Weapon Fire (915): Difference between revisions
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Your right arm is shattered beyond recognition by frigid blow.<br> |
Your right arm is shattered beyond recognition by frigid blow.<br> |
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==See also== |
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*[[REGISTER (verb)]] |
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== External Links == |
== External Links == |
Revision as of 13:36, 16 August 2014
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When cast at a target holding a weapon, Weapon Fire will cause that weapon to flare with whichever element the caster is attuned to.
The strength and number of times the weapon will flare vary based on the skill of the caster. Creatures may drop their weapon, but unless the spell has subsided, anyone picking up the weapon may be hit by the weapon fire.
A major factor in determining if Weapon Fire successfully hits the target's weapon after scoring a 101+ endroll on the actual cast is Spell Aiming.
This spell does not typically work on magic, holy, cursed, or weapons forged of special metals such as mithril.
Adventurers hit by a weapon fire can place the weapon in a disk to avoid being hit by the flare. Spirit servants may also be a safe option of getting rid of the weapon-fired weapon. Stowing the weapon will still result in being hit by the flares.
Creatures that cast this spell
Messaging
An arctic titan gestures at you!
CS: +184 - TD: +151 + CvA: +2 + d100: +88 == +123
Warding failed!
Your short sword is struck with an arctic titan's cast.
R>
A cold blue light leaps from a short sword in your right hand.
... 40 points of damage!
Weapon arm freeze-dried! Add water and stir.
You are stunned for 8 rounds!
!S>
A cold blue light leaps from a short sword in your right hand.
... 35 points of damage!
Your right arm is shattered beyond recognition by frigid blow.
See also
External Links
- Wizard Base Spell Circle: Weapon Fire, on Play.net
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