Invisibility (916): Difference between revisions
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== Resources == |
== Resources == |
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*[[Elemental_lore_review_(saved_posts)#Invisibility_.28916.29|Elemental lore review (saved posts)]] |
*[[Elemental_lore_review_(saved_posts)#Invisibility_.28916.29|Elemental lore review (saved posts)]] |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#916 Wizard Base Spell Circle: Invisibility], on Play.net |
Revision as of 20:04, 22 January 2016
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This spell causes the caster to turn invisible. It eliminates a passive character's presence from being noticed, short of spells such as Presence (402), Sun Burst (609), and Dispel Invisibility (109). Invisible characters will not be seen or heard when passing from room to room, though performing certain actions can give away their presence by producing sound or dispelling their invisibility. As a rule, any aggressive action will dispel one's invisibility, such as attacking, stealing, or casting offensive spells. Most defensive spells will not break invisibility, but mass spells, such as Mass Blur and Mass Elemental Defense, do if they affect others.
Usage
- PREP 916|CAST or INCANT 916 to cast normally.
- PREP 916|EVOKE to cast a group version (requires 50 ranks of Elemental Lore, Water).
The verb UNHIDE will break invisibility.
Lore Benefit
50 ranks of Elemental Lore, Air will unlock a group version with a two-minute duration using EVOKE. This will cause the group to disband.
Alchemy Recipe
A glass amulet |
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- This recipe can only be made in the daytime