System Repair (1103): Difference between revisions
m (9 revisions: Krakiipedia Import) |
m (Minor reformatting for clarity.) |
||
Line 11: | Line 11: | ||
| navigation = {{Empath base navigation}} |
| navigation = {{Empath base navigation}} |
||
}} |
}} |
||
:''The System Repair spell only heals the caster's own wounds. To heal other people, use the '''[[TRANSFER]]''' verb.'' |
|||
Reduces the severity of the caster's nervous system injuries. |
|||
The purpose of System Repair is for healing wounds to the nervous system, and, like all other healing spells, is selfcast only. Three (3) ranks in the [[Empath Base]] circle and an appropriate level (3) will allow the caster to heal minor nerve injuries for 3 [[mana]]. Eight (8) ranks in the [[Empath Base]] circle will allow the caster to heal severe nerve injuries for 8 [[mana]] each. Severe nerve injuries will incur a higher [[Healing roundtime]] than minor nerve injuries. |
|||
Initially, this spell can only cure minor injuries. Once an [[Empath]] has at least eight (8) Empath spell ranks, this spell can cure medium and major injuries at the cost of eight (8) mana points. |
|||
This spell can also be cast using the '''[[CURE]]''' verb. |
|||
== Lore Benefits == |
== Lore Benefits == |
||
[[Mental Lore, Transformation]] reduces [[healing roundtime]] at a rate of -1 second for every 3 lore ranks. Roundtime is also reduced with Empath Base spell ranks, but the benefit is capped at level. |
|||
[[Spiritual Lore, Blessings]] |
[[Spiritual Lore, Blessings]] provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor nervous system scars require 20 lore ranks, medium nervous system scars requires 60 lore ranks, and major nervous system scars require 100 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank. |
||
Blessings Lore requirements for nervous system scars: |
|||
{| {{prettytable}} |
{| {{prettytable}} |
||
Line 33: | Line 40: | ||
|100 |
|100 |
||
|} |
|} |
||
== Related Articles == |
|||
* [[TRANSFER (verb)]] |
|||
== External Links == |
== External Links == |
Revision as of 11:44, 30 June 2015
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
- The System Repair spell only heals the caster's own wounds. To heal other people, use the TRANSFER verb.
Reduces the severity of the caster's nervous system injuries.
Initially, this spell can only cure minor injuries. Once an Empath has at least eight (8) Empath spell ranks, this spell can cure medium and major injuries at the cost of eight (8) mana points.
This spell can also be cast using the CURE verb.
Lore Benefits
Mental Lore, Transformation reduces healing roundtime at a rate of -1 second for every 3 lore ranks. Roundtime is also reduced with Empath Base spell ranks, but the benefit is capped at level.
Spiritual Lore, Blessings provides for a chance for a scar to be healed when a minor wound is cured at the same location. Minor nervous system scars require 20 lore ranks, medium nervous system scars requires 60 lore ranks, and major nervous system scars require 100 lore ranks. The base chance to heal the scar is 20%, with additional training past the required threshold adding +0.5% per rank.
Blessings Lore requirements for nervous system scars:
Scar | Lore |
---|---|
Slurred Speech | 20 |
Constant Spasms | 60 |
Difficult time with Muscle Control | 100 |
External Links
- Empath Base Spell Circle: System Repair, on Play.net