Sunburst (609): Difference between revisions

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A great pulse of light will come from the caster's hand when this spell is cast, causing all those hidden to become obvious to all in the room. While this will not reveal invisible targets to the caster, it will make him/her aware of their presence.
'''Sun Burst''' emits a great pulse of light from the caster's hand, causing all creatures, characters and objects [[hidden]] in the room to become unhidden. While this will not reveal [[invisible]] targets to the caster, it will make the caster aware of their presence. Objects revealed include arrows or thrown weapons.


When Sun Burst is focused directly on a target, the caster will attempt to temporarily blind them. When successfully cast in this manner, living targets will suffer a severe [[Perception]] loss, as well as a decreased chance to [[Evade]] any incoming attacks. [[Undead]] targets will recoil from the intense burst of light, giving them [[Roundtime]]. Targets that cannot see, due to injury, the [[Blinding (311)]] spell, or previous effects of a focused Sun Burst are immune.
When Sun Burst is focused directly on a target, the caster will attempt to temporarily blind them. When successfully cast in this manner, living targets will suffer a severe [[Perception]] loss of at least 85% of ranks, as well as a decreased chance to [[evade]] any incoming attacks. [[Undead]] targets will recoil from the intense burst of light, giving them [[roundtime]]. Targets that cannot see due to injury, the [[Blind (311)]] spell, or previous effects of a focused Sun Burst are immune.


== Resources ==
:''Sun Burst comes in handy when arrows or thrown weapons are hidden in a room.''

:''Upon a successful focused cast, the target should see a reduction of at least 85% to their Perception ranks.''

== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#609 Ranger Base Spell Circle: Sunburst], on Play.net
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#609 Ranger Base Spell Circle: Sunburst], on Play.net

[[category:Ranger Base Spells]]

Revision as of 22:18, 27 February 2016

Sunburst (609)
Mnemonic [SUNBURST]
Duration Immediate
Utility Magic  
Subtype  
Availability Room 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Sun Burst emits a great pulse of light from the caster's hand, causing all creatures, characters and objects hidden in the room to become unhidden. While this will not reveal invisible targets to the caster, it will make the caster aware of their presence. Objects revealed include arrows or thrown weapons.

When Sun Burst is focused directly on a target, the caster will attempt to temporarily blind them. When successfully cast in this manner, living targets will suffer a severe Perception loss of at least 85% of ranks, as well as a decreased chance to evade any incoming attacks. Undead targets will recoil from the intense burst of light, giving them roundtime. Targets that cannot see due to injury, the Blind (311) spell, or previous effects of a focused Sun Burst are immune.

Resources