lore Fire skill bonus ÷ 2)
Elemental Lore, Fire ranks 4 8 13 18 24 30 40 60 80 100
Chance for 2nd strike 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Not all thresholds shown

Messaging

Additional Elemental Strike
In the below attack the caster is attuned <random>.
>Incant 415
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a hill troll.
  CS: +118 - TD: +55 + CvA: +11 + d100: +85 == +159
  Warding failed!
You blast a hill troll for 23 points of damage.
   ... 40 points of damage!
   Right eye socket explodes in a dazzling array of multi-colored sparks.  Shocking death.
The hill troll falls to the ground and dies.
The deep blue glow leaves a hill troll.

A vortex of elemental energy suddenly strikes a hill troll!
  CS: +118 - TD: +55 + CvA: +11 + d100: +28 == +102
  Warding failed!
You blast a hill troll for 3 points of damage.
   ... 15 points of damage!
   The icy blast tears into the hill troll's stomach!
   The hill troll is stunned!
Cast Roundtime 3 Seconds.

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