River's Rest hunting expansion (saved post): Difference between revisions
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The town of [[River's Rest]] cannot escape its past as new threats and dangers arise in the small backwater of the County of [[Torre]]. Intrepid investigators from the [[Hall of Mages]], the premier center of magic discovery and education in the [[Turamzzyrian Empire]], with the assistance of knowledgeable natives, have pulled back a curtain from the darker elements of the town's history in search of ancient lore. What has been revealed cannot again be hidden. What has been unearthed must be confronted. In the marshes and bogs to the northeast of the town stands a keep inhabited by the monstrous and the unnatural. In an ancient fortress, long left to the accumulation of dust, new guardians roam accompanied by the last creations of magical desperation. Like two towers of old, they cast their shadow over the town, adding to its isolation and loneliness, to the nightmares that plague the children of the Warren, while beckoning the town's bravest defenders. It is now left to the most daring or foolhardy adventurers to go forward into the marsh or to cross the ravine to challenge the old evils that have risen from the past. |
The town of [[River's Rest]] cannot escape its past as new threats and dangers arise in the small backwater of the County of [[Torre]]. Intrepid investigators from the [[Hall of Mages]], the premier center of magic discovery and education in the [[Turamzzyrian Empire]], with the assistance of knowledgeable natives, have pulled back a curtain from the darker elements of the town's history in search of ancient lore. What has been revealed cannot again be hidden. What has been unearthed must be confronted. In the marshes and bogs to the northeast of the town stands a keep inhabited by the monstrous and the unnatural. In an ancient fortress, long left to the accumulation of dust, new guardians roam accompanied by the last creations of magical desperation. Like two towers of old, they cast their shadow over the town, adding to its isolation and loneliness, to the nightmares that plague the children of the Warren, while beckoning the town's bravest defenders. It is now left to the most daring or foolhardy adventurers to go forward into the marsh or to cross the ravine to challenge the old evils that have risen from the past. |
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[[GameMaster|GM]] Scribes |
[[GameMaster|GM]] Scribes |
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| category = Hunting and Combat |
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| topic = River's Rest Hunting Areas |
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| messagenum = 365 |
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| author = GS4-OSCURO |
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| date = 9/9/2008 10:56:51 PM |
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| subject = River's Rest Hunting Expansion Credits |
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Well, the River's Rest hunting expansion is finally done since work began in October of last year (and initial inklings well before that)! To date, this is the single largest project either Scribes or myself have completed, and we're glad it's finally finished and released. Many people helped with the construction and we'd like to take a minute to just recognize those folks. Thanks to everyone who helped us along the way and to all the players who kept nudging us to finish it. Much <3. |
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Room building and painting: Scribes<br> |
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Marsh Keep Room QC: Andraste, Xayle<br> |
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Citadel Room QC: Xayle<br> |
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Loresong/puzzles/etc writing: Scribes<br> |
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Loresong/puzzles/etc coding: Oscuro<br> |
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Loresong/puzzles/etc QC: Varulv, Aiza, Ildran<br> |
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<br> |
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Creature design: Oscuro, Scribes, Warden<br> |
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Creature messaging: Scribes, Oscuro<br> |
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Creature coding: Oscuro<br> |
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Creature QC: Mestys<br> |
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<br> |
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Release event -<br> |
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Storyline: Scribes<br> |
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Pondrick: Scribes<br> |
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Husark: Oscuro<br> |
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Orcs: Scribes<br> |
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<nowiki>= - GM Oscuro - =</nowiki> |
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Cleric/Empath Team |
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[[Category: River's Rest]] |
[[Category: River's Rest]] |
Revision as of 06:42, 10 September 2008
Topic: River's Rest Hunting Areas
Message #: 364
Author: GS4-SCRIBES
Date: 9/9/2008 10:55:05 PM
Subject: River's Rest Hunting Expansion!
The town of River's Rest cannot escape its past as new threats and dangers arise in the small backwater of the County of Torre. Intrepid investigators from the Hall of Mages, the premier center of magic discovery and education in the Turamzzyrian Empire, with the assistance of knowledgeable natives, have pulled back a curtain from the darker elements of the town's history in search of ancient lore. What has been revealed cannot again be hidden. What has been unearthed must be confronted. In the marshes and bogs to the northeast of the town stands a keep inhabited by the monstrous and the unnatural. In an ancient fortress, long left to the accumulation of dust, new guardians roam accompanied by the last creations of magical desperation. Like two towers of old, they cast their shadow over the town, adding to its isolation and loneliness, to the nightmares that plague the children of the Warren, while beckoning the town's bravest defenders. It is now left to the most daring or foolhardy adventurers to go forward into the marsh or to cross the ravine to challenge the old evils that have risen from the past.
The Marsh Keep and the Citadel have been opened as new hunting expansions for the town of River's Rest. The Marsh Keep can be found deep in the bog outside the town across Maelstrom Bay and covers levels 44-54 consistenting primarily of undead foes. The Citadel has been expanded and repopulated (its old residents moved and removed) with undead foes covering levels 54-62.
Happy hunting!
GM Scribes
Topic: River's Rest Hunting Areas
Message #: 365
Author: GS4-OSCURO
Date: 9/9/2008 10:56:51 PM
Subject: River's Rest Hunting Expansion Credits
Well, the River's Rest hunting expansion is finally done since work began in October of last year (and initial inklings well before that)! To date, this is the single largest project either Scribes or myself have completed, and we're glad it's finally finished and released. Many people helped with the construction and we'd like to take a minute to just recognize those folks. Thanks to everyone who helped us along the way and to all the players who kept nudging us to finish it. Much <3.
Room building and painting: Scribes
Marsh Keep Room QC: Andraste, Xayle
Citadel Room QC: Xayle
Loresong/puzzles/etc writing: Scribes
Loresong/puzzles/etc coding: Oscuro
Loresong/puzzles/etc QC: Varulv, Aiza, Ildran
Creature design: Oscuro, Scribes, Warden
Creature messaging: Scribes, Oscuro
Creature coding: Oscuro
Creature QC: Mestys
Release event -
Storyline: Scribes
Pondrick: Scribes
Husark: Oscuro
Orcs: Scribes
= - GM Oscuro - =
Cleric/Empath Team