Mental Lore, Transference: Difference between revisions
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;*[[Solace (1140)]] |
;*[[Solace (1140)]] |
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:Grants 3 + (Mental Lore, |
:Grants 3 + (Mental Lore, Transference Bonus / 50) charges and lasts the standard imprint duration. Increases the range of Solace to adjacent realm at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks. |
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==[[Minor Mental]]== |
==[[Minor Mental]]== |
Latest revision as of 14:00, 3 December 2017
Mental Lore, Transference aids in the use of Mental sphere magic involving displacement, teleportation, and supernatural travel.
In future, this lore may play a part in spells in the Major Mental list and Savant Base list.
Empath Base
Allows empaths to TRANSFER scars from others at 50 ranks of Mental Lore, Transference
- Imprint (empath ability)
- Allows empaths to transfer wounds and scars from adjacent realm at 35 ranks, near-adjacent at 70 ranks, and far realm at 105 ranks
- Grants 3 + (Mental Lore, Transference Bonus / 50) charges and lasts the standard imprint duration. Increases the range of Solace to adjacent realm at 35 ranks, near-adjacent at 70 ranks, and far at 105 ranks.
Minor Mental
- The target has a chance of getting a second opportunity to avoid physical or bolt attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + a transference lore (ranks) bonus using seed 1 of the summation chart.
- The warding margins required for higher tier effects occur at base values of 20, 70, and 120. These values are decreased on warding failure by a value of seed 6 with a 2x multipler of the summation chart. 50 ranks yields a bonus of 11, 100 ranks would yield a bonus of 19, etc.