Category:Wehnimer's Landing Independence: Difference between revisions
MOD-GSMOTTE (talk | contribs) m (MOD-GSMOTTE moved page Category:Landing Independence to Category:Wehnimer's Landing Independence: Clarifying that this is for the town Wehnimer's Landing.) |
MOD-GSMOTTE (talk | contribs) m (Added note about category, corrected some grammar mistakes, subcategorized under Wehnimer's Landing.) |
||
Line 1: | Line 1: | ||
''This category is intended to gather information about individuals and organizations who seek Wehnimer's Landing's independence from the [[Turamzzyrian Empire]]. This is a player-driven category and does not denote official content.'' |
|||
== Wehnimer's Landing History of Independence== |
== Wehnimer's Landing History of Independence== |
||
⚫ | [[Wehnimer's Landing]] is a town set in the wilds, outside the northwestern borders of the [[Turamzzyrian Empire]] founded around 4873. For around 200 years it has stood as an independent location and a refuge for those seeking freedom and safety from the threats of the northern wilds, including a nearby Krolvin Stronghold, and the stiffing political environment found in the Turamzzyrian Empire, which until 5021 had very exclusionary racial policies though they were not always evenly enforced. |
||
⚫ | |||
⚫ | [[Wehnimer's Landing]] is a town set in the wilds, outside the |
||
⚫ | |||
<Blockquote>'''Freedom is important for a variety of reasons. Freedom encourages growth, change, exploration, and prosperity; those under a yoke cannot always achieve their full potential, and that concept applies to our town just as much as it applies to any individual. Freedom of speech, freedom to practice whatever religion one chooses -- or the freedom to embrace no religion, as well -- are all vital to the healthy continuation of our town. We are not the Empire, we are THE place where refugees and the hopeful come to sow the seeds of a better tomorrow. The illusion of safety, to me, is simply not worth the trade-off.''' |
<Blockquote>'''Freedom is important for a variety of reasons. Freedom encourages growth, change, exploration, and prosperity; those under a yoke cannot always achieve their full potential, and that concept applies to our town just as much as it applies to any individual. Freedom of speech, freedom to practice whatever religion one chooses -- or the freedom to embrace no religion, as well -- are all vital to the healthy continuation of our town. We are not the Empire, we are THE place where refugees and the hopeful come to sow the seeds of a better tomorrow. The illusion of safety, to me, is simply not worth the trade-off.''' |
||
Line 13: | Line 12: | ||
</blockquote> |
</blockquote> |
||
== Organizations Dedicated to Independence In the North== |
== Organizations Dedicated to Independence In the North== |
||
* The Black Wolves (original/historical) |
|||
* [[Black Thorn Resistance]] |
|||
* [[The Brotherhood of Rooks]] |
|||
[[Category:Wehnimer's Landing]] |
Revision as of 09:23, 26 March 2023
This category is intended to gather information about individuals and organizations who seek Wehnimer's Landing's independence from the Turamzzyrian Empire. This is a player-driven category and does not denote official content.
Wehnimer's Landing History of Independence
Wehnimer's Landing is a town set in the wilds, outside the northwestern borders of the Turamzzyrian Empire founded around 4873. For around 200 years it has stood as an independent location and a refuge for those seeking freedom and safety from the threats of the northern wilds, including a nearby Krolvin Stronghold, and the stiffing political environment found in the Turamzzyrian Empire, which until 5021 had very exclusionary racial policies though they were not always evenly enforced.
The long years of self-determination, democratic government, and self-reliance have created numerous organizations and movements that have fought for the freedoms they have for so long enjoyed. Many have died in defense of those freedoms.
Freedom is important for a variety of reasons. Freedom encourages growth, change, exploration, and prosperity; those under a yoke cannot always achieve their full potential, and that concept applies to our town just as much as it applies to any individual. Freedom of speech, freedom to practice whatever religion one chooses -- or the freedom to embrace no religion, as well -- are all vital to the healthy continuation of our town. We are not the Empire, we are THE place where refugees and the hopeful come to sow the seeds of a better tomorrow. The illusion of safety, to me, is simply not worth the trade-off.
Cruxophim, Mayoral Debate (5116)
Organizations Dedicated to Independence In the North
- The Black Wolves (original/historical)
- Black Thorn Resistance
- The Brotherhood of Rooks
Pages in category "Wehnimer's Landing Independence"
The following 17 pages are in this category, out of 17 total.
B
- Black Thorn Resistance
- Black Thorn Resistance/ The Cost of Security
- Black Thorn Resistance/A Guide to Playing in the Resistance
- Black Thorn Resistance/Free North News Issue 1
- Black Thorn Resistance/Free North News Issue 2
- Black Thorn Resistance/Free North News Issue 3
- Black Thorn Resistance/Free North News Issue 4
- Black Thorn Resistance/Free North News Issue 5
- Black Thorn Resistance/Free North News Issue 6
- Black Thorn Resistance/Free North News Issue 7
- Black Thorn Resistance/Free North News Issue 8
- Black Thorn Resistance/Seasons Don't Fear the Reiver
- Black Thorn Resistance/The Lies of Athalia Aricia Malwind
- Brotherhood of Rooks