Kiramon worker: Difference between revisions

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{{Creature start
{{Creature|level = 40|type = Kiramon|body = Insect|attacks = Charges, Claws, and Special|undead = No|skin = Kiramon mandible|box lock difficulty = N/A}}
| level = 40
| type = Insect
| family = kiramon
| body =
| attacks = Charges, Claws and Special.
| area = [[Kharam Dzu]]<br>[[Seethe Naedal]]<br>[[Darkstone Castle]]<br>
| undead = No
| bcs = <Not Known>
}}
{{Creature attack attributes


}}
The '''kiramon worker''' is a creature that inhabits the [[Maernstrike Caverns]], [[Kharam Dzu]], and [[Darkstone Castle]] in [[Elanthia]].
{{Creature defense attributes
| defense =
{{Creature ability|[[Defensive Strength]]|<Not Known>}}
{{Creature ability|[[Target Defense]]|<Not Known>}}
| noability =
}}
{{Creature treasure
| type = <Not Known>
| skin = <Not Known>
| nobox =
| noskinvalue =
}}
{{Creature end}}


The kiramon has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around the lidless perimiter. Protruding from the massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremly hard, resilient, exoskeleton-like body, that seems to be in constant motion. Though the middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>

==Hunting strategies==
* AS = 236-246
* AS = 236-246
* Melee DS = 169
* Melee DS = 169
Line 10: Line 36:
* Elemental TD = 157
* Elemental TD = 157


==Notable Features==
==Other information==

* Have the ability to emit lightning flares on successful melee strikes.
* Have the ability to emit lightning flares on successful melee strikes.
* Can still stand and attack even if all four of their limbs are removed.
* Can still stand and attack even if all four of their limbs are removed.
* Fire immune.
* Fire immune.

== References ==
* http://www.play.net/gs4/info/bestiary/

{{Nearlevel
|levelm2 = 38
|levelm1 = 39
|level = 40
|levelp1 = 41
|levelp2 = 42
}}

[[Category:Kharam Dzu creatures]]
[[Category:Seethe Naedal creatures]]
[[Category:Darkstone Castle creatures]]

Revision as of 00:01, 7 December 2006

Kiramon worker
Picture
Level 40
Family kiramon family creatures
Body Type Insect
Undead No
Areas Found Kharam Dzu
Seethe Naedal
Darkstone Castle
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Use the Creature ability template here {{{physical}}}.
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Defensive Strength <Not Known>
Target Defense <Not Known>
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

The kiramon has a mobile head with huge, bulging, eyes that sparkle in a faceted clustering around the lidless perimiter. Protruding from the massive head is a vicious-looking snout with insectile mandibles, while the back of the cranium is a distended, two-lobed case. Remarkably powerful rear legs jut backward from an extremly hard, resilient, exoskeleton-like body, that seems to be in constant motion. Though the middle legs have evolved away long ago, the front legs end in strong opposing claws and knobby-jointed fingers. Stunted wings flap uselessly from its long cylindrical body.[1]

Hunting strategies

  • AS = 236-246
  • Melee DS = 169
  • Bolt DS = 170
  • Spirit TD = 142
  • Sorcerous TD = 150
  • Elemental TD = 157

Other information

  • Have the ability to emit lightning flares on successful melee strikes.
  • Can still stand and attack even if all four of their limbs are removed.
  • Fire immune.

References

Near-level creatures - edit
Level 38 Level 39 Level 40 Level 41 Level 42
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