Water Walking (112): Difference between revisions
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{{:sparkling aquamarine potion}} |
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== External Links == |
== External Links == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#112 Minor Spiritual: Water Walking], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#112 Minor Spiritual: Water Walking], on Play.net |
Revision as of 17:08, 25 June 2014
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The Water Walking spell allows a character to walk on water. The most prevalent use is on Maelstrom Bay, in River's Rest where Water Walking will allow you to drag a body across the water's surface, but there are other locations, such as a brackish stream in Vipershroud, that slow a character's movement through the area; this spell alleviates that. Additionally, some magic using classes will cast this spell as dispel fodder, in case a creature or player casts Elemental Dispel (417) or Spirit Dispel (119) on the user in order to reduce her defenses.
A sparkling aquamarine potion can be made through Alchemy with 4 sips of Water Walking.
Locations that use Water Walking
- Maelstrom Bay, River's Rest, including the ability to drag dead bodies across water, because it's magic.
- Marsh Keep, River's Rest
- the Vipershroud on the trail to the Elven Nations
- Locksmehr River Road on the trail to the Elven Nations
- The lake approaching Imaera's Shrine
- Swamp in Upper Trollfang
- Mistydeep River on the way to Sorcerer's Isle outside of Ta'Vaalor
Messaging
Initial cast:
A misty halo surrounds you.
Wearing off:
The misty halo fades from you.
A sparkling aquamarine potion | |
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Eastern version | Western version |
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External Links
- Minor Spiritual: Water Walking, on Play.net