Major Elemental Wave (435): Difference between revisions

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'''Major Elemental Wave''' is quite similar to [[Elemental Wave (410)]], except it is now capable of releasing [[elemental]] energy into the [[prone]]d targets. This has the potential to harm or kill those effected by it. It carries with it all the effects of Elemental Wave, such as knocking down and inflicting [[RT]] upon those under its effects.
'''Major Elemental Wave''' is quite similar to [[Elemental Wave (410)]], except it is now capable of releasing [[elemental]] energy into the [[prone]]d targets. This has the potential to harm or kill those effected by it. It carries with it all the effects of Elemental Wave, such as knocking down and inflicting [[RT]] upon those under its effects.


The spell normally carries with it the five [[Attunement|attunable]] elements, fire, ice, air, lightning and earth, but there are many maneuvers and attacks in the game which are very similar to Major Elemental Wave, but carry with them other elements, such as steam, acid, or plasma.
The spell normally carries with it the five [[Attunement|attunable]] elements, [[Fire critical table|fire]], [[Cold critical table|ice]], [[Vacuum critical table|air]], [[Lightning critical table|lightning]], and [[Impact critical table|earth]], but there are many maneuvers and attacks in the game which are very similar to Major Elemental Wave, but carry with them other elements, such as steam, acid, or plasma.


:'''''Note:''' Creatures [[flying|in flight]], [[non-corporeal]] [[undead]], and certain others may be immune to the effects of this magic.''
:'''''Note:''' Creatures [[flying|in flight]], [[non-corporeal]] [[undead]], and certain others may be immune to the effects of this magic.''

Revision as of 12:22, 9 March 2011

Major Elemental Wave (435)
Mnemonic [MAJRWAVE]
Duration Instantaneous
Attack Magic - Damage  
Subtype Maneuver 
Target(s) Area of Effect 
Interval Instantaneous 
Damage Type Critical 
Critical Type Elemental Flare 
Minor Elemental Spells
Elemental Defense I (401) Defensive
Presence (402) Utility
Lock Pick Enhancement (403) Utility
Disarm Enhancement (404) Utility
Elemental Detection (405) Utility
Elemental Defense II (406) Defensive
Unlock (407) Utility
Disarm (408) Utility
Elemental Blast (409) Attack
Elemental Wave (410) Attack
Elemental Blade (411) Offensive
Weapon Deflection (412) Attack
Elemental Saturation (413) Attack
Elemental Defense III (414) Defensive
Elemental Strike (415) Attack
Piercing Gaze (416) Utility
Elemental Dispel (417) Attack
Mana Focus (418) Utility
Mass Elemental Defense (419) Defensive
Magic Item Creation (420) Utility
Elemental Targeting (425) Offensive
Elemental Barrier (430) Defensive
Major Elemental Wave (435) Attack


Major Elemental Wave is quite similar to Elemental Wave (410), except it is now capable of releasing elemental energy into the proned targets. This has the potential to harm or kill those effected by it. It carries with it all the effects of Elemental Wave, such as knocking down and inflicting RT upon those under its effects.

The spell normally carries with it the five attunable elements, fire, ice, air, lightning, and earth, but there are many maneuvers and attacks in the game which are very similar to Major Elemental Wave, but carry with them other elements, such as steam, acid, or plasma.

Note: Creatures in flight, non-corporeal undead, and certain others may be immune to the effects of this magic.

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