Rumor Woods/2024 advanced spell customizations: Difference between revisions

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|#161|| Glossy black scarabs (615-Call Swarm)
|#176|| Glossy black scarabs (615-Call Swarm)
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|#162|| Tiny clockwerke scarabs (615-Call Swarm)
|#177|| Tiny clockwerke scarabs (615-Call Swarm)
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|#163|| Blood red scarabs (615-Call Swarm)
|#178|| Blood red scarabs (615-Call Swarm)
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|#164|| Spiked onyx scarabs (615-Call Swarm)
|#179|| Spiked onyx scarabs (615-Call Swarm)
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|#165|| Sea-green glaes scarabs (615-Call Swarm)
|#180|| Sea-green glaes scarabs (615-Call Swarm)
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|#166|| Sky blue glaes scarabs (615-Call Swarm)
|#181|| Sky blue glaes scarabs (615-Call Swarm)
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|#167|| Brown stag beetles (615-Call Swarm)
|#182|| Brown stag beetles (615-Call Swarm)
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|#168|| Cicada killer wasps (615-Call Swarm)
|#183|| Cicada killer wasps (615-Call Swarm)
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|#169|| Blister beetles (615-Call Swarm)
|#184|| Blister beetles (615-Call Swarm)
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|#170|| Desert blister beetles (615-Call Swarm)
|#185|| Desert blister beetles (615-Call Swarm)
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|#171|| Green sweat bees (615-Call Swarm)
|#186|| Green sweat bees (615-Call Swarm)
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|#172|| Amber-winged mud daubers (615-Call Swarm)
|#187|| Amber-winged mud daubers (615-Call Swarm)
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|#173|| Rust red velvet ants (615-Call Swarm)
|#188|| Rust red velvet ants (615-Call Swarm)
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|#174|| Warrior wasps (615-Call Swarm)
|#189|| Warrior wasps (615-Call Swarm)
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|#175|| Honey-hued executioner wasps (615-Call Swarm)
|#190|| Honey-hued executioner wasps (615-Call Swarm)
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|#176|| Honey-hued executioner wasps (615-Call Swarm)
|#191|| Honey-hued executioner wasps (615-Call Swarm)
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'''Cast:'''
'''Cast:'''


Glowing (color) light blazes from Jenny's fingertips as she gestures at a summoning circle.  The air above the circle seems to waver and dance, the intense heat creating a shimmering effect that extends far into the horizon, blurring the details of the surroundings.  A mirage begins to take shape before the fabric of the world is rent in two,
Glowing (color) light blazes from {Character}'s fingertips as she gestures at a summoning circle.  The air above the circle seems to waver and dance, the intense heat creating a shimmering effect that extends far into the horizon, blurring the details of the surroundings.  A mirage begins to take shape before the fabric of the world is rent in two,


'''Cross-Realm Departure:'''
'''Cross-Realm Departure:'''


[...] and Jenny melts into an inferno of (color) energy, disappearing from sight.
[...] and {Character} melts into an inferno of (color) energy, disappearing from sight.


'''Cross-Realm Arrival:'''
'''Cross-Realm Arrival:'''


An intense heat wave ripples through the air, creating a shimmering haze that rapidly dissolves, revealing Jenny.
An intense heat wave ripples through the air, creating a shimmering haze that rapidly dissolves, revealing {Character}.


'''Rift Creation:'''
'''Rift Creation:'''
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!style="width: 5em;"|#||style="width: 65em;"|Description
!style="width: 5em;"|#||style="width: 65em;"|Description
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|#342|| Windmill spin (909-Tremors)
|#334|| '''Name: Windmill spin'''
'''TAP First Person:''' Wielding the rune staff in your hands with expert precision, you execute a tight windmill spin before slamming its base onto the ground.  Concussive reverberations ripple outward from the point of strike.

'''TAP Third Person:''' Wielding the rune staff in her hands with expert precision, {Character} executes a tight windmill spin before slamming its base onto the ground.  Concussive reverberations ripple outward from the point of strike.
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|#343|| Vibration waves (909-Tremors)
|#335|| '''Name: Vibration waves'''
'''TAP First Person:''' Holding your rune staff at arm's length, you inscribe an elegant rune upon the air before drawing the energy downward, willing it into the ground with a series of taps.  Waves of vibration ripple outward from your strikes.

'''TAP Third Person:''' Holding her rune staff at arm's length, {Character} inscribes an elegant rune upon the air before drawing the energy downward, willing it into the ground with a series of taps.  Waves of vibration ripple outward from her strikes.
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|#344|| Staccato tremor (909-Tremors)
|#336|| '''Name: Staccato tremor'''
'''TAP First Person:''' Giving a short hum accented by the tapping of your rune staff on the ground, you propel your energy forward, causing a staccato tremor underfoot.

'''TAP Third Person:''' Giving a short hum accented by the tapping of her rune staff on the ground, {Character} propels her energy forward, causing a staccato tremor underfoot.
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|#345|| Surging tremor (909-Tremors)
|#337|| '''Name: Surging tremor'''
'''TAP First Person:''' First striking your rune staff against the ground, you then raise it overhead and stomp one foot firmly.  Tremors, growing in intensity, surge outward from you.

'''TAP Third Person:''' First striking her rune staff against the ground, {Character} then raises it overhead and stomps one foot firmly.  Tremors, growing in intensity, surge outward from her.
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|#346|| Undulating waves (909-Tremors)
|#338|| '''Name: Undulating waves'''
'''TAP First Person:''' With all the grace of a dancer, you swirl your rune staff in front of you, briefly tapping the ground to your right and left, giving rise to undulating waves of vibration that radiate outward.

'''TAP Third Person:''' With all the grace of a dancer, {Character} swirls her rune staff in front of her, briefly tapping the ground to her right and left, giving rise to undulating waves of vibration that radiate outward.
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|#339|| '''Name: Unicorn constellation'''
|#347|| Fancy little jig (909-Tremors)
'''TAP First Person:''' You dreamily tap your rune staff against the ground in the pattern of the Unicorn constellation, and as you mark the horn, the earth shifts.

'''TAP Third Person:''' With a dreamy look on her face, {Character} taps her rune staff against the ground in an intricate pattern vaguely reminiscent of a constellation.  With the final tap, the earth shifts.
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|#340|| '''Name: Spire constellation'''
|#348|| Harsh cadence (909-Tremors)
'''TAP First Person:''' Drawing upon your inner wisdom, you center yourself, then rapidly tap out the pattern of the Spire constellation with your rune staff.  As you focus your power through your staff, the earth begins to tremble.

'''TAP Third Person:''' {Character} appears to center herself, then rapidly taps out a spire-like pattern on the ground with her rune staff, and the earth begins to tremble.
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|#349|| Line in the ground (909-Tremors)
|#341|| '''Name: Line in the ground'''
'''TAP First Person:''' You jab your rune staff at the ground and stridently draw a line, and the grating sends a surge of tremors roiling underfoot.

'''TAP Third Person:''' {Character} jabs her rune staff at the ground and stridently draws a line, and the grating sends a surge of tremors roiling underfoot.
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|#350|| Rising dust (909-Tremors)
|#342|| '''Name: Rising dust'''
'''TAP First Person:''' Holding your rune staff with both hands defensively in front of you, you center yourself, breathing deeply before narrowing your gaze forward and slamming the heel of your staff into the ground!  The tremors that shudder outward cause dust to rise.

'''TAP Third Person:''' Holding her rune staff with both hands defensively in front of her, {Character} seems to concentrate before narrowing her gaze forward and slamming the heel of her staff into the ground!  The tremors that shudder outward cause dust to rise.
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|#351|| Marching rhythm (909-Tremors)
|#343|| '''Name: Marching rhythm'''
'''TAP First Person:''' In a steady, marching rhythm, you tap the heel of your rune staff against the ground, and each successive strike spawns a series of tremors.

'''TAP Third Person:''' In a steady, marching rhythm, {Character} taps the heel of her rune staff against the ground, and each successive strike spawns a series of tremors.
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|#352|| Circular pattern (909-Tremors)
|#344|| '''Name: Circular pattern'''
'''TAP First Person:''' Centering yourself, you draw your hands together around a rune staff and purposefully strike it against the ground, repeating the motion with a measured cadence in a circular pattern.  As you finish the circle with a final tap, tremors begin to reverberate underfoot.

'''TAP Third Person:''' Centering herself, {Character} draws her hands together around a rune staff and purposefully strikes it against the ground, repeating the motion with a measured cadence in a circular pattern.  As she finishes the circle with a final tap, tremors begin to reverberate underfoot.
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|#353|| Supreme indifference (909-Tremors)
|#345|| '''Name: Supreme indifference'''
'''TAP First Person:''' Glancing about with supreme indifference, you casually smack your rune staff against the ground, causing several tremors to ripple outwards.

'''TAP Third Person:''' Glancing about with supreme indifference, {Character} casually smacks her rune staff against the ground, causing several tremors to ripple outwards.
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|#354|| Grandfather's Eye constellation (909-Tremors)
|#346|| '''Name: Grandfather's Eye constellation'''
'''TAP First Person:''' With measured strength, you strike your rune staff against the ground in the pattern of the Grandfather's Eye constellation, and the earth beneath shudders in response.

'''TAP Third Person:''' With measured strength, {Character} strikes her rune staff against the ground in an intricate pattern, and the earth beneath shudders in response.
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|#355|| Unicorn constellation (909-Tremors)
|#348|| '''Name: Unicorn constellation'''
'''TAP First Person:''' You dreamily tap your rune staff against the ground in the pattern of the Unicorn constellation, and as you mark the horn, the earth shifts.

'''TAP Third Person:''' With a dreamy look on her face, {Character} taps her rune staff against the ground in an intricate pattern vaguely reminiscent of a constellation.  With the final tap, the earth shifts.
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|#356|| Spire constellation (909-Tremors)
|#349|| '''Name: Spire constellation'''
'''TAP First Person:''' Drawing upon your inner wisdom, you center yourself, then rapidly tap out the pattern of the Spire constellation with your rune staff.  As you focus your power through your staff, the earth begins to tremble.

'''TAP Third Person:''' {Character} appears to center herself, then rapidly taps out a spire-like pattern on the ground with her rune staff, and the earth begins to tremble.
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Revision as of 18:59, 19 April 2024

Summit Academy provides advanced spell customization options which can be located in the east room of Thurgine Hall. This hall can be found by traveling to the North Ellipse then going southeast and down the path (Lich #28154). Options are ORDERed by number. Available customizations include pre-written options for certain bolt spells, as well as options for a number of customizable offensive and utility spells. Fireworks customizations for Fire Spirit (111) also apply to Major Fire (908). Please note: Each customized spell can have ONE custom option as of this writing.

With the exception of Raise Dead (318)/Divine Word (1640), Call Swarm (615), Grasp of the Grave (709), and Tremors (909), all other spells have been moved over to the Player Customization System.

Some spells, like Major Sanctuary (220), Transference (225), Familiar Gate (930), and Raise Dead (318)/Divine Word (1640), have lengthy details as described in the table. To see this in-game, use the command ORDER ##. Transference (225) also has an optional long description that you must WHISPER LIST ### to see.

Spell Customizations

Fire Spirit (111)

# Description
#1 a sparkling polychromatic set of gears
#2 a radiant gold capybara encircled by iridescent bubbles
#3 a lucent silvery-gold crescent
#4 a shimmering array of golden cogs and widgets
#5 a glitter-infused red arachnid
#6 a bright copper beetle displaying teal wings
#7 a copper beetle and onyx spider locked in combat
#8 a glittering web-caught copper beetle


Spirit Guide (130)

# Description
#9 You and your group see: An echo of clanking fills the air as a swirl of unsubstantial golden gears masks your vision...

Origin room sees: An echo of clanking fills the air as a swirl of unsubstantial golden gears masks the departure of {Character}'s group.

Destination room sees: An echo of clanking fills the air as a swirl of unsubstantial golden gears masks the departure of {Character}'s group.

#10 You and your group see: You and your group see: An illusion of brightly colored nielira floats around you in a sea of shimmering turquoise, obscuring your vision...

Origin room sees: An illusion of brightly colored nielira floats in a sea of shimmering turquoise, obscuring the departure of {Character}'s group.

Destination room sees: An illusion of brightly colored nielira floats in a sea of shimmering turquoise, obscuring the departure of {Character}'s group.

#11 You and your group see: Ranging in tone from deeply sonorous to ephemeral, the sound of chimes echoes through the air, heralding a blur of leaves and acorns that obscures your vision...

Origin room sees: Ranging in tone from deeply sonorous to ephemeral, the sound of chimes echoes through the air, heralding a blur of leaves and acorns that obscures {Character}'s group.

Destination room sees: Ranging in tone from deeply sonorous to ephemeral, the sound of chimes echoes through the air, heralding a blur of leaves and acorns that obscures {Character}'s group.

#12 You and your group see: Deep and thumping, the sound of your heartbeat echoes in your ears moments before a sanguine film slips across your eyes, obscuring your vision...

Origin room sees: Echoing dully in your ears, your own heartbeat thuds like a small drum, hearalding a sanguine light that swirls around and obscures {Character}'s group.

Destination room sees: Echoing dully in your ears, your own heartbeat thuds like a small drum, hearalding a sanguine light that swirls around and obscures {Character}'s group.

#13 You and your group see: Diaphanous and ethereal, dozens of spectral lunar moths swirl about you, obscuring your vision....

Origin room sees: Diaphanous and ethereal, dozens of spectral lunar moths swirl through the air, obscuring {Character}'s group from sight.

Destination room sees: Diaphanous and ethereal, dozens of spectral lunar moths swirl through the air, obscuring {Character}'s group from sight.

#14 You and your group see: Skeins of gossamer spiderwebs descend upon you, obscuring your vision...

Origin room sees: One by one, skeins of gossamer spiderwebs shoot through the air, completely covering and obscuring {Character}'s group from sight.  Dozens of tiny spiders work to turn the skeins into a cocoon-like shape, then in a sudden flash of blinding light, the cocoon and its contents disappear.

Destination room sees: One by one, skeins of gossamer spiderwebs shoot through the air, completely covering and obscuring {Character}'s group from sight.  Dozens of tiny spiders work to turn the skeins into a cocoon-like shape, then in a sudden flash of blinding light, the cocoon and its contents disappear.

#15 You and your group see: Descending from above, a prismatic kaleidoscope of colors swirls about you, obscuring your vision...

Origin room sees: Descending from above, a prismatic and kaleidoscopic swirl of colors engulfs {Character}'s group.  Humming with energy, the colors swirl in place for several seconds before exploding to reveal that {Character}'s group is no longer there.

Destination room sees: Descending from above, a prismatic and kaleidoscopic swirl of colors engulfs {Character}'s group.  Humming with energy, the colors swirl in place for several seconds before exploding to reveal that {Character}'s group is no longer there.

#16 You and your group see: A frolic of ethereal teadragons scurry up and over you, tiny vestigial wings blocking your sight...

Origin room sees: A frolic of ethereal teadragons scurry up and and over {Character}'s group, and when they disappear in a blinding *poof*, {Character}'s group is gone.

Destination room sees: A frolic of ethereal teadragons scurry up and and over {Character}'s group, and when they disappear in a blinding *poof*, {Character}'s group is gone.

#17 You and your group see: An incandescent column of midnight blue surrounds you, and the last thing you see is a glittering expanse of stars and tiny nebulae...

Origin room sees: An incandescent column of midnight blue surrounds {Character}'s group, its depths filled with a glittering expanse of stars and tiny nebulae.  As it flashes out of existence, {Character}'s group is gone.

Destination room sees: An incandescent column of midnight blue surrounds {Character}'s group, its depths filled with a glittering expanse of stars and tiny nebulae.  As it flashes out of existence, {Character}'s group is gone.

#18 You and your group see: A small whirlwind rises about you, carrying dozens of tomes, scrolls, and parchments that flash tantalizing tidbits of text before your vision is completely obscured... (130-Spirit Guide)
#19 You and your group see: A small whirlwind rises about you, carrying dozens of tomes, scrolls, and parchments that flash tantalizing tidbits of text before your vision is completely obscured...

Origin room sees: A small whirlwind rises about {Character}'s group, carrying dozens of tomes, scrolls, and parchments that flash tantalizing tidbits of text.  As it disappears, {Character}'s group has gone as well.

Destination room sees: A small whirlwind rises about {Character}'s group, carrying dozens of tomes, scrolls, and parchments that flash tantalizing tidbits of text.  As it disappears, {Character}'s group has gone as well.

#20 You and your group see: An explosion of fireworks surrounds you, images of teadragons and lotus blossoms in polychromatic hues momentarily blinding you...

Origin room sees: An explosion of fireworks surrounds {Character}'s group, polychromatic images of teadragons and lotus blossoms bursting in blinding pops.  When the afterimages fade, {Character}'s group is gone.

Destination room sees: An explosion of fireworks surrounds {Character}'s group, polychromatic images of teadragons and lotus blossoms bursting in blinding pops.  When the afterimages fade, {Character}'s group is gone.

#21 You and your group see: An explosion of fireworks surrounds you, vividly hued images of scarabs and spiders momentarily blinding you...

Origin room sees: An explosion of fireworks surrounds {Character}'s group, vividly hued images of scarabs and spiders bursting in blinding pops.  When the afterimages fade, {Character}'s group is gone.

Destination room sees: An explosion of fireworks surrounds {Character}'s group, vividly hued images of scarabs and spiders bursting in blinding pops.  When the afterimages fade, {Character}'s group is gone.

#22 You and your group see: A noxious, miasmal haze rises up, its sickly greens and yellows swirling about you, until all you can see are bilious swirls, and all you can smell is a rotting stench...

Origin room sees: A noxious, miasmal haze rises up, its sickly greens and yellows swirling about {Character}'s group.  Soon, {Character}'s group is gone, but the rotting stench lingers.

Destination room sees: A noxious, miasmal haze rises up, its sickly greens and yellows swirling about {Character}'s group.  Soon, {Character}'s group is gone, but the rotting stench lingers.

#23 You and your group see: A virulent green miasma rises about you, its essence popping with putrescent pustules that obscure your vision...

Origin room sees: A virulent green miasma rises up, its essence popping with putrescent pustules that obscure {Character}'s group.  When the miasma dissipates, {Character}'s group is gone.

Destination room sees: A virulent green miasma rises up, its essence popping with putrescent pustules that obscure {Character}'s group.  When the miasma dissipates, {Character}'s group is gone.

Manna (203)

# Description
#24 a crescentic mushroom turnover

Flavor 1: Wrapped in a delicately cheesy cream, the plump mushrooms are simultaneously savory and earthy, their tenderness a contrast to the crisp, flaky texture of the buttery, golden brown crust.

Flavor 2: Caramelized onions lend a touch of savory-sweet to the mix of cream-drenched fungi, the flavors elevated by the addition of thyme, garlic, and black pepper.

#25 a soft cinnamon roll lightly drizzled with pale icingFlavor 1: Bold and rich, the spicy warmth of blended cinnamon and cardamom is thickly swirled throughout the soft, airy bread.

Flavor 2: The tangy, bright sweetness of drizzled icing offsets earthy cinnamon and cardamom, a harmonious marriage of flavors in a sticky confection.

#26 a deep-fried ball of korimataFlavor 1: The crispy exterior is lightly dusted with star pepper, leaving your tongue tingling as the taste of fresh vegetation tinged with sea salt takes over.

Flavor 2: Crunchy bits of breading, sea salt, and piquant star pepper temper the korimata's fresh algae-like taste.

#27 a piece of poctivl-stuffed flatbreadFlavor 1: Tender bits of rolton and mushroom in a savory, citrusy sauce are encased in a thick flatbread brushed with oil and flakes of herbs.

Flavor 2: A garlicky flatbread gives way to chunks of tender rolton and mushrooms bursting upon the palate with a pop of piquancy from the star pepper-infused sauce.

#28 a piece of herb-infused talaik topped with ciktatFlavor 1: Thick, soft talaik has been infused with savory herbs and sea salt, its lightly browned, puffy exterior coated with a layer of ciktat.

Flavor 2: Creamy, tangy ciktat hits the palate first, followed by the buttery, herbed flavor of pillowy soft talaik.

#29 a pan-fried gayaoFlavor 1: Beneath the sesame-oiled rice dumpling's exterior is a burst of sujaku-infused lamb, adding a final note of yuzu and salt to the mix.

Flavor 2: The lamb dumpling overflows with the flavors of yuzu and sea salt intermixed with the browned bits of sesame-flavored rice dough.

#30 a piece of honey-drizzled faraelFlavor 1: Melted vencaryn oozes out of the farael, mingling with the fresh honey drizzled on top.

Flavor 2: The acorn flour bread is stuffed with creamy vencaryn that blends perfectly on the palate with the wildflower honey coating the exterior.

#31 a virulent green-iced cupcakeFlavor 1: The perfectly baked vanilla cupcake has a lush texture and hints of crystallized lemon, but its flavor is marred by the malyrtak-infused icing that smells like rotting pond water and tastes worse.

Flavor 2: Rich vanilla and lemon cake has been topped with a malyrtak-infused icing that hits the tongue with its rotting vegetative flavor and keeps hitting all the way down.

#32 a vipir-infused chocolate cakeFlavor 1: Infused with strong port, the cake tastes of rich, dark chocolate, raspberry cream, and the vipir's signature vanilla and floral notes.

Flavor 2: The cake is moist and rich with a strong undercurrent of vanilla and raspberry beneath the strong dark chocolate.

#33 a sugar-dusted ai'yaolFlavor 1: Beneath a sugar-dusted crisp pastry exterior lies a sweet red bean paste interior that melts in the mouth.

Flavor 2: Sweet red bean paste explodes on the plate, mixing with a perfectly crispy, delicate pastry exterior.  Bits of partially melted raw sugar cling to the shell to add pops of extra sweetness with every taste.

#34 an herb-dusted golden brown fishcakeFlavor 1: Finely diced herbs are mixed into the breadcrumb batter, the crisp coating complementing the buttery cod.

Flavor 2: Roasted garlic and shallots permeate the mixture of cod and mashed potatoes, the richness balanced by a healthy dose of freshly cracked black pepper.

#35 a frosted cinnamon roll slathered in cream cheese frostingFlavor 1: Soft dough smothered in cinnamon sugar fairly melts upon the palate, a delightful herald to the slightly acidic and gooey cream cheese frosting.

Flavor 2: Subtly sweet with a familiar acidic base, the melted cream cheese frosting spreads across the tongue, whetting the appetite and preparing the taste buds for the granular cinnamon frosting that is ribboned through the soft dough.

#36 a strawberry-infused rice flour sphereFlavor 1: The chewy dough has been sweetened with condensed milk and powdered sugar, the pink-colored sphere stuffed with a profusion of ripe strawberries.

Flavor 2: The drizzle of rich, condensed cikta milk flavors the chewy sphere, the slices of fresh strawberries balancing the sweetness of the sugary treat.

#37 a caramelized tartlet filled with garlicy forest mushroomsFlavor 1: Crisp, buttery layers of golden dough yield to a medley of mushrooms and chestnuts, the earthy flavors balanced by a drizzle of balsalmic vinegar.

Flavor 2: A dusting of fresh herbs cuts through the richness of the butter-baked mushrooms, the peppery bite finished by a sprinkling of pale amethyst athysgelden.

#38 a diminutive pink champagne macaron filled with white chocolate ganacheFlavor 1: The crisp outer shell has been infused with a bubbly pink champagne, the notes of raspberries and peaches highlighted by the sweet almond flour.

Flavor 2: A paper-thin layer of white chocolate ganache separates the champagne-flavored shells, leaving the faint flavor of vanilla across the palate.

Major Sanctuary (220)

# Description
#39 [Golem Junkyard]

Patches of orange oxidation bring a vibrancy to the dingy, tarnished golem components piled around the fence-enclosed yard.  Fashioned from myriad metals, articulated limbs and hardware-stripped chassis stick out of the precarious heaps, interspersed by the occasional dented head with unblinking eyes.  Wayward screws, bolts, and gears litter the oil-slicked ground, creating an endless threat of rusty hazards underfoot.

Entry Message: The scent of oil and rust pervades the air as you are drawn into...

Exit Message: The eyes on a decapitated golem head abruptly flash a brilliant, all-engulfing white, temporarily blinding you.  When your vision is restored, you find you have returned to...

#40 [Sanguineous Sanctuary]

Glistening in the flicker of an iron chandelier, condensation drips in rivulets down the blackened stone walls set with shelves bearing rows of labeled vials filled by sanguine liquid.  Dark crimson stains form a candle-lit pentacle in the center of the slate-tiled floor, the border marked with runes.  A slow, repetitive dripping echoes through the chilled space as blood leaks from a fresh corpse laid out on an exsanguination table, draining into a metal bucket underneath.

Entry Message: A steady dripping echoes in the back of your mind, the metallic scent of blood overcoming your senses as your surroundings shift...

Exit Message: The vials on the shelves shatter without warning, sending sprays of blood and crystal in your direction.  You raise your arm to shield your eyes, but nothing happens, and when you lower it again, your surroundings have changed...

#41 [Nest of the Lurker]

Forming a pavilion-like structure, pale white spidersilk strands form a webbed space that subtly sways with each movement of its denizens.  Tiny charms tied to cross sections of silky strand sway and jingle with a melodic quality, though something above stirs when too many ring out at once.  The floor is spongy and soft, its surface pockmarked with translucent panes that offer a view of a distant floor littered in rocks and bones.

Entry Message: Skeins of off-white spidersilk shoot past you, blurring your vision and causing you to feel displaced.  As the webbing falls away...

Exit Message: Drawing a finger along one section of webbing, your touch like a hot knife through butter, the gossamer skeins fall away, allowing you to slip through to...

#42 [Primitive Permeations]

Shadows dance along the edges of a jungle-like clearing that is filled with an enormous bonfire.  Vines flicker in and out of view as embers from a raging inferno drift into the air, the smoke heavily laced with sandalwood and cedar.  The steady sound of drums fills the air, the rhythmic tune punctuated by grunts and howls.

Entry Message: Faint at first, the rhythmic sound of drums stirs your blood, causing your vision to momentarily darken...

Exit Message: Silence follows in the wake of a single, loud drum beat and, as if someone has blown out a candle, your vision darkens...

#43 [Glade of False Winter]

Vibrant blue-green grass rises in tufts within the small glade, the dark protrusions producing a lush and verdant blanket.  Yellowish green and star-headed, juniper moss rings the edges of the small glade, the glow of a distant light causing them to be slightly illuminated as they create a foliage barrier to the forest beyond.  A false snow of pale Amelanchier petals dusts everything, the source a central tree with an umbrella-like canopy and white-speckled trunk.

Entry Message: Edged in pale pink, dozens of subtly sweet-scented white petals begin to flutter to the ground, briefly obscuring your vision as they fall...

Exit Message: Chill winds tug at your clothing, calling you back into the glade's embrace, though you resist and continue through a curtain of pale petals to the world beyond...

#44 [Bug-Laden Bog]

Gouts of steam sporadically disturb the peat moss-covered bog that is riddled with fallen logs, the small clouds the steam produces filling the air with the fetid scent of sulfur.  Filling the air with a drone-like sound, insects darken the sky between the gouts, darting here and there with incredible speed.  Floating islands of vegetative debris offer places to recline, their edges covered in gap-mouthed yellow-green sundews.

Entry Message: Squelching sounds rise to your ears moments before a splash of stagnant water strikes your face, obscuring your vision for several seconds.  You feel the ground shift beneath you, and when your vision clears...

Exit Message: Utilizing a set of stones upon the edge of the bog, you extricate yourself from the environ, causing it to fall away...

#45 [Sickly Scented Seething Swamp]

Moisture slick rocks jut out of the tortured landscape amid thick, dead trees draped in rotting and dried grey moss that sways in the subtle breeze.  Gurgling and rumbling, the center of the space is filled with a gaseous mud pit that belches foul scents into the air at irregular intervals.  Here and there, logs and boulders provide space for reclining, their slippery services far enough away from the bubbling bog to be safe from splashes.

Entry Message: Faint grey fog drifts across your vision, the odor that follows it causing your eyes to sting and your vision to blur...

Exit Message: You climb upon a series of rocks at the edge of the swamp, extricating yourself from the odiferous existence...

#46 [Pixies Mushroom Playground]

Arranged beneath an azure sky that is devoid of clouds, mushrooms dominate the landscape.  Impossibly large peach, volcano cap, dripping ink, and yellow brusher mushrooms hover close to the ground, while impossibly large boggy brittlegills, candy-apple boletes, and indigo milkcaps stretch impossibly high to create pockets of shade.  Parasol mushrooms sway in a gentle breeze as they anchor their slender stalks to the ground-covering moss that adds a space of green to the colorful spac

Entry Message: Light laughter and flickering lights draw your attention towards a suddenly created trail of vibrantly colored mushrooms.  As you step towards them, your vision is beset by kaleidoscopic hues and a slightly dizzying feeling...

Exit Message: As you step upon a particularly spongy mushroom, you find your feet leaving the ground as you are launched into the air and out of your current surroundings.

#47 [Sandstorm Sanctuary]

Producing a syncopated rhythm in the air, cyclonic winds swirl at the edges of the sanctuary, creating a sand-laden barrier.  Golden sands stretch beneath you, the land uneven and scattered with stones and boulders stripped smooth from the passage of sand and time.  Shadows shift and swirl across the desert landscape as clouds rapidly move before the sun within a pale sky.

Entry Message: Light but warm, a zephyr that starts at your feet swirls around you, kicking up sand and dust that sting the eyes.  Your vision blurs from the assault...

Exit Message: Braving the cyclonic barrier to the small sanctuary, you step into the sand-laden zephyr.  Instantly, your eyes tear up and your vision blurs...

#48 [Serpent's Domain]

Vaulted ceilings disappear into shadows that are pieced by stalactites covered in calcification, while the uneven floor is interrupted by matching stalagmites whose tops are covered into bowl-shapes and filled with stagnant water.  Punctuated by the sound of dripping water is the sound of something large and scaled slithering past, its movements a hissing whisper that echoes off the smooth walls.  Faint light, filtered through a nearby pool of mineral water, fills the cavern with a faint haziness that is perfumed with the scent of salt and iron.

Entry Message: Whispering against your skin, a sensation of something scaled passing over you heralds a blurring of your vision that causes the world to shift and shimmer...

Exit Message: You wander off down a cavern, the light fading behind you until your vision is filled with darkness.  Moments later, the world shifts and you find yourself...

#49 [Temple of Dawn]

Dawn paints the clouds around you in coral, lilac, and fuchsia, leaving the spaces between pale white and azure where clouds and sky part.  Delicate, grey-veined marble rests within a cloud bank, its roof supported by carved pillars.  Gentle and lulling, the sound of a harp drifts through the air, producing a subtle melody that is gentle and relaxing.

Entry Message: Resonant and gentle, the drifting melody played by a harp reaches your ears, causing visions of azure skies and cotton-candy clouds to fill your vision...

Exit Message: A sense of falling announces your departure from the harp-filled solace, leaving your stomach to lurch subtly as your vision is obscured by skeins of cotton-candy clouds falling across it...

#50 [Temple of Twilight]

Bathed in grey kissed with hues of plum, violet, and indigo, the sky is enshrined in a perpetual twilight where the sun still touches half the landscape, leaving the other half dappled with the first stars of night.  Trees create long shadows that are lost to the ground-hugging mist, while the alluring, flute-like call of the hermit thrush issues from nearby bushes laden in hemlock blossoms or nightshade blooms.  A small platform rises above the miss and o

Entry Message: Light and crisp, a soft zephyr brushes against your skin, leaving goosebumps in its wake.  The ethereal, flute-like call of a hermit thrush trills through the air, and within moments you find yourself pulled away

Exit Message: Stepping off the platform, you find yourself floating for several moments as twilight hues swirl about you.  Slowly, as the song of a hermit thrush grows distant in the air, you find your vision blurring

#51 [Conqueror's Claim]

Banners of silk-tasseled wool are affixed across the high beams of the armor-lined walls, the glinting metal suits lifting leather-hilted swords at an angle toward the trio of steps leading to a velvet-cushioned throne.  A rope-bound map engulfs the windowless wall behind the royal seat, the unfurled roll of parchment covered in a well-drawn rendition of Elanthia.  The various cities upon the map are pierced through by numerous pins, each topped in a wood-carved insignia highlighted in

Entry Message: A short series of trumpet blasts echoes in your ears, followed by the clear voice of a herald declaring, "Make way for $P0!"  The sounds of swords thumping against shields beats rhythmically as you find yourself pulled away...

Exit Message: As you stride towards the parchment map, you firmly place your fingertip upon an unconquered city, causing the paints to bleed downwards as your vision blurs...

#52 [Hidden Lodge]

High timber walls of cedar and red oak create a small sanctuary off of a bustling Great Hall, where laughter is plentiful and the scent of roasting meats fills the air.  A thick carpet covered in a smattering of enormous pillows rests before a cheerily burning fireplace, while oil lambs cling to the walls, darkening the ceiling with their smoke.  Over the mantel, a painting depicting a spider and scarab locked in combat presides over various enameled bric-a-brac.

Entry Message: Laughter and the flickering warmth of firelight reach you moments before you feel your world blur and shift...

Exit Message: You drift away from the firelight, leaving the laughter and comfortable warmth behind...

Transference (225)

# Description
#53 You see: A coppery swirl of incandescent cogs whips around you, pulling you down a gear-strewn path.  When it fades away, you see...

Origin room sees: A coppery swirl of incandescent cogs whips around {Character}, and she is pulled down a gear-stewn path.

Destination room sees: A coppery swirl of incandescent cogs whips into existence, pulling {Character} in along a gear-strewn path.

#54 You see: A column of click-clacking bronze scarabs surrounds you, pulling you into a turquoise-hued portal.  When it fades away, you see...

Origin room sees: A column of click-clacking bronze scarabs surrounds {Character}, pulling her into a turquoise-hued portal.

Destination room sees: A column of click-clacking bronze scarabs descends, and {Character} is pushed out of a turquoise-hued portal.

#55 You see: A net of crimson webbing weaves itself about you, pulling you into a shimmering opening filled with ethereal sable spiders.

Origin room sees: A net of crimson webbing weaves itself about {Character}, pulling her into a shimmering opening filled with ethereal sable spiders.

Destination room sees: A net of crimson webbing weaves itself out of nothingness, and a shimmering opening filled with sable spiders appears.  A wisp of webbing pulls {Character} through, and the image dissipates.

#56 You see: A shimmering sphere of iridescent, swamp green light appears.  Hundreds of tiny red frogs pour through the sphere, surrounding you and nudging you through it to the melodic susurration of their croaking chorus...

Origin room sees: A shimmering sphere of iridescent, swamp green light appears, and hundreds of tiny red frogs pour through it.  They surround {Character} and nudge her through the sphere.  As soon as she is gone, the sphere and its frogs disappear in a chorus of melodic croaks.

Destination room sees: A shimmering sphere of iridescent, swamp green light appears, and hundreds of tiny red frogs pour through, {Character} arriving in their midst.  As soon as she is out of the sphere, it and its frogs disappear in a chorus of melodic croaks.

#57 You see: A cloud of blissfully buzzing bumblebees surrounds you, the singing swarm pulling you away in a puff of pollen...

Origin room sees: A cloud of blissfully buzzing bumblebees surrounds {Character}, the singing swarm pulling her away in a puff of pollen.

Destination room sees: A cloud of blissfully buzzing bumblebees arrives, the singing swarm parting to reveal {Character} in a puff of pollen.

#58 You see: An ethereal group of chanting cultists manifests all around you.  One gestures enigmatically, and several vines of ivy reach up and pull you away...

Origin room sees: An ethereal group of chanting cultists manifests all around {Character}.  One gestures enigmatically, and several vines of ivy appear and pull her away.

Destination room sees: An ethereal group of chanting cultists manifests in a tight-knit circle, a pillar of ivy vines at their center.  One cultist gestures enigmatically, and the group disappears.  As the ivy shimmers out of existence, {Character} appears.

#59 You see: Descending from above, dandelion puffs are drawn to you and slowly spiral around you in a cyclonic cloud of fuzzy flower dander.  You feel them lift you and pull you away

Origin room sees: Descending from above, dandelion puffs begin to swirl in a spiral around {Character}, creating a cyclonic cloud of fuzzy flower dander that lifts her up and away.

Destination room sees: Descending from above, a cyclonic cloud of fuzzy dandelion appears out of thin air and just as quickly disperses to reveal {Character}.

#60 You see: Glittering and pulsating, several aurora-hued will-o-wisps wink into existence and swarm around you.  They are cool to the touch, their lights swirling fast and faster as they condense around you.  You feel yourself being lifted and ferried away amid their ethereal forms.

Origin room sees: Glittering and pulsating, several aurora-hued will-o-wisps wink into existence and swarm around {Character}.  Their colors begin to oscillate, swirling faster and faster as they condense around her and, in the blink of an eye, she is gone.

Destination room sees: Materializing out of thin air, several pulsating will-o-wisps descend upon the area.  Their aurora hues bathe everything near them in fuchsia, lilac, and mint green lights.  As swiftly as they appeared, they blink out of existence, leaving behind {Character}.

#61 You see: Fireflies flit and flicker in the air as they arrive from the surroundings to dance around you.  Their movements are hypnotic, filling the air with a subtle, whimsical energy that lifts you off your feet and draws you away

Origin room sees: Fireflies flit and flicker in the air, arriving from the surrounding area to perform a dance around {Character}.  Their movements are hypnotic, filling the air with a subtle, whimsical energy that suddenly draws her up and out of sight.

Destination room sees: Fireflies descend in a cloud, their pulsating lights and fluttering movements creating a brief hypnotic pattern in the air.  As if by some unseen signal, they scatter back into the environs, revealing {Character} in their absence.

#62 You see: Ragged and distorted, the deep brassy sound of chanting voices suddenly fills the air.  On its heels, the ground opens up, pulling you down into its depths.  Darkness is your companion, the chanting lulling you and comforting you before the ground spits you back out

Origin room sees: Ragged and distorted, the deep brassy sound of chanting voices suddenly fills the air.  On its heels, the ground opens beneath {Character}, pulling her into its depths before sealing up once more.

Destination room sees: Ragged and distorted, the deep brassy sound of chanting voices suddenly fills the air.  On its heels, the ground splits open and spits forth {Character} before sealing up once more.

#63 You see: Lifting your hand to the sky, you call down a streak of lightning, which you quickly latch onto, allowing it to pull you far away

Origin room sees: Lifting her hand to the sky, {Character} calls down a streak of lightning, which she immediately latches onto, allowing it to pull her up and away.

Destination room sees: Crackling through the air, a bolt of lightning strikes the ground.  In the wake of its blue-white glow, {Character} is left behind.

#64 You see: Tiny fissures form in the ground around you, the resulting ring belching forth steam and noxious gas.  You utilize the foul scents for your own purposes, coaxing them to transfer your body somewhere else.  Within moments, amid much gurgling and gagging, the steam acquiesces and steals you away.

Origin room sees: Tiny fissures form in the ground around {Character}, the resulting ring belching forth an obscuring steam of noxious gases.  It lingers briefly and disperses eventually amid gurgling and gagging sounds.

Destination room sees: Tiny fissures form in the ground, emitting steam and noxious gases that cloud the air with their fetid scent.  After a brief time, though not until there have been several drawn-out gurgles and gags, the fissures disappear, leaving {Character} in their place.

#65 You see: Dark wings suddenly envelop you, their leathery texture and angular joints feeling rough and sharp against your skin.  They constrict around you, hugging you tight before opening and releasing you in new surroundings

Origin room sees: Dark wings suddenly appear out of nowhere and envelop {Character}.  They constrict, obscuring her from view and then depart so abruptly that it is impossible to discern where they came from.

Destination room sees: Dark and leathery, a cocoon suddenly appears.  Suddenly parting, the cocoon seems to unfurl, revealing itself to be two leathery wings that are holding {Character} in a tight embrace.  As they release her, they disappear completely from sight.

#66 You see: Thin grey clouds form over your head, the nimbostratus dropping a flurry of snowflakes that obscures your vision briefly.  You feel a shift around you, causing your stomach to lurch and your limbs to feel cold.

Origin room sees: Thin grey clouds form over {Character}'s head, the nimbostratus dropping a flurry of snowflakes that completely obscures her from view.  Moments later, they drift away, leaving a thin frost to slowly melt upon the ground.

Destination room sees: Tiny grey clouds suddenly appear overhead, the nimbostratus dropping a flurry of snowflakes that briefly litter the ground.  As they depart, the brief storm leaves behind a frigid looking {Character}.

#67 You see: Building into an all-encompassing glow, your skin gives off a wave of radiant light that lifts you up and away.

Origin room sees: Building into an all-encompassing aura, {Character}'s skin emits a glow of radiant light that eventually lifts her up and away.

Destination room sees: Appearing as a pinpoint of light at first, radiant energy materializes in the air and grows into a humanoid shape.  As the light dissipates, {Character} is revealed.

Well of Life (308)

# Description
#68 Name: Coppery blood scent

Sensation: the coppery scent of blood wafts across your senses.

#69 Name: Coppery blood taste

Sensation: the coppery taste of blood lingers inexplicably upon your palate.

#70 Name: Sound of blood

Sensation: the sound of blood rushes through your ears.

#71 Name: Nausea

Sensation: you are left feeling slightly nauseated.

#72 Name: The Gates constellation

Sensation: a vision of The Gates constellation sparks across your sight, disappearing in a swirl of night blue light.

#73 Name: Subtle presence

Sensation: you sense a subtle presence nearby, watching and waiting.

#74 Name: The Dragonfly constellation

Sensation: a vision of The Dragonfly constellation flickers in front of you, fading in a kaleidoscope of color.

#75 Name: Sweet blooms

Sensation: a scent of subtly sweet blooms drifts by.

#76 Name: Lunar lilies

Sensation: the faint scent of lunar lilies and yinmai wraps about you.

#77 Name: Tingling lips

Sensation: a tingling sensation spreads across your lips.

#78 Name: Grating sound

Sensation: a grating sound fills your ears.

#79 Name: Idyllic celaeun grove

Sensation: the image of an idyllic celaeun grove redolent with jauelels and imiren wavers briefly in front of you.

#80 Name: Lingering sweetness

Sensation: a lingering sweetness washes across your tongue.

#81 Name: Acrid flavor

Sensation: an acrid flavor clings to the back of your throat.

#82 Name: Tea and Roses

Sensation: the faint scent of tea and roses twines about you.

#83 Name: Grass and iris

Sensation: the scent of sweet grass and iris wreathes about you.

#84 Name: Violet and hellebore

Sensation: the subtle scent of violet and hellebore swirls about you.

Raise Dead (318)/Divine Word (1640)

# Description
#85 You see: You implore the spirits of nature, and soon buzzing noises fill the air.  A single bee alights upon {Character}'s lifeless body, soon followed by another, and another.  Within the blink of an eye, hundreds and then thousands of buzzing bees envelop the corpse.  As the noise rises to an insectoid cacaphony, the bees suddenly fly off, revealing {Character}, very much alive.

Target sees: {Character} implores the spirits of nature, and soon buzzing noises fill the air.  A single bee alights upon your lifeless body, soon followed by another, and another.  Within the blink of a living person's eye, hundreds and then thousands of bees envelop your corpse.  As the noise rises to an insectoid cacaphony, you feel a warm sensation spreading through your body.

Others see: {Character} implores the spirits of nature, and soon buzzing noises fill the air.  A single bee alights upon {Character}'s lifeless body, soon followed by another, and another.  Within the blink of an eye, hundreds and then thousands of buzzing bees envelop the corpse.  As the noise rises to an insectoid cacaphony, the bees suddenly fly off, revealing {Character}, very much alive.

#86 You see: Collapsing to your knees beside {Character}, you keen and wail, beating against her still chest with your fists.  Your dramatic show of overwrought mourning appears to do the trick, because in the next moment, her once-lifeless body jolts, limbs flailing.  Her eyes snap open as she gasps for breath, and you leap back to your feet with a joyful cry, smugly congratulating yourself on another job well done.

Target sees: Collapsing to her knees beside you, {Character} keens and wails, beating against your still chest with her fists.  Her dramatic show of overwrought mourning somehow appears to do the trick, because in the next moment, power floods your body and soul, and you jolt to life.  As your limbs flail and you gasp for breath, {Character} leaps back to her feet with a joyful cry.

Others see: Collapsing to her knees, {Character} keens and wails, beating against the stillness of {Character}'s chest with her fists.  Her dramatic show of overwrought mourning somehow appears to do the trick, because in the next moment, {Character}'s once-lifeless body jolts, limbs flailing.  Her eyes snap open as she gasps for breath, and {Character} leaps back to her feet with a joyful cry.

#87 You see: Allowing your hand to hover over {Character}'s forehead and heart, you let your eyes slip closed and concentrate on your breathing.  After several long moments, you will the breath back into her body, visualizing the heart beating, the lungs expanding, and all the little electrical currents that the brain uses to make these things happen.  Slowly, you push this vision into {Character}, drawing her back to life.

Target sees: {Character} places her hands over your forehead and heart, letting them hover scant inches from your lifeless flesh.  She closes her eyes, and you sense a deep peace that connects your souls to one another.  Flashes of life flutter about you.  A stray beat of your heart.  An expansion of your chest.  Then, in a rush, you feel life fully return as your connection to the peace that surrounds {Character} fades away.

Others see: {Character}'s hand hovers over {Character}'s forehead and heart as her eyes slip closed.  A peaceful look of meditative concentration settles over her features as she remains nearly motionless at {Character}'s side.  A small smile touches her lips, as in a rush {Character} gasps with life.

#88 You see: With your back straight, you lift your hands and pantomime the conducting of an orchestra, causing your hands to cast shadows upon {Character}.  With your will, you pull in the essence of air with a gesture that sends it back to its place in her chest.  Next, you draw upon the essence of water and earth, sending them to {Character}'s dehydrated veins and lifeless muscles.  Finally, you call upon the essence of fire, gesturing as you do to her heart.  You count out two beats with your imaginary baton and, upon the final downstroke, feel {Character} surge to life.

Target sees: With her back straight, {Character} stands over you and pantomimes as if she is conducting an orchestra.  As her shadows dance across your body, you can feel yourself being drawn back to life.  Your lungs fill, your muscles contract, and blood begins to push through your veins.  With a final gesture, you surge to life, your heart beating in time with the tune of a forgotten song.

Others see: With her back straight, {Character} stands over {Character} and pantomimes as if she is conducting an orchestra.  Her shadow dances across {Character}'s body, highlighting several vital organs as {Character} continues to gesture in the air.  With two swift downward strokes of one hand, she finishes her performance with the finale of {Character}'s return to life.

#89 You see: You approach {Character}, gazing down at her lifeless body as you extend your foot, prodding her gently to confirm the lack of breath.  In an attempt to avoid expending more energy, you kneel close to {Character} as you lift her arms, letting out a sigh of annoyance as they flop back to her sides with no sign of viable life.  Channeling the minimal amount of energy possible, you flick {Character}'s forehead hard, mentally summoning life back into her body as she gasps loudly, the exchange hopefully over as quick as it occurred.

Target sees: {Character} approaches you, gazing down at your lifeless body as she extends her foot, prodding somewhere as she mutters to herself.  A series of grumbles follows as she kneels close, the mumbles growing louder as {Character} squints at your face, reaching up to sharply flick at your forehead.   You feel a surge of electricity course through your body as the air fills your once empty lungs, the ordeal leaving {Character} grumpily staring at you for a moment before her attention is diverted once more.

Others see: {Character} gazes down at {Character}, nudging her unmoving body with her foot with a dissatisfied look upon her face.  She kneels down to take a closer inspection, lifting {Character}'s arms to watch them flop back to the ground, and {Character} mumbles to herself before flicking {Character}'s forehead.  {Character}'s limbs begin to flail as breath returns to her lungs, and {Character} shrugs nonchalantly at her before something else grabs her attention.

Nexus Gem

# Description
#90 You and your group see: In a splash of jewel-toned light, the room disappears, and you feel yourself being pulled away...

Origin room sees: A splash of jewel-toned light obscures {Character}'s group.  When the light dissipates, they are gone.

Destination room sees: A splash of jewel-toned light appears, {Character}'s group in its midst.  The colorful lights swirl away as quickly as they arrived.

#91 You and your group see: A column of light the color of a forest moonstone shimmers into existence around you, obscuring your vision and bathing you in a momentary warmth.  After a few moments, the column disappears, and you see...

Origin room sees: A column of light the color of a forest moonstone shimmers into existence around {Character}'s group, obscuring them from sight.  After a few moments, the glittering column disappears, and {Character}'s group is gone.

Destination room sees: A column of light the color of a forest moonstone shimmers into existence.  After a few moments, the glittering column disappears, revealing {Character}'s group.

#92 You and your group see: A column of light the color of an elun'vaen shimmers into existence around you, obscuring your vision and bathing you in a momentary warmth.  After a few moments, the column disappears, and you see...

Origin room sees: A column of light the color of an elun'vaen shimmers into existence around {Character}'s group, obscuring them from sight.  After a few moments, the glittering column disappears, and {Character}'s group is gone.

Destination room sees: A column of light the color of an elun'vaen shimmers into existence.  After a few moments, the glittering column disappears, revealing {Character}'s group.

#93 You and your group see: Sparks of ruby and gold burst around you, practically blinding you with their light.  You feel yourself being pulled away, and when your eyesight recovers, you notice your surroundings have changed...

Origin room sees: Sparks of ruby and gold burst around {Character}'s group, their blinding light obscuring them from view.  As suddenly as they appeared, the sparks disappear, and with them, {Character}'s group.

Destination room sees: Sparks of ruby and gold burst into the area, their colorful light almost blinding.  As the sparks disappear, {Character}'s group is revealed.

#94 You and your group see: A polychromatic display of lightning sparks around you, causing the room to disappear from sight.  You feel yourself being pulled away, and the lights fade...

Origin room sees: A polychromatic display of lightning sparks around {Character}'s group.  As the lights fade, they are gone.

Destination room sees: A polychromatic display of lightning flashes into the area.  As the afterimages disappear, you notice {Character}'s group.

#95 You and your group see: A brilliant sapphire blue rune engulfs your vision, washing everything before you cobalt tones...

Origin room sees: A brilliant sapphire blue rune appears before {Character}'s group, casting them in cobalt shadows that quickly vanish.

Destination room sees: A brilliant sapphire blue rune appears in the area as {Character}'s group appears, cobalt shadows fleeing in them wake.

#96 You and your group see: Motes of light flicker in and out of existence, like tiny jeweled stars in the night sky, as they spiral around you.  The display is so dazzling that you only notice your surroundings have shifted when they fade away

Origin room sees: Motes of light flicker in and out of existence, like tiny jeweled stars in the night sky, as they spiral around {Character}'s group.  The display is so dazzling that you only notice them disappearing when the light fades away.

Destination room sees: Motes of light flicker in and out of existence, like tiny jeweled stars in the night sky, filling the air with a whimsical, aerial dance.  The display is so dazzling that you only notice the arrival of {Character}'s group when the lights fade away.

#97 You and your group see: Rising one by one from the ground, ethereal gold fireflies buzz in a cyclical dance around you.  The soft hum of their tiny bodies fills the air, obscuring the surroundings for a brief moment before each explodes in a glittering display of light without sound.

Origin room sees: Rising one by one from the ground, ethereal gold fireflies buzz in a cyclical dance around {Character}'s group.  The soft hum of their tiny bodies fills the air, obscuring the surroundings for a brief moment before each explodes in a glittering display of light without sound that reveals they are no longer there.

Destination room sees: Rising one by one from the ground, ethereal gold fireflies buzz in a cyclical dance through the air.  The soft hum of their tiny bodies fills the air, obscuring the surroundings for a brief moment before each explodes in a glittering display of light without sound that reveals the presence of {Character}'s group.

#98 You and your group see: Piercing the ground in a ring around you, purple-black tentacles with pale suckers undulate as they rise into the air above, casting shadows as they blot out the light.  Clapping together with a wet sound, the oil-slicked appendages descend over you.  Their clammy, cold touch is brief, but when they slither back into the ground you realize your surroundings have changed.

Origin room sees: Piercing the ground in a ring around {Character}'s group, purple-black tentacles with pale suckers undulate as they rise.  Clapping together with a wet sound, the oil-slicked appendages descend upon them, using their full weight to pull them into the floor.  As they disappear from sight, you realize {Character}'s group is gone as well.

Destination room sees: Rising from the ground in a tangled mass, undulating purple-black tentacles lined in pale suckers suddenly appears.  The oil-slicked appendages separate to reveal {Character}'s group before falling away and disappearing one by one back into the floor.

#99 You and your group see: Limned in blue and ochre, ethereal specters rise out of the floor and begin to swirl about you.  Faster and faster, the windless and silent vortex spirals about you, causing you to see nothing more than the blurred images of tortured screams devoid of sound.  In a flash, they are gone, revealing that your surroundings have changed.

Origin room sees: Limned in blue and ochre, ethereal specters rise out of the floor and begin to swirl about {Character}'s group.  Faster and faster, the windless and silent vortex spirals about them, causing them to disappear from sight.  Indeed, once the specters disperse, nothing is left behind.

Destination room sees: Windless and soundless, a swirling vortex of tortured spectral faces suddenly appears.  Though the visit is brief, the blue and ochre-limned faces leave behind {Character}'s group when they depart.

#100 You and your group see: Rivulets of sanguine light slowly trickle across your vision, obscuring the room as you feel the floor beneath you give way...

Origin room sees: Trickles of sanguine light rise up around {Character}'s group, a skeletal visage taking form.  Its hollow eye sockets glance through the room before the very ground beneath {Character}'s group splits, pulling them into the floor.

Destination room sees: A faint rumble reverberates through the room as the floor splits.  A skeletal form pulls itself through the floor, grasping upwards before fully emerging.  Its body is engulfed by rivulets of sanguine light that sink into newly formed flesh as {Character}'s group is revealed.

#101 You and your group see: Splitting the floor at your feet, a fissure issues a gout of noxious steam upward around you.  Your eyes tear briefly as rankly-scented moisture invades your sinuses.  Eventually, the steam disappears and your tears dry, revealing that your surroundings have changed.

Origin room sees: Splitting the floor beneath {Character}'s group, a fissure issues a gout of noxious steam upward, obscuring them from sight.  Moments later, the fissure seals itself and disappears, revealing {Character}'s group is no longer there.

Destination room sees: Splitting the floor, a fissure issues a gout of noxious steam upward into the air.  Moments later, the fissure seals itself, leaving behind a hint of a foul scent and {Character}'s group.

#102 You and your group see: Forming in the air above you, a dark cloud begins to release raindrops that bounce upon the floor.  Swiftly turning into a deluge that obscures your view of the world, the tiny cloud slowly shrinks until it disappears, leaving your surroundings changed...

Origin room sees: Forming in the air above {Character}'s group, a dark cloud begins to shed rain over them.  Swiftly turning into a deluge that obscures them, the cloud grows smaller and smaller until it finally disappears, taking them with it.

Destination room sees: Appearing suddenly, a dark cloud begins to drop a concentrated sprinkle of rain.  Swiftly turning into a deluge, the tiny cloud shrinks until it disappears, leaving {Character}'s group in its place.

#103 You and your group see: The faint flutter of wings gently caresses your cheek as ribbons of kaleidoscopic light wend down from above, obscuring the daylight.  The ribbons begin to slowly encircle you as they continue to weave across your form, encompassing you before you feel your feet leave the floor, your vision washed in bright colors.

Origin room sees: Ribbons of kaleidoscopic light weave through the daylight, wending their way downwards as they begin to encircle {Character}'s group's form.  The colorful cocoon begins to spin at a dizzying pace, the speed only increasing before a burst of vibrant light bathes the room, leaving no trace of {Character}'s group.

Destination room sees: A loud *pop* heralds in the arrival of a kaleidoscope of butterflies, their colorful forms fluttering across a light-engulfed cocoon softly landing upon the floor.  The ribbons of light slowly unfurl into a woven lattice of wings, revealing the form of {Character}'s group.

#104 You and your group see: A hemlock green light weaves about you, tightening your sphere of awareness to only your immediate self.  The light wraps tighter about you, much like apysel wraps about its insect victims.  Before the feeling of being trapped in forest nacre settles in, however, the shimmering lights fade away, leaving you somewhere new...

Origin room sees: A hemlock green light weaves about {Character}'s group until they are barely visible, like an insect trapped within the depths of an apysel.  The light shimmers and disappears, and {Character}'s group along with it.

Destination room sees: A barely translucent hemlock green light appears, {Character}'s group vaguely visible in its midst, like an insect trapped with the depths of an apysel.  As the shimmering lights fade, {Character}'s group stands in its place.

Floating Disk (511)

# Description
#135 the cog-supported {Character} bassinet surrounded in complex wiring

Description: Crafted from an inverted dome, the bassinet has a series of cogs welded to its base that emit a faint blue exhaust.  Complex wires create a labyrinthine lattice across the back half of the piece, where a copper-sheened closure system rests.  Faint whirs and chirps issue from it as it hovers in the air.  The cog-supported {Character} bassinet surrounded in complex wiring is hovering in mid-air around you.

#136 the calligraphy-inked {Character} coffer affixed with quill-filled cylinders

Description: The parchment-covered coffer has been crafted from elongated pieces of pale willow, its fine-grained surface covered in inked strokes of calligraphy and other annotations.  A series of wire-framed baskets flank the sides of the container, displaying corked inkpots and pristine quills poking out from cylinders of hardened leather.  Placed across the surface is a woven chain of blown glass beads and ivory, the bookmark nestled within the confines of a leather-bound volume.  The calligraphy-inked {Character} coffer affixed with quill-filled cylinders is hovering in mid-air around you.

#137 the patchworked {Character} sphere of mixed scrap metal

Description: Irregular scraps of bronze, copper, and brass form an imperfect sphere, the pieces riveted and fused together in a patchwork pattern.  Further interrupting the orbicular shape, a pair of hinges and a bulky latch indicate the location of an otherwise hidden lid.  The patchworked {Character} sphere of mixed scrap metal is hovering in mid-air around you.

#138 the lichenous {Character} disk sprouting shelf fungus

Description: Mottled patches of green foliose lichen add a papery texture to the wood surface of the disk.  Finding purchase between the lichenous spread, neutral-hued shelf fungus clings to the curving sides.  The lichenous {Character} disk sprouting shelf fungus is hovering in mid-air around you.

#139 the moss-covered stone {Character} chest dotted with tiny imiren

Description: Rough hewn stone is carved into a sturdy chest, its surface covered in squishy dark green moss.  Tiny imiren grow in faerie circles along the chest's lid, the toadstools' bright red caps adding splashes of color.  The moss-covered stone {Character} chest dotted with tiny imiren is hovering in mid-air around you.

#140 the polished celaeun {Character} trunk intricately carved with woodland scenes

Description: The rich red-brown tones of the celaeun wood has been polished to a high shine.  The trunk's side and lid are all covered with intricate carvings of woodland scenes.  One panel includes a grove of snow-laden trees surrounding a majestic elk, while another has several different Ardenai flowers in full bloom, and a third features an autumnal harvest.  Surrounding each scene and connecting the trunk together are intertwined carvings of leaves, vines, and flowers.  The polished celaeun {Character} trunk intricately carved with woodland scenes is hovering in mid-air around you.

#141 the lattice-woven wicker {Character} disk interspersed with origami florals

Description: The rich honey-colored wicker has been woven across the body of the disk, the latticed surface subtly highlighted by filaments of pale brass.  Crisply folded interpretations of florals are intermittently affixed in an asymmetric drape along the curvature of the disk, the kaleidoscope of colors framed by leather-cut leaves tinted in vibrant verdant shades.  Dotting the parchment petals are tiny glass honeybees, their pudgy bodies banded in saffron and ebony while their chiffon wings cling to the folded flora.  The lattice-woven wicker {Character} disk interspersed with origami florals is hovering in mid-air around you.

#142 the four-toned {Character} coffret inset with geometric parquetry

Description: Constructed in a clean-lined, boxy design, the coffret has a seamless lid latched by a strap of dark leather.  Complicated, angular geometric starbursts repeat through a latticed pattern of wood, stained in four different shades.  Varying from nearly white to almost black, the precisely cut wood pieces provide contrast in both color and shape.  The four-toned {Character} coffret inset with geometric parquetry is hovering in mid-air around you.

#143 the sterling silver {Character} tureen with looping handles

Description: Slightly tarnished along the bottom, the tureen is long with an oval, bowl-shaped body.  Etched designs of lilies and fleur-de-lys decorate the polished sides, while the handles are wrought to resemble boughs that loop at the shorter two edges.  The sterling silver {Character} tureen with looping handles is hovering in mid-air around you.

#144 the oversized {Character} saucer of smalt-painted porcelain

Description: Tiny cracks in the glaze mar the edges of an oversized porcelain saucer that hovers above the ground.  Calligraphy-like brushstrokes produce fanciful floral designs along the lip, the smalt blue vines resolving into abstract flowers the closer they get to the center.  The oversized {Character} saucer of smalt-painted porcelain is hovering in mid-air around you.

#145 the braided {Character} hamper of green and beige river reeds

Description: Woven into an orb, the hamper has a helical design along its edges, where the dark green river reeds are blended with paler marsh grass.  The rolled upper edge is finished with a braided design that is striped due to the blending of materials.  The braided {Character} hamper of green and beige river reeds is hovering in mid-air around you.

Tangle Weed (610)

# Description
#161 Entangling vine: a clockwerke copper-thorned vine augmented with metallic plates

Damaging vine: a whirling clockwerke copper-thorned vine augmented with metallic plates

#162 Entangling vine: a clockwerke brass-bladed vine with segmented metallic plates

Damaging vine: a whirling clockwerke brass-bladed vine segmented with metallic plates

#163 Entangling vine: a twisted blackberry bramble covered in fine red thorns

Damaging vine: a writhing blackberry bramble covered in fine red thorns

#164 Entangling vine: an elongated tendril of Nalfein ivy engulfed in blackened corbeau thorns

Damaging vine: an undulating tendril of Nalfein ivy engulfed in serrated thorns

#165 Entangling vine: a blossom-laden ivory clematis creeper interspersed with tiny thorns

Damaging vine: a writhing clematis-laden creeper interspersed with wickedly curved thorns

#166 Entangling vine: a luminous violet sel'elun vine twined with thorny brambles

Damaging vine: an undulating violet sel'elun tendril twined with brambles

#167 Entangling vine: a vivid viridian vine twisted with prickly thilban

Damaging vine: a writhing viridian vine bristling with prickly thilban

#168 Entangling vine: an unusually spiked vipaet creeper dotted with tiny blossoms

Damaging vine: a lashing vipaet creeper with crimson-tipped spikes

#169 Entangling vine: a vivid green ghostvine creeper dotted with tiny blue flowers

Damaging vine: a lashing spike of ghostvine bristling with tiny thorns

#170 Entangling vine: a leaf-haloed ebon taerethil creeper fanned in serrated thorns

Damaging vine: a thrashing ebon taerethil creeper haloed in sharpened leaves

#171 Entangling vine: a ruby-veined Mularosian whip vine sheathed in spike-like thorns

Damaging vine: a lashing Mularosian whip vine pierced by ruby-stained thorns

#172 Entangling vine: an elongated pearly green vine covered in soft ivory barbs

Damaging vine: a writhing pearly green vine covered in needle-like ivory barbs

#173 Entangling vine: a corded jequirity bean vine trailing splayed pods riddled with blood red berries

Damaging vine: a spasming jequirity bean vine wreathed in hair-thin spines

#174 Entangling vine: a five-leaf Chastonian akebia dotted in chocolate brown blooms

Damaging vine: a  convulsing five-leaf Chastonian akebia covered in fine white spines

#175 Entangling vine: a wintercreeper vine sporting white-hearted green scallop-edged leaves

Damaging vine: a flailing wintercreeper vine sporting white-hearted green serrated leaves

Call Swarm (615)

# Description
#176 Glossy black scarabs (615-Call Swarm)
#177 Tiny clockwerke scarabs (615-Call Swarm)
#178 Blood red scarabs (615-Call Swarm)
#179 Spiked onyx scarabs (615-Call Swarm)
#180 Sea-green glaes scarabs (615-Call Swarm)
#181 Sky blue glaes scarabs (615-Call Swarm)
#182 Brown stag beetles (615-Call Swarm)
#183 Cicada killer wasps (615-Call Swarm)
#184 Blister beetles (615-Call Swarm)
#185 Desert blister beetles (615-Call Swarm)
#186 Green sweat bees (615-Call Swarm)
#187 Amber-winged mud daubers (615-Call Swarm)
#188 Rust red velvet ants (615-Call Swarm)
#189 Warrior wasps (615-Call Swarm)
#190 Honey-hued executioner wasps (615-Call Swarm)
#191 Honey-hued executioner wasps (615-Call Swarm)

Grasp of the Grave (709)

# Description
#207 an exposed cog and wire arm, a moss-covered iron and stone arm, a gleaming eahnor arm
#208 a hairy black tarantula palpus, a hairy brown tarantula palpus, a hairy blue tarantula palpus
#209 a hairy brown birdeater palpus, a hairy brown birdeater palpus, a hairy dark brown birdeater palpus
#210 an articulated spider palpus, a mechanical spider palpus, a clockwork spider palpus
#211 some black stag beetle pincers, some reddish black beetle pincers, a stag beetle pincer
#212 a pair of blood red scarab pincers, a pair of onyx scarab pincers, a translucent scarab pincer
#213 a pair of sea green scarab pincers, some sea blue glaes pincers, an opalescent scarab pincer
#214 a trio of black onyx tentacles, a quartet of enruned granite tentacles, a black obsidian tentacle
#215 a ruby-tipped black onyx claw, a garnet and obsidian claw, a dark amethyst claw
#216 a seaweed-like bay nettle arm of milky white, a transparent bay nettle arm displaying rippled edges, a rippled bay nettle arm illuminated in bioluminescent filaments
#217 a mottled blue crab claw, a mottled violet coconut crab claw, a mottled violet coconut crab claw
#218 a desiccated fleshy arm covered in torn and moldy fabric, an exposed-bone dangling bits of rotted flesh, a pale and pasty white arm displaying bone-exposing rents in the flesh
#219 a glossy black pseudoscorpion pincer, a ragged glossy black pseudoscorpion pincer, an amber and glossy black pseudoscorpion pincer
#220 a pale green mantid raptorial limb, a dusky brown mantid raptorial limb with fully extended tarsus, a pair of spike-edged mantid limbs
#221 a barbed oily black tentacle, a violet-veined leathery black tentacle, a quartet of oil-slick black tentacles

Planar Shift (740)

# Description
#237 a fluctuating helical ribbon comprised of shimmering light

Cast:

Whispering the last of her spell to her index finger, {Character} stretches her arm out and draws a single line in the air, crouching to ensure it touches the ground.  Following the lines of her finger, the fabric of space and time above a summoning circle rips,

Cross-Realm Departure:

[...] and {Character} slips her fingers into its shimmering depths, pulling it open just enough that she can step through.  As she does so, she vanishes, descending into a spiderweb-like matrix.  A moment later, the rip implodes in a sparkling of (color) lights.  When they fade, {Character}, the circle, and the rip are gone.

Cross-Realm Arrival:

Unraveling from a single pinpoint of (color) energy, a ripple appears, stretching skyward and descending to the ground.  It flares once, and {Character} steps through.  Momentarily, you glimpse a spiderweb-like matrix inside the rip, but in a flash of (color) light, it all disappears.

Rift Creation:

[...] creating a fluctuating helical ribbon comprised of shimmering light stretching from the ground skyward.  It flares with (color) energy.

Rift Appearance:

a fluctuating helical ribbon comprised of shimmering light

SHOW: Expanding and contracting at random intervals, the helical pattern fluctuates in size and shape rapidly and creates a ribbon of (color) light.  Motes of light slip through the opening, dissipating like tiny embers from an enormous astral bonfire.  Peering through the ribbon, you see a web-like world of bright lights against a landless sanguine expanse.  Thin lights dance to and from smaller connection points within the web, while larger spaces seem to get the most traffic.

#238 a star-sparked night blue orb outlined in shimmering ianthine energy

Cast:

{Character}'s cast ripples across a summoning circle, and tendrils of (color) essence creep through the air above it, twisting into a repeating pattern of runes and sigils.  The very fabric of the air above the circle tears, sucking the runes and sigils into its nothingness.  As the final sigil disappears,

Cross-Realm Departure:

[...] {Character} is pulled into a star-strewn, night blue orb.  In a flash of ianthine light twined with (color) energy, the orb, {Character}, and the circle all disappear.

Cross-Realm Arrival:

A summoning circle suddenly appears, swirling slowly in place as {Character} steps through in a flash of ethereal shooting stars.  With a final spark of ianthine light, the circle dissipates.

Rift Creation:

[...] a series of white-hot sparks blind you with their rapid flashing.  A summoning circle hangs above the circle when your vision returns, slowly swirling in place.

Rift Appearance:

a star-sparked night blue orb outlined in shimmering ianthine energy

SHOW: Celestial white motes flicker in a night blue expanse within the shimmering orb, their tiny pinpricks of light arranging and rearranging themselves in a variety of constellations.  Occasionally, ianthine light from the field of energy surrounding it shoots through like a comet.  The spherical rift hangs above a summoning circle, casting a shadows as it gently swirls in place.

#239 a crescentic crimson-black slash writhing with ebon tendrils

Cast:

A summoning circle is overshadowed by (color) energy, a matching symbol twisting above.  The light shimmers,

Cross-Realm Departure:

[...] and a crescentic crimson-black slash opens up, sucking {Character} into it.  A writhing tentacle of ebon energy slaps the circle, and just like that, it all disappears.

Cross-Realm Arrival:

A crescentic crimson-black slash briefly opens up, and a writhing tentacle of ebon energy thrusts {Character} into the area.

Rift Creation:

[...] and with a vicious slashing sound, a summoning circle appears.

Rift Appearance:

a crescentic crimson-black slash writhing with ebon tendrils

SHOW: A crimson-black slash of ethereal energy curves into a crescent, dangling just above a summoning circle.  Ebon tendrils writhe about it, and deep within the slash's center float bone white figures.

#240 a coruscating mirage

Cast:

Glowing (color) light blazes from {Character}'s fingertips as she gestures at a summoning circle.  The air above the circle seems to waver and dance, the intense heat creating a shimmering effect that extends far into the horizon, blurring the details of the surroundings.  A mirage begins to take shape before the fabric of the world is rent in two,

Cross-Realm Departure:

[...] and {Character} melts into an inferno of (color) energy, disappearing from sight.

Cross-Realm Arrival:

An intense heat wave ripples through the air, creating a shimmering haze that rapidly dissolves, revealing {Character}.

Rift Creation:

[...] as a coruscating mirage begins to take shape, a magnificent (color) oasis of bubbling springs shimmering amidts the shade over overgrown palms.

Rift Appearance:

a coruscating mirage

SHOW: Refracted through layers of air of varying temperatures, the mirage appears as a shimmering image in the far distance.  The wavering illusion is one of bubbling wellsprings shaded by overgrown palms, the virescent green leaves growing indistinct at the borders.  A (color) light surrounds the vision, creating an unnatural effect.

Tremors (909)

# Description
#334 Name: Windmill spin

TAP First Person: Wielding the rune staff in your hands with expert precision, you execute a tight windmill spin before slamming its base onto the ground.  Concussive reverberations ripple outward from the point of strike.

TAP Third Person: Wielding the rune staff in her hands with expert precision, {Character} executes a tight windmill spin before slamming its base onto the ground.  Concussive reverberations ripple outward from the point of strike.

#335 Name: Vibration waves

TAP First Person: Holding your rune staff at arm's length, you inscribe an elegant rune upon the air before drawing the energy downward, willing it into the ground with a series of taps.  Waves of vibration ripple outward from your strikes.

TAP Third Person: Holding her rune staff at arm's length, {Character} inscribes an elegant rune upon the air before drawing the energy downward, willing it into the ground with a series of taps.  Waves of vibration ripple outward from her strikes.

#336 Name: Staccato tremor

TAP First Person: Giving a short hum accented by the tapping of your rune staff on the ground, you propel your energy forward, causing a staccato tremor underfoot.

TAP Third Person: Giving a short hum accented by the tapping of her rune staff on the ground, {Character} propels her energy forward, causing a staccato tremor underfoot.

#337 Name: Surging tremor

TAP First Person: First striking your rune staff against the ground, you then raise it overhead and stomp one foot firmly.  Tremors, growing in intensity, surge outward from you.

TAP Third Person: First striking her rune staff against the ground, {Character} then raises it overhead and stomps one foot firmly.  Tremors, growing in intensity, surge outward from her.

#338 Name: Undulating waves

TAP First Person: With all the grace of a dancer, you swirl your rune staff in front of you, briefly tapping the ground to your right and left, giving rise to undulating waves of vibration that radiate outward.

TAP Third Person: With all the grace of a dancer, {Character} swirls her rune staff in front of her, briefly tapping the ground to her right and left, giving rise to undulating waves of vibration that radiate outward.

#339 Name: Unicorn constellation

TAP First Person: You dreamily tap your rune staff against the ground in the pattern of the Unicorn constellation, and as you mark the horn, the earth shifts.

TAP Third Person: With a dreamy look on her face, {Character} taps her rune staff against the ground in an intricate pattern vaguely reminiscent of a constellation.  With the final tap, the earth shifts.

#340 Name: Spire constellation

TAP First Person: Drawing upon your inner wisdom, you center yourself, then rapidly tap out the pattern of the Spire constellation with your rune staff.  As you focus your power through your staff, the earth begins to tremble.

TAP Third Person: {Character} appears to center herself, then rapidly taps out a spire-like pattern on the ground with her rune staff, and the earth begins to tremble.

#341 Name: Line in the ground

TAP First Person: You jab your rune staff at the ground and stridently draw a line, and the grating sends a surge of tremors roiling underfoot.

TAP Third Person: {Character} jabs her rune staff at the ground and stridently draws a line, and the grating sends a surge of tremors roiling underfoot.

#342 Name: Rising dust

TAP First Person: Holding your rune staff with both hands defensively in front of you, you center yourself, breathing deeply before narrowing your gaze forward and slamming the heel of your staff into the ground!  The tremors that shudder outward cause dust to rise.

TAP Third Person: Holding her rune staff with both hands defensively in front of her, {Character} seems to concentrate before narrowing her gaze forward and slamming the heel of her staff into the ground!  The tremors that shudder outward cause dust to rise.

#343 Name: Marching rhythm

TAP First Person: In a steady, marching rhythm, you tap the heel of your rune staff against the ground, and each successive strike spawns a series of tremors.

TAP Third Person: In a steady, marching rhythm, {Character} taps the heel of her rune staff against the ground, and each successive strike spawns a series of tremors.

#344 Name: Circular pattern

TAP First Person: Centering yourself, you draw your hands together around a rune staff and purposefully strike it against the ground, repeating the motion with a measured cadence in a circular pattern.  As you finish the circle with a final tap, tremors begin to reverberate underfoot.

TAP Third Person: Centering herself, {Character} draws her hands together around a rune staff and purposefully strikes it against the ground, repeating the motion with a measured cadence in a circular pattern.  As she finishes the circle with a final tap, tremors begin to reverberate underfoot.

#345 Name: Supreme indifference

TAP First Person: Glancing about with supreme indifference, you casually smack your rune staff against the ground, causing several tremors to ripple outwards.

TAP Third Person: Glancing about with supreme indifference, {Character} casually smacks her rune staff against the ground, causing several tremors to ripple outwards.

#346 Name: Grandfather's Eye constellation

TAP First Person: With measured strength, you strike your rune staff against the ground in the pattern of the Grandfather's Eye constellation, and the earth beneath shudders in response.

TAP Third Person: With measured strength, {Character} strikes her rune staff against the ground in an intricate pattern, and the earth beneath shudders in response.

#348 Name: Unicorn constellation

TAP First Person: You dreamily tap your rune staff against the ground in the pattern of the Unicorn constellation, and as you mark the horn, the earth shifts.

TAP Third Person: With a dreamy look on her face, {Character} taps her rune staff against the ground in an intricate pattern vaguely reminiscent of a constellation.  With the final tap, the earth shifts.

#349 Name: Spire constellation

TAP First Person: Drawing upon your inner wisdom, you center yourself, then rapidly tap out the pattern of the Spire constellation with your rune staff.  As you focus your power through your staff, the earth begins to tremble.

TAP Third Person: {Character} appears to center herself, then rapidly taps out a spire-like pattern on the ground with her rune staff, and the earth begins to tremble.

Transfer

# Spell Description Restrictions
#430: You lean eagerly toward {Character}, making grabby hands in her direction. (Transfer-Empath only)
  1. 431: Focusing your attention on {Character}, you contemplate the ticking and whirring of her inner machinery. (Transfer-Empath only)
  2. 432: Swaying toward her, you tune into the workings of {Character}'s body, seeking to grasp the harmony of her flesh. (Transfer-Empath only)
  3. 433: Sending forth golden-green tendrils of your essence into {Character}, you seek to connect with nature at her core. (Transfer-Empath only)
  4. 434: The darkness within you stirs hungrily as you reach for {Character}. (Transfer-Empath only)


Familiar Gate (930)

# Spell Description Restrictions
#450: clockwerke arch constructed of spinning gears and cogs (930-Familiar Gate)
  1. 451: elliptical portal framed in fractal frost (930-Familiar Gate)
  2. 452: murky column of swirling smoke (930-Familiar Gate)
  3. 453: black and silver granite archway (930-Familiar Gate)
  4. 454: arched veil of falling sand (930-Familiar Gate)
  5. 455: rippling curtain of shifting color (930-Familiar Gate)
  6. 456: geometric blue energy portal held between floating brass cubes (930-Familiar Gate)
  7. 457: empty void torn out of thin air. (930-Familiar Gate)
  8. 458: twisted bright yellow squash blossom (930-Familiar Gate)
  9. 459: ethereal veilmist rose-twined dalrai (930-Familiar Gate)

Empathic Assault (1110)

# Spell Description Restrictions

Blink (1215)

# Spell Description Restrictions
#360: ethereal tangerine yinmai (1215-Blink)
  1. 361: intangible pink nieliras (1215-Blink)
  2. 362: vaporous veil'athys (1215-Blink)
  3. 363: a murder of insubstantial thielfira (1215-Blink)
  4. 364: a herd of ethereal capybaras bearing V'tullian nightjars (1215-Blink)
  5. 365: ghostly kealotls (1215-Blink)
  6. 366: fluffy insubstantial aneuli coneys (1215-Blink)
  7. 367: tiny ethereal copper clockwork golems (1215-Blink)
  8. 368: flakes of kaleidoscopic glitter (1215-Blink)
  9. 369: volatile demonic visages (1215-Blink)

Traveler's Song (1020)

# Spell Description Restrictions
#460: Sinuous whorls of smoke twist through the air nearby, accompanied by an airy musical tapestry woven of whistled melody and harmony. As the music fades, so too does the smoke, dissipating to reveal {Character} and her group. (1020-Traveler's Song)
  1. 461: Light and vapor coalesce and give way to reveal {Character} and her group, their arrival accompanied by the final exhalation of an otherworldly polyphony. (1020-Traveler's Song)
  2. 462: A mournful wail rends the air, rising to a piercing shriek as its source grows closer. Emerging from a shredded haze, the appearance of {Character} and her group is abrupt, and her lament cuts off with a sharp and silent reverberation. (1020-Traveler's Song)
  3. 463: Bearing the echoes of a raspy, rumbling growl, a frenzied sonic wind lashes through the area and deposits {Character} and her group in its wake. (1020-Traveler's Song)
  4. 464: A shimmering latticework shivers into view, its edges curled inward and pulsing with a complex yet perceptible rhythm. That rhythm slows, and the lines of visible magic separate and fade to reveal {Character} and her group at their heart. (1020-Traveler's Song)


  • As of April 19, 2024 there are ### items in the table (which match ## options in game)

See Also