Disguise Elixir item: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<!-- __TOC__ -->
A '''Disguise Elixir item''' creates a physical feature illusion by way of a worn accessory item, which contains an elixir that is injected into the wearer via needles.

{{TOC limit|2}}
==Analyze==
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
<blockquote>
|itemsummary= At this tier, the item will alter the [[race]], [[culture]], and/or <b>gender</b> of the [[character]] who has worn and activated it, as shown via {{boldmono|[[LOOK]]}}. A disguise Elixir item at tier 1 can have each of these set to a specific value, or only one, at the discretion of the creator. A gender change will be reflected in the pronouns referenced by most verbs while the illusion is active.<!-- Brief explanation of what this tier does, if any. -->
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
|analyze=
<nowiki>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------</nowiki>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.


Line 18: Line 20:
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occuring.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occuring.


-----------------------------------------------------
<nowiki>-----------------------------------------------------</nowiki> <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
</blockquote>
|show= <!-- ONLY for when an item has a hard-coded show. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
==Original Announcement==
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->

{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin
| messagenum = 7381
| author = GS4-Kaikala
| date = 08/21/2017 03:40 AM EDT
| subject = The Messy Alchemist
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"| LOOK
! scope="row" role="rowheader"| Active
|<!-- First Person View --> The ITEM glows with a pale light.
|<!-- Third Person View --> N/A
|-
! scope="row" role="rowheader"|LICK
! scope="row" role="rowheader"|
|<!-- First Person View --> You run your finger along the underside of your ITEM, then touch your finger to your lips, which are suffused with a strong numbness for several moments.
|<!-- Third Person View --> XXX runs his finger along the underside of his ITEM, then touches his finger to his lips, which suddenly droop slightly with a lack of expression, as if the muscles stopped working.
|-
! scope="row" role="rowheader" rowspan="2"|PULL
! scope="row" role="rowheader"|To deactivate
|<!-- First Person View --> A jolt of pain shocks you as your ITEM injected an expedient restorative elixir into you, and a mild numbness spears you. The hollow needles in your skin retract into your ITEM.


As the light on your ITEM blinks out, your skin ripples violently, its appearance shifting, while your bones split and transform in length to alter your height and body.
<blockquote>
As if you need more shopping...


As your senses come back into sharp focus, your bones seem to settle into their old, familiar form, your muscles tightening and the skin firming up around them; the illusion framing you has clearly vanished.
This shop is now open along Gloam Pike -- a slipshod building. Hard to miss given its garish paint job.
|<!-- Third Person View --> XXX's body, including any visible musculature, relaxes significantly. His skin then ripples violently, its appearance shifting, and sharp cracking sounds come from beneath his skin as his body transforms to alter his height and body.


The transformation seems to come to its conclusion as the cracking sounds fade away and XXX's visible skin firms up around her muscles and facial features. It isn't entirley clear if this is an illusion framing her or her true form.
There are some signs in the shop, but to alleviate confusion prior to buying: each of the items has 10 charges. At this tier, these are purely cosmetic in nature and should be considered illusory.
|-
! scope="row" role="rowheader"|Inactive
|<!-- First Person View --> You run your fingers over your ITEM as you look up and off to the side, a half-smirk on your face.
|<!-- Third Person View --> XXX runs her fingers over her ITEM as she looks up and off to the side, a half-smirk on her face.
|-
! scope="rowgroup" role="rowheader" rowspan="2"|PUSH
! scope="row" role="rowheader"|To activate
|<!-- First Person View --> You push your ITEM against your neck, and tiny hollow needles stab down painfully into your skin, piercing your nerves and suffusing them with a noxious elixir. As if you have been drugged, all of your muscles relax significantly; you feel a bit like jelly.


Your skin ripples violently, its appearance shifting, while your bones split and transform in length to alter your height and body.
Very likely (but not guaranteed) I'll do a few second tiers during the week: those just allow a lot more customization in terms of displaying your features to better match up to the racial/culture/gender disguise you might be going for... i.e. Elanthian spy games.


Sudden pain floods through you, your senses coming back into sharp focus. As your bones seem to settle into their new form, your muscles tightening, the skin firming up around them, the illusion framing you settles into place. Your ITEM glows with a soft light.
~Kaikala
|<!-- Third Person View --> XXX's body, including any visible musculature, relaxes significantly. Her skin then ripples violently, its appearance shifting, and sharp cracking sounds come from beneath her skin as her body transforms to alter her height and body.
</blockquote>


The transformation seems to come to its conclusion as the cracking sounds fade away and XXX's visible skin firms up around his muscles and facial features. It isn't entirley clear if this is an illusion framing him or his true form.
==Saved Posts==
|-
! scope="row" role="rowheader"|When active
|<!-- First Person View --> You push lightly against your ITEM, momentarily nudging its needles that are stuck in your flesh further down in what can only be described as a masochistic decision on your part.
|<!-- Third Person View --> XXXX adjust his ITEM, a slightly masochistic expression flitting over his face.
|-
! scope="rowgroup" role="rowheader" rowspan="3"|RUB
! scope="rowgroup" role="rowheader" rowspan="2"|Active
|<!-- First Person View --> You run your fingers over the surface of your ITEM, and it shimmers slightly, becoming more easily visible.
|<!-- Third Person View --> XXX runs his over the surface of his ITEM, and it shimmers slightly, suddenly more visible.
|-
|You run your fingers over the surface of your ITEM, and it fades out of obvious sight.
|XXX runs his fingers over the surface of his ITEM, and it fades out of sight.
|-
! scope="row" role="rowheader"|Inactive
|<!-- First Person View --> You run your fingers over the surface of your ITEM, and the image of a male shimmers across it briefly before fading away.
|<!-- Third Person View --> XXX runs her fingers over the surface of her ITEM, and the image of a male shimmers across it briefly before fading away.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= This tier unlocks the item to allow for a full set of features (including age, height, build, and wings as applicable) customized. When the attribute illusion is active, the custom feature illusion can be shown or not, by way of a verb toggle. Likewise, the Tier 2 version can also toggle whether the wearer's tattoo line (which includes piercing jewelry) will display when the illusion is active. Verbs that reference physical features (hair, eyes, skin) will generally not be affected by the custom feature illusion. (For example, the {{boldmono|[[ATTEND]]}} verb will reference the wearer's original features regardless of the illusion put in place by this item.)
<i>The analyze is taken from the blue sapphire talisman in the shop -- this one is set to unlimited charges, Tier 2, but no features set in it yet.</i><!-- Brief explanation of what this tier does, if any. -->
|analyze= <nowiki>-----------------------------------------------------</nowiki>
DISGUISE ELIXIR ITEM - ANALYZE INFO
<nowiki>-----------------------------------------------------</nowiki>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.


This item provides an aesthetic disguise without any mechanical benefits. It is Tier 2 (of 2 currently). It also allows for illusory features as part of the disguise. Note that these are only illusory via LOOK -- your base features will remain the same and will still be utilized by most verbs. The illusory ones must follow regular feature alteration guidelines. Any merchant may alter these, but they MUST be appropriate for the race/culture/gender that the item is set to.
{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin
| messagenum = 7384
| author = GS4-Kaikala
| date = 08/21/2017 04:13 AM EDT
| subject = Re: The Messy Alchemist
}}
<blockquote>


To see what, if any, illusory features are set up, ANALYZE the item again within 15 seconds.
>>Interesting stuff, any idea how often there would be chances to refill/recharge them?


The talisman has unlimited charges and will never run out. Each charge on this talisman nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
Not positive yet, given how new they are... I suspect part of it will depend on demand. They're open for any merchant to do the recharge, though.


The talisman is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
~Kaikala
Race: Dwarf
</blockquote>
Culture: Reznek Clan
Gender: Female


Currently you are able to try to PUSH (to activate), PULL (to deactivate), NUDGE (toggles tattoo visibility), TICKLE (toggles custom features visibility), GAZE, LICK, and RUB (toggles item's visibility while active) the talisman.


Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin
| messagenum = 7392
| author = GS4-Kaikala
| date = 08/21/2017 06:08 AM EDT
| subject = Re: The Messy Alchemist
}}
<blockquote>


<nowiki>-----------------------------------------------------</nowiki>
>>Can I use these to sneak my way into Vaalorian citizenship? I'm sure if I have the right papers the guards will be so busy looking at them that they won't know a thing's amiss once the effect wears off, right?


You get no sense of whether or not the talisman may be further lightened<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
Nawp -- just cosmetic ;) I don't want to promise anything and not be able to deliver -- but perhaps in the future as an expanded tier or somesuch will allow for that; that was one of the original intents of this project (going into areas that are race-restricted), but it ends up that there is a huge number (understatement) of things that need updating in order for that to be a reality. Cosmetic seemed a good compromise.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|show= <!-- ONLY for when an item has a hard-coded show. -->
>>It didn't mesh well with my forehead gem or hairsticks at first but when I took them off and put them back on they were fine. However my old tattoo and additional feature line still displays as "her".
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
Aware of this! It may take me a bit to find a workaround to the his/her discrepancy in custom wording, but definitely want to try and get it as fixed as possible.

>>The talisman doesn't show up in my inventory either. Not sure if that's intentional.. would be awesome if it is!

It was intentional, yes. I'll take a look at whether a toggle is a possibility... but probably when I'm more awake.

>>Any chance you can put a mirror in the shop?

Will do at some point on Monday.

Also, a few people have already asked me about what Tier 2 is... once I've got the above kinks worked out, I'll post an analyze of Tier 2 so that you guys know what it is.

~Kaikala
</blockquote>


{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin
| messagenum = 7420
| author = GS4-Kaikala
| date = 08/21/2017 12:38 PM EDT
| subject = Re: The Messy Alchemist
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
<blockquote>
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|GAZE
|<!-- First Person View --> You gaze at your ITEM, and your skin suddenly ripples erratically.
|<!-- Third Person View --> XXX's skin ripples erratically.
|-
! scope="rowgroup" role="rowheader" rowspan="3"|NUDGE
|<!-- First Person View --> You press your hand against your ITEM, and the noxious fluid inside rapidly bubbles up! As it does, you get the impression that it is would be willing to show off any visible tattoos that you have.
|rowspan="2"|<!-- Third Person View --> XXX presses his hand against his ITEM, and the noxious fluid inside rapidly bubbles up!
|-
|You press your hand against your ITEM, and the noxious fluid inside lazily bubbles up! As it does, you get the impression that it will hide any visible tattoos that you have.
|-
|colspan="2" style="text-align: center; "|<small><i>Toggles tattoo line</i></small>
|-
! scope="rowgroup" role="rowheader" rowspan="3"|TICKLE
|<!-- First Person View --> Tapping your fingers lightly along your ITEM, it flickers briefly, and you get the strong impression that its extra features will not show up on your person when utilized.
|rowspan="2"|<!-- Third Person View --> XXX taps his fingers lightly along his ITEM, and it flickers briefly.
|-
|Tapping your fingers lightly along your ITEM, it flickers brightly, and you get the strong impression that its extra features will show up on your person when utilized.
|-
|colspan="2" style="text-align: center; "|<small><i>Toggles custom features</i></small>
|}
==Additional Information==
The item has a limited number of charges, each consumed on activation of the disguise, though it can be made to have unlimited charges, unrelated to its tier status. The item has been stated by its creator to be rechargeable by any magic item recharging merchant. The duration of the charge is set by the item creator. Per the analyze, there is a small chance for the illusion to fail before the full duration has passed.


The script was first introduced by '''GM Kaikala''' via [[BVShop:The_Messy_Alchemist|The Messy Alchemist]] at [[Bloodriven Village]] during the August 2017 run of [[Duskruin Arena]]. The merchant '''Rashiva''' was in charge of the shop and performed unlocking services (plus full customization and unlimited charges) for a select few at a high cost.
>>How long do the illusions last? 8 hours of real time, or in-game time?
==See Also==

*[[/saved posts|Saved posts]]
Real time on these, for whatever timing the items are set for (these ones just happen to be 8 hours).
</td><td>

{{iteminfo

|type= Fluff
>>Ate tier 2 unlimited use?!
|type2= Feature altering<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->

|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
Not necessarily. You can have a Tier 2 without it being unlimited, and you can have an unlimited Tier 1; unlimited use is independent of tier on these. Also, they are not for eating ;)
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->

|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->

|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
~Kaikala
|feature= All<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
</blockquote>
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->

|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->

|origmerch= Rashiva<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
{{saved-post
|releasevenue= Bloodriven Village<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
| category = Paid Events: Adventures, Quests, and SimuCoins
|releaseyear= 2017 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
| topic = Duskruin
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
| messagenum = 7541
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
| author = GS4-Kaikala
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
| date = 08/23/2017 07:30 AM EDT
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
| subject = Re: The Messy Alchemist
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb

|verb= LICK
<blockquote>
|verb2= LOOK
Fixes/notes and answers to some questions (some of these are emailed questions, but answering here for everyone's benefit):
|verb3= GAZE

|verb4= NUDGE
Couple of things now in place now:
|verb5= PULL
*Double features - should not be a problem now. If it is, absolutely bug it. SUPER THANK YOU to the people who did bug/report this -- it wasn't occurring in Dev, so definitely wouldn't have realized this was happening quite so soon without you.
|verb6= PUSH

|verb7= RUB
*Aelotoi who had wings showing up while other races -- your wings will not show up in LOOK anymore, wooohoo! However, you will still have your wing verbs... for now...
|verb8= TICKLE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->

}}
*Gender items - gender pronouns within specific custom features not converting properly. LOOKing at a character should display properly now -- however, this is for LOOK only. Some feature items get set up based on the gender you are when you initially wear them -- the system should still display LOOK <character> properly, but if there's a mismatch, just remove said item and then put it back on. (Same goes for if there's a mismatch with verbs that the item does -- if it's a gender-based item, just remove/put back on). If it's still showing a mismatch in LOOK <character>, submit a bug report for me. Just bear in mind that there's only so much 'smarts' that I can build into the system for LOOK 'knowing' which words to switch out for the gender items -- if what you bug something beyond the capabilities of the elixir item, I'll let you know.
</td></tr></table>

*Gender items - "general" spot tattoos that have 'his' or 'her' manually tacked on to the description. This should also now show up properly via the LOOK <character> display. Your underlying tattoo build will NOT change (nor will any show descriptions), though, so bear that in mind if you are using certain verbs on it. If you end up with a tatt that is still showing the wrong gender when someone LOOKs at you, submit a bug report.

*Item visibility - the elixir item will always be set to invisible when it is initially activated. You can now RUB while the item is active to toggle that on and off.

General note about bugging these. The majority of any outlier bugs at this point where the LOOK is concerned will be because of specific item/script conflicts. If you have a conflict where things aren't showing properly, definitely bug BOTH the elixir item AND the other LOOK-related item, and note in both that there's an issue with the disguise showing up properly -- that should help funnel things to me.

>>Given the nature of how they work, is there any possibility that they might be refillable in the future with alchemy-made elixirs? Pretty please!
I'm not sure on this. I have some other things I'd like to do with them first that will take priority before this can even be a consideration (and read: the other things I want to do are by no means small projects, so it may be a long while before I can say yes or no to this particular request).

>>How long does each use last for?
This is per item. The ones sold in the shop at Duskruin: each charge lasts for 8 in-game hours. You cannot toggle it on and off once the charge is in effect. There is a very small chance that the disguise will fall off early (to allow for awkward situations. Because there should be some IMO). Dying will absolutely cause the disguise to fall off. ANALYZE for the info on how long each charge lasts for.

>>Once out of charges, can they be recharged?
Yes. Any merchant is allowed to bring the items back up to their standard 10 charges. It's just a matter of finding one willing to do so. There will be some infrequent merchant opps to offer a higher number of charges. And just to reiterate here -- these are NOT CRUMBLY items. ANALYZE has this info.

>>Is there a way to get an unlimited use one? Will that be part of the services you are offering?
There is definitely a way to set them unlimited. It is not tied to their tier. I will look at releasing at least one or two before the festival closes -- likely it'll be tied into the Tier 2 offerings. Regardless of the tier, it will not be cheap. The ones off the shelf are pretty reasonable, I think -- but that's in large part due to their limited charges.

>>Well what about one sneaky step further, and instead of having "[Lord Vader] walks into the room." with an illusion on, how about it reflects our illusion and allows people to only see the illusion in the room instead of the actual character name.
>>IE: I drink my elixir to change my appears to a lanky half-krolvin. Instead of seeing [Lord Vader] just arrived in the room...And looking at me shows I'm a lanky half-krolvin.
>>What if instead it acts as the following after using the elixir: "a well dressed, lanky half-krolvin arrives in the room." And then people only see that, both with LOOK and in the room description.

Messaging everyone else sees when you walk into/out of a room showing race/etc. instead of your name -- I'm not sure if it's easily possible or not (and by easily, I mean doable at all by me). I can look at it eventually to find out either which way, but it's not a priority at the moment.

Messaging from LOOK AT <character name> not showing your name in the output, like some of the moonshard pendants -- technically possible. Will have to think on this one; either which way, it will not be available at Tier 1.

Messaging from the general room LOOK showing race/etc. instead of your name -- this one I can 99.9% say will not happen; there's simply way too much room for abuse here. With responsible players, not a problem; with griefers... this could easily become hugely problematic. Though I left .01% of uncertainty because if this ever changes, well... ;)


Hope that helps. I'll set a date/time for some Tier 2s (along with info on them and pricing) in the next day or two; expect it to be slated for sometime on the weekend.


~Kaikala
</blockquote>

Latest revision as of 08:08, 5 December 2022

A Disguise Elixir item creates a physical feature illusion by way of a worn accessory item, which contains an elixir that is injected into the wearer via needles.

Tier 1

At this tier, the item will alter the race, culture, and/or gender of the character who has worn and activated it, as shown via LOOK. A disguise Elixir item at tier 1 can have each of these set to a specific value, or only one, at the discretion of the creator. A gender change will be reflected in the pronouns referenced by most verbs while the illusion is active.

Analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining.  The item will NOT crumble when it is used up, and recharging is available via some merchants.  Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occuring.

-----------------------------------------------------

Usage

Verb Style First Third
LOOK Active The ITEM glows with a pale light. N/A
LICK You run your finger along the underside of your ITEM, then touch your finger to your lips, which are suffused with a strong numbness for several moments. XXX runs his finger along the underside of his ITEM, then touches his finger to his lips, which suddenly droop slightly with a lack of expression, as if the muscles stopped working.
PULL To deactivate A jolt of pain shocks you as your ITEM injected an expedient restorative elixir into you, and a mild numbness spears you. The hollow needles in your skin retract into your ITEM.

As the light on your ITEM blinks out, your skin ripples violently, its appearance shifting, while your bones split and transform in length to alter your height and body.

As your senses come back into sharp focus, your bones seem to settle into their old, familiar form, your muscles tightening and the skin firming up around them; the illusion framing you has clearly vanished.

XXX's body, including any visible musculature, relaxes significantly. His skin then ripples violently, its appearance shifting, and sharp cracking sounds come from beneath his skin as his body transforms to alter his height and body.

The transformation seems to come to its conclusion as the cracking sounds fade away and XXX's visible skin firms up around her muscles and facial features. It isn't entirley clear if this is an illusion framing her or her true form.

Inactive You run your fingers over your ITEM as you look up and off to the side, a half-smirk on your face. XXX runs her fingers over her ITEM as she looks up and off to the side, a half-smirk on her face.
PUSH To activate You push your ITEM against your neck, and tiny hollow needles stab down painfully into your skin, piercing your nerves and suffusing them with a noxious elixir. As if you have been drugged, all of your muscles relax significantly; you feel a bit like jelly.

Your skin ripples violently, its appearance shifting, while your bones split and transform in length to alter your height and body.

Sudden pain floods through you, your senses coming back into sharp focus. As your bones seem to settle into their new form, your muscles tightening, the skin firming up around them, the illusion framing you settles into place. Your ITEM glows with a soft light.

XXX's body, including any visible musculature, relaxes significantly. Her skin then ripples violently, its appearance shifting, and sharp cracking sounds come from beneath her skin as her body transforms to alter her height and body.

The transformation seems to come to its conclusion as the cracking sounds fade away and XXX's visible skin firms up around his muscles and facial features. It isn't entirley clear if this is an illusion framing him or his true form.

When active You push lightly against your ITEM, momentarily nudging its needles that are stuck in your flesh further down in what can only be described as a masochistic decision on your part. XXXX adjust his ITEM, a slightly masochistic expression flitting over his face.
RUB Active You run your fingers over the surface of your ITEM, and it shimmers slightly, becoming more easily visible. XXX runs his over the surface of his ITEM, and it shimmers slightly, suddenly more visible.
You run your fingers over the surface of your ITEM, and it fades out of obvious sight. XXX runs his fingers over the surface of his ITEM, and it fades out of sight.
Inactive You run your fingers over the surface of your ITEM, and the image of a male shimmers across it briefly before fading away. XXX runs her fingers over the surface of her ITEM, and the image of a male shimmers across it briefly before fading away.

Tier 2

This tier unlocks the item to allow for a full set of features (including age, height, build, and wings as applicable) customized. When the attribute illusion is active, the custom feature illusion can be shown or not, by way of a verb toggle. Likewise, the Tier 2 version can also toggle whether the wearer's tattoo line (which includes piercing jewelry) will display when the illusion is active. Verbs that reference physical features (hair, eyes, skin) will generally not be affected by the custom feature illusion. (For example, the ATTEND verb will reference the wearer's original features regardless of the illusion put in place by this item.)

The analyze is taken from the blue sapphire talisman in the shop -- this one is set to unlimited charges, Tier 2, but no features set in it yet.

Analyze

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DISGUISE ELIXIR ITEM - ANALYZE INFO
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This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 2 (of 2 currently). It also allows for illusory features as part of the disguise. Note that these are only illusory via LOOK -- your base features will remain the same and will still be utilized by most verbs. The illusory ones must follow regular feature alteration guidelines. Any merchant may alter these, but they MUST be appropriate for the race/culture/gender that the item is set to.

To see what, if any, illusory features are set up, ANALYZE the item again within 15 seconds.

The talisman has unlimited charges and will never run out. Each charge on this talisman nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The talisman is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Culture: Reznek Clan
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), NUDGE (toggles tattoo visibility), TICKLE (toggles custom features visibility), GAZE, LICK, and RUB (toggles item's visibility while active) the talisman.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

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You get no sense of whether or not the talisman may be further lightened
Verb First Third
GAZE You gaze at your ITEM, and your skin suddenly ripples erratically. XXX's skin ripples erratically.
NUDGE You press your hand against your ITEM, and the noxious fluid inside rapidly bubbles up! As it does, you get the impression that it is would be willing to show off any visible tattoos that you have. XXX presses his hand against his ITEM, and the noxious fluid inside rapidly bubbles up!
You press your hand against your ITEM, and the noxious fluid inside lazily bubbles up! As it does, you get the impression that it will hide any visible tattoos that you have.
Toggles tattoo line
TICKLE Tapping your fingers lightly along your ITEM, it flickers briefly, and you get the strong impression that its extra features will not show up on your person when utilized. XXX taps his fingers lightly along his ITEM, and it flickers briefly.
Tapping your fingers lightly along your ITEM, it flickers brightly, and you get the strong impression that its extra features will show up on your person when utilized.
Toggles custom features

Additional Information

The item has a limited number of charges, each consumed on activation of the disguise, though it can be made to have unlimited charges, unrelated to its tier status. The item has been stated by its creator to be rechargeable by any magic item recharging merchant. The duration of the charge is set by the item creator. Per the analyze, there is a small chance for the illusion to fail before the full duration has passed.

The script was first introduced by GM Kaikala via The Messy Alchemist at Bloodriven Village during the August 2017 run of Duskruin Arena. The merchant Rashiva was in charge of the shop and performed unlocking services (plus full customization and unlimited charges) for a select few at a high cost.

See Also

Disguise Elixir item Information
Type Fluff
Feature altering
Item Classification Accessory
Item(s) Applied to
Alterable Yes
Light/Deep
Feature(s) Altered All
Original Release Merchant Rashiva
Original Release Venue Bloodriven Village
Original Release Year 2017
Item Verbs
LICK LOOK GAZE NUDGE
PULL PUSH RUB TICKLE