Invisibility (916): Difference between revisions

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This spell causes the caster to turn invisible. It eliminates a passive character's presence from being noticed, short of spells such as [[Presence (402)]], [[Sun Burst (609)]], and [[Dispel Invisibility (109)]]. Invisible characters will not be seen or heard when passing from room to room, though performing certain actions can give away their presence by producing sound or dispelling their invisibility. As a rule, any aggressive action will dispel one's invisibility, such as attacking, stealing, or casting offensive spells. Most defensive spells will not break invisibility, but mass spells, such as [[Mass Blur]] and [[Mass Elemental Defense]], do if they affect others.
This spell causes the caster to turn invisible. It eliminates a passive character's presence from being noticed, short of spells such as [[Presence (402)]], [[Sun Burst (609)]], and [[Dispel Invisibility (109)]]. Invisible characters will not be seen or heard when passing from room to room, though performing certain actions can give away their presence by producing sound or dispelling their invisibility. As a rule, any aggressive action will dispel one's invisibility, such as attacking, stealing, or casting offensive spells. Most defensive spells will not break invisibility, but mass spells, such as [[Mass Blur]] and [[Mass Elemental Defense]], do if they affect others.

==Usage==
*<tt>PREP 916|[[CAST]]</tt> or <tt>[[INCANT]] 916</tt> to cast normally.
*<tt>PREP 916|[[EVOKE]]</tt> to cast a group version (requires 50 ranks of [[Invisibility (916)#Lore_Benefit|Elemental Lore, Water]]).


The verb [[UNHIDE (verb)|UNHIDE]] will break invisibility.
The verb [[UNHIDE (verb)|UNHIDE]] will break invisibility.

Revision as of 13:35, 18 September 2015

Invisibility (916)
Mnemonic [INVISIBLE]
Base Duration 1200 sec
Added Duration 30 sec per Wizard Base rank
Span Refreshable
Utility Magic
Type Utility
Availability Self-cast
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


This spell causes the caster to turn invisible. It eliminates a passive character's presence from being noticed, short of spells such as Presence (402), Sun Burst (609), and Dispel Invisibility (109). Invisible characters will not be seen or heard when passing from room to room, though performing certain actions can give away their presence by producing sound or dispelling their invisibility. As a rule, any aggressive action will dispel one's invisibility, such as attacking, stealing, or casting offensive spells. Most defensive spells will not break invisibility, but mass spells, such as Mass Blur and Mass Elemental Defense, do if they affect others.

Usage

The verb UNHIDE will break invisibility.

Lore Benefit

50 ranks of Elemental Lore, Air will unlock a group version with a two-minute duration using EVOKE. This will cause the group to disband.

Alchemy Recipe

A glass amulet
  1. Add trinket oil
  2. Add powdered uncut diamond
  3. Add faintly glowing dust
  4. Simmer
  5. Add mashed large white gardenia
  6. Infuse
  7. Refract sunlight through sapphire lens
  8. Boil
  9. Chant Invisibility (916)
This recipe can only be made in the daytime

Resources