Sewer rat: Difference between revisions
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'''Sewer rats''' are found in the sewers of [[Bloodriven Village]]. The sewers can be accessed by purchasing a Rat Token from the [[SimuCoin]] store when Duskruin Arena is open. |
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'''Sewer rats''' are found in the sewers of [[Bloodriven Village]]. The sewers can be accessed by purchasing entry from the [[SimuCoin]] store when [[Duskruin Arena]] is open.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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==Analyze== |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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;Rat |
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|item= Rat<!-- REQUIRED: Must be entered as Item Type --> |
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<pre{{log2}}> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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''>analyze rat'' |
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|analyze=You analyze your sewer rat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
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> |
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You analyze your sewer rat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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If you find the sewer rat is becoming too annoying, confine it to a designated rat sack. |
If you find the sewer rat is becoming too annoying, confine it to a designated rat sack. |
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You can tell that the rat is as light as it can get. |
You can tell that the rat is as light as it can get. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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</pre> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Style |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|FEED |
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! scope="row"|Hand/worn |
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|The sewer rat grabs the cubes of juicy beef from your hand and drops to the ground, scurrying off and watching everybody with a wary distrustfulness as it begins to gnaw on the beef. |
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The sewer rat gnaws voraciously at some tiny cubes of juicy beef, its eyes darting back and forth, scanning for potential threats. |
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;Container |
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<pre{{log2}}> |
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Finished with some tiny cubes of juicy beef, the sewer rat makes a cursory pass of its paws over its whiskers, browsing the ground for any remaining crumbs. |
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''>analyze sack'' |
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| Third Person View |
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> |
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|- |
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You analyze your burlap sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
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! scope="row"|GET |
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! scope="row"|Hand/worn |
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|You pluck a sewer rat from a {container}, the creature yawning as you wake it up. |
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| Third Person View |
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|- |
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! scope="row"|GET |
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! scope="row"|Ground/owner |
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|You warily pick up the sewer rat by the base of its tail, the creature squirming angrily. |
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| Third Person View |
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|- |
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! scope="row"|GET |
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! scope="row"|Ground/someone else |
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| First Person View |
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|Person reaches out to grab the sewer rat and it bites her sharply on the hand before scurrying out of reach. |
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|- |
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! scope="row"|KICK |
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! scope="row"|Ground |
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| First Person View |
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|Person kicks at a sewer rat and it scurries quickly out of the way, baring its yellowed teeth menacingly at her. |
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|- |
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! scope="row"|PET |
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! scope="row"|Hand/worn |
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|The sewer rat submits to your condescending pat, hissing with suppressed irritation at you. |
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| Third Person View |
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|- |
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! scope="row"|POKE |
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! scope="row"|Hand/worn |
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|You poke animatedly at the sewer rat, but in its agitation, it just bites in a frenzied state back at you. |
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| Third Person View |
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|- |
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! scope="row"|PUT |
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! scope="row"|Hand/worn |
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|You tuck your sewer rat into its {container} and it curls up to go to sleep. |
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| Third Person View |
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|- |
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! scope="row"|REMOVE |
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! scope="row"|Hand/worn |
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|You reach up and snag a sewer rat, pulling the creature off your shoulder. |
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| Third Person View |
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|- |
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! scope="row"|RUB |
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! scope="row"|Hand/worn |
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|You thoroughly muss the sewer rat's fur and it squirms out from under your hand, hissing with restrained ire as it begins to try to attend to its matted fur with an affronted air. |
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| Third Person View |
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|- |
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! scope="row"|THUMP |
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! scope="row"|Hand/worn |
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|You give the sewer rat a solid and warning thump, conveying your displeasure. The rat hisses a bit but seems more quiet and wary around you. |
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| Third Person View |
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|- |
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! scope="row"|TICKLE |
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! scope="row"|Hand/worn |
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|You slide your finger idly along the fur between your sewer rat's ears, and the creature flattens them with annoyance but otherwise ignores the caress. |
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| Third Person View |
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|- |
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! scope="row"|TICKLE |
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! scope="row"|Ground |
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|You wiggle your fingers invitingly at the sewer rat, trying to entice it over for some petting. The rat gives you a long suffering look before shuffling closer for a brief stroking between its ears. |
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| Third Person View |
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|- |
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! scope="row"|WEAR |
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! scope="row"|Hand/worn |
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|You carefully place a sewer rat on your shoulder. |
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| Third Person View |
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|- |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Sack<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= You analyze your burlap sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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This item can be freely altered as long as it remains some kind of small belt-worn pouch or container. |
This item can be freely altered as long as it remains some kind of small belt-worn pouch or container. |
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You can tell that the cage is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. |
You can tell that the cage is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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</pre> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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==Interactive Scripts== |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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===In Hand/Worn=== |
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}} |
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*'''Wear''' |
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==Additional Information== |
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:You carefully place a sewer rat on your shoulder. |
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===Ambient Messaging=== |
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*'''Remove''' |
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:You reach up and snag a sewer rat, pulling the creature off your shoulder. |
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*'''Poke''' |
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:You poke animatedly at the sewer rat, but in its agitation, it just bites in a frenzied state back at you. |
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*'''Thump''' |
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:You give the sewer rat a solid and warning thump, conveying your displeasure. The rat hisses a bit but seems more quiet and wary around you. |
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*'''Rub''' |
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:You thoroughly muss the sewer rat's fur and it squirms out from under your hand, hissing with restrained ire as it begins to try to attend to its matted fur with an affronted air. |
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*'''Tickle''' |
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:You slide your finger idly along the fur between your sewer rat's ears, and the creature flattens them with annoyance but otherwise ignores the caress. |
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*'''Pet''' |
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:The sewer rat submits to your condescending pat, hissing with suppressed irritation at you. |
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*'''Feed''' |
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:The sewer rat grabs the cubes of juicy beef from your hand and drops to the ground, scurrying off and watching everybody with a wary distrustfulness as it begins to gnaw on the beef. |
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:*The sewer rat gnaws voraciously at some tiny cubes of juicy beef, its eyes darting back and forth, scanning for potential threats. |
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:*Finished with some tiny cubes of juicy beef, the sewer rat makes a cursory pass of its paws over its whiskers, browsing the ground for any remaining crumbs. |
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*'''Put''' |
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:You tuck your sewer rat into its {container} and it curls up to go to sleep. |
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*'''Get''' |
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:You pluck a sewer rat from a {container}, the creature yawning as you wake it up. |
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===While on the Ground=== |
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*'''Tickle''': You wiggle your fingers invitingly at the sewer rat, trying to entice it over for some petting. The rat gives you a long suffering look before shuffling closer for a brief stroking between its ears. |
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*'''Get''': You warily pick up the sewer rat by the base of its tail, the creature squirming angrily. |
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*'''Get (someone else)''': Person reaches out to grab the sewer rat and it bites her sharply on the hand before scurrying out of reach. |
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*'''Kick''': Person kicks at a sewer rat and it scurries quickly out of the way, baring its yellowed teeth menacingly at her. |
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==Ambient Messaging== |
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<pre{{log2}}> |
<pre{{log2}}> |
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Nosing about inside your collar, the sewer rat eventually sits up with a dried-up dropping clutched in its jaws. Letting the discovery drop to the ground, the sewer rat chitters at you, obviously annoyed at your lack of hygiene. |
Nosing about inside your collar, the sewer rat eventually sits up with a dried-up dropping clutched in its jaws. Letting the discovery drop to the ground, the sewer rat chitters at you, obviously annoyed at your lack of hygiene. |
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The sewer rat sits upright on your shoulder, gazing about the area from its higher and relatively safe vantage point with a mien of feral regality. |
The sewer rat sits upright on your shoulder, gazing about the area from its higher and relatively safe vantage point with a mien of feral regality. |
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</pre> |
</pre> |
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===Rat Catching Probability=== |
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==Rat Catching Probability== |
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Posted by GM Wyrom: |
Posted by GM Wyrom: |
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<div {{prettydiv|margin-right=600px}}><center>If you're in the proper room with a rat, you have a 25% chance to catch it.</center></div> |
<div {{prettydiv|margin-right=600px}}><center>If you're in the proper room with a rat, you have a 25% chance to catch it.</center></div> |
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==Alteration Guidelines== |
===Alteration Guidelines=== |
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* Rats can only be altered via [[Alteration scroll|Sadie Scroll]], due to the possibility of having to go through QC. |
* Rats can only be altered via [[Alteration scroll|Sadie Scroll]], due to the possibility of having to go through QC. |
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* There is no hard list of what nouns rats can be altered into, but most anything that can be described as a 'rodent'. |
* There is no hard list of what nouns rats can be altered into, but most anything that can be described as a 'rodent'. |
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* Tails and pick-up locations can be changed to make sense with the noun that the rat is being altered to. |
* Tails and pick-up locations can be changed to make sense with the noun that the rat is being altered to. |
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* Due to only be alterable via Sadie Scroll, if you want your rodent to have both a long and a show, you would need to have two separate alterations done. |
* Due to only be alterable via Sadie Scroll, if you want your rodent to have both a long and a show, you would need to have two separate alterations done. |
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[[Category:Pets]]</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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[[Category: Pets]] |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
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|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld=Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue=Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=See analyze and alteration guidelines.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= FEED<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= GET |
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|verb3= KICK |
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|verb4= PET |
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|verb5= POKE |
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|verb6= PUT |
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|verb7= REMOVE |
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|verb8= RUB |
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|verb9= THUMP |
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|verb10= TICKLE |
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|verb11= WEAR |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
Revision as of 11:34, 15 May 2021
Sewer rats are found in the sewers of Bloodriven Village. The sewers can be accessed by purchasing entry from the SimuCoin store when Duskruin Arena is open. Rat
You analyze your sewer rat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." The creator has also provided the following information: You could probably get a streaked sewer rat groomed by a special groomer, but groomers are not miracle workers. It will likely still look dirty or grimy, and would probably bite off your hand if you tried putting silly hats or bows on it. You could probably get it to be less loud by THUMPing it, or you could make it more excited by POKEing it. If you find the sewer rat is becoming too annoying, confine it to a designated rat sack. You can tell that the rat is as light as it can get.
Sack
You analyze your burlap sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." The creator has also provided the following information: This burlap sack is designed to hold a dirty pet rodent. This item can be freely altered as long as it remains some kind of small belt-worn pouch or container. You can tell that the cage is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. Additional InformationAmbient MessagingNosing about inside your collar, the sewer rat eventually sits up with a dried-up dropping clutched in its jaws. Letting the discovery drop to the ground, the sewer rat chitters at you, obviously annoyed at your lack of hygiene. The sewer rat suddenly plops down, grooming itself with an almost comical air of fastidiousness. The sewer rat on your shoulder nuzzles briefly at the nape of your neck, when you suddenly feel a sharp burst of pain in your scalp! You swat at the rat but it dodges and escapes to the safety of its canvas case, adding a ragged tuft of your hair to the mound of bedding stuffed within. A moment later, it re-emerges and climbs back up to your shoulder, squeaking with amusement. The sewer rat makes a sudden leap, trying to gain access to the top of your head! Muttering imprecations at the obnoxious rodent, you manage to herd it back down to your shoulder. The sewer rat slinks down your shoulder, controlling its descent with scrabbly little claws, until it disappears with a curious squeak into a {container}. A sewer rat suddenly peeks its head out from your {container}, sniffing the air before ducking back inside. Your {container} shifts and rustles a bit, the sounds of high-pitched squeaks emanating from it. The faint sounds of gnawing reaches your ears. That better not be your {container} the rat is trying to chew through! A sewer rat clambers out from your {container} and climbs its way back up to your shoulder, looking quite pleased with itself. Craning to see something beyond your other shoulder, a sewer rat sets a paw on your nose, its little claws digging into your skin before abruptly slipping, sending the animal clinging wildly to your front. The sewer rat quickly scrambles back up to your shoulder with an embarrassed and sulky squeak. The sewer rat snuffles along your neck, pausing to dig its nose into your ear. Hanging on securely with three paws, the sewer rat licks its fourth paw and spends several seconds carefully smoothing out the fur covering its lower back and one leg. The sewer rat creeps slowly from your one shoulder to the other, thwapping you in the chin a few times with its long hairless tail. The sewer rat sits upright on your shoulder, gazing about the area from its higher and relatively safe vantage point with a mien of feral regality. Rat Catching ProbabilityPosted by GM Wyrom: Alteration Guidelines
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