Resist Nature (620): Difference between revisions
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'''Resist Nature''' allows the [[Ranger]] to infuse leather (both hard and soft leather armor) and cloth armor with resistance to spikethorns, weeds, and the elements. This spell is somewhat similiar to a [[Wizard]]'s [[Enchant Item (925)|Enchant Item]] spell. |
'''Resist Nature''' allows the [[Ranger]] to infuse leather (both hard and soft leather armor) and cloth armor with [[resistance]] to spikethorns, weeds, and the elements. This spell is somewhat similiar to a [[Wizard]]'s [[Enchant Item (925)|Enchant Item]] spell. |
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Resistance strength is dependent on [[Spiritual Lore, Blessings]] ranks. The formula is <nowiki>[20% + (Spiritual Lore, Blessings ranks / 2)]</nowiki>. The calculation rounds down. |
Resistance strength is dependent on [[Spiritual Lore, Blessings]] ranks. The formula is <nowiki>[20% + (Spiritual Lore, Blessings ranks / 2)]</nowiki>. The calculation rounds down. |
Revision as of 13:15, 9 June 2015
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Resist Nature allows the Ranger to infuse leather (both hard and soft leather armor) and cloth armor with resistance to spikethorns, weeds, and the elements. This spell is somewhat similiar to a Wizard's Enchant Item spell.
Resistance strength is dependent on Spiritual Lore, Blessings ranks. The formula is [20% + (Spiritual Lore, Blessings ranks / 2)]. The calculation rounds down.
Armor treated with Resist Nature will seem to have permanent resistance in a Bard loresong. A ranger must be found to ASSESS the armor to determine how many hits remain as well as who applied the resistance.
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